A digital conversation is a scripted dialogue which takes place between a person and a computer via any digital medium from
web browsers
A web browser is application software for accessing websites. When a user requests a web page from a particular website, the browser retrieves its files from a web server and then displays the page on the user's screen. Browsers are used on ...
and
PDAs to
mobile phones and
Interactive television
Interactive television is a form of media convergence, adding data services to traditional television technology. It has included on-demand delivery of content, online shopping, and viewer polls. Interactive TV is an example of how new informatio ...
.
Introduction
A digital conversation is scripted by a human, uploaded to a
server where it can be accessed as a
web service by other humans (consumers, employees etc.) and used to impart information to them, whether that information is advising them on the best
camera
A camera is an optical instrument that can capture an image. Most cameras can capture 2D images, with some more advanced models being able to capture 3D images. At a basic level, most cameras consist of sealed boxes (the camera body), with a ...
to buy, helping them tailor make a
credit card
A credit card is a payment card issued to users (cardholders) to enable the cardholder to pay a merchant for goods and services based on the cardholder's accrued debt (i.e., promise to the card issuer to pay them for the amounts plus the o ...
or engaging them in an interactive book.
A digital conversation can be undertaken simultaneously from multiple digital channels. The means used to access a digital conversation do not matter much as you will be calling the same digital conversation. This means that any changes made to a digital conversation are reflected across all channels immediately which allows digital conversations to evolve.
Digital conversations are designed to engage consumers in a conversation where the goal is find out what they want and guide them towards achieving it. Many perceive such dialogue marketing as the way forward, and digital conversations provide a solution to delivering this at scale as it moves away from a traditional one-way stream of information with a consumer (offering every consumer the same choices).
It also moves towards a dialogue, finding out and giving them what they want. This movement is seen as essential by many:
In the same New York Times article, Robert M. Greenberg then states that he wants to "engage (consumers) in digital conversations that are so entertaining, involving and valuable that they won't want to ignore them."
[ The key word here is "engage". Digital conversations are created to be, in essence, human interactions and dialogue with one human removed. Unlike ]Bots
The British Overseas Territories (BOTs), also known as the United Kingdom Overseas Territories (UKOTs), are fourteen territories with a constitutional and historical link with the United Kingdom. They are the last remnants of the former Br ...
and Avatar
Avatar (, ; ), is a concept within Hinduism that in Sanskrit literally means "descent". It signifies the material appearance or incarnation of a powerful deity, goddess or spirit on Earth. The relative verb to "alight, to make one's appeara ...
s, digital conversations are scripted, and this may well lead to more human like interactions.
The digital conversation Bio-System
Digital conversations consist of a four-stage "bio-system":
Create Consisting of the preliminary creation and refining of the digital conversation including its front end
Interact Whereby consumers engage with the digital conversation
Understand The usage data of every consumer engaged with a Conversation is automatically stored and aggregated and can be viewed quickly and easily
Adapt This usage data may lead to changes to the digital conversation which are reflected in real time across all channels (as the Conversation is called from one source no matter what the medium accessing it).
Creation: Scripting a digital conversation
Each digital conversation is made up of a dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is ...
based script consisting of a narrative and choices with pathways that lead to Outcomes. It is the user, through their choices, who decides which pathway to follow. The script takes the form of a decision tree
A decision tree is a decision support tool that uses a tree-like model of decisions and their possible consequences, including chance event outcomes, resource costs, and utility. It is one way to display an algorithm that only contains co ...
and is the backbone of the digital conversation. Each Decision-Tree defines two or more Pathways. The end point of a Pathway is an Outcome or a loosely coupled Link to another digital conversation enabling longer digital conversation flows.
By embracing the concepts of Web 2.0
Web 2.0 (also known as participative (or participatory) web and social web) refers to websites that emphasize user-generated content, ease of use, participatory culture and interoperability (i.e., compatibility with other products, systems, and ...
and allowing infinite numbers of digital conversations to be linked, this can allow hugely complex subjects to be tackled. One digital conversation written by an expert in Europe can be linked to an existing digital conversation written by an expert in Africa. This allows in theory, vast knowledge landscapes made up of components.
A digital conversation can contain good dialogue or bad dialogue. Good dialogue typically means the aggregated interaction of each Dialogue-Step is undertaken in less than five seconds. This means a person can read and understand a Dialogue-Step after one read through and wants to continue to the next Dialogue-Step.
Bad dialogue has the opposite effect. Unclear language, for example, can cause confusion and have an adverse effect on a user, worst-case scenario is when a user leaves a digital conversation in despair. Thanks to the available Metrics, such problems can be spotted quickly (numerous users exiting on one particular step indicates an issue with that step) and acted upon, with the dialogue changed as and when needed.
So, the development of a good digital conversation which will engage users requires a combination of skills in particular:
* Two-way communication
* Decision tree logic
* Behavioural economics
Behavioral economics studies the effects of psychological, cognitive, emotional, cultural and social factors on the decisions of individuals or institutions, such as how those decisions vary from those implied by classical economic theory.
...
A digital conversation can be created for any scripted dialogue. Thus, it is suited for marketing, sales, support, practices, guides, policies, procedures, and much more.
Interaction
Digital conversations can be accessed and thus engaged with in numerous ways, whether by browser (see image to the left), mobile phone (see image above) or even voice.
Due to the Web Service nature of digital conversations, the front ends designed to access them can be extremely diverse (see Links section for a number of examples) and thus are able to reflect brand
A brand is a name, term, design, symbol or any other feature that distinguishes one seller's good or service from those of other sellers. Brands are used in business, marketing, and advertising for recognition and, importantly, to create a ...
ing needs or the needs of the user (for example large type for partially sighted users).
One of the exciting recent developments has been the use of digital conversations to drive Avatars.
''Web 4.0 Avatar''
One of the trends of recent years has been the humanizing of digital channels, giving a face to things which are not human. This has led to the creation of avatars (also known as bots or chatter-bots) artificial intelligences with which users can “converse”. The success of such bots varies greatly. There are a few which respond in a convincingly human way. It is no great mystery why they are commonly referred to as “Bots” often resulting in a stilted, mechanical interaction where straying off a recognized path can lead to poor responses. However, this has not stopped their spread across the commercial world, with several high-profile companies adopting them as part of their customer services.
Avatars such as IKEA
IKEA (; ) is a Dutch multinational conglomerate based in the Netherlands that designs and sells , kitchen appliances, decoration, home accessories, and various other goods and home services. Started in 1943 by Ingvar Kamprad, IKEA has been ...
's Anna