Andy Collins (game Designer)
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Andy Collins (game Designer)
Andy Collins is a game designer whose writing credits include numerous books for the ''Dungeons & Dragons'' fantasy role-playing game. Early life and education Andy Collins grew up in Olympia, Washington. His uncle gave him a copy of the original ''Dungeons & Dragons'' boxed set for his tenth birthday; although he did not know any other ''D&D'' players at the time, and found it hard to figure out how to play a game with no board or playing pieces, he said "my brother, a friend, and I sat down to play one day. Nine hours later, we'd missed both lunch and dinner, and we were all hooked." He was also a fan of the Star Wars franchise, having seen the original film several times while it was in the theater. Collins continued gaming throughout high school and college, and graduated from Stanford University in 1994 with a degree in English. Career Collins began working at Wizards of the Coast in April 1996, and after working for a time for Wizards' Organized Play division, he moved ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Rob Heinsoo
Rob or ROB may refer to: Places * Rob, Velike Lašče, a settlement in Slovenia * Roberts International Airport (IATA code ROB), in Monrovia, Liberia People * Rob (given name), a given name or nickname, e.g., for Robert(o), Robin/Robyn * Rob (surname) * ''Rob.'', taxonomic author abbreviation for William Robinson (gardener) (1838–1935), Irish practical gardener and journalist Fictional characters * Rob, a character from the Cartoon Network series ''The Amazing World of Gumball'' * ROB 64, a character in the ''Star Fox'' video game series Arts, entertainment, and media Gaming * '' Castlevania: Rondo of Blood'', a 1993 video game nicknamed ''Castlevania: ROB'' * R.O.B., an accessory for the Nintendo Entertainment System Reports * '' ISM Report On Business'' (informally, "The R.O.B."), an economic report issued by the Institute for Supply Management * '' Report on Business'', or "ROB", a section of the ''Globe and Mail'' newspaper Other uses in arts, entertainment, and me ...
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Dungeons & Dragons Game Designers
A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from french ''oublier'' meaning to ''forget'') or bottle dungeon is a basement room which is accessible only from a hatch or hole (an ''angstloch'') in a high ceiling. Victims in oubliettes were often left to starve and dehydrate to death, making the practice akin to—and some say an actual variety of—immurement. Etymology The word ''dungeon'' comes from French ''donjon'' (also spelled ''dongeon''), which means "keep", the main tower of a castle. The first recorded instance of the word in English was near the beginning of the 14th century when it held the same meaning as ''donjon''. The proper original meaning of "keep" is still in use for academics, although in popular culture it has been largely misused and come to mean a cell or "oubliet ...
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Gamma World
''Gamma World'' is a science fantasy role-playing game, originally designed by James M. Ward and Gary Jaquet, and first published by TSR in 1978. It borrowed heavily from Ward's earlier game, ''Metamorphosis Alpha''. Setting ''Gamma World'' takes place in the mid-25th century, more than a century after a second nuclear war had destroyed human civilization. The war that destroyed civilization in ''Gamma World'' is only vaguely described in most editions of the game, and what details are provided change from version to version: * The first two editions explained that ever-increasing material prosperity and leisure had led to ever-more radical and violent social movements, culminating in a final war in the years AD 2309–2322, and ascribe the final annihilation to a terrorist group called "The Apocalypse" and the ensuing retaliation by surviving factions. Later versions altered the reason for the collapse. * The 2000 Alternity version is due to alien arrival and nuclear response ...
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