Super NES Mouse
The Super NES Mouse, sold as the in Japan, is a peripheral created by Nintendo for the Super Nintendo Entertainment System. It was first released on July 14, 1992, in Japan, in August 1992 in North America, and on December 10, 1992, in Europe. Originally designed for use with the game ''Mario Paint'', the Super NES Mouse was sold in a bundle with the game and included a plastic mouse pad. Soon after its introduction, several other titles were released with Mouse support. Although this device closely resembles and mimics the functionality of a two-button computer mouse, it was smaller than most computer mice of the time and had a significantly shorter cord than the standard Super NES controller. The ''Mario Paint'' and Mouse package sold more than units by March 1993. List of compatible games The Super NES Mouse was supported by many games during its lifetime, and even by the Super Game Boy accessory. Certain games released after the Mouse—such as ''Super Mario All-Stars'', ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Super Mario All-Stars
''Super Mario All-Stars'' is a 1993 compilation of platform games for the Super Nintendo Entertainment System (SNES). It contains remakes of Nintendo's four '' Super Mario'' games released for the Nintendo Entertainment System (NES) and the Famicom Disk System: ''Super Mario Bros.'' (1985), '' Super Mario Bros.: The Lost Levels'' (1986), ''Super Mario Bros. 2'' (1988), and '' Super Mario Bros. 3'' (1988). As in the original games, players control the Italian plumber Mario and his brother Luigi through themed worlds, collecting power-ups, avoiding obstacles, and finding secrets. The remakes feature updated graphics—including the addition of parallax scrolling—and music, modified game physics, and bug fixes. Nintendo Entertainment Analysis & Development developed the compilation after the completion of '' Super Mario Kart'' (1992) at the suggestion of Mario creator Shigeru Miyamoto. No longer restricted by the limitations of the 8-bit NES, Nintendo chose to remake them ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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BreakThru!
is a tile-matching puzzle video game released for the Windows and MS-DOS in 1994. It was created by Steve Fry for the Japanese company Zoo Corporation and published by Spectrum HoloByte, for the North American market. The game would later be re-released on a number of different platforms. In the same year the game was ported for the Super NES and the original Game Boy. These two versions were developed by different companies and published by Spectrum HoloByte in North America. A year later, Shoeisha ported/published the game in Japan for the Sega Saturn and PlayStation. Gameplay In the game, the player must move the cursor amongst a grid of different colored squares. All squares must be "removed", and squares can only be removed if they are directly touching two or more squares of the same color. Once squares are removed, blocks then shift downward and either to the left or right, to fill in the blanks. The game ends when either all blocks are removed, or time has run out. ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Expert
An expert is somebody who has a broad and deep understanding and competence in terms of knowledge, skill and experience through practice and education in a particular field or area of study. Informally, an expert is someone widely recognized as a reliable source of technique or skill whose faculty for judging or deciding rightly, justly, or wisely is accorded authority and status by peers or the public in a specific well-distinguished domain. An expert, more generally, is a person with extensive knowledge or ability based on research, experience, or occupation and in a particular area of study. Experts are called in for advice on their respective subject, but they do not always agree on the particulars of a field of study. An expert can be believed, by virtue of credentials, training, education, profession, publication or experience, to have special knowledge of a subject beyond that of the average person, sufficient that others may officially (and legally) rely upon the ind ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Asameshimae Nyanko
The Super Nintendo has a library of games, which were released in plastic encased ROM cartridges. The cartridges are shaped differently for different regions; North American cartridges have a rectangular bottom with inset grooves matching protruding tabs in the console, while other regions' cartridges are narrower with a smooth curve on the front and no grooves. The physical incompatibility can be overcome with use of various adapters, or through modding, modification of the console. Internally, a regional lockout chip within the console and in each cartridge prevents PAL region games from being played on Japanese or North American consoles and vice versa. This can be overcome through the use of adapters, typically by inserting the imported cartridge in one slot and a cartridge with the correct region chip in a second slot. Alternatively, disconnecting one pin of the console's lockout chip will prevent it from locking the console, although hardware in later games can detect this ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Ziff Davis
Ziff Davis, Inc. is an American digital media and internet company. First founded in 1927 by William Bernard Ziff Sr. and Bernard George Davis, the company primarily owns technology-oriented media websites, online shopping-related services, and software services. History The company was founded by William B. Ziff Company publisher Bill Ziff Sr. with Bernard Davis. Upon Bill Ziff's death in 1953, William B. Ziff Jr., his son, returned from Germany to lead the company. In 1958, Bernard Davis sold Ziff Jr. his share of Ziff Davis to found Davis Publications, Inc.; Ziff Davis continued to use the Davis surname as Ziff-Davis. Throughout most of Ziff Davis' history, it was a publisher of hobbyist magazines, often ones devoted to expensive, advertiser-rich technical hobbies such as cars, photography, and electronics. Since 1980, Ziff Davis has primarily published computer-related magazines and related websites, establishing Ziff Davis as an Internet information company. Ziff Davis ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Electronic Gaming Monthly
''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The magazine was founded in 1988 as U.S. National Video Game Team's ''Electronic Gaming Monthly'' under Sendai Publications. In 1994, ''EGM'' spun off '' EGM²'', which focused on expanded cheats and tricks (i.e., with maps and guides). It eventually became ''Expert Gamer'' and finally the defunct ''GameNOW''. After 83 issues (up to June 1996), ''EGM'' switched publishers from Sendai Publishing to Ziff Davis. Until January 2009, ''EGM'' only covered gaming on console hardware and software. In 2002, the magazine's subscription increased by more than 25 percent. The magazine was discontinued by Ziff Davis in January 2009, following the sale of '' 1UP.com'' to UGO Networks. The magazine's February 2009 issue was already completed, but was not pu ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Doh It Again
is a 1986 block breaker arcade game developed and published by Taito. In North America, it was published by Romstar. Controlling a paddle-like craft known as the Vaus, the player is tasked with clearing a formation of colorful blocks by deflecting a ball towards it without letting the ball leave the bottom edge of the playfield. Some blocks contain power-ups that have various effects, such as increasing the length of the Vaus, creating several additional balls, or turning the Vaus into a laser cannon. Other blocks may be indestructible or require multiple hits to break. Created by Taito designers Akira Fujita and Hiroshi Tsujino, ''Arkanoid'' expanded on the concept established in Atari's '' Breakout'', a successful game in its own right that was met with a large wave of similar clone games from other manufacturers. It was part of a contest within Taito, where two teams of designers had to complete a block breaker game and determine which one was superior to the other. The film ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Alice No Paint Adventure
is a Super Famicom adventure video game based on the 1951 Walt Disney motion picture '' Alice in Wonderland''. Gameplay There is a story mode, a painting mode, and midway-style games. Story mode comes in interactive mode (with passwords) or as a short movie that can be watched in less than an hour. The game is directed towards children, and literacy in both Japanese and English is required to properly enjoy the story mode and to fully understand the rules. The three arcade games include painting the roses red, whacking characters from the story, and matching creatures like in the card game Concentration. There is only one eraser tool and paintings cannot be saved. The full 256-color palette is reserved for the blank canvas. The character canvases can use only 16 colors and are good for teaching hand-to-eye coordination with children. During the interactive adventure, the Queen of Hearts divides a magic globe into three different colored miniature globes. As a result, all the c ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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The Ultimate Gaming Magazine
''The'' () is a grammatical article in English, denoting persons or things that are already or about to be mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the most frequently used word in the English language; studies and analyses of texts have found it to account for seven percent of all printed English-language words. It is derived from gendered articles in Old English which combined in Middle English and now has a single form used with nouns of any gender. The word can be used with both singular and plural nouns, and with a noun that starts with any letter. This is different from many other languages, which have different forms of the definite article for different genders or numbers. Pronunciation In most dialects, "the" is pronounced as (with the voiced dental fricative followed by a schwa) when followed by a consonant sound, and as (homophone of the archaic pron ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Eye Of The Beholder
Eye of the beholder is a phrase meaning something is a matter of personal opinion. It is shortened from the aphorism "beauty is in the eye of the beholder", which originally appeared in the novel '' Molly Bawn''. It may refer to: Books * ''Eye of the Beholder'', a 1999 novel by Jayne Ann Krentz * ''The Eye of the Beholder'', a 1980 novel by Marc Behm, basis for the 1999 film * ''The Eye of the Beholder: The Life of Muhammad as Viewed by the Early Muslims: A Textual Analysis'', a 1995 book by Uri Rubin * ''Eye of the Beholder: Johannes Vermeer, Antoni van Leeuwenhoek, and the Reinvention of Seeing'', a 2015 book by Laura J. Snyder Music * ''Eye of the Beholder'' (album), a 1988 album by the Chick Corea Elektric Band * "Eye of the Beholder" (song), a 1988 song by Metallica Television * ''Eye of the Beholder'' (TV series), a 1974 Canadian travel documentary miniseries Episodes * "Eye of the Beholder" (''Adam-12'') * "Eye of the Beholder" (''Aladdin'') * "Eye of the Beho ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Acme Animation Factory
''Acme Animation Factory'' is an educational art and graphics video game released by Sunsoft in November 1994 for the Super Nintendo Entertainment System. Gameplay The game is compatible with the Super NES Mouse in addition to the gamepad. The player is given a series of tools to create their own animated cartoons, using the Looney Tunes characters. The player can alter the graphics, music, and animation. When the cartoon has been created, it can be saved and replayed. Aside from that, card games such as ''Solitaire'' and ''Mix 'n' Match'' (a variation of the game ''Concentration'') are playable. Reception ''GamePro'' gave the game a positive review, saying that the variety of activities offered by the cart keeps the player engaged for long stretches. They also praised the graphics and the efficiency of the controls. See also *'' The Bugs Bunny Cartoon Workshop'' *''Tiny Toon Adventures Cartoon Workshop ''Tiny Toon Adventures: Cartoon Workshop'' is an educational enter ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |