Dave Noonan (game Designer)
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David Noonan is an author of several products and articles for the ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''
fantasy Fantasy is a genre of speculative fiction involving Magic (supernatural), magical elements, typically set in a fictional universe and sometimes inspired by mythology and folklore. Its roots are in oral traditions, which then became fantasy ...
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
from
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
.


Career


Role-playing games

David Noonan began his career with
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for ga ...
in 1998. He contributed to the design of the three core books for the third edition of ''
Dungeons & Dragons ''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by TSR (company)#Tactical Studies Rules ...
''. For the new ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'', he developed the treasure tables, based on guidance from
Monte Cook Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, worki ...
, and worked on the
non-player character A non-player character (NPC), or non-playable character, is any character in a game that is not controlled by a player. The term originated in traditional tabletop role-playing games where it applies to characters controlled by the gamemaster o ...
s that appear in the book's second chapter. Noonan also contributed some prestige classes to '' Sword and Fist'', as well as designing a large part of ''
Song and Silence ''Song and Silence: A Guidebook to Rogues and Bards'' is an optional rulebook for the 3rd edition of ''Dungeons & Dragons'', and notable for its trade paperback format. Contents The ''Song and Silence'' guidebook provides supplemental informati ...
'', and spent five months on editing and design work for the third edition ''
Manual of the Planes The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Ed ...
''. Noonan, Andy Collins,
Mike Mearls Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led design for the 5th edition of the game. He also worked ...
, and
Jesse Decker Jesse Decker is an author, designer, and editor of roleplaying game material. Biography Decker began playing ''Dungeons & Dragons'' in 1983 during recess at his elementary school. During the summer of 1996, he began doing "temp work" for Wizards ...
were part of
Rob Heinsoo Rob or ROB may refer to: Places * Rob, Velike Lašče, a settlement in Slovenia * Roberts International Airport (IATA code ROB), in Monrovia, Liberia People * Rob (given name), a given name or nickname, e.g., for Robert(o), Robin/Robyn * Rob ( ...
's "Flywheel" design team for the fourth edition of ''Dungeons & Dragons'', and did the final concept work from May 2006 to September 2006, before the first books for the edition were written and playtested. Noonan was one of the eVoices of Wizards on the ''D&D'' podcast. On December 2, 2008, Noonan was laid off from his employment with Wizards of the Coast. and wrote three articles updating the
Dark Sun ''Dark Sun'' is an original ''Dungeons & Dragons'' (D&D) campaign setting set in the fictional, post-apocalyptic desert world of Athas. ''Dark Sun'' featured an innovative metaplot, influential art work, dark themes, and a genre-bending take o ...
campaign setting for the third edition in Dungeon Magazine.


MMORPGs

After Wizards of the Coast, Noonan joined NCsoft West to work on the westernization for Aion. In 2010, after Aion, he went to
En Masse Entertainment En Masse Entertainment, Inc. (formerly Bluehole Interactive, Inc.) was an American video game publisher. Founded in June 2008, the company was based in Seattle, Washington and is best known for publishing massively multiplayer online role-playi ...
to assume the role of Lead Writer for the creative writing team working on ''TERA''.


Works

Noonan has multiple 3rd edition ''Dungeons & Dragons'' design and editing credits including: * ''
Hero Builder's Guidebook ''Hero Builder's Guidebook'' is an accessory for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Hero Builder's Guidebook'' provides assistance to help develop player characters for 3rd edition ''Dungeons & Dr ...
'' (2000) * '' Sword and Fist'' (2001) * ''
Song and Silence ''Song and Silence: A Guidebook to Rogues and Bards'' is an optional rulebook for the 3rd edition of ''Dungeons & Dragons'', and notable for its trade paperback format. Contents The ''Song and Silence'' guidebook provides supplemental informati ...
'' (2001) * ''
Return to the Temple of Elemental Evil ''Return to the Temple of Elemental Evil'' is an adventure module written by Monte Cook for the 3rd edition of the ''Dungeons & Dragons'' fantasy roleplaying game, set in the game's ''World of Greyhawk'' campaign setting. It was originally publi ...
'' (2001) * ''
Psionics Handbook The ''Psionics Handbook'' is a sourcebook published by Wizards of the Coast in 2001 for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. It contains a multitude of rules and options for integrating psionic powers into t ...
'' (2001), ''
Manual of the Planes The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Ed ...
'' (2001) * ''
Deep Horizon ''Deep Horizon'' is an adventure module for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary In ''Deep Horizon'', the subterranean humanoid race known as the desmodus are in danger of being eliminated by ev ...
'' (2001) * ''
Stronghold Builder's Guidebook ''Stronghold Builder's Guidebook'' is a sourcebook for the 3rd edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents This 128-page book begins with a table of contents with a list of tables found in the book, followed by a ...
'' (2002) * ''
Epic Level Handbook The ''Epic Level Handbook'' is a rule-book by Wizards of the Coast for the 3rd edition of ''Dungeons & Dragons''. The book was published in 2001, and contains optional game rules for playing characters who have reached a higher experience leve ...
'' (2002) * ''
Deities and Demigods ''Deities & Demigods'' (abbreviated ''DDG''), alternatively known as ''Legends & Lore'' (abbreviated ''L&L'' or ''LL''), is a reference book for the ''Dungeons & Dragons'' fantasy role-playing game (D&D). The book provides descriptions and game ...
'' (2002) * ''
Book of Vile Darkness ''Book of Vile Darkness'' is an optional supplemental sourcebook for the 3rd edition of the role-playing game ''Dungeons & Dragons''. The book was written by Monte Cook and published by Wizards of the Coast on October 1, 2002. Described as a "de ...
'' (2002) *3rd edition ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'' (2003) * 3rd edition ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual' ...
'' (2003) * 3rd edition ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (2003) * ''
Races of Faerûn ''Races of Faerûn'' is an optional supplemental sourcebook for the ''Forgotten Realms'' campaign setting for the 3rd edition of ''Dungeons & Dragons.'' Contents This book centers on the races which inhabit Faerûn, the fictional continent whe ...
'' (
Forgotten Realms ''Forgotten Realms'' is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') fantasy role-playing game. Commonly referred to by players and game designers alike as "The Realms", it was created by game designer Ed Greenwood around 1967 as a ...
) (2003) * 3.5 revised ''
Dungeon Master's Guide The ''Dungeon Master's Guide'' (''DMG'' or ''DM's Guide''; in some printings, the ''Dungeon Masters Guide'' or ''Dungeon Master Guide'') is a book of rules for the fantasy role-playing game ''Dungeons & Dragons''. The ''Dungeon Master's Guide'' co ...
'' (2003) * 3.5 revised ''
Monster Manual The ''Monster Manual'' (''MM'' is the primary bestiary sourcebook for Monsters in Dungeons & Dragons, monsters in the ''Dungeons & Dragons'' (''D&D'' fantasy role-playing game, first published in 1977 by TSR (company), TSR. The ''Monster Manual' ...
'' (2003) * 3.5 revised ''
Player's Handbook The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of ru ...
'' (2003) * ''
Complete Warrior ''Complete Warrior'' is a supplemental rulebook for the 3.5 edition of the ''Dungeons and Dragons'' role-playing game, published by Wizards of the Coast. It replaces and expands upon an earlier rulebook entitled '' Sword and Fist''. Contents '' ...
'' (2003) * ''
Arms and Equipment Guide The ''Arms and Equipment Guide'' is the name of two supplementary rule books for the ''Dungeons & Dragons'' fantasy role-playing game. Each describes various equipment that can be used in a campaign. 2nd edition Contents The original ''Arms and ...
'' (2003) * ''
Whispers of the Vampire's Blade ''Whispers of the Vampire's Blade'' is an adventure module for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Whispers of the Vampire's Blade'' takes place in the Eberron setting. A Brelish spy flees a ...
'' (
Eberron Eberron is a campaign setting for the ''Dungeons & Dragons'' (''D&D'') role-playing game. The game is set primarily on the continent of Khorvaire following a vast destructive war. Eberron is designed to accommodate traditional ''D&D'' elements a ...
) (2004), * ''
Unearthed Arcana ''Unearthed Arcana'' (abbreviated UA) is the title shared by two hardback books published for different editions of the ''Dungeons & Dragons'' fantasy role-playing game. Both were designed as supplements to the core rulebooks, containing materi ...
'' (2004) * ''
Races of Stone ''Races of Stone'' (sometimes abbreviated to RoS) is an optional sourcebook for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents ''Races of Stone'' focuses on gnomes, dwarves, and a new race, called goliaths, p ...
'' (2004) * ''
Planar Handbook ''Planar Handbook'' is an optional supplemental source book for the 3.5 edition of the ''Dungeons & Dragons'' fantasy roleplaying game. Contents It contains updates for the 3.5 edition of the fictional Dungeons & Dragons universe for some mate ...
'' (2004) * ''
Frostburn ''Frostburn'' is a supplemental book to the 3.5 edition of the ''Dungeons and Dragons'' fantasy role-playing game. Contents ''Frostburn'' provides rules for adventuring in a cold environment as well as an environment known as frostfell, whic ...
'' (2004) * ''
Monster Manual III ''Monster Manual III'' is a manual published in September 2004 by Wizards of the Coast, for use with the ''Dungeons & Dragons'' role-playing game. It is the first of the monster specific books published by Wizards of the Coast to be made for the ...
'' (2004) * ''
Complete Divine ''Complete Divine'' is a supplemental rulebook for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game published by Wizards of the Coast. It replaces and expands upon earlier rulebooks entitled '' Masters of the Wild'' and ...
'' (2004) * ''
Stormwrack ''Stormwrack'' is a supplemental source-book for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents The book has detailed information and descriptions on various types of both realistic and fantastical watery en ...
'' (2005) * ''
Sandstorm A dust storm, also called a sandstorm, is a meteorological phenomenon common in arid and semi-arid regions. Dust storms arise when a gust front or other strong wind blows loose sand and dirt from a dry surface. Fine particles are transporte ...
'' (2005) * ''
Races of the Wild ''Races of the Wild'' is an optional supplemental source book for the 3.5 edition of the ''Dungeons & Dragons'' roleplaying game. Contents ''Races of the Wild'' contains background information on the elves and halflings, introduces a race of w ...
'' (2005) * ''
Heroes of Battle ''Heroes of Battle'' is a hardcover supplement to the 3.5 edition of the ''Dungeons and Dragons'' role-playing game. Contents ''Heroes of Battle'' is intended for use by Dungeon Masters who want to incorporate large-scale, epic battles into the ...
'' (2005) * '' Five Nations'' (Eberron) (2005) * ''
Explorer's Handbook The ''Explorer's Handbook'' is a game manual for the Eberron campaign setting of the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. Contents The ''Explorer's Handbook'' is a book for exploration for both DMs and players. P ...
'' (Eberron) (2005) * ''
Dungeon Master's Guide II The ''Dungeon Master's Guide II'' is a book of rules for the 3.5 edition of the ''Dungeons & Dragons'' seminal fantasy role-playing game. Contents Like the ''Dungeon Master's Guide'', this book focuses on providing Dungeon Masters with as ...
'' (2005) * ''
Complete Adventurer ''Complete Adventurer'' is a supplemental hard-cover rulebook for the 3.5 edition of the ''Dungeons & Dragons'' game system published by Wizards of the Coast. Contents It focuses on the skill based character classes of D&D, replacing and expandi ...
'' (2005) * '' Tome of Magic: Pact, Shadow, and Truename Magic'' (2006) * ''
Player's Handbook II ''Player's Handbook II'' is the title of a third edition ''Dungeons & Dragons'' supplement. It is a handbook of rules and guidelines for the ''Dungeons & Dragons'' role-playing game. As the name implies, the book is a supplement to the edition's ...
'' (2006) He worked on ''
d20 Past ''d20 Past'' is a d20 based role-playing game released by Wizards of the Coast in 2005. It was meant to be a supplement to ''d20 Modern'', providing framework and new rules for campaigns based on historical events from the Renaissance to World ...
'' and ''
d20 Future ''d20 Future'' is an accessory for the ''d20 Modern'' role-playing game written by Christopher Perkins, Rodney Thompson, and JD Wiker. It facilitates the playing of campaigns in the far future, using elements such as cybernetics, mecha, mut ...
'' for the
d20 Modern ''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supp ...
system, and some writing for the ''
Magic: The Gathering ''Magic: The Gathering'' (colloquially known as ''Magic'' or ''MTG'') is a tabletop and digital collectable card game created by Richard Garfield. Released in 1993 by Wizards of the Coast (now a subsidiary of Hasbro), ''Magic'' was the first ...
'', 7th edition (2001). Noonan also worked on the ''
Kingdoms of Kalamar The Kingdoms of Kalamar is a fantasy role-playing game campaign setting created by Kenzer and Company, originally released in 1994. In 2000, shortly after Wizards of the Coast announced the 3rd edition of ''Dungeons & Dragons'', Wizards and Ke ...
'' Player's Guide (2002) for
Kenzer and Company Kenzer & Company (KenzerCo) is a Waukegan, Illinois based publisher of comic books, role-playing games, board games, card games, and miniature games. They are known for the ''Kingdoms of Kalamar'' campaign setting and for their own ''HackMaster ...
, and ''
The Shackled City Adventure Path ''The Shackled City Adventure Path'' (or simply ''Shackled City'') is a role-playing game Adventure Path designed for ''Dungeons & Dragons'' (''D&D''), originally appearing as a series of modules in ''Dungeon'' magazine, and later collected in a ...
'' (2005) for
Paizo Publishing Paizo Inc. (originally Paizo Publishing.) is an American role-playing game publishing company based in Redmond, Washington, best known for the tabletop role-playing game ''Pathfinder Roleplaying Game, Pathfinder''. The company's name is derived ...
.


Magazine works

* Noonan, David. "Beings of Power: Four Gods of
Greyhawk Greyhawk, also known as the World of Greyhawk, is a fictional world designed as a campaign setting for the ''Dungeons & Dragons'' fantasy roleplaying game. Although not the first campaign world developed for ''Dungeons & Dragons''—Dave Arneson ...
." ''
Dragon A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as ...
'' #294. Bellevue, WA: Paizo Publishing, 2002. * -----. "Test of the Smoking Eye." ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' #107. Bellevue, WA: Paizo Publishing, 2004. * * -----. "Zenith Trajectory." ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' #102. Bellevue, WA: Paizo Publishing, 2003.


References


External links

* {{DEFAULTSORT:Noonan, David Dungeons & Dragons game designers Living people Role-playing game writers Year of birth missing (living people)