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''Dark•Matter'' is a
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
/ conspiracy theory
campaign setting A campaign setting is usually a fictional world which serves as a setting for a role-playing game or wargame campaign. A '' campaign'' is a series of individual adventures, and a ''campaign setting'' is the world in which such adventures and c ...
that was originally published in
1999 File:1999 Events Collage.png, From left, clockwise: The funeral procession of King Hussein of Jordan in Amman; the 1999 İzmit earthquake kills over 17,000 people in Turkey; the Columbine High School massacre, one of the first major school shoot ...
by
Wizards of the Coast Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidia ...
as the second campaign setting for the ''
Alternity ''Alternity'' is a science fiction role-playing game (RPG) published by TSR in 1998. Following the acquisition of TSR by Wizards of the Coast, the game was discontinued in 2000 as part of a broader rationalisation of TSR's business holdings, bu ...
'' role-playing game. It was written by
Wolfgang Baur Wolfgang Baur (born 1968) is an American game designer, best known for his work with '' Dragon'' magazine. He designs role-playing games and is known for his work at Wizards of the Coast. Baur is also the founder of Open Design LLC, later known ...
and
Monte Cook Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, worki ...
. It was later converted to ''
d20 Modern ''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supp ...
'' rules and published as a stand-alone book in 2006.


Development

Wolfgang Baur did considerable research into the occult, UFO, and government conspiracy theories in preparation for writing the ''Dark•Matter'' game.


Background

In the setting, the Hoffmann Institute is an organization which investigates strange creatures and phenomena. The players take on the roles of members of this organization, and delve into the supernatural and mysterious. The premise of the game is that nearly every strange or supernatural story ever widely told is true, but a web of conspiracies and secret organizations hide this truth from the average person. This premise was not unique to ''Dark•Matter'', having first been used as the basis for a role-playing game in '' Bureau 13''.


Contents

The original book was hardbound with 288 pages illustrated in color. It was divided into chapters covering the background of the ''Dark•Matter'' setting to include an introduction to the Hoffmann Institute, hero creation, magic and psionics, history of the setting, the Illuminati, and places of interest. Highlights include: * The true and secret history of Earth. * Detailed descriptions of 13 powerful conspiracies and secret societies pulling the strings of power, plus nearly 20 more minor organizations. * Dozens of mysterious sites and hidden strongholds, from the ancient enigma of the Pyramids to the rotten façade of Washington, D.C. * New skills and careers for heroes, including options for advanced characters. * New rules for using FX (magic) in your ''Alternity'' game, including 45 new Arcane Magic and Faith FX spells. * Nearly two dozen strange creatures. * Gamemaster tips and tricks for running paranormal- and conspiracy-based games. * Raw Recruits, an introductory adventure. * ''Alternity'' Fast-Play Rules.


Accessories and novels

There were four accessories produced for the setting. Three of them were published in perfect bound paperback format and one was published as an electronic PDF file. There were also various articles published in ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' magazine, ''
Amazing Stories ''Amazing Stories'' is an American science fiction magazine launched in April 1926 by Hugo Gernsback's Experimenter Publishing. It was the first magazine devoted solely to science fiction. Science fiction stories had made regular appearances ...
'', and '' Dragon'' magazine. ''The Dark•Matter Arms and Equipment Guide'' provided a more detailed list of equipment appropriate to the setting. ''The Xenoforms Book'' provided many more supernatural and alien creatures from myth and folklore to add to a campaign. ''The Killing Jar'' was the first adventure published after those provided in the main rulebook. The final book, which was provided as an electronic PDF, is ''The Final Church''. It is a combination sourcebook and adventure. It provides information on the organization known as The Final Church and pits the characters against them. There were five novels written for the setting although only four of them actually saw print. The fifth was offered as an electronic PDF file for a short period of time. In order the books were: # ''In Hollow Houses'', by Gary A. Braunbeck # ''If Whispers Call'', by Don Bassingthwaite # ''In Fluid Silence'', by G. W. Tirpa # ''Of Aged Angels'', by
Monte Cook Monte Cook is an American professional tabletop role-playing game designer and writer, best known for his work on ''Dungeons & Dragons''. Role-playing industry career Early years Cook has been a professional game designer since 1988, worki ...
# ''By Dust Consumed'', by Don Bassingthwaite (only available for a short period of time as a PDF file)


''d20 Modern'' system

Some of the ''Dark•Matter'' material has since been incorporated into the ''
d20 Modern ''d20 Modern'' is a modern fantasy role-playing game system designed by Bill Slavicsek, Jeff Grubb, Rich Redman, and Charles Ryan. The system's core rulebook was published by Wizards of the Coast on November 1, 2002; by 2006, ten additional supp ...
'' role-playing game and its '' d20 Menace Manual'' supplement. ''Dark•Matter'' was first converted into a ''d20 Modern'' campaign in ''
Dungeon A dungeon is a room or cell in which prisoners are held, especially underground. Dungeons are generally associated with medieval castles, though their association with torture probably belongs more to the Renaissance period. An oubliette (from ...
'' #108/''
Polyhedron In geometry, a polyhedron (plural polyhedra or polyhedrons; ) is a three-dimensional shape with flat polygonal faces, straight edges and sharp corners or vertices. A convex polyhedron is the convex hull of finitely many points, not all on ...
'' #163 as ''Dark•Matter: Shades of Grey''. In September 2006, ''Dark•Matter'' was officially made into a ''d20 Modern'' campaign setting with the publication of ''d20 Dark•Matter''.


Reception

In 2000, ''Dark*Matter'' won the
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 a ...
s for ''Best Graphic Presentation of a Roleplaying Game, Adventure, or Supplement of 1999''.


Reviews

*''Backstab'' #19


See also

*
Delta Green ''Delta Green'' is a contemporary era setting for the ''Call of Cthulhu'' role-playing game created by Adam Scott Glancy, Dennis Detwiller, and John Scott Tynes, a.k.a. the Delta Green Partnership, of the Seattle gaming house Pagan Publishin ...


References


External links


Official ''Alternity'' website
{{DEFAULTSORT:Dark Matter Alternity D20 System Origins Award winners