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''Descent'' is a
first-person shooter First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the pl ...
(FPS) game developed by
Parallax Software Deep Silver Volition, LLC (formerly Parallax Software Corporation and Volition, Inc.) is an American video game developer based in Champaign, Illinois. Mike Kulas and Matt Toschlog founded the company as Parallax Software in June 1993, developi ...
and released by
Interplay Productions Interplay Entertainment Corp. is an American video game developer and Video game publisher, publisher based in Los Angeles. The company was founded in 1983 as Interplay Productions by developers Brian Fargo, Jay Patel, Troy Worrell, and Rebecca ...
in 1995 for
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
, and later for
Macintosh The Mac (known as Macintosh until 1999) is a family of personal computers designed and marketed by Apple Inc., Apple Inc. Macs are known for their ease of use and minimalist designs, and are popular among students, creative professionals, and ...
,
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
, and RISC OS. It popularized a subgenre of FPS games employing six degrees of freedom and was the first FPS to feature entirely true-3D graphics. The player is cast as a mercenary hired to eliminate the threat of a mysterious extraterrestrial computer virus infecting off-world mining robots. In a series of mines throughout the
Solar System The Solar SystemCapitalization of the name varies. The International Astronomical Union, the authoritative body regarding astronomical nomenclature, specifies capitalizing the names of all individual astronomical objects but uses mixed "Solar S ...
, the protagonist pilots a spaceship and must locate and destroy the mine's power reactor and escape before being caught in the mine's self-destruction, defeating opposing robots along the way. Players can play online and compete in either
deathmatch Deathmatch, also known as free-for-all, is a gameplay mode integrated into many shooter games, including first-person shooter (FPS), and real-time strategy (RTS) video games, where the goal is to kill (or "frag") the other players' characters a ...
es or cooperate to take on the robots. ''Descent'' was a commercial success. Together with its sequel, it sold over 1.1 million units as of 1998 and was critically acclaimed. Commentators and reviewers compared it to ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (born 1934), Belgian cyclist * Debbie Doom (born 1963), American softball pitcher * L ...
'' and praised its unrestrained range of motion and full 3D graphics. The combination of traditional first-person shooter mechanics with that of a space flight simulator was also well received. Complaints tended to focus on the frequency for the player to become disoriented and the potential to induce motion sickness. The game's success spawned expansion packs and the sequels '' Descent II'' (1996) and ''
Descent 3 ''Descent 3'' (stylized as ''Descent³'') is a first-person shooter video game developed by Outrage Entertainment and published by Interplay Entertainment. It was originally released for Microsoft Windows in North America on June 17, 1999. ''Des ...
'' (1999).


Gameplay


Single-player

''Descent'' is a first-person shooter and shoot 'em up game wherein the player pilots a spaceship through labyrinthine mines while fighting
virus A virus is a submicroscopic infectious agent that replicates only inside the living cells of an organism. Viruses infect all life forms, from animals and plants to microorganisms, including bacteria and archaea. Since Dmitri Ivanovsky's 1 ...
-infected robots, using the ship's armaments. They must find and destroy each mine's reactor core, triggering a meltdown that will destroy the mine as the player escapes. For two levels, the reactor core is replaced with a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
. To obtain access to the reactor, the player must collect one or a combination of the three colored access keys for each level. As a secondary objective, the player can also choose to rescue PTMC (Post Terran Mining Corporation) workers who were taken hostage by the infected robots. ''Descent'' features 30 levels, of which three are
secret level Sega Studios San Francisco, formerly known as Secret Level, Inc., was an American video game developer based in San Francisco, California. It was founded in December 1999 by Jeremy Gordon, Otavio Good, and Josh Adams. History Before being pur ...
s. Each level is based in a mine or military installation in various locations in the Solar System. The game demands that players keep their sense of orientation in a fully 3D environment with a flight model featuring six degrees of freedom in zero-gravity. It also provides a 3-dimensional wire-frame
automap A mini-map or minimap is a miniature map that is often placed at a screen corner in video games to aid players in orienting themselves within the game world. They are often only a small portion of the screen and must be selective in what details ...
that displays any area of the current mine visited or seen by the player. Variously colored lines indicate locked doors and zones such as energy stations and reactor areas. These mines may contain hidden doors or robot generators that spawn enemy robots. Flares and lasers light up dark areas of the mine. Items are available as collectible
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s. They are either scattered throughout the mines or may be obtained by destroying robots. Weapons are split up into primary and secondary weapons. Primary weapons range from lasers to wide-range Spreadfire Cannons to the chargeable Fusion Cannons whose shots can punch through numerous enemies. They all consume energy as their ammunition, except for the Vulcan Cannon, which uses rounds of explosive shells. Secondary weapons include various missiles (both unguided and homing) including the Smart Missile which upon impact released several smaller guided bomblets, as well as Proximity Bombs that are dropped behind the player's craft to slow pursuing enemies. The player's spacecraft uses shield power as
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
, and can carry a maximum of 200 units of shields and energy each. Energy is replenished from energy power-ups or recharged to 100 units at permanent energy centers. Shields can only be restored by collecting blue shield orbs. There are also power-ups that modify the ship's status and weaponry. For example, Cloaking Devices temporarily render the ship invisible, Invulnerability temporarily inhibits receiving damage, and Quad Lasers modify the ship's laser system to fire four bolts of energy instead of the standard two. Points are gained by defeating robots, rescuing hostages, and escaping the mine before its self-destruction. If the player ship's shields drop to 0, the ship is destroyed, all acquired weapons are strewn about the area as power-ups, and any rescued hostages aboard are killed. The ship respawns at the cost of a
life Life is a quality that distinguishes matter that has biological processes, such as signaling and self-sustaining processes, from that which does not, and is defined by the capacity for growth, reaction to stimuli, metabolism, energ ...
and the player must navigate the mines to regain the power-ups. Players can record and later view their experiences in the form of demos, both in single-player and multiplayer.


Multiplayer

''Descent'' allows online competitive and cooperative multiplayer sessions. The competitive sector consists of "Anarchy", "Team Anarchy", and "Anarchy With Robots", three deathmatch modes whereby players attempt to destroy as many of each other's ships as possible. Team Anarchy assigns players to two opposing teams, and Anarchy With Robots adds hostile robots to the match. In Cooperative, players team up to destroy mines and compete for the highest score. Competitive modes allow a maximum of eight players and cooperative modes allow up to four. Players can press a single key to type a message referred to as a taunt, rather than pausing to type in the full message. They can also join same servers across different platforms, particularly MS-DOS and Macintosh.


Plot

''Descent'' is set in 2169. The story begins with a briefing between PTMC executive S. Dravis and the player's character, PTMC's best "Material Defender", who is hired on a mercenary basis to eliminate the threat of a mysterious alien computer virus infecting the machines and robots used for off-world mining operations. The PTMC developed numerous mines in the Solar System's planets and moons for a variety of uses, including resource extraction, science research, and military installations. Prior to entering a mine, the player receives an intelligence briefing upon the robots used there, however the computer virus has resulted in some existing robots either modified considerably or even new robots being produced that PTMC is unaware about. The player starts with the mines on the Moon and later shift to Venus and to Mercury, where a boss robot has to be destroyed. Afterward, the mines progress further away from the Sun, as the player visits Mars, then the moons of Jupiter, Saturn, Uranus, Neptune, and eventually to Pluto and its moon
Charon In Greek mythology, Charon or Kharon (; grc, Χάρων) is a psychopomp, the ferryman of Hades, the Greek underworld. He carries the souls of those who have been given funeral rites across the rivers Acheron and Styx, which separate the wo ...
. The player accesses the three secret levels located in the asteroid belt using alternative exit doors hidden in specific levels. After defeating the boss robot on Charon, the Material Defender is informed he cannot return to the PTMC's headquarters in Earth orbit, as there is a chance his ship may be infected with the same virus as the defeated robots. His employer also mentions that PTMC has lost contact with their deep-space installations outside the Solar System, hinting at the events of the sequel.


Development

''Descent'' was co-created by programmers Mike Kulas and Matt Toschlog. It has origins as far back as 1986, when Toschlog first joined the gaming industry at Sublogic, where he also first met Kulas. There, the pair worked on various simulation titles from '' Flight Simulator 2'' to ''
Jet Jet, Jets, or The Jet(s) may refer to: Aerospace * Jet aircraft, an aircraft propelled by jet engines ** Jet airliner ** Jet engine ** Jet fuel * Jet Airways, an Indian airline * Wind Jet (ICAO: JET), an Italian airline * Journey to Enceladus a ...
''. Toschlog left the company in 1988 for
Looking Glass A mirror or looking glass is an object that Reflection (physics), reflects an image. Light that bounces off a mirror will show an image of whatever is in front of it, when focused through the lens of the eye or a camera. Mirrors reverse the ...
, where he worked with
Ned Lerner Edward Lerner, or Ned Lerner, is a video game programmer and technology project leader in the video game industry. Career In 1983 he founded Lerner Research (a 3D simulation development company) which was responsible for '' Chuck Yeager's Advan ...
to develop '' Car and Driver.'' Kulas joined the company in 1990 to develop utilities for ''Car and Driver''. The two had devised an idea of an indoor flight simulator that used shaded polygons. After working on '' Ultima Underworld'' however, they realized they could add textures to the polygons for a spectacular effect. By April 1993, they finished a two-page sketch for what would become ''Descent''. ''Descent'' took about 21 months to finish. According to Kulas, the game cost around US$450,000 to make. The game's marketing budget was $1 million. Deciding that their idea was too good for anyone else to develop it, Kulas and Toschlog left Looking Glass in June 1993 to form Parallax Software. They hired Che-Yuan Wang and John Slagel as their programmers, with Wang also being their level designer. They also hired Adam Pletcher as their artist. They set out to contact publishers, including Scott Miller of Apogee Software, id Software's primary publisher, who was excited about their proposal and signed a contract with them. For the next seven months, Apogee invested in Parallax and shared with them experience they had gained from developing their own 3D shareware titles. Parallax would implement artistic and structural changes that Apogee requested. After those months, Apogee had numerous projects in the works, and Parallax's project became more expensive to create, so Apogee severed its involvement in the project. Left without a publisher, Parallax spent the next three months to develop a mock-up prototype, continuing their coding. The project was originally titled ''Miner'', but Parallax presented their prototype in written letters to 50 game companies as ''Inferno''. Of those letters, three of them received a reply. One of them was from Interplay, who immediately signed the company up. Until the game's full release, Interplay's producer Rusty Buchert would oversee and guide the development of the project. Parallax hired three more people to finish the project: level designers Mark Dinse and Jasen Whiteside and story writer and 3D modeler Josh White. During level design, the idea of simple connected tunnels as the sole component of level architecture expanded to also include rooms and exits. As levels became more complex and confusing, the developers added an automap to address this problem. To design the levels, ''Descent''s
graphics engine Rendering or image synthesis is the process of generating a physically-based rendering, photorealistic or Non-photorealistic rendering, non-photorealistic image from a 2D model, 2D or 3D model by means of a computer program. The resulting im ...
uses
portal rendering In computer-generated imagery and real-time 3D computer graphics, portal rendering is an algorithm for visibility determination. For example, consider a 3D computer game environment, which may contain many polygons, only a few of which may be vi ...
, which uses collections of cubes to form rooms and tunnels. Within the game, sides of cubes can be attached to other cubes, or display up to two texture maps. Cubes can be deformed so long as they remain convex. To create effects like doors and see-through grating, walls could be placed at the connected sides of two cubes. Robots were drawn as polygonal models; sprites were only used to represent the hostages and power-ups. This system was very efficient, and made possible the first truly 3D textured environment in a video game. Another obstacle to overcome was adding online multiplayer. Parallax found it difficult to implement and were initially reluctant to do so. At the same time during development, they had learned of ''Doom'' and the popularity of its multiplayer. Interplay sent Rob Huebner to help Parallax program multiplayer. Near their project's completion, Parallax faced yet another obstacle: they needed to make sure that their highly detailed and complex game could run smoothly on computers. Although ultimately the requirements to run the game fast were high, an added option to adjust detail complexity did help.


Releases and ports

Parallax Software and Interplay followed the shareware model used by Apogee and id Software, and on December 24, 1994; uploaded a seven-level shareware demo as ''Descent'' both in retail and on the Internet. The full game for MS-DOS was released on March 17, 1995, followed by a Macintosh port published by
MacPlay MacPlay is the name used by a series of three American publishers of Macintosh video games. History MacPlay was founded in the early 1990s as a division of Interplay Entertainment. It was led by producer Bill Dugan. During this period, Ma ...
in December 1995. A modified version of ''Descent'' with stereoscopic graphics was released as a bundle with
StereoGraphics Leonard Lipton (May 18, 1940 – October 5, 2022) was an American author, filmmaker, lyricist and inventor. At age 19, Lipton wrote the poem that became the basis for the lyrics to the song "Puff, the Magic Dragon". He went on to write books on ...
's SimulEyes VR 3D glasses. A PlayStation port was released in Japan on January 26, 1996, and abroad in March 1996, with SoftBank being the Japanese version's developer. The PlayStation version replaces the still screens and text with full-motion video pre-rendered cutscenes incorporating voice acting. 1996 also saw the release of ''Descent: Levels of the World'', an add-on containing over 100 winning level submissions from a design competition held by Interplay, plus one level designed by Parallax Software. Also in March 1996, ''Descent: Anniversary Edition'' was released, which bundled ''Descent'', ''Levels of the World'', as well as additional exclusive levels. On October 29, 1997, Interplay published ''Descent I and II: The Definitive Collection'', a compilation containing the full versions of ''Descent'', the ''Levels of the World'' mission pack, ''Descent II'', and ''Vertigo'' mission packs, and a mission editor. Besides a choice of the original ''Descent II'' levels (subtitled ''Counterstrike''), or the ''Vertigo Series'' levels, the first ''Descent'' levels (subtitled ''The First Strike'') can be started in the ''Descent II'' game UI where robots adopt the ''Descent II'' sounds and improved AI. The original ''Descent'' program is included for players that prefer the unmodified ''The First Strike'', as well as to run ''Levels of the World''. There is also a preview for the upcoming ''Descent 3''. ''Descent'' was later ported to RISC OS by R-Comp Interactive in late 1998, which received a 32-bit update in 2003.


Cancelled ports

A Sega 32X version of ''Descent'' was planned as the first console version, but it was never released. A
3DO Interactive Multiplayer The 3DO Interactive Multiplayer, also referred to as simply 3DO, is a home video game console developed by The 3DO Company. Conceived by entrepreneur and Electronic Arts founder Trip Hawkins, the 3DO was not a console manufactured by the company ...
version was showcased at E3 1995 and slated to be published by Interplay, but never came to fruition for unknown reasons. Likewise, a
Panasonic M2 The Panasonic M2 is a video game console platform developed by 3DO and then sold to Matsushita, a company known outside Japan by the brand Panasonic. Initially announced as a peripheral chip for the 3DO Interactive Multiplayer, it was later un ...
version was also announced but never released due to the system's cancellation. A planned
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
version was cancelled because the programmers found that a straight port of the PlayStation version was not possible, and they did not think it would be worth their while to do a more elaborate port for the Saturn. Interplay had plans dating to mid-1996 to port ''Descent'' to Nintendo 64 under the name ''Ultra Descent''. The port was delayed before it was eventually cancelled in 1998 in favor of ''Descent 3'', with Parallax's Jim Boone explaining that it never reached the design phase in development. In April 2010, Interplay announced a
WiiWare WiiWare was a service that allowed Wii users to download games and applications specifically designed and developed for the Wii video game console made by Nintendo. These games and applications could only be purchased and downloaded from the Wii S ...
version of ''Descent'' for release in that year's holiday season. It never was released.


Mods

''Descent'' uses package files to store and load level data such as level structures, graphics, objects, and sound effects and music—similar to the WAD file format used for ''Doom''. It also allows players to create their own such files containing the data, which can then be loaded and played. Later in 1997 on the end-of-life commercial cycle came the release of the game's
source code In computing, source code, or simply code, is any collection of code, with or without comments, written using a human-readable programming language, usually as plain text. The source code of a program is specially designed to facilitate the wo ...
, excluding the audio code. Parallax released the source code under the license that permits non-commercial uses only. All of this, combined with the game's popularity, has resulted in a number of distributed mods.


Re-releases

''Descent'' was re-released on modern digital distribution services. It was one of the launch titles for the open beta version of
Good Old Games GOG.com (formerly Good Old Games) is a digital distribution platform for video games and films. It is operated by GOG sp. z o.o., a wholly owned subsidiary of CD Projekt based in Warsaw, Poland. GOG.com delivers DRM-free video games through it ...
on September 8, 2008, followed by a
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
release on February 13, 2014. However, the game was withdrawn from Good Old Games in December 2015 along with ''Descent II'' and ''Descent 3'', and later from Steam. A representative of Parallax Software responded to speculation on the Good Old Games forums regarding the withdrawal of the titles. Interplay owned the ''Descent'' trademark and the publishing rights to those games, but their developers still retained the copyrights to them. The latter pulled their games off because Interplay purportedly had not paid them royalties since 2007. As a result, they had terminated the sales agreement, disallowing Interplay from further selling them. However, in November 2017, Good Old Games announced that the Descent series would be available for sale again on their platform. The game has also since resurfaced on Steam.


Reception


Pre-release

Customer reception of the shareware version of ''Descent'' was very positive, with players praising the fully 3D environment and commentators noting perceived "loyalty and goodwill" that both Parallax and Interplay fostered. However, it also garnered player complaints about a technical bug that would recharge each robot's shields whenever the player ship was destroyed (the problem was exacerbated on the last level of the shareware, where the power reactor is replaced with a boss and the gameplay thus becomes extremely difficult). It also received complaints for lacking the ability to save ''in-game'', instead saving the player's progress ''between'' levels. Parallax recognized the bug and the popularity of the save feature, so they released patches to address the issues. Mark Burgess of ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' called it one of the best shoot 'em up games and wrote that it justified shareware, giving it a perfect five floppy disks out of five. ''Descent'' would later go on to become one of the games to inspire other retailers and software companies to look into and embrace the shareware model.


Sales

On ''Electronic Entertainment''s charts in March 1995, the PC and CD-ROM editions of ''Descent'' appeared as Nos. 5 and 8 of the top-selling PC and CD-ROM titles before climbing to Nos. 4 and 3 the next month, respectively. The game first appeared on ''PC Zone''s charts of the top-selling games in May 1995, landing on Nos. 4 and 2 on the top full price and CD-ROM titles, respectively. The shareware version appeared as No. 3 on the top budget games. In June 1995, the CD-ROM version dropped off, and the shareware version fell to No. 6 of the budget games and the full game to No. 9 of the full price games before dropping off next month. The full game rose back up in August 1995 to No. 19 of the top full price games, while the shareware version fell down to No. 7 of the top commercial titles. The game dropped off ''PC Zone''s charts altogether the next month. The Macintosh port also landed on No. 10 of the top Macintosh games in December 1995. Interplay estimated in March 1995 before ''Descent''s full release that shareware copies of ''Descent'' were distributed 900,000 times via online services, on the Internet, or at retail. Official global sales of the game, together with its sequel, surpassed 1.1 million copies as of June 1998, while
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estimated in 2015 that the actual sales figure of the original was as high as 25 million copies.


Computer versions

The computer versions of ''Descent'' received near-universal acclaim, with reviewers widely comparing it to ''Doom'' and noting its unique use of free motion, as well as a fully three-dimensional environment. The multiplayer aspect received equal acclaim. Michael Ryan of ''
PC Magazine ''PC Magazine'' (shortened as ''PCMag'') is an American computer magazine published by Ziff Davis. A print edition was published from 1982 to January 2009. Publication of online editions started in late 1994 and have continued to the present d ...
'' enthusiastically attributed the attention the game received to its unique gameplay and found no similar alternatives. ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' remarked that "only one 3-D shooter adds a whole new dimension to the field: ''Descent''.", particularly noting the labyrinthine environments.
Charlie Brooker Charlton Brooker (born 3 March 1971) is an English television presenter, writer, producer and satirist. He is the creator and co-showrunner of the sci-fi drama anthology series ''Black Mirror'', and has written for comedy series such as ''Bras ...
of ''PC Zone'' noted the game's intense environment and similarities to ''Doom'' and praised its multiplayer and ability to taunt opposing players, with only minor criticism directed toward its slight repetitiveness. Common complaints tended to focus on ''Descent''s ability to disorient players, as well as potentially induce motion sickness. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' particularly praised the graphics and animation, intelligent enemies, and wide array of power-ups, all of which it said would "keep most gamers glued to the screen for hours". They were however disappointed by the game's delayed release, asserting it led to the game being overshadowed by id Software's then-newly released ''
Heretic Heresy is any belief or theory that is strongly at variance with established beliefs or customs, in particular the accepted beliefs of a church or religious organization. The term is usually used in reference to violations of important religi ...
''. Nevertheless, they rated it the fourth-best virtual reality game in September 1995 due to its 3D environment and graphics. In its third-highest-rated review, '' PC Player'' also praised the intelligent enemies, as well as the lighting effects, the use of various graphical textures, and "genuine" 3D graphics. '' Edge'' remarked the ability to record demos that capture the player's experiences, but also criticized the slightly repetitive gameplay and noted the robots' basic algorithm of being only a little more than "fire and evade", despite their intelligence. The Macintosh port of ''Descent'' also received praise. Bob LeVitus of ''
MacUser ''MacUser'' was a monthly (formerly biweekly) computer magazine published by Dennis Publishing Ltd. and licensed by Felden in the UK. It ceased publication in 2015. In 1985 Felix Dennis’ Dennis Publishing, the creators of MacUser in the UK, l ...
'' called it "one of the best Mac games ever released", attributing its popularity to its online multiplayer mode. His only criticism was the high system requirements (the port required a Power Macintosh to play) and a difficult
learning curve A learning curve is a graphical representation of the relationship between how Skill, proficient people are at a task and the amount of experience they have. Proficiency (measured on the vertical axis) usually increases with increased experience ...
. ''
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''s Fred DeLisio also praised the enemy artificial intelligence, realism and sense of immersion, and multiplayer for allowing cross-platform sessions between MS-DOS and Macintosh users and allowing players to join and quit anytime without ending the sessions for everyone else, but also criticized the high system requirements. Jeremy Parish of '' USgamer'' ran a retrospective feature on the game, saying ''Descent'' combined the genre of space flight simulator with a first-person shooter experience. He also attributed the game's popularity and modifiability to the continued development of fan mods. ''
Engadget ''Engadget'' ( ) is a multilingual technology blog network with daily coverage of gadgets and consumer electronics. ''Engadget'' manages ten blogs four of which are written in English and six have international versions with independent editori ...
''s David Lumb retrospectively likened the game's graphical innovations to the
computer-generated imagery Computer-generated imagery (CGI) is the use of computer graphics to create or contribute to images in art, printed media, video games, simulators, and visual effects in films, television programs, shorts, commercials, and videos. The images may ...
used in the 1995 film '' Toy Story''. ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and t ...
'' rated it No. 4 on their retrospective "Top Five FPS" list for its truly 3D environment combined with the six degrees of freedom, and ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' ranked it No. 13 on its list of "The best space games on PC", citing the game's numerous innovations, speed, labyrinthine level structures, and the free range of motion.


Accolades


PlayStation version

The PlayStation port of ''Descent'' also received praise, which was often directed to the port's use of impressive lighting effects. Like its computer versions, criticism commonly centered on the player's disorientation. The four reviewers of ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
'' called it an outstanding conversion due to its extremely fast rendering speed and improved lighting effects. However, two of them felt that the gameplay lacked excitement. Major Mike of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' also judged it "an excellent conversion" due to its complex but generally easy to master controls, though he did complain of occasional severe slowdown. ''Maximum'' stated it "is one of the greatest games to grace the PlayStation, and rates alongside '' WipeOut'' as one of the best ambassadors for the machine." They particularly applauded the labyrinthine level design and intelligent enemy AI. Their subsequent feature on the game was more critical, saying that "the official PAL version of ''Descent'' features some of the most hideous letterbox PAL borders we've ever seen, with no sign of PAL optimization whatsoever." However, it also praised the game's use of the
PlayStation Link Cable The PlayStation Link Cable (SCPH-1040) is a peripheral cable for the PlayStation console. Utilizing the serial I/O port found on the back of most PlayStation models, it allows for two consoles to be connected in order to play compatible multiplay ...
. ''
Next Generation Next Generation or Next-Generation may refer to: Publications and literature * ''Next Generation'' (magazine), video game magazine that was made by the now defunct Imagine Media publishing company * Next Generation poets (2004), list of young ...
'' too praised the developers for adding a new industrial soundtrack to the PlayStation version rather than doing a direct port. Like Major Mike, they found the controls complex but easy to master. While criticizing that the game can be dry and repetitive, they concluded that "Overall, you still can't go wrong, and if you've got the ability to fly against someone else, it doesn't get much better." K. Lee of '' GameFan'' praised the sound and music and noted the game's difficulty due to the ubiquitous doors on walls, ceilings, and floors. He thought the automap was useful, though still found it too easy to become disoriented.


Legacy

''Descent'' is credited with starting a subgenre of six-degrees-of-freedom first-person shooters, and remains an icon of the subgenre. It holds a
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for being the first fully 3D first-person shooter, and its popularity spawned two sequels: ''Descent II'' in 1996 and ''Descent 3'' in 1999. It also led to a 1999 trilogy of Peter Telep novels based on the series, comprising ''Descent'', ''Descent: Stealing Thunder'', and ''Descent: Equinox''. It brought about a handful of similar "''Descent'' clones", most notably '' Forsaken'', which was released by Acclaim Entertainment in 1998 and had similar graphics and almost identical gameplay to ''Descent''. In 1997, Interplay released '' Descent to Undermountain'', a role-playing video game that used a modified version of the ''Descent'' graphics engine. Since ''Descent 3'', there had been plans and considerations to work on another game in the series. Those were either cancelled or abandoned in favor of other projects. Volition, the developer of the '' FreeSpace'' series, began work on ''Descent 4.'' Again, development was cancelled, as most of the company was interested in developing a fantasy role-playing game instead. It would have been a prequel to ''Descent'', and reportedly served as the basis for the 2001 first-person shooter '' Red Faction.'' Similarities would have included plot points such as an evil faceless corporation and the mysterious "Plague" they are attempting to harness. President of Volition Mike Kulas stated in an interview that the ''Red Faction'' and ''Descent'' universes are strictly separate, but also that the code intended for ''Descent 4'' had been used in ''Red Faction''. A series revival was planned in the late 2010s when development of another ''Descent'' title was confirmed. On
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in March 2015, Descendent Studios announced a prequel to the original game, partnering with Interplay and using their intellectual property rights to develop it. Titled simply ''Descent'', it would have been the first game since ''Descent 3'' to be released in the series. However, after a settlement in 2022, the game was renamed to '' Ships That Fight Underground'', dropping the ''Descent'' title altogether. Another game, '' Overload,'' was announced on Kickstarter by Revival Productions and successfully crowdfunded in 2016. It included many of the former employees of Parallax Software, including co-founders Mike Kulas and Matt Toschlog. It is a six-degrees-of-freedom tunnel shooter and a
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to the ''Descent'' games that released in 2018.


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''Descent''
Descent on Steam
''Descent''
Descent on Gog.com * at Interplay * * * {{DEFAULTSORT:Descent 01 1995 video games Cancelled 3DO Interactive Multiplayer games Cancelled Panasonic M2 games Cancelled Sega 32X games Cancelled Sega Saturn games Cancelled Nintendo 64 games Commercial video games with freely available source code Cooperative video games Descent (series) DOS games First-person shooters Interplay Entertainment games Classic Mac OS games Multiplayer and single-player video games PlayStation (console) games Shoot 'em ups Fiction about the Solar System Video games about robots Video games set in the 22nd century Video games set on Mars Video games set on the Moon Video games set on Titan (moon) Video games with expansion packs Video games with stereoscopic 3D graphics Video games with 6 degrees of freedom Video games with cross-platform play Zero-G shooters Video games developed in the United States