Clock Management
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In
gridiron football Gridiron football,"Gridiron football"
''Encyclopædia Britannica''. Ret ...
, clock management is an aspect of game strategy that focuses on the game clock and/or
play clock A play clock, also called a delay-of-game timer, is a countdown clock intended to speed up the pace of the game in gridiron football. The offensive team must put the ball in play by either snapping the ball during a scrimmage down or kicking the ...
to achieve a desired result, typically near the end of a match. Depending on the game situation, clock management may entail playing in a manner that either slows or quickens the time elapsed from the game clock, to either extend the match or hasten its end. When the desired outcome is to end the match quicker, it is analogous to "
running out the clock In sports, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock) is the practice of a winning team allowing the clock to expire thr ...
" (and associated counter-tactics) seen in many sports. Clock management
strategies Strategy (from Greek στρατηγία ''stratēgia'', "art of troop leader; office of general, command, generalship") is a general plan to achieve one or more long-term or overall goals under conditions of uncertainty. In the sense of the " ar ...
are a significant part of American football, where an elaborate set of rules dictates when the game clock stops between downs, and when it continues to run.


In American football


Rules for the game clock

Upon kickoff, the clock is started when a member of the receiving team touches the ball, or, if the member of the receiving team touches the ball in their end zone, carries the ball out of the end zone. The clock is stopped when the down ends. (The clock never starts if the receiving team downs the ball in their own end zone for a
touchback In American football, a touchback is a ruling which is made and signaled by an official when the ball becomes dead on or behind a team's own goal line (i.e., in their end zone) and the opposing team gave the ball the momentum, or impetus, to trav ...
.) The clock is then restarted when the offense snaps the ball for their first play and continues to run unless one of the following occurs, in which case the clock is stopped at the end of the play and restarts at the next snap unless otherwise provided: *A player carrying the ball goes out of bounds. The clock stops in all 4 quarters and, for most of the game, it is restarted upon the referee spotting the ball and blowing the whistle to signal the resumption of play. In
college football College football (french: Football universitaire) refers to gridiron football played by teams of student athletes. It was through college football play that American football rules first gained popularity in the United States. Unlike most ...
, the clock restarts upon the snap of the ball when the clock was stopped with less than 2:00 left in either half. The NFL rule is the same as in the college game for the first half of games, but the clock restarts upon the snap when there is under 5:00 left in the 4th quarter. In high school football, the clock starts on the snap the entire game. *A loose ball is out of bounds. The clock is restarted when a ball is returned to the field in the NFL. In NFHS and NCAA rules, this is the same as when the ball is carried out of bounds, although under NCAA rules, the clock starts after a forward fumble the entire game. * A forward pass is ruled incomplete. * Either team calls for a
timeout Time-out, Time Out, or timeout may refer to: Time * Time-out (sport), in various sports, a break in play, called by a team * Television timeout, a break in sporting action so that a commercial break may be taken * Timeout (computing), an enginee ...
. * An official calls for a timeout, perhaps because a player is injured or there is a penalty on the play. Officials will restart the clock after an official timeout has concluded unless another of the conditions applies. In the NFL, if the timeout is for a penalty enforcement after the 2-minute warning of the first half or inside the last 5 minutes of the second half/overtime (absent special timing rules for specific fouls), the clock starts on the snap. ** 10 seconds will be taken off the clock, and the clock started when the ball is spotted, if the offense, after the 2-minute warning of either half, fouls or commits certain other acts that cause the clock to stop (including an injury when the offense is out of timeouts, except under certain circumstances), unless the clock will stop anyway for a different reason. In Canadian football, the offense may execute one additional untimed play if the clock expires while the ball is not in play. *A score or touchback occurs. Additionally, the clock does not run during or after a conversion attempt. *Possession of the football is transferred between teams for any reason. *In high school and
college football College football (french: Football universitaire) refers to gridiron football played by teams of student athletes. It was through college football play that American football rules first gained popularity in the United States. Unlike most ...
, the clock is briefly stopped when a team earns a
first down A down is a period in which a play transpires in gridiron football. The down is a distinguishing characteristic of the game compared to other codes of football, but is synonymous with a "tackle" in rugby league. The team in possession of the f ...
to allow the
chain crew In gridiron football, the chain crew (commonly known as the "chain gang") is a crew that manages signal poles on one of the sidelines. There are three primary signal poles: the "rear rod" that marks the beginning of the current set of downs, the ...
to reposition themselves. The NFL has no such stoppage. If the clock runs out during a play, the current play is allowed to continue to its conclusion. If the clock runs out between downs, the period ends in American football, but in Canadian football the offense is allowed one last down. Each team is given three timeouts per half which they can use to stop the clock from running after a play. In the NFL, teams get two timeouts in a preseason or regular season overtime period, or three in a postseason overtime half. On a fair-catch kick in the NFL, the clock starts at the kick and stops at the end of the play.


Strategies


Strategies for leading teams on offense

A team on offense that has the higher score seeks to use as much time as possible. A drive may therefore benefit the team, even if it scores no points, by taking time off the clock. The team may: *Favor run plays over pass plays. *Use the center of the field rather than the sidelines to avoid going out of bounds and stopping the clock. *Delay the start of each play until the
play clock A play clock, also called a delay-of-game timer, is a countdown clock intended to speed up the pace of the game in gridiron football. The offensive team must put the ball in play by either snapping the ball during a scrimmage down or kicking the ...
approaches 0. The team may use counterintuitive game plans, such as declining to score or allowing the opponents to score, to accelerate the end of the game. If the defense does not have enough time-outs to stop the clock before the ball is turned over on downs, the offense can
run out the clock In sports, running out the clock (also known as running down the clock, stonewalling, killing the clock, chewing the clock, stalling, time-wasting (or timewasting) or eating clock) is the practice of a winning team allowing the clock to expire thr ...
by executing repeated
quarterback kneel In American football and Canadian football, a quarterback kneel, also called taking a knee, genuflect offense, kneel-down offense, or victory formation, occurs when the quarterback immediately kneels to the ground, ending the play on contact, ...
s until the clock runs out. In the NFL and college football, up to 40 seconds can be taken off the clock between plays. The NFL also has a built-in
two-minute warning In most levels of professional American football, the two-minute warning is a suspension of play that occurs when two minutes remain on the game clock in each half of a game, i.e., near the end of the second and fourth quarters, and overtime. It ...
that stops the clock after the play that occurs when the clock hits two minutes ends. In order to successfully run out the clock by kneeling, there must be less than 40 seconds on the clock if the opponent has two time-outs, 1 minute 20 seconds if the opponent has one time-out, or 2 minutes if the defense has no time-outs remaining, at the snap on a first down (an additional 40 seconds can be run off if the clock keeps running after the play that gains the first down). The offense can burn further time off the clock by timewasting: keeping the ball live (and the clock running) simply by keeping away from any defensive player, regardless of position on the field.


Strategies for trailing teams on offense

A team on offense that has the lower score seeks to conserve time. The team may: *Use a
no-huddle offense The hurry-up offense is an American football offensive style, which has two different but related forms in which the offensive team avoids delays between plays. The hurry-up, no-huddle offense (HUNH) refers to avoiding or shortening the huddle to l ...
; forgo detailed design of a play and instead signal and initiate a play quickly. *Have the quarterback "spike" the ball, sacrificing a down to stop the clock. (An explicit exception is written into the American football rule books so that the move is not penalized for
intentional grounding In gridiron football, intentional grounding is a violation of the rules where "a passer...throws a forward pass without a realistic chance of completion."Official Rules of the NFL, Rule 8-3-1. This typically happens when a quarterback about to be ...
nor ruled a
fumble A fumble in gridiron football occurs when a player who has possession and control of the ball loses it before being downed (tackled), scoring, or going out of bounds. By rule, it is any act other than passing, kicking, punting, or successful ...
, so long as he spikes the ball immediately after the snap from the center.) *Use a passing play and/or attempt to get the ball carrier near the sidelines so that the ball carrier can go
out of bounds In sports, out of bounds (or out-of-bounds) refers to being outside the playing boundaries of the field. Due to the chaotic nature of play, it is normal in many sports for players and/or the ball to go out of bounds frequently during a game. T ...
before being tackled. (Taking the ball out of bounds and
incomplete pass An incomplete pass is a term in gridiron football which means that a legal forward pass is not successfully caught by an eligible offensive player within the field of play. An incomplete pass can occur if (1) the ball hits the ground in the field ...
es both stop the clock.) *If a play ends such that the game clock continues running, use a
timeout Time-out, Time Out, or timeout may refer to: Time * Time-out (sport), in various sports, a break in play, called by a team * Television timeout, a break in sporting action so that a commercial break may be taken * Timeout (computing), an enginee ...
. *If the ball is still alive while the clock runs out and the team with the ball is still trailing, do everything within the team's power to keep the ball alive until it can be advanced to the end zone. Often this incorporates a series of lateral and backward passes to avoid the ball carrier being tackled and the game ending. A team that is tied or trailing by one or two points but is within the red zone (and thus in easy
field goal range Field goal range is the part of the field in American football where there is a good chance that a field goal attempt will be successful. A field goal is normally 17 yards (7 yards in Canadian football) longer than the distance of the line of scrim ...
) seeks to burn a specific amount of time off the clock, such that they can stop the clock with five or fewer seconds on the clock, so that their
placekicker Placekicker, or simply kicker (PK or K), is the player in gridiron football who is responsible for the kicking duties of field goals and extra points. In many cases, the placekicker also serves as the team's kickoff specialist or punter. Spe ...
can kick a
field goal A field goal (FG) is a means of scoring in gridiron football. To score a field goal, the team in possession of the ball must place kick, or drop kick, the ball through the goal, i.e., between the uprights and over the crossbar. The entire ba ...
with no time remaining and win the game. One exceptionally rare strategy that a team in possession of the ball near the end of the game can use is the
fair catch kick The fair catch kick is a rule at the professional and high school levels of American football that allows a team that has just made a fair catch to attempt a free kick from the spot of the catch. The kick must be either a place kick or a drop ki ...
. For the fair catch kick to be a viable option, several conditions must be met: the opposing team must have punted the ball within play and the receiving team used the
fair catch A fair catch is a feature of American football and several other codes of football, in which a player attempting to catch a ball kicked by the opposing team – either on a kickoff or punt – is entitled to catch the ball without interference f ...
to secure the ball, the punt must have been exceptionally short so that the spot of the fair catch is within
field goal range Field goal range is the part of the field in American football where there is a good chance that a field goal attempt will be successful. A field goal is normally 17 yards (7 yards in Canadian football) longer than the distance of the line of scrim ...
and unlikely to be returned, the team using the fair catch kick must be either tied or within three points, and the game must not be played under NCAA rules (the NCAA has no fair catch kick rule).


Strategies for the defense

A team on defense has little control over the pace of the game. It may expend its timeouts to ensure that there is adequate time left on the clock, in case the team regains possession. The defense can make decisions on how to stop the ball carrier based on whether the team is trailing or leading: if the offense is trying to conserve time, the defense can foil that by tackling the ball carrier in-bounds before they can get
out of bounds In sports, out of bounds (or out-of-bounds) refers to being outside the playing boundaries of the field. Due to the chaotic nature of play, it is normal in many sports for players and/or the ball to go out of bounds frequently during a game. T ...
. Defenses likewise can safely devote more personnel to the perimeter and leave the center of the field and areas near the line of scrimmage less defended, as an offense that cannot afford to keep the clock running will have to throw toward the sidelines ''(see also:
prevent defense The prevent defense is a defensive alignment in American football that seeks to prevent the offense from completing a long pass or scoring a touchdown in a single play and seeks to run out the clock. It is used by a defense that is winning by more ...
)''. Various rules ensure that the defense cannot deliberately commit fouls to manipulate the game clock, and in the most extreme such cases, an
unfair act In American football, an unfair act is a foul that can be called when a player or team commits a flagrant and obviously illegal act that has a major impact on the game, and from which, if additional penalties were not enforced, the offending team w ...
can be declared and the game forfeited to the offense. (Likewise, if the offense commits fouls to burn off time and get extra downs, the clock is reset and
unsportsmanlike conduct Unsportsmanlike conduct (also called untrustworthy behaviour or ungentlemanly fraudulent or bad sportsmanship or poor sportsmanship or anti fair-play) is a foul or offense in many sports that violates the sport's generally accepted rules of sport ...
is called on them.)


Canadian football

In
Canadian football Canadian football () is a team sport, sport played in Canada in which two teams of 12 players each compete for territorial control of a field of play long and wide attempting to advance a pointed oval-shaped ball into the opposing team's sco ...
, a team trailing by one point or tied has an additional option: a ball can be kicked from anywhere on the field in that sport, and balls kicked into or through the end zone and not returned score a single point. This allows a team trailing by one to advance the ball upfield, then punt the ball toward the end zone in hopes of tying the game for one point (the player could also
drop kick A drop kick is a type of kick in various codes of football. It involves a player dropping the ball and then kicking it as it touches the ground. Drop kicks are used as a method of restarting play and scoring points in rugby union and rugby league ...
the ball, which would allow the kicking team to win on a
field goal A field goal (FG) is a means of scoring in gridiron football. To score a field goal, the team in possession of the ball must place kick, or drop kick, the ball through the goal, i.e., between the uprights and over the crossbar. The entire ba ...
if kicked through the uprights). To prevent this scenario, defending teams will place their punter in the end zone to retrieve the ball and kick it back out of the end zone, preventing that single point from being scored. Several of the strategies discussed above for American football above can be used in the Canadian code, however rule differences mean that running out the clock much more difficult: *Teams are allowed only three downs to advance the ball 10 yards without losing possession (as opposed to four in the American game). *The offensive team has only 20 seconds after the ball is whistled into play to start a new play (as opposed to 25 seconds in American high school football and 40 seconds from the end of the last play in college football and the NFL). *Prior to the
three-minute warning In Canadian football, the three-minute warning is given when three minutes of game time remain on the game clock in the first and second halves of a game. (If the football is in play when the clock reaches 3:00, the three-minute warning is given ...
in Canadian football, when the ball is snapped, the clock starts on the ready for play. *After the three-minute warning in Canadian football, two key timing changes occur: **The clock stops after every play. The clock restarts when the referee whistles the ball in play after a tackle in bounds, and with the snap after an incomplete pass or a tackle out of bounds. **A "time count" (the same foul as "delay of game" in American football), which is a 5-yard penalty (with the down repeated) at other points in the game, becomes a loss of down penalty on first or second down and a 10-yard penalty on third down. Additionally, if the referee deems a time count violation on third down in the last three minutes of a half to be deliberate, he can require the offensive team to legally place the ball in play within the 20-second count, with a violation resulting in loss of possession. *If the clock hits 0:00 between plays, Canadian teams are required to execute one final play, even if the ball has not yet been snapped. In the American game, if the clock hits 0:00 between plays, the game is over unless the previous play ended in a defensive penalty, a score, or circumstances warranting various types of kicks. These differences make for radically different endgames if the team with the lead has the ball. In the NFL, a team can run 120 seconds (2 minutes)--and slightly more in the NCAA--off the clock without gaining a first down (assuming that the defensive team is out of timeouts). In the Canadian game, just over 40 seconds can be run off.


See also

* Gaming the system


References


Further reading

*
A clock-management manual
{{DEFAULTSORT:Clock Management American football strategy