Rockstar North (Rockstar Games UK Limited; formerly DMA Design Limited) is a British
video game developer
A video game developer is a software developer specializing in video game development – the process and related disciplines of creating video games. A game developer can range from one person who undertakes all tasks to a large business with em ...
and a studio of
Rockstar Games
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
based in
Edinburgh
Edinburgh is the capital city of Scotland and one of its 32 Council areas of Scotland, council areas. The city is located in southeast Scotland and is bounded to the north by the Firth of Forth and to the south by the Pentland Hills. Edinburgh ...
. The studio is best known for creating the ''
Lemmings
A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also incl ...
'' and ''
Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' series, including ''
Grand Theft Auto V
''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
'', the
second-best-selling game and most profitable entertainment product of all time.
David Jones founded the company as DMA Design in 1988 in his hometown of
Dundee
Dundee (; ; or , ) is the List of towns and cities in Scotland by population, fourth-largest city in Scotland. The mid-year population estimate for the locality was . It lies within the eastern central Lowlands on the north bank of the Firt ...
. During his studies, he had developed the game ''
Menace'' and struck a six-game publishing deal with
Psygnosis
Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
, which released Jones's project in October 1988. While making its sequel, ''
Blood Money'', Jones dropped out, hired several of his friends, including
Mike Dailly, Steve Hammond, and Russell Kay, with whom he had attended the Kingsway Amateur Computer Club. They opened the company's first offices above a former
fish and chip shop
A fish and chip shop, sometimes referred to as a chip shop or chippy, is a restaurant that specialises in selling fish and chips. Usually, fish and chip shops provide takeaway service, although some have seating facilities. Fish and chip shop ...
in 1989. Following the successful 1991 release of ''
Lemmings
A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also incl ...
'', the studio rapidly expanded and moved into proper offices, after which Kay left to establish
Visual Sciences. Several ''Lemmings'' expansions and sequels later, 1994's ''
All New World of Lemmings'' was DMA Design's final game in the series and its last with Psygnosis.
After many halted projects from partnerships with
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
and
BMG Interactive, Jones sold the financially stricken studio to
Gremlin Interactive in April 1997. The subsequent
spin-off
Spin-off, Spin Off, Spin-Off, or Spinoff may refer to: Entertainment and media
*Spinoff (media), a media work derived from an existing work
*''The Spinoff'', a New Zealand current affairs magazine
* ''Spin Off'' (Canadian game show), a 2013 Canad ...
of DMA Design's American satellite studio triggered Hammond's departure. While the commercially successful release of ''
Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'' led
Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
to buy the game's
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
and form Rockstar Games in 1998, ''
Body Harvest
''Body Harvest'' is a 1998 action-adventure video game developed by DMA Design and published by Gremlin Interactive for the Nintendo 64. It was intended to be a launch title for the system, but was delayed due to its original publisher, Nintend ...
''s underperformance later that year saw Gremlin Interactive being taken over by
Infogrames
Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
. In September 1999, Infogrames sold DMA Design to Take-Two, enabling a close collaboration with Rockstar Games to release ''
Grand Theft Auto 2''. Amid these changes, Dailly left for Visual Sciences, while Jones founded
Denki and
Real Time Worlds.
A few months after an Edinburgh branch was established for DMA Design, the prior Dundee location was closed. ''
Grand Theft Auto III
''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It was the first 3D game in the ''Grand Theft Auto'' series. Set in Liberty City, loosely based on New York City, the story follo ...
'', the first ''Grand Theft Auto'' game presented fully in 3D, was released in 2001 and sold 6 million units in one year. Considered genre-defining, the game gave rise to a number of
''Grand Theft Auto'' clones. Take-Two integrated DMA Design with Rockstar Games as Rockstar Studios in March 2002, which was renamed Rockstar North in May. Since then, the studio has continued the ''Grand Theft Auto'' series with ''
Grand Theft Auto: Vice City'' (2002), ''
Grand Theft Auto: San Andreas'' (2004), ''
Grand Theft Auto IV
''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2004's ''Grand Theft Auto: San And ...
'' (2008), and ''Grand Theft Auto V'' (2013), as well as a number of smaller games in the franchise. Rockstar North also created ''
Manhunt'' in 2003 and collaborated with other Rockstar Games studios on ''
Manhunt 2'' (2007), ''
Red Dead Redemption
''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's ''Red Dead Revolver'', it is the second game in the ''Red Dead'' series. ''Red Dead Redemption'' is se ...
'' (2010), ''
L.A. Noire'' (2011), ''
Max Payne 3
''Max Payne 3'' is a 2012 third-person shooter game developed and published by Rockstar Games. It is the sequel to '' Max Payne 2: The Fall of Max Payne'' and the third entry in the ''Max Payne'' series. ''Max Payne 3'' is played from a third-p ...
'' (2012), and ''
Red Dead Redemption 2
''Red Dead Redemption 2'' is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the ''Red Dead'' series and a prequel to the 2010 game ''Red Dead Redemption''. The story is set in a fictiona ...
'' (2018).
History
Background and formation (1983–1988)

Rockstar North was founded as DMA Design by the
Dundee
Dundee (; ; or , ) is the List of towns and cities in Scotland by population, fourth-largest city in Scotland. The mid-year population estimate for the locality was . It lies within the eastern central Lowlands on the north bank of the Firt ...
native
David Jones. Having frequently played ''
Space Invaders
is a 1978 shoot 'em up video game developed and published by Taito for Arcade video game, arcades. It was released in Japan in April 1978, with the game being released by Midway Manufacturing overseas. ''Space Invaders'' was the first fixed s ...
'' in his youth, he gained early
programming knowledge when his secondary school, Linlathen High, obtained an
Apple II
Apple II ("apple Roman numerals, two", stylized as Apple ][) is a series of microcomputers manufactured by Apple Computer, Inc. from 1977 to 1993. The Apple II (original), original Apple II model, which gave the series its name, was designed ...
computer and piloted GCE Ordinary Level (United Kingdom), O-level qualifications in computer studies.
In 1983, he took up an apprenticeship at the local plant of the electronics manufacturer
Timex. Although the company was best known for producing watches, the Dundee factory also built
home computer
Home computers were a class of microcomputers that entered the market in 1977 and became common during the 1980s. They were marketed to consumers as affordable and accessible computers that, for the first time, were intended for the use of a s ...
s for
Sinclair Research
Sinclair Research Ltd is a British consumer electronics company founded by Clive Sinclair in Cambridge in the 1970s. In 1980, the company entered the home computer market with the ZX80 at £99.95, at that time the cheapest personal computer ...
, including the
ZX81
The ZX81 is a home computer that was produced by Sinclair Research and manufactured in Dundee, Scotland, by Timex Corporation. It was launched in the United Kingdom in March 1981 as the successor to Sinclair's ZX80 and designed to be a low-c ...
and
ZX Spectrum
The ZX Spectrum () is an 8-bit computing, 8-bit home computer developed and marketed by Sinclair Research. One of the most influential computers ever made and one of the all-time bestselling British computers, over five million units were sold. ...
, which had boosted interest in hobbyist programming in the area.
Timex paid for programming courses at the local
Kingsway Technical College, which also hosted the Kingsway Amateur Computer Club (KACC).
Jones, the oldest attendee at the KACC, soon befriended Steve Hammond and Russell Kay.
Mike Dailly, the youngest participant at 14, joined the club at the recommendation of a friend in 1984 with the
Commodore Plus/4
The Commodore Plus/4 is a home computer released by Commodore International in 1984. It was part of the Commodore 264 series, which also included the Commodore 16 and Commodore 116 models. The Plus/4 was marketed as "the productivity computer wit ...
he had received for Christmas.
The quartet bonded over their shared interest in creating original games instead of playing or
cloning
Cloning is the process of producing individual organisms with identical genomes, either by natural or artificial means. In nature, some organisms produce clones through asexual reproduction; this reproduction of an organism by itself without ...
existing ones.
During their time at the KACC, Dailly and Hammond developed ''Freek Out'' for the Commodore Plus/4, which they finished and sold to the publisher Cascade for "a modest fee", while Jones and Kay cooperated on ''Moonshadow'' for the ZX Spectrum, which was eventually released as ''Zone Trooper''.
Jones and Dailly also worked on ''The Game With No Name''.
As Sinclair Research's market share dropped significantly during 1986, Timex enacted layoffs in Dundee.
Jones accepted a
voluntary redundancy
Voluntary redundancy (VR) is a financial incentive offered by an organisation to encourage employees to voluntarily resign, typically in downsizing or restructuring situations. The purpose is to avoid compulsory redundancies or layoffs.
Reasons
...
for , a roughly half-year salary that he invested into an
Amiga 1000
The Amiga 1000, also known as the A1000, is the first personal computer released by Commodore International in the Amiga line. It combines the 16/32-bit Motorola 68000 CPU which was powerful by 1985 standards with one of the most advanced grap ...
, and subsequently enrolled in
computer science
Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
at the
Dundee Institute of Technology (DIT).
Hammond also attended the DIT, and all four soon joined its computer club.
Because Jones easily passed the course's first year, he had much time to learn to programme for the Amiga and spent one year creating the
shoot 'em up
Shoot 'em ups (also known as shmups or STGs) are a Video game genre, subgenre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain typ ...
''CopperCon1''.
Working out of his parents' bedroom, he provisionally used the monicker "
Acme
Acme is Ancient Greek (ἀκμή; English transliteration: ''akmē'') for "the peak", "zenith" or "prime". It may refer to:
Arts, entertainment and games
* ''Acme'' (album), an album by the Jon Spencer Blues Explosion
* Acme and Septimius, a fic ...
".
The game featured graphics by the
demoscene
The demoscene () is an international computer art subculture focused on producing demos: self-contained, sometimes extremely small, computer programs that produce audiovisual presentations. The purpose of a demo is to show off computer programmi ...
member Tony Smith, with whom he communicated by post, and sounds Dailly and Hammond recorded from a ''
Salamander
Salamanders are a group of amphibians typically characterized by their lizard-like appearance, with slender bodies, blunt snouts, short limbs projecting at right angles to the body, and the presence of a tail in both larvae and adults. All t ...
'' machine at a local
arcade.
After courting publishers at the
Personal Computer World Show, Jones initially agreed to a publishing deal with
Hewson Consultants
Hewson Consultants were one of the smaller software companies which produced video games for home computers in the mid-1980s. They had a reputation for high-quality games which continually pushed the boundaries of what the computers were capable ...
but, fearing that his game would merely become the Amiga version of ''
Zynaps'', he walked away from the agreement.
Instead, he turned to the nascent
Psygnosis
Psygnosis Limited (; known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Het ...
in 1987 and agreed to a six-game publishing deal.
''CopperCon1'' was renamed ''Draconia'', which was ultimately changed to ''
Menace'' because the name was too similar to that of ''
Draconus''.
Jones also agreed to bring Psygnosis's ''
Ballistix'' from the Amiga to the
Commodore 64
The Commodore 64, also known as the C64, is an 8-bit computing, 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in ...
, for which he engaged Dailly and Hammond.
In his search for a company name to replace the already taken "Acme", Jones discussed alternatives with the members of the DIT's computer club in 1988.
Among others, "Milliard", "Visual Voyage", and "Alias Smith and Jones" (in reference to ''Menace''s artist) were floated, and Jones finally settled on "DMA Design".
The abbreviation "DMA" stood for "
direct memory access
Direct memory access (DMA) is a feature of computer systems that allows certain hardware subsystems to access main system computer memory, memory independently of the central processing unit (CPU).
Without DMA, when the CPU is using programmed i ...
" in Amiga manuals but carried no meaning in the company name.
While "Direct Mind Access" was official briefly, Jones eventually began stating that the abbreviation was short for "Doesn't Mean Anything".
He formally founded DMA Design in 1988, when he was 22 years old.
Initial games with Psygnosis and ''Lemmings'' (1988–1994)

''Menace'' was released in October 1988 after 18 months of development.
It was DMA Design's debut game and the first game under Psygnosis's Psyclapse label for budget-priced games.
Jones only received for every copy sold, which he retrospectively viewed as a "terrible" deal. Still, the 20,000 sales allowed him to buy a car and regularly visit the Psygnosis offices to meet other game developers.
While working on a sequel to ''Menace'', the difficulty of Jones's university programme spiked, leading him to drop out and pursue game development full-time, against the advice of his professors.
He intended to return after one year but never finished his studies, eventually receiving an
honorary degree
An honorary degree is an academic degree for which a university (or other degree-awarding institution) has waived all of the usual requirements. It is also known by the Latin phrases ''honoris causa'' ("for the sake of the honour") or '' ad hon ...
.
Jones hired Dailly, who had just been expelled from college, as the first employee in 1989. Dailly began working on a Commodore 64 conversion of ''Menace''.
Hammond joined second on a part-time basis as he continued his education, followed shortly by Kay and Brian Watson, one of Jones's university friends.
The ''Menace'' sequel, ''
Blood Money'', was released in April 1989.
It sold 40,000 copies.
Gary Timmons joined the studio shortly after the game was completed, while Dailly developed its Commodore 64 version and began working on a
PC Engine
The TurboGrafx-16, known in Japan as the , is a home video game console developed by Hudson Soft and manufactured by NEC. It was released in Japan in 1987 and in North America in 1989. The first console of the fourth generation, it launched ...
port of ''
Shadow of the Beast'' for Psygnosis.
DMA Design also made ''Shadow of the Beast''s Commodore 64 port and the PC Engine and
MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few op ...
versions for ''Ballistix''.
Jones's father-in-law, the owner of the Dundee
fish and chip shop
A fish and chip shop, sometimes referred to as a chip shop or chippy, is a restaurant that specialises in selling fish and chips. Usually, fish and chip shops provide takeaway service, although some have seating facilities. Fish and chip shop ...
The Deep Sea, lent him a small office space above the shop's former location at 134B Nethergate in Dundee.
The
infill
In urban planning, infill, or in-fill, is the rededication of land in an Urban area, urban environment, usually Urban open space, open-space, to new construction. Infill also applies, within an urban polity, to construction on any Greenfield land, ...
building, built in 1893, is sometimes called the Wee Pink Nethergate House.
The office was inaugurated on 1 August 1989.
The studio continued to expand, also hiring many students to work part-time.
In 1990, DMA Design cancelled several projects: The ''
Golden Axe
is a series of side-scrolling beat 'em up arcade video games developed by Sega. The series takes place in a medieval fantasy world where several heroes have the task of recovering the legendary Golden Axe, the mainstay element of the series.
M ...
''-inspired ''Gore!'' was shelved due to technical restrictions of the Amiga at the time and the
platformer
A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
''Cutiepoo'' did not make adequate progress after one year of work by the freelance programmer Tony Colgan.
Jones further put aside his game ''
Walker
Walker or The Walker may refer to:
People
*Walker (given name)
*Walker (surname)
*Walker (Brazilian footballer) (born 1982), Brazilian footballer
Places
In the United States
*Walker, Arizona, in Yavapai County
*Walker, Mono County, California
* ...
'' as he found he could not achieve his vision for it and stopped working on the Monster Cartridge, a
cheat cartridge for the Amiga, after another such product was released first.
Working remotely from Edinburgh, the programmer Ian Dunlop and artist Neill Glancy began to experiment with the technology from ''Walker''.
When Dailly learned that they were working with characters just sixteen
pixel
In digital imaging, a pixel (abbreviated px), pel, or picture element is the smallest addressable element in a Raster graphics, raster image, or the smallest addressable element in a dot matrix display device. In most digital display devices, p ...
s tall, he challenged himself to create characters that were recognisable at half the height.
During one lunch break, he animated a demo of small characters walking in a line and being killed comically, to the amusement of the office. Kay remarked that a game could be created from this. Jones concurred and thought of a design in which the player should prevent the characters from being killed.
Kay wrote a demo before it was passed on to Dailly and later to Jones, who worked out the gameplay foundations with Timmons.
The game was named ''
Lemmings
A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also incl ...
'' upon Kay's suggestion and released in February 1991.
It sold 55,000 copies on its first day and was swiftly brought to other regions and platforms.
Jon Dye, another former KACC attendee, was hired later that year to bring the game to the ZX Spectrum.
''Lemmings'' had 20 million lifetime sales across 21 platforms.
At 25 years old, Jones became a millionaire and subsequently bought multiple luxury cars.
The company rapidly expanded and began working on several additional projects.
As Psygnosis sought DMA Design to produce ''Lemmings''
expansion packs
An expansion pack, expansion set, supplement, or simply expansion, is an addition to an existing role-playing game, tabletop game, video game, collectible card game or miniature wargame. An expansion may introduce new rules or game mechanics th ...
and sequels in the wake of this success, the studio developed ''
Oh No! More Lemmings'' (1991), ''
Lemmings 2: The Tribes'' (1993), and ''
All New World of Lemmings'' (1994).
It also made the Christmas-themed ''
Holiday Lemmings'' to be distributed for free on
covermount
Covermount (sometimes written cover mount) is the name given to storage media (containing software and or audiovisual media) or other products (ranging from toys to flip-flops) packaged as part of a magazine or newspaper. The name comes from th ...
s in 1991 and 1992, before Psygnosis made it a commercial release for 1993 and 1994.
By November 1992, DMA Design had grown to 22 staff, including 10 former classmates of Jones, and relocated to proper offices at the Dundee Technology Park.
As Kay left DMA Design in 1993 to form
Visual Sciences, Jones and Dailly hired Keith Hamilton as a replacement and put him in charge of ''All New World of Lemmings''. This entry focused on larger, more detailed lemmings, which Hamilton and Jones later believed diminished the game's charm.
In the same year, Psygnosis released the Amiga-exclusive ''Walker'' and ''
Hired Guns'', which had been created principally by Scott Johnston with a story by Hammond.
''All New World of Lemmings'' was the final game in Jones's original deal with Psygnosis. With the studio experiencing fatigue for
the ''Lemmings'' series, Psygnosis hired other developers for subsequent entries, including Kay and Visual Sciences for ''
Lemmings Paintball''.
Partnerships with Nintendo and BMG Interactive (1994–1997)
After leaving ''Lemmings'' behind, DMA Design began researching development for the
3DO.
In another project, Psygnosis briefly had DMA Design
emulate an in-development
''Star Wars'' game on the
Super Nintendo Entertainment System
The Super Nintendo Entertainment System, commonly shortened to Super Nintendo, Super NES or SNES, is a Fourth generation of video game consoles, 16-bit home video game console developed by Nintendo that was released in 1990 in Japan, 1991 in No ...
(SNES).
During one
trade show
A trade show, also known as trade fair, trade exhibition, or trade exposition, is an exhibition organized so that companies in a specific industry can showcase and demonstrate their latest products and services, meet with industry partners and ...
, Jones caught the attention of
Nintendo
is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto. It develops, publishes, and releases both video games and video game consoles.
The history of Nintendo began when craftsman Fusajiro Yamauchi ...
with a
full-motion video
Full-motion video (FMV) is a video game narration technique that relies upon pre-recorded video files (rather than sprites, vectors, or 3D models) to display action in the game. While many games feature FMVs as a way to present information duri ...
''Star Wars'' clip running on the SNES, something previously believed impossible.
At the time, the company was seeking development partners for its upcoming
Nintendo 64
The (N64) is a home video game console developed and marketed by Nintendo. It was released in Japan on June 23, 1996, in North America on September 29, 1996, and in Europe and Australia on March 1, 1997. As the successor to the Super Nintendo E ...
console, which was then called Project Reality.
DMA Design signed a two-game contract—worth several million pounds—and joined Nintendo's "Dream Team" of external partners.
When this partnership was announced in April 1994, DMA Design was only Nintendo's second partner for the platform.
Using these funds, the studio grew to occupy of office space at the Dundee Technology Park and spent around outfitting all rooms with high-end devices.
The partnership also led DMA Design to cease developing for the 3DO.
The studio steered clear of other consoles, like the
PlayStation
is a video gaming brand owned and produced by Sony Interactive Entertainment (SIE), a division of Japanese conglomerate Sony. Its flagship products consists of a series of home video game consoles produced under the brand; it also consists ...
and
Sega Saturn
The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it is the successor to the succes ...
, because Jones disliked "multiformat publishing for the sake of it".
DMA Design's first project for Nintendo was ''
Unirally'', a racing game featuring animated
unicycle
A unicycle is a vehicle that touches the ground with only one wheel. The most common variation has a frame with a saddle, and has a pedal-driven direct-drive. A two speed hub is commercially available for faster unicycling. Unicycling is prac ...
s created using 2D
sprites rendered from a
3D model
In 3D computer graphics, 3D modeling is the process of developing a mathematical coordinate-based representation of a surface of an object (inanimate or living) in three dimensions via specialized software by manipulating edges, vertices, and ...
.
Following the game's 1994 release for the SNES, the animation studio
Pixar
Pixar (), doing business as Pixar Animation Studios, is an American animation studio based in Emeryville, California, known for its critically and commercially successful computer-animated feature films. Pixar is a subsidiary of Walt Disney ...
sued Nintendo over perceived similarities between the game's characters and the unicycle protagonist from Pixar's 1987 animated short film ''
Red's Dream
''Red's Dream'' is a 1987 American animated short film written and directed by John Lasseter and produced by Pixar. The short film, which runs four minutes, stars Red, a unicycle. Propped up in the corner of a bicycle store on a rainy night, Re ...
''.
The judge ruled in Pixar's favour and the two companies agreed that Nintendo would cease the production of ''Unirally'' copies while Pixar was to receive a Nintendo 64
game development kit.
Despite the ruling, the game sold 300,000 copies.
DMA Design continued working with Nintendo on ''Kid Kirby'', a
spin-off
Spin-off, Spin Off, Spin-Off, or Spinoff may refer to: Entertainment and media
*Spinoff (media), a media work derived from an existing work
*''The Spinoff'', a New Zealand current affairs magazine
* ''Spin Off'' (Canadian game show), a 2013 Canad ...
in Nintendo's ''
Kirby
Kirby may refer to:
Buildings
* Kirby Building, a skyscraper in Dallas, Texas, United States
* Kirby Lofts, a building in Houston, Texas, United States
* Kirby Hall, an Elizabethan country house near Corby, Northamptonshire, England
* Kirby Ho ...
'' franchise made by Colgan after requesting a second chance from Jones.
The game featured a young version of
the title character, who would have been launched around levels using the
Super NES Mouse.
In November 1994, a team of five people commenced developing ''
Body Harvest
''Body Harvest'' is a 1998 action-adventure video game developed by DMA Design and published by Gremlin Interactive for the Nintendo 64. It was intended to be a launch title for the system, but was delayed due to its original publisher, Nintend ...
'', scheduled to be a
launch title
Since the origin of video games in the early 1970s, the video game industry, the players, and surrounding culture have spawned a wide range of technical and slang terms.
0–9
A
...
for the Nintendo 64.
In the meantime, Dailly was experimenting with ways to render 3D buildings from a
top-down perspective
A variety of computer graphic techniques have been used to display video game content throughout the history of video games. The predominance of individual techniques have evolved over time, primarily due to hardware advances and restrictions ...
. To showcase this technology, he devised a game that saw the player control a dinosaur and destroy the city. After adding cars to make the scene more lively, a colleague suggested having the player drive these cars instead.
Jones took notice of Dailly's project and passed it to a team that should turn it into a game.
In July 1993, The Liaison and Promotion Company began handling the marketing for DMA Design and its games, and it introduced the studio to potential partners for the project.
Jones consequently presented a prototype of the game, which became known as ''Race'n'Chase'', to
BMG Interactive, the recently formed games arm of
Bertelsmann
The Bertelsmann SE & Co. KGaA, commonly known as Bertelsmann (), is a German privately held company, private multinational corporation, multinational conglomerate (company), conglomerate corporation based in Gütersloh, North Rhine-Westphalia, ...
.
The two companies signed a contract in March 1995, wherein the studio would develop four games for the publisher.
According to The Liaison and Promotion Company, Jones had not informed the firm of the impending deal, instead claiming he would partner with another company, such as
Virgin Interactive Entertainment
Avalon Interactive Group, Ltd., formerly known as Virgin Interactive Entertainment, was a British video game distributor based within Europe that formerly traded as the video game publishing and distributing division of British conglomerate the V ...
. DMA Design and The Liaison and Promotion Company then severed ties just before the deal with BMG Interactive had been finalised, and this became a legal dispute when DMA Design refused to pay the marketing firm.
The publishing agreement with BMG Interactive covered ''Race'n'Chase'', ''
Space Station Silicon Valley'', ''
Tanktics
''Tanktics: Computer Game of Armored Combat on the Eastern Front'' is a 1976 two-player tank battle computer wargame by Chris Crawford. It was Crawford's first video game. He initially self-published it as ''Wargy I''. It was published by Avalo ...
'', and the
stealth game
A stealth game is a type of video game in which the player primarily uses ''stealth'' to avoid or overcome opponents. Games in the video game genre, genre typically allow the player to remain undetected by hiding, sneaking, or using disguises. S ...
''Covert''.
With the acquired funds, DMA Design intended to expand its offices and increase its 40-strong headcount, quickly growing to 130 people.
The company took over an additional of office space and expanded to two adjacent buildings, therein also setting up a
motion capture
Motion capture (sometimes referred as mocap or mo-cap, for short) is the process of recording high-resolution motion (physics), movement of objects or people into a computer system. It is used in Military science, military, entertainment, sports ...
studio that found little usage.
Another section housed DMA Music with seven full-time musicians.
''Race'n'Chase'' formally began production in March 1995.
The development team consisted mostly of recent graduates with little development experience, with Hamilton as the lead programmer.
As such, the unorganised team struggled with the development until
Gary Penn moved from BMG Interactive to DMA Design as the game's
creative director
A creative director is a person who makes high-level creative decisions; oversees the creation of creative assets such as advertisements, products, events, or logos; and directs and translates the creative people who produce the end results. Creat ...
and
producer.
BMG Interactive's production team, including the head of development
Sam Houser
Samuel Houser (born November 1971) is an English video game producer. He is a co-founder and the current president of Rockstar Games, and is one of the creative driving forces behind the ''Grand Theft Auto'' franchise, having been its producer ...
, was hands-off during the development.
''Body Harvest'' progressed slowly and faced numerous delays, such that it missed its intended launch with the Nintendo 64.
The production also stalled on ''Kid Kirby'' and the climbing-themed action game ''Zenith'', and Nintendo cancelled the former following the low sales of the Super NES Mouse.
Furthermore, the American division of BMG Interactive regularly pushed for ''Race'n'Chase'' to be cancelled because the team kept missing development milestones.
As the studio continued work on multiple games, several staffers believed ''Body Harvest'' would be a bigger hit.
With DMA Design struggling financially, Jones kept agreeing to game projects solely to receive sign-on bonuses and with no plans to complete them. At one point, the studio had seven or eight projects in development at the same time.
In the latter half of 1996,
GT Interactive
Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
signed with DMA Design for ''Attack!'' and ''Clan Wars'', despite neither draft having a proper team assigned.
Jones also sold the rights to ''Grand Theft Auto'' to BMG Interactive to help keep the studio afloat.
In November 1996, DMA Design opened a satellite studio in
Boulder, Colorado
Boulder is a List of municipalities in Colorado#Home rule municipality, home rule city in Boulder County, Colorado, United States, and its county seat. With a population of 108,250 at the 2020 United States census, 2020 census, it is the most ...
.
Anthony Harman was installed as the studio's manager, and it had 27 employees by April 1997.
Sale to Gremlin Interactive (1997)
The development on ''Body Harvest'' stalled under the conflicting demands between the Japanese and American branches of Nintendo.
The team sought to keep up its relationship with Nintendo and caved in to these demands. Despite stark changes to the game's design, Nintendo was dissatisfied with the result and cancelled the game.
Still in financial disarray and wanting his company to focus on game development,
Jones arranged for
Gremlin Interactive to acquire DMA Design for in April 1997.
The publisher was impressed with DMA Design's multi-use 3DMA
game engine
A game engine is a software framework primarily designed for the development of video games which generally includes relevant libraries and support programs such as a level editor. The "engine" terminology is akin to the term " software engine" u ...
and wanted the two companies to cooperate on
research and development
Research and development (R&D or R+D), known in some countries as OKB, experiment and design, is the set of innovative activities undertaken by corporations or governments in developing new services or products. R&D constitutes the first stage ...
.
It also expected DMA Design to become profitable within two years of the acquisition.
Gremlin Interactive introduced several project management methods—including
Microsoft Project
Microsoft Project is a project management software product, developed and sold by Microsoft. It is designed to assist a project manager in developing a schedule, assigning resources to tasks, tracking progress, managing the budget, and analyz ...
and
Gantt charts
A Gantt chart is a bar chart that illustrates a project schedule. It was designed and popularized by Henry Gantt around the years 1910–1915. Modern Gantt charts also show the dependency relationships between activities and the current schedu ...
—that the studio perceived as unnecessary bureaucracy. Additionally, the company made DMA Design finish games as quickly as possible, as opposed to Jones's prior methodology of releasing a game only once it is good.
Jones received a 5% stake in Gremlin Interactive and became a member of its
board of directors
A board of directors is a governing body that supervises the activities of a business, a nonprofit organization, or a government agency.
The powers, duties, and responsibilities of a board of directors are determined by government regulatio ...
.
He subsequently moved into the creative director role for DMA Design.
In May, the studio had 100 employees.
As another result of the acquisition, the Boulder studio was
spun off as a separate company.
Under Harman's continued leadership, it was renamed .
The Boulder studio had been developing a
remake
A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same s ...
of ''Hired Guns'' for Psygnosis with Hammond as the writer. Being more passionate about this project than ''Grand Theft Auto'', he left DMA Design to work on the remake in a freelance position, which he later said he regretted "ever since".
Devil's Thumb Entertainment also developed ''
Mike Piazza's StrikeZone'' and ''
Tides of War
''Tides of War'' is a 2000 in literature, 2000 novel by Steven Pressfield, chronicling the Peloponnesian War.
Plot summary
Jason, a disciple of Socrates, is asked to help defend Polemides, infamous in Athens as the man who assassinated Alcibia ...
'' for GT Interactive.
In March 1999, the studio was acquired and absorbed by the developer VR-1, also based in Boulder.
The ''Hired Guns'' remake was never released.
Two months after DMA Design's acquisition, Gremlin Interactive became a
public company
A public company is a company whose ownership is organized via shares of share capital, stock which are intended to be freely traded on a stock exchange or in over-the-counter (finance), over-the-counter markets. A public (publicly traded) co ...
on the
London Stock Exchange
The London Stock Exchange (LSE) is a stock exchange based in London, England. the total market value of all companies trading on the LSE stood at US$3.42 trillion. Its current premises are situated in Paternoster Square close to St Paul's Cath ...
.
Jones's stake in the company was valued at at the time.
Meanwhile, Bertelsmann had decided to withdraw from the
video game industry
The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
and shut down the American division of BMG Interactive. In its place, the release in North America was licensed to ASC Games.
Gremlin Interactive also picked up the rights to ''Body Harvest'' and engaged Midway Home Entertainment as the publisher in North America.
For ''Tanktics'', the North American publishing rights were sold to Interplay Entertainment.
DMA Design further negotiated back the rights to ''Attack!'' and ''Clan Wars'' from GT Interactive.
By July 1997, The Liaison and Promotion Company had sued DMA Design for over breach of contract in relation to the deal with BMG Interactive. Lord Penrose, presiding over the case at the Court of Session, then opined that the marketing firm had been pivotal in the deal being reached and that DMA Design had taken a "rather cynical action" by excluding it from the negotiations, asserting that the actions did constitute breach of contract.
Also in 1997, DMA Design became one of the founding members of the Scottish Game Alliance, alongside Visual Sciences and five other studios.
Meanwhile, in November 1997, Jones helped the Dundee Institute of Technology (now called the University of Abertay Dundee) introduce an unprecedented computer games degree. In 1998, DMA Design developed games for a game design course at Dundee College.
Sale to Take-Two Interactive (1997–2000)
In the lead-up to the debut of ''Race'n'Chase'', now renamed ''
Grand Theft Auto
''Grand Theft Auto'' (''GTA'') is an action-adventure video game series created by David Jones and Mike Dailly. Later titles were developed under the oversight of brothers Dan and Sam Houser, Leslie Benzies and Aaron Garbut. It is prima ...
'', BMG Interactive hired the publicist Max Clifford, who wanted to use controversy to market the game. Baron Campbell of Croy warned of the game at the United Kingdom's House of Lords in May 1997, and several tabloid newspapers called for it to be banned in the country.
''Grand Theft Auto'' was released in November 1997 and, despite mixed reviews, quickly sold 500,000 units and generated .
Visual Sciences developed the PlayStation port for ''Grand Theft Auto'', which was largely programmed by Kay and produced by Houser.
The success diminished the focus on other games, particularly ''Space Station Silicon Valley'', and a sequel was soon approved.
Bertelsmann decided to ramp down BMG Interactive to reduce costs. At the same time, the publisher
Take-Two Interactive
Take-Two Interactive Software, Inc. is an American video game holding company based in New York City founded by Ryan Brant in September 1993.
The company owns three major Imprint (trade name), publishing labels, Rockstar Games, Zynga and 2K ...
was looking to grow its business and invited Houser to discuss his vision for game development.
As a result, Take-Two acquired BMG Interactive, since dormant, for 1.85 million shares worth in March 1998.
Through the acquisition, Take-Two also obtained the
intellectual property
Intellectual property (IP) is a category of property that includes intangible creations of the human intellect. There are many types of intellectual property, and some countries recognize more than others. The best-known types are patents, co ...
of ''Grand Theft Auto'' and ''Space Station Silicon Valley'', and it published the former's PlayStation version in North America later that year.
Houser subsequently moved over to Take-Two as its "vice president of worldwide product development", in charge of internal and external development studios.
The company also incrementally purchased all individual publishing rights for ''Grand Theft Auto'' from other companies to hold the exclusive rights to the game worldwide.
''Body Harvest'' and ''Space Station Silicon Valley'' were released in late 1998 but were scarcely marketed, leading to meagre sales.
Houser and some of his former BMG Interactive colleagues joined Take-Two to form the
Rockstar Games
Rockstar Games, Inc. is an American video game publisher based in New York City. The company was established in December 1998 as a subsidiary of Take-Two Interactive, using the assets Take-Two had previously acquired from BMG Interactive. Foun ...
publishing label in December 1998.
The newborn company commissioned its internal studio, Rockstar Canada, to develop two expansions for the original game, ''Grand Theft Auto: London 1969'' and ''Grand Theft Auto: London 1961'', which were released in 1999.
In March 1999, the poor sales of ''Body Harvest'' contributed to dire financials at Gremlin Interactive that forced it into a takeover by the French publisher
Infogrames
Atari SA (formerly Infogrames Entertainment SA ()), also known as Atari Group, is a French holding company headquartered in Paris that owns mainly video gaming-related interactive entertainment properties. Atari SA's core subsidiaries include ...
.
During this year, Dailly left the company to join Kay at Visual Sciences as its head of research and development.
Under the new ownership, Gremlin Interactive published DMA Design's ''Wild Metal Country'' in May and ''Tanktics'' in June.
As Infogrames was more conservative and sought to produce child-friendly games, it did not wish to hold on to any assets related to ''Grand Theft Auto''.
Take-Two Interactive bought DMA Design from the publisher in September 1999 for the nominal price of while assuming in debt.
DMA Design henceforth worked closely with Rockstar Games, which Houser described as a "perfect match".
During these ownership and managerial changes, several projects were cancelled, including ''Attack!'', ''Grand Theft Auto'' and ''Wild Metal Country'' for the Nintendo 64, and an ''Unreal (1998 video game), Unreal'' version for the 64DD.
At the time of Take-Two's acquisition, DMA Design was working on ''GTA 3D'' and ''Grand Theft Auto: Online Crime World''.
''
Grand Theft Auto 2'', published by Rockstar Games, was released in October 1999 and quickly sold more than 1 million copies, the first Take-Two game to do so.
Shortly thereafter, DMA Design established a satellite studio in the Leith area of Edinburgh to house the former teams of ''Body Harvest'' and ''Space Station Silicon Valley''.
Among those who relocated there were Leslie Benzies, Aaron Garbut, and Obbe Vermeij, all of whom had worked on ''Space Station Silicon Valley''.
Under the direction of Andrew Semple, the branch launched with 25 people.
While the Edinburgh location continued to develop a 3D ''Grand Theft Auto'' game, now modelled after ''Driver (video game), Driver'', the Dundee office was working on an expansion for ''Grand Theft Auto 2'' set in Miami, of which the former was ultimately prioritised and became ''
Grand Theft Auto III
''Grand Theft Auto III'' is a 2001 action-adventure game developed by DMA Design and published by Rockstar Games. It was the first 3D game in the ''Grand Theft Auto'' series. Set in Liberty City, loosely based on New York City, the story follo ...
''.
Jones was the last member of the original DMA Design team to work on this game.
However, unhappy with his studio's new overseas ownership, he departed the company in early 2000.
With three other former DMA Design employees, he formed the game studio
Denki.
In February, alongside an investment in Denki, Rage Software hired Jones to oversee its operations in Scotland.
Jones bought out Rage Software's Dundee studio in 2002 to form
Real Time Worlds, which went on to hire many past DMA Design staffers.
Benzies was soon appointed as the studio's development director and ultimately became its President (corporate title), president.
Rockstar Games released a Dreamcast port of ''Wild Metal Country'', renamed ''Wild Metal'', in February 2000.
Take-Two encouraged DMA Design to narrow its focus to fewer, larger game projects. Many staffers felt at odds with this shift, as it diminished the prior atmosphere they felt was driven by creativity.
The publisher closed the Dundee studio in March 2000, relocating many of the 35 staffers to Edinburgh and laying off the rest.
The move was to enable a merger between DMA Design, Rockstar Games, and Pixel Broadband Studios under the "Broadband Studios" name.
The combined entity would have largely leveraged Pixel Broadband Studios's online game technology.
Jim Woods, who had become the DMA Design's managing director by this time, resigned as he wished to stay in Dundee.
The merger was ultimately abandoned, as was ''Grand Theft Auto: Online Crime World''.
''Grand Theft Auto'' trilogy and rebranding as Rockstar North (2000–2004)
During the development of ''Grand Theft Auto III'', DMA Design again expanded rapidly, forming a core team of 20 people and engaging "dozens more" in some capacity.
The total team encompassed 60 people.
The team retained the focus on a mostly unconstrained open world from the prior two games while introducing fully 3D graphics and a third-person view.
With much of the game planned out from the start, the development progressed smoothly, such that it was released for the PlayStation 2 in late 2001.
The game sold 6 million copies within one year and more than 15 million in total, exceeding the development team's expectations.
It was the best-selling game of 2001 and the second-best in 2002.
''Grand Theft Auto III''s approach to 3D open worlds has been referred to as genre-defining and inspired a number of successful titles, also spawning the category of
''Grand Theft Auto'' clones, which includes ''The Simpsons: Hit & Run'', ''True Crime: Streets of LA'', ''Driver 3'', and ''Saints Row (2006 video game), Saints Row''.
Plans to outfit ''Grand Theft Auto III'' with an online multiplayer component were scrapped in favour of a follow up, ''
Grand Theft Auto: Vice City''.
Conceptualised as an expansion pack for ''Grand Theft Auto III'', Rockstar Games made it a standalone product as its scope expanded. ''Vice City'' reused its predecessor's engine, such that the programmers were not engaged until six months before the end of the production, and lessons learned from the previous development cycle allowed the designers to plan features more efficiently. In the meantime, the programmers worked on bringing ''Grand Theft Auto III'' to personal computers.
In March 2002, DMA Design was renamed Rockstar Studios, which Houser described as the studio's "final integration" with Rockstar Games.
The name was revised to Rockstar North in May.
''Vice City'' was completed in one year and released in late 2002.
For its work on the game, Rockstar North won the "best in-house development studio" and "creativity" awards at the first Develop Industry Excellence Awards in August 2003.
Following ''Vice City''s release, Rockstar North began work on ''Z'', a zombie survival game set on a Scottish island. The game repurposed code from ''Vice City'' and was in production for around one month before the concept lost traction at the studio.
The studio's ''
Manhunt'', a stealth game, was released in 2003 after roughly three years in development.
Due to its dark tone and focus on realistic violence, it was considered the studio's pet project, and most people at Rockstar Games wanted no part in it.
Despite provoking controversy for its graphic depiction of violence, the game sold 1.5 million copies.
Rockstar North further assisted Rockstar Vienna and later Rockstar London in the production of a sequel, ''
Manhunt 2'', which entered into production in January 2004.
Rockstar North's ''
Grand Theft Auto: San Andreas'' was given one year of additional development time over ''Vice City'', which allowed the team to rework core parts of the gameplay and visuals.
It had a budget of less than .
By the end of the game's production, Rockstar North had relocated to offices on Calton Square in Edinburgh.
''San Andreas'' was released in October 2004. In four days, the game generated and sold 2.1 million copies, 45% above ''Vice City''s initial sales.
Alongside several other year-end accolades, ''San Andreas'' was named the "game of the year" at the 2004 Spike Video Game Awards and 2005 Golden Joystick Awards.
''Grand Theft Auto III'', ''Vice City'', and ''San Andreas'' were bundled as ''Grand Theft Auto: The Trilogy'' in 2006.
By 2008, they had amassed sales of 14.5 million, 17.5 million, and 21.5 million, respectively.
''Grand Theft Auto IV'', ''Grand Theft Auto V'', and development collaborations (2004–2013)
After ''San Andreas'', Rockstar North began producing ''
Grand Theft Auto IV
''Grand Theft Auto IV'' is a 2008 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the sixth main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2004's ''Grand Theft Auto: San And ...
''. At the same time, the studio commenced the production of a stealth game called ''Agent (video game), Agent'' (codenamed ''Jimmy'' in reference to James Bond). A game with the same name and concept had previously been cancelled at the sister studio Rockstar San Diego, and Benzies was interested in furthering the idea. The studio was split evenly between the two projects, although ''Grand Theft Auto IV'' was soon prioritised over ''Agent''. Although ''Agent'' was announced for the PlayStation 3 in 2009, its trademark was Abandonment (legal), abandoned in 2018 and the listing was later removed from Rockstar Games's website.
Meanwhile, Rockstar North worked closely with Rockstar Leeds on three ''Grand Theft Auto'' games for handheld game consoles: ''Liberty City Stories'', ''Vice City Stories'', and ''Chinatown Wars''.
''Grand Theft Auto IV''s production encompassed 220 people at the studio and 1,000 worldwide. Benzies estimated the budget at .
Upon its April 2008 release, ''Grand Theft Auto IV'' broke the record for the highest revenue for a game within one day at from 3.6 million copies sold.
At the 2008 Spike Video Game Awards, the game won "game of the year" and earned Rockstar North a nomination for "best studio".
The studio continued with two expansion packs—''The Lost and Damned'' and ''The Ballad of Gay Tony''—which were later bundled as ''Grand Theft Auto: Episodes from Liberty City''.
In the meantime, the studio contributed to Rockstar San Diego's ''
Red Dead Redemption
''Red Dead Redemption'' is a 2010 action-adventure game developed by Rockstar San Diego and published by Rockstar Games. A successor to 2004's ''Red Dead Revolver'', it is the second game in the ''Red Dead'' series. ''Red Dead Redemption'' is se ...
'' in 2010 and Team Bondi's ''
L.A. Noire'' in 2011.
For ''
Max Payne 3
''Max Payne 3'' is a 2012 third-person shooter game developed and published by Rockstar Games. It is the sequel to '' Max Payne 2: The Fall of Max Payne'' and the third entry in the ''Max Payne'' series. ''Max Payne 3'' is played from a third-p ...
'' in 2012, Rockstar North assisted a number of other Rockstar Games studios collectively credited as "Rockstar Studios".
Immediately following the completion of ''Grand Theft Auto IV'', Rockstar North began preliminary work on ''
Grand Theft Auto V
''Grand Theft Auto V'' is a 2013 action-adventure game developed by Rockstar North and published by Rockstar Games. It is the seventh main entry in the Grand Theft Auto, ''Grand Theft Auto'' series, following 2008's ''Grand Theft Auto IV'', and ...
''.
Rockstar North's 360 employees formed the core of a worldwide team of 1,000 staff, including several other Rockstar Games studios.
The core development took roughly three years, and the game was released in September 2013.
The game broke the records for the best-selling and highest-grossing video game within one day and the fastest entertainment property to reach in revenue at three days.
With continuing sales and the success of its online multiplayer counterpart, ''Grand Theft Auto Online'', the game grossed an estimated by 2018, making it the most profitable entertainment product of all time.
With 200 million copies sold as of March 2024, ''Grand Theft Auto V'' became the List of best-selling video games, second-best-selling game ever, adding to the 425 million total sales for the series.
Continued expansion and leadership dispute (2014–present)
In 2014, Rockstar North took over of office space in Barclay House on Holyrood Road in Edinburgh. The building had been constructued for the previous tenant, the newspaper group ''The Scotsman'', in 1999.
In the same year, the studio began receiving tax credits from the newly established Video Games Tax Relief system set up by the government of the United Kingdom. According to the investigative think tank TaxWatch UK, the studio had received by 2020, 37% of the system's total payout, while having not paid any corporation tax since 2009.
In response, Rockstar Games stated that the tax credits had enabled higher investments into the country, while The Association for UK Interactive Entertainment reported that the system had brought about a fourfold return on investment for the British economy.
When Benzies went on a sabbatical in September 2014, his responsibilities as the studio head were picked up by Garbut and Rob Nelson, both art directors for the studio. He did not return, culminating in the announcement of his departure in January 2016.
On 12 April 2016, Benzies sued Rockstar Games, Take-Two, Sam Houser, and Dan Houser, claiming that the companies had withheld in royalty payments following his departure.
In the suit, he claimed that the Houser brothers had persuaded him to take a six-month sabbatical and fired his son and several friends during this absence.
As Benzies tried to return after the planned end of his sabbatical in April 2015, his building access had been disabled and the office manager ordered him off the premises.
The lawsuit stated that the three "Rockstar Principals"—himself and the Houser brothers—had established a shell corporation to Profit sharing, evenly share profits and eventually leave Take-Two. Additionally, Benzies accused Sam Houser of having built a sexually charged culture at Rockstar Games and having ineptly handled the Development of Red Dead Redemption, development of ''Red Dead Redemption''.
Take-Two quickly filed a counterclaim and described Benzies's claims as "entirely without merit and in many instances downright bizarre".
The claim asserted that, because Benzies had departed Rockstar North without a good cause, he was not entitled to any additional compensation.
The New York Supreme Court partially dismissed Benzies's lawsuit in April 2018 because the profit-sharing agreement did not guarantee equal pay for the Rockstar Principals, although he remained entitled to some royalties.
Take-Two later accused Benzies of Employee poaching, poaching employees from Rockstar North for his newer studio, Royal Circus Games, and argued that the company's name and trademark had been deliberately chosen to have consumers confuse the two entities.
Royal Circus Games was renamed Build a Rocket Boy in October 2018 and, following a confidential Settlement (litigation), settlement, the case was dismissed on 8 February 2019.
For ''
Red Dead Redemption 2
''Red Dead Redemption 2'' is a 2018 action-adventure game developed and published by Rockstar Games. The game is the third entry in the ''Red Dead'' series and a prequel to the 2010 game ''Red Dead Redemption''. The story is set in a fictiona ...
'', all Rockstar Games studios pooled their resources to act as one team.
By the time the game was released in October 2018, Rockstar North had grown to 650 employees.
In July 2021, Rockstar North bought Barclay House, where it had become the sole tenant, for and the adjacent Holyrood Park House, which it had since occupied parts of, for .
During 2022, the studio grew to occupy an additional of office space in the latter.
Games developed
As DMA Design
As Rockstar North
Cancelled
* ''Gore!''
* ''Cutiepoo''
* ''Covert''
* ''Zenith''
* ''Kid Kirby''
* ''Attack!''
* ''Clan Wars''
* ''Grand Theft Auto: Online Crime World''
* ''Z''
* ''Agent (video game), Agent''
References
External links
*
{{Authority control
1988 establishments in Scotland
1997 mergers and acquisitions
1999 mergers and acquisitions
British companies established in 1988
British subsidiaries of foreign companies
Companies based in Edinburgh
Golden Joystick Award winners
Grand Theft Auto
Rockstar Games subsidiaries
Scottish brands
Software companies of Scotland
Take-Two Interactive divisions and subsidiaries
Video game companies established in 1988
Video game companies of the United Kingdom
Video game development companies