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''Darkworld'' is a roleplaying play-by-mail (PBM) game.


History and development

''Darkworld'' was a roleplaying, play-by-mail game published by Michael Williams. Williams 1985. p. 13. It was launched in 1982. It was open-ended Dunne 1985. p. 14. and hand moderated. McLain 1983. p. 28. As of the end of 1987, the game had approximately 100 players. Williams 1988. p. 20. By then, only 53 of 900 "blocks" had been explored, with blocks comprising 1,750 sectors. The game map included over 1.5 million sectors.


Gameplay

Gameplay occurred on the planet of Darkworld. Players could roleplay one of 40 available races. Multiple roleplaying settings were available, allowing players to "take on the gods, fight the evil orcs, delve into the realms of magics, become a king, or just do nothing". Turns could be played weekly, and included both normal and special actions, the latter requiring narrative descriptions of a desired action. Game elements included combat, construction, diplomacy, economics, and location (or movement). Magic was also a key part of the game. Players could encounter "cities, castles, temples, ruins, dimensional gates, underground valleys, and twelve different types of terrain" with cities as a hub for many activities. Webber 1983. p. 10.


Reception

'' PBM Universals editor, Bob McLain, reviewed Darkworld in its first 1983 issue. He stated that it was "A 'must' for whomever wants non-stop fun." Bill Dunne reviewed the game in a 1985 issue of ''Flagship'', praising its diversity of game settings and possibilities. Dunne 1985. p. 15. He stated it was a "standard style of role-playing game with little player interaction and with a creative gamemaster, who puts you in a very nonstandard scenario".


See also

* List of play-by-mail games


References


Bibliography

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Further reading

* * * * * {{Play-by-mail games American games American role-playing games Fantasy role-playing games Multiplayer games Play-by-mail games Role-playing games introduced in the 1980s Role-playing games introduced in 1982 Strategy games Sword and sorcery Tabletop games 20th-century role-playing games