Strategy Games
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Strategy Games
A strategy game or strategic game is a game (e.g. a board game) in which the players' uncoerced, and often autonomous, decision-making skills have a high significance in determining the outcome. Almost all strategy games require internal decision tree-style thinking, and typically very high situational awareness. Strategy games are also seen as a descendant of war games, and define strategy in terms of the context of war, but this is more partial. A strategy game is a game that relies primarily on strategy, and when it comes to defining what strategy is, two factors need to be taken into account: its complexity and game-scale actions, such as each placement in a Total War series. The definition of a strategy game in its cultural context should be any game that belongs to a tradition that goes back to war games, contains more strategy than the average video game, contains certain gameplay conventions, and is represented by a particular community. Although war is dominant in strate ...
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Chess Set
A chess set consists of a chessboard and white and black chess pieces for playing chess. There are sixteen pieces of each color: one king, one queen, two rooks, two bishops, two knights, and eight pawns. Extra pieces may be provided for use in promotion, most commonly one extra queen per color. Chess boxes, chess clocks, and chess tables are common pieces of chess equipment used alongside chess sets. Chess sets are made in a wide variety of styles, sometimes for ornamental rather than practical purposes. For tournament play, the Staunton chess set is preferred and, in some cases, required. Human chess uses people as the pieces. Blindfold chess may be played without any set at all. Middle Ages sets The oldest chess sets adopted abstract shapes following the Muslim traditional sets of the shatranj game. These pieces evolved with time, as more details were added, to a figurative design. In the abstract designs, both the king and the queen resemble a throne, with the queen being ...
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Sequence (board Game)
Sequence is an abstract strategy board-and-card game. ''Sequence'' was invented by Doug Reuter. He originally called the game ''Sequence Five''. He spent years developing the concept, and, in June 1981, granted Jax Ltd. an exclusive license to manufacture, distribute and sell the board game ''Sequence'' and its subsequent variations. The game was first sold in a retail store in 1982. In 2017, Goliath Game Company bought Jax, and in early 2018 also bought all licensor rights and now owns 100% of the game ''Sequence''. Doug Reuter is acknowledged as the inventor of ''Sequence'' on all newly produced copies of the game - both on the box and in the printed rules. Objective The object of the game is to form a row of five poker chips, called a sequence, on the board by placing the chips on the board spaces corresponding to cards played from the player's hand.Board Game Geek http://boardgamegeek.com/boardgame/2375/sequence Equipment Playing Board ; Instructions; 135 poker chips (50 blu ...
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Risk (game)
''Risk'' is a strategy board game of diplomacy, conflict and conquest for two to six players. The standard version is played on a board depicting a political map of the world, divided into forty-two territories, which are grouped into six continents. Turns rotate among players who control armies of playing pieces with which they attempt to capture territories from other players, with results determined by dice rolls. Players may form and dissolve alliances during the course of the game. The goal of the game is to occupy every territory on the board and, in doing so, eliminate the other players. The game can be lengthy, requiring several hours to multiple days to finish. European versions are structured so that each player has a limited "secret mission" objective that shortens the game. ''Risk'' was invented in 1957 by Albert Lamorisse, a French filmmaker, and it became one of the most popular board games in history, inspiring other popular games such as ''Axis & Allies ...
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Warhammer Fantasy Battle
''Warhammer'' (formerly ''Warhammer Fantasy Battle'' or just ''Warhammer Fantasy'') is a tabletop miniature wargame with a medieval fantasy theme. The game was created by Bryan Ansell, Richard Halliwell, and Rick Priestley; it was published by the Games Workshop company. As in other miniature wargames, players use miniature models (''minis'') to represent warriors. The playing field is a model battlefield comprising models of buildings, trees, hills, and other terrain features. Players take turns moving their model warriors across the playing field and simulate a battle. The outcomes of fights between the models are determined by a combination of dice rolls and simple arithmetic. Though the gameplay is mostly based on medieval warfare, it incorporates fantasy elements such as wizards, dragons, and magical spells. ''Warhammer'' was the first commercial miniature wargame designed to use proprietary models. Prior to this, miniature wargames rulesets were designed to use gener ...
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Warhammer 40,000
''Warhammer 40,000'' is a miniature wargame produced by Games Workshop. It is the most popular miniature wargame in the world, and is particularly popular in the United Kingdom. The first edition of the rulebook was published in September 1987, and the ninth and current edition was released in July 2020. As in other miniature wargames, players enact battles using Miniature model (gaming), miniature models of warriors and fighting vehicles. The playing area is a tabletop model of a battlefield, comprising models of buildings, hills, trees, and other terrain features. Each player takes turns moving their model warriors around the battlefield and fighting their opponent's warriors. These fights are resolved using dice and simple arithmetic. ''Warhammer 40,000'' is set in the distant future, where a stagnant human civilization is beset by hostile aliens and supernatural creatures. The models in the game are a mixture of humans, aliens, and supernatural monsters, wielding futuristic ...
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Hex Map
A hex map, hex board, or hex grid is a game board design commonly used in wargames of all scales. The map is subdivided into a hexagonal tiling, small regular hexagons of identical size. Advantages and disadvantages The primary advantage of a hex map over a traditional square grid map is that the distance between the center of each and every pair of adjacent hex cells (or ''hex'') is the same. By comparison, in a square grid map, the distance from the center of each square cell to the center of the four diagonal adjacent cells it shares a corner with is times that of the distance to the center of the four adjacent cells it shares an edge with. This equidistant property of all adjacent hexes is desirable for games in which the measurement of movement is a factor. The other advantage is the fact that neighbouring cells always share edges; there are no two cells with contact at only a point. One disadvantage of a hex map is that hexes have adjacent cells in only six directions ins ...
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Counter (board Wargames)
A counter is usually a small cardboard square moved around on the map of a board wargame to represent relevant information or determine certain things. The first wargame based on cardboard counters was ''War Tactics or Can Great Britain Be Invaded?'' invented by Arthur Renals of Leicester in 1911.Christopher Lewin, ''War Games and their History'', Chapter 8, Fonthill Media, Stroud (GB) 2012, The first wargame bringing counters to a mass-market was Tactics (game), ''Tactics'', invented by Charles S. Roberts in 1952. Traditional wargames typically have hundreds of counters (''The Russian Campaign'', 225; ''Squad Leader#GI: Anvil of Victory, GI: Anvil of Victory'', 856; ''Terrible Swift Sword (game), Terrible Swift Sword'', 2,000). ''Squad Leader'' had counters of different sizes: 520 -inch counters and 192 -inch, with the different sizes used for different purposes. Boardgame counters are often closely related to military map marking symbols, such as those seen in the NATO standar ...
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Miniature Wargaming
Miniature wargaming is a form of wargaming in which military units are represented by miniature physical models on a model battlefield. The use of physical models to represent military units is in contrast to other tabletop wargames that use abstract pieces such as counters or blocks, or computer wargames which use virtual models. The primary benefit of using models is aesthetics, though in certain wargames the size and shape of the models can have practical consequences on how the match plays out. Miniature wargaming is typically a recreational form of wargaming because issues concerning scale can compromise realism too much for most serious military applications. A historical exception to this is naval wargaming before the advent of computers. Overview A miniature wargame is played with miniature models of soldiers, artillery, and vehicles on a model of a battlefield. The benefit of using models as opposed to abstract pieces is primarily an aesthetic one. Models offer a vis ...
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Wargaming
A wargame is a strategy game in which two or more players command opposing armed forces in a realistic simulation of an armed conflict. Wargaming may be played for recreation, to train military officers in the art of strategic thinking, or to study the nature of potential conflicts. Many wargames recreate specific historic battles, and can cover either whole wars, or any campaigns, battles, or lower-level engagements within them. Many simulate land combat, but there are wargames for naval and air combat as well. Generally, activities where the participants actually perform mock combat actions (e.g. friendly warships firing dummy rounds at each other) are not considered wargames. Some writers may refer to a military's field training exercises as "live wargames", but certain institutions such as the US Navy do not accept this.''War Gamer's Handbook'' (US Naval War College), p. 4: "The .S. Naval War College's War Gaming Departmentuses the Perla (1990) definition, which describes w ...
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Kriegsspiel 1824
''Kriegsspiel'' is a genre of wargaming developed by the Prussian Army in the 19th century to teach battlefield tactics to officers. The word ''Kriegsspiel'' literally means "wargame" in German, but in the context of the English language it refers specifically to the wargames developed by the Prussian army in the 19th century. ''Kriegsspiel'' was the first wargaming system to have been adopted by a military organization as a serious tool for training and research. It is characterized by high realism, an emphasis on the experience of decision-making rather than on competition, and the use of an umpire to keep the rules flexible. After Prussia's impressive victory over France in the Franco-Prussian War, other countries swiftly began designing ''Kriegsspiel''-like wargames for their own armies. Most forms of ''Kriegsspiel'' involve at least two teams of players and one umpire gathered around a map. The map represents a battlefield. Each team is given command of an imaginary army, w ...
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Diceball!
''Diceball!'' is a board game in which two players roll dice to simulate a baseball game, one representing the visiting team and the other the home team. Both players use the dice to throw the baseball from the mound to the plate and field the ball on defense. Diceball! was designed to mirror the statistical reality of baseball. A regular game of Diceball! without extra innings lasts about 45 minutes. History The game was designed in 1979 on a pizza box by a 16-year old Daniel Girard from Rawdon, Québec, while the Montreal Expos were chasing the pennant in the National League The National League of Professional Baseball Clubs, known simply as the National League (NL), is the older of two leagues constituting Major League Baseball (MLB) in the United States and Canada, and the world's oldest extant professional team s .... Girard brought his game to his high school, where he organized tournaments with other students. Given the popularity of the game in his school, Girard al ...
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