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An influence diagram (ID) (also called a relevance diagram, decision diagram or a decision network) is a compact graphical and mathematical representation of a decision situation. It is a generalization of a
Bayesian network A Bayesian network (also known as a Bayes network, Bayes net, belief network, or decision network) is a probabilistic graphical model that represents a set of variables and their conditional dependencies via a directed acyclic graph (DAG). Whi ...
, in which not only probabilistic inference problems but also
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
problems (following the maximum expected utility criterion) can be modeled and solved. ID was first developed in the mid-1970s by decision analysts with an intuitive semantic that is easy to understand. It is now adopted widely and becoming an alternative to the
decision tree A decision tree is a decision support system, decision support recursive partitioning structure that uses a Tree (graph theory), tree-like Causal model, model of decisions and their possible consequences, including probability, chance event ou ...
which typically suffers from
exponential growth Exponential growth occurs when a quantity grows as an exponential function of time. The quantity grows at a rate directly proportional to its present size. For example, when it is 3 times as big as it is now, it will be growing 3 times as fast ...
in number of branches with each variable modeled. ID is directly applicable in team decision analysis, since it allows incomplete sharing of information among team members to be modeled and solved explicitly. Extensions of ID also find their use in
game theory Game theory is the study of mathematical models of strategic interactions. It has applications in many fields of social science, and is used extensively in economics, logic, systems science and computer science. Initially, game theory addressed ...
as an alternative representation of the
game tree In the context of combinatorial game theory, a game tree is a graph representing all possible game states within a sequential game that has perfect information. Such games include chess, checkers, Go, and tic-tac-toe. A game tree can be us ...
.


Semantics

An ID is a
directed acyclic graph In mathematics, particularly graph theory, and computer science, a directed acyclic graph (DAG) is a directed graph with no directed cycles. That is, it consists of vertices and edges (also called ''arcs''), with each edge directed from one ...
with three types (plus one subtype) of
node In general, a node is a localized swelling (a "knot") or a point of intersection (a vertex). Node may refer to: In mathematics * Vertex (graph theory), a vertex in a mathematical graph *Vertex (geometry), a point where two or more curves, lines ...
and three types of arc (or arrow) between nodes. Nodes: :*'' Decision node'' (corresponding to each decision to be made) is drawn as a rectangle. :*''
Uncertainty Uncertainty or incertitude refers to situations involving imperfect or unknown information. It applies to predictions of future events, to physical measurements that are already made, or to the unknown, and is particularly relevant for decision ...
node'' (corresponding to each uncertainty to be modeled) is drawn as an oval. ::*''Deterministic node'' (corresponding to special kind of uncertainty that its outcome is deterministically known whenever the outcome of some other uncertainties are also known) is drawn as a double oval. :*''Value node'' (corresponding to each component of additively separable Von Neumann-Morgenstern utility function) is drawn as an octagon (or diamond). Arcs: :*''Functional arcs'' (ending in value node) indicate that one of the components of additively separable utility function is a function of all the nodes at their tails. :*''Conditional arcs'' (ending in uncertainty node) indicate that the uncertainty at their heads is probabilistically conditioned on all the nodes at their tails. ::*''Conditional arcs'' (ending in deterministic node) indicate that the uncertainty at their heads is deterministically conditioned on all the nodes at their tails. :*''Informational arcs'' (ending in decision node) indicate that the decision at their heads is made with the outcome of all the nodes at their tails known beforehand. Given a properly structured ID: :*Decision nodes and incoming information arcs collectively state the ''alternatives'' (what can be done when the outcome of certain decisions and/or uncertainties are known beforehand) :*Uncertainty/deterministic nodes and incoming conditional arcs collectively model the ''information'' (what are known and their probabilistic/deterministic relationships) :*Value nodes and incoming functional arcs collectively quantify the ''preference'' (how things are preferred over one another). ''Alternative, information, and preference'' are termed ''decision basis'' in decision analysis, they represent three required components of any valid decision situation. Formally, the semantic of influence diagram is based on sequential construction of nodes and arcs, which implies a specification of all conditional independencies in the diagram. The specification is defined by the d-separation criterion of Bayesian network. According to this semantic, every node is probabilistically independent on its non-successor nodes given the outcome of its immediate predecessor nodes. Likewise, a missing arc between non-value node X and non-value node Y implies that there exists a set of non-value nodes Z, e.g., the parents of Y, that renders Y independent of X given the outcome of the nodes in Z.


Example

Consider the simple influence diagram representing a situation where a decision-maker is planning their vacation. :*There is 1 decision node (''Vacation Activity''), 2 uncertainty nodes (''Weather Condition, Weather Forecast''), and 1 value node (''Satisfaction''). :*There are 2 functional arcs (ending in ''Satisfaction''), 1 conditional arc (ending in ''Weather Forecast''), and 1 informational arc (ending in ''Vacation Activity''). :*Functional arcs ending in ''Satisfaction'' indicate that ''Satisfaction'' is a utility function of ''Weather Condition'' and ''Vacation Activity''. In other words, their satisfaction can be quantified if they know what the weather is like and what their choice of activity is. (Note that they do not value ''Weather Forecast'' directly) :*Conditional arc ending in ''Weather Forecast'' indicates their belief that ''Weather Forecast'' and ''Weather Condition'' can be dependent. :*Informational arc ending in ''Vacation Activity'' indicates that they will only know ''Weather Forecast'', not ''Weather Condition'', when making their choice. In other words, actual weather will be known after they make their choice, and only forecast is what they can count on at this stage. :*It also follows semantically, for example, that ''Vacation Activity'' is independent on (irrelevant to) ''Weather Condition'' given ''Weather Forecast'' is known.


Applicability to value of information

The above example highlights the power of the influence diagram in representing an extremely important concept in decision analysis known as the
value of information Value of information (VOI or VoI) is the amount a decision maker would be willing to pay for information prior to making a decision. Similar terms VoI is sometimes distinguished into value of perfect information, also called value of clairvoyance ( ...
. Consider the following three scenarios; :*Scenario 1: The decision-maker could make their ''Vacation Activity'' decision while knowing what ''Weather Condition'' will be like. This corresponds to adding extra informational arc from ''Weather Condition'' to ''Vacation Activity'' in the above influence diagram. :*Scenario 2: The original influence diagram as shown above. :*Scenario 3: The decision-maker makes their decision without even knowing the ''Weather Forecast''. This corresponds to removing informational arc from ''Weather Forecast'' to ''Vacation Activity'' in the above influence diagram. Scenario 1 is the best possible scenario for this decision situation since there is no longer any uncertainty on what they care about (''Weather Condition'') when making their decision. Scenario 3, however, is the worst possible scenario for this decision situation since they need to make their decision without any hint (''Weather Forecast'') on what they care about (''Weather Condition'') will turn out to be. The decision-maker is usually better off (definitely no worse off, on average) to move from scenario 3 to scenario 2 through the acquisition of new information. The most they should be willing to pay for such move is called the
value of information Value of information (VOI or VoI) is the amount a decision maker would be willing to pay for information prior to making a decision. Similar terms VoI is sometimes distinguished into value of perfect information, also called value of clairvoyance ( ...
on ''Weather Forecast'', which is essentially the value of imperfect information on ''Weather Condition''. The applicability of this simple ID and the value of information concept is tremendous, especially in medical decision making when most decisions have to be made with imperfect information about their patients, diseases, etc.


Related concepts

Influence diagrams are hierarchical and can be defined either in terms of their structure or in greater detail in terms of the functional and numerical relation between diagram elements. An ID that is consistently defined at all levels—structure, function, and number—is a well-defined mathematical representation and is referred to as a ''well-formed influence diagram'' (WFID). WFIDs can be evaluated using reversal and removal operations to yield answers to a large class of probabilistic, inferential, and decision questions. More recent techniques have been developed by
artificial intelligence Artificial intelligence (AI) is the capability of computer, computational systems to perform tasks typically associated with human intelligence, such as learning, reasoning, problem-solving, perception, and decision-making. It is a field of re ...
researchers concerning Bayesian network inference (
belief propagation Belief propagation, also known as sum–product message passing, is a message-passing algorithm for performing inference on graphical models, such as Bayesian networks and Markov random fields. It calculates the marginal distribution for ea ...
). An influence diagram having only uncertainty nodes (i.e., a Bayesian network) is also called a relevance diagram. An arc connecting node ''A'' to ''B'' implies not only that "''A'' is relevant to ''B''", but also that "''B'' is relevant to ''A''" (i.e.,
relevance Relevance is the connection between topics that makes one useful for dealing with the other. Relevance is studied in many different fields, including cognitive science, logic, and library and information science. Epistemology studies it in gener ...
is a
symmetric Symmetry () in everyday life refers to a sense of harmonious and beautiful proportion and balance. In mathematics, the term has a more precise definition and is usually used to refer to an object that is invariant under some transformations ...
relationship).


See also

*
Bayesian network A Bayesian network (also known as a Bayes network, Bayes net, belief network, or decision network) is a probabilistic graphical model that represents a set of variables and their conditional dependencies via a directed acyclic graph (DAG). Whi ...
*
Binary decision diagram In computer science, a binary decision diagram (BDD) or branching program is a data structure that is used to represent a Boolean function. On a more abstract level, BDDs can be considered as a compressed representation of sets or relations. Un ...
*
Decision making software Decision-making software (DM software) is software for computer applications that help individuals and organisations make choices and take decisions, typically by ranking, prioritizing or choosing from a number of options. An early example of DM s ...
*
Decision tree A decision tree is a decision support system, decision support recursive partitioning structure that uses a Tree (graph theory), tree-like Causal model, model of decisions and their possible consequences, including probability, chance event ou ...
* Fishbone diagram *
Flowchart A flowchart is a type of diagram that represents a workflow or process. A flowchart can also be defined as a diagrammatic representation of an algorithm, a step-by-step approach to solving a task. The flowchart shows the steps as boxes of v ...
* Morphological analysis


Bibliography

* * *Howard, R.A. and J.E. Matheson
"Influence diagrams"
(1981), in ''Readings on the Principles and Applications of Decision Analysis'', eds. R.A. Howard and J.E. Matheson, Vol. II (1984), Menlo Park CA: Strategic Decisions Group. * * * * * *


External links


What are influence diagrams?
* {{Decision theory Decision analysis Diagrams Bayesian networks