Danish Brus
   HOME

TheInfoList



OR:

Brus is a four-hand card game of German descent that was once played in
Denmark ) , song = ( en, "King Christian stood by the lofty mast") , song_type = National and royal anthem , image_map = EU-Denmark.svg , map_caption = , subdivision_type = Sovereign state , subdivision_name = Danish Realm, Kingdom of Denmark ...
and
Estonia Estonia, formally the Republic of Estonia, is a country by the Baltic Sea in Northern Europe. It is bordered to the north by the Gulf of Finland across from Finland, to the west by the sea across from Sweden, to the south by Latvia, a ...
. The game is descended from the oldest known card game in Europe,
Karnöffel Karnöffel is a trick-taking card game which probably came from the upper-German language area in Europe in the first quarter of the 15th century. It first appeared listed in a municipal ordinance of Nördlingen, Bavaria, in 1426 among the games ...
, a fact testified by its unusual card ranking and lack of a uniform trump suit. Brus is designed for four players and is played with 36 cards of a
French pack French-suited playing cards or French-suited cards are cards that use the French suits of (clovers or clubs ), (tiles or diamonds ), (hearts ), and (pikes or spades ). Each suit contains three or four face/court cards. I ...
, each of the four suits comprising the cards 6-10, Jack, Queen, King and Ace.


History

Brus is described as an old Jutlandish game, but its rules and terminology suggest that it is descended from the centuries-old German game of Brusbart, now known as
Bruus Bruus, formerly Brausebart or Brusbart, is a very old north German card game for four players in two teams of two. It was once highly popular but has since died out except for a few pockets in the state of Schleswig-Holstein. As Brusbart, it was th ...
, which was once the national game of Hamburg and which spread across most of northern Europe spawning a family of games such as Russian Bruzbart, Polish
Drużbart Drużbart or Druzbart is an extinct Polish card game of the Bruus family.Smith (1997), pp. 45-51. The game is descended from the oldest known card game in Europe, Karnöffel, a fact testified by its unusual card ranking and lack of a uniform trum ...
, Swedish
Bräus Bräus (or Brus) is an old Swedish card game from the island of Gotland that differs from all others in that not all cards are actually playable.Smith (1993), pp. 36/37 The game is descended from the oldest known card game in Europe, Karnöffel, ...
, Greenlandic
Voormsi Voormsi or Vorms is an old, Greenlandic, trick-taking card game of the Brusbart family designed for four players. History Voormsi is "reputed to be ancient", possibly dating to the Whaling Period before 1721, between the late 15th century disa ...
and others. Brusbart in turn is descended from
Karnöffel Karnöffel is a trick-taking card game which probably came from the upper-German language area in Europe in the first quarter of the 15th century. It first appeared listed in a municipal ordinance of Nördlingen, Bavaria, in 1426 among the games ...
, the oldest card game in Europe with a continuous tradition of play down to the present day, a fact testified to by "the wildly disturbed ranking order in the
chosen suit The following is a glossary of terms used in card games. Besides the terms listed here, there are thousands of common and uncommon slang terms. Terms in this glossary should not be game-specific (e.g. specific to Bridge, Hearts, Poker or Rummy) ...
and particularly by the special role of the chosen Seven".


Estonian Brus

Swedish-speaking peoples used to live on the
Estonia Estonia, formally the Republic of Estonia, is a country by the Baltic Sea in Northern Europe. It is bordered to the north by the Gulf of Finland across from Finland, to the west by the sea across from Sweden, to the south by Latvia, a ...
n islands until 1944 and, in 1855, were recorded by Russwurm as playing Brus. Although the description of the rules is scanty, the matadors are those typical of the Brus family of games: , and . The Sevens are called ''friare'' and the aim is to win five tricks, presumably from a total of nine.


Danish Brus

Much more detail is known of the Danish variant of Brus which was part of
West Jutland Jutland ( da, Jylland ; german: Jütland ; ang, Ēota land ), known anciently as the Cimbric or Cimbrian Peninsula ( la, Cimbricus Chersonesus; da, den Kimbriske Halvø, links=no or ; german: Kimbrische Halbinsel, links=no), is a peninsula of ...
's rural culture in the first half of the 19th century. For example, it is described as one of two games played around Christmas time by the older folk in Skanderup in the Danish county of Ribe. It was not played for money; instead the score was chalked up, presumably on a slate or the table. The top trumps were the ''Spidt'' (Jack of Clubs), ''Brus'' (King of Hearts) and ''Gal Hund'' (Eight of Spades). The men would play cards all evening while drinking schnapps and beer and reminiscing about the
Napoleonic Wars The Napoleonic Wars (1803–1815) were a series of major global conflicts pitting the French Empire and its allies, led by Napoleon I, against a fluctuating array of European states formed into various coalitions. It produced a period of Fren ...
. The rules of the Danish game are described in various sources from 1853 to 1973. It is a 36-card, 4-player game, with the same matadors as those in the Estonian game. Players received 3 hand cards and played for the best of nine tricks. There is evidence that the game is still be being taught and played in Denmark.''Regler for kortspillet Brus.''
at dansogspil.dk. Retrieved 19 Apr 2020.
Unsurprisingly, its mechanics are very similar to its German Schleswig cousin, Bruus, played south of the border in German west Jutland.


Rules

The following rules for Danish Brus are based on Smith's reconstruction of three Danish texts dating to 1853, 1920 and 1952.


Cards

A 36-card, Danish-pattern pack is used. Cards rank as follows: * - ''Spids'' * - ''Brus'' * - ''Galhund'' or ''Gale Hund'' * Nines * Aces * Jacks * Sixes The top three cards - ''Spids'', ''Brus'' and ''Galhund'' - are the matadors. The Nines, Aces, Jacks and Sixes are called 'trick cards' and, at each rank, beat each other in suit order: and . The Sevens have a special role: they are unbeatable when led to a trick, except by a Seven of a higher suit or by the – the '' Stodderkonge'' or Beggar King – otherwise the Sevens are worthless and cannot beat anything. If the Beggar King is played, it can only be beaten by the , nicknamed ''Kristian Andersen''. Apart from these circumstances, neither King had any value. This was also true of the remaining cards: the other Kings, the Queens, Tens and Eights (except the ''Galhund''). The worthless cards are 'windmills' and can never win a trick unless all four cards are windmills, in which case the led card wins.


Players

Four players form two teams of two for the session with partners sitting opposite one another. Three may also play, each playing alone.


Dealing

Players cut for the deal, lowest card deals first. Three cards are dealt clockwise to each player in one batch, starting with the dealer. The rest are placed face down on the table to form the talon.


Playing

Forehand (left of dealer) leads to the first trick; the winner of a trick leads to the next. There is no requirement to follow suit, trump or head the trick. Players may always play any card. As in other games in the family, two or three cards of the same rank may be led and all must be beaten to win the double- or triple-trick thus arising. For example, ''Galhund'' and two other Eights can only be beaten by ''Spids'' or ''Brus'' and any two 'trick cards'. When the trick is taken, players replenish their cards in order starting with the trick winner.


Chancing and smacking

A player with the ''Galhund'' or ''Brus'' may say "I'll chance it" as the card is played. This is only permitted, however, if a higher matador is still in play and not held by the chancer, if the talon is not exhausted, if another player has yet to play to the trick and if winning the bonus would not result in winning the rubber. The chancer scores a point unless the matador is 'smacked' by a higher card played by an opponent in which case the opposing side score two points. If the is chanced and smacked by the , but beaten in turn by the , it is an 'oversmack' and worth 3 points, unless the was also chanced in which case it is worth 4 points. If a card is found to be unlawfully chanced, it is automatically smacked.


Scoring

In addition to the bonuses for chancing and smacking, the team that wins the most tricks in each deal scores a point. Two points are scored for winning the first 5 tricks i.e. winning 5–0. To keep score, players draw a so-called 'comb', a horizontal line with vertical lines drawn across it at right angles. Each team has one half of the comb and points are scored by erasing or striking out the lines on the team's side of the comb. The first side to erase or cross off all its lines wins. Game is usually 9 points.


Ringkøbing variant

In a variant originally played in Ringkøbing during the 1950s and 1960s, there are the following differences from the above rules: * Trick cards are called 'counting cards' (''Kortenes værdi''), the Sevens and are 'hawks' (''høge'') and the windmills are just called non-beaters (''Ikke-stikkere'') * The talon is called the ''bunken'' * Fives are retained and the Tens are removed. * If a 7 is played, an opponent with the can beat it, saying "I'll hawk it", and score a bonus point. * There is no equivalent of the , ''Kristian Andersen'' * A player with 3 cards may take over and lead to the triple trick automatically * Game is thirteen points. A 5–0 win is called a ''
jan Jan, JaN or JAN may refer to: Acronyms * Jackson, Mississippi (Amtrak station), US, Amtrak station code JAN * Jackson-Evers International Airport, Mississippi, US, IATA code * Jabhat al-Nusra (JaN), a Syrian militant group * Japanese Article Num ...
'' but is still worth 2 points. * At 12 points, a team may not chance because the winning point has to be for winning a deal. If a team does score a bonus point to reach 13, they receive a penalty point or 'chimney' and now have to score 14.


Footnotes


References


Literature

* _ (1853). ''Spillebog for Børn.'' Copenhagen. 40 pp. Brus described on pp. 21–23. * * * * * * 'Per David' (pseudonym of Sv. Frederiksen) (1920), ''Reglerne for 52 gamle Spil'', Copenhagen. Brus described on pp. 19–24. * {{Trick-taking card games Danish card games Karnöffel group Four-player card games Three-player card games 19th-century card games