Three-minute Warning
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Three-minute Warning
In Canadian football, the three-minute warning is given when three minutes of game time remain on the game clock in the first and second halves of a game. (If the football is in play when the clock reaches 3:00, the three-minute warning is given immediately after the ball is declared dead.) The three-minute warning stops the game clock in all cases. It is the Canadian football equivalent of the two-minute warning in the American game. Rule changes after the warning * The game clock stops whenever the ball is dead. * The game clock starts on the snap after any kickoff, kick from scrimmage, open field kick, change of possession, incomplete forward pass, score, or the ball being carried out of bounds, accepted penalty, or fouls on both teams. If a foul is declined, the non-offending team can choose to start the game clock on the snap. * The game clock does not run on convert attempts. * Since the 2006 CFL season, CFL teams cannot use instant replay challenges to dispute rulings dur ...
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Canadian Football
Canadian football () is a team sport, sport played in Canada in which two teams of 12 players each compete for territorial control of a field of play long and wide attempting to advance a pointed oval-shaped ball into the opposing team's scoring area (end zone). In Canada, ''football'' may refer to Canadian football and American football collectively, or to either sport specifically, depending on context. Outside of Canada, the term Canadian football is used exclusively to describe this sport, even in the United States; the term ''gridiron football'' (or, more rarely, ''North American football'') is also used worldwide as well to refer to both sports collectively. The two sports have shared origins and are closely related but have comparison of American and Canadian football, some key differences. With the probable exception of a few minor and recent changes, for which there is circumstantial evidence to suggest the existence of at least informal cross-border collaboration, ...
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Football (ball)
A football is a ball inflated with air that is used to play one of the various sports known as football. In these games, with some exceptions, goals or points are scored only when the ball enters one of two designated goal-scoring areas; football games involve the two teams each trying to move the ball in opposite directions along the field of play. The first balls were made of natural materials, such as an inflated pig bladder, later put inside a leather cover, which has given rise to the American slang-term "pigskin". Modern balls are designed by teams of engineers to exacting specifications, with rubber or plastic bladders, and often with plastic covers. Various leagues and games use different balls, though they all have one of the following basic shapes: # a sphere: used in association football and Gaelic football # a prolate spheroid (elongated sphere) #* either with rounded ends: used in the rugby codes and Australian football #* or with more pointed ends: used in Americ ...
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Dead Ball (American Football)
Dead ball is a term in many ball sports in which the ball is deemed temporarily not playable, and no movement may be made with it or the players from their respective positions of significance. Depending on the sport, this event may be quite routine, and often occurs between individual plays of the game. Gridiron football In gridiron football, a dead ball is a condition that occurs between football plays, after one of the following has occurred: * The player with the ball runs out of bounds * The player with the ball is downed, either by being tackled to the ground or by deliberately downing himself ( "taking a knee") * A forward pass touches the ground or travels out of bounds without being caught (incomplete pass) * Any kick travels out of bounds and/or hits the goal post or crossbar in flight * The ball is fumbled out of bounds * A scoring play occurs * * In certain situations, depending on specific league rules, following a punt. For example, if the punt enters the end zo ...
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Two-minute Warning
In most levels of professional American football, the two-minute warning is a suspension of play that occurs when two minutes remain on the game clock in each half of a game, i.e., near the end of the second and fourth quarters, and overtime. Its effect on play is similar to that of a timeout: the game clock stops and the teams gather to discuss strategy. The suspension of play is two minutes long, the same as the short two-minute intermissions between quarters within each half. Its name reflects its origins as a point in the game where the officials would inform the teams that the half was nearly over, as the official game clock was not displayed in the stadium at the time the two-minute warning was created. With the official game clock being displayed prominently in the stadium in modern times, the original purpose of the two-minute warning is no longer necessary, but it has nevertheless evolved into an important reference point in a game. A number of rules change at the two-mi ...
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American Football
American football (referred to simply as football in the United States and Canada), also known as gridiron, is a team sport played by two teams of eleven players on a rectangular field with goalposts at each end. The offense, the team with possession of the oval-shaped football, attempts to advance down the field by running with the ball or passing it, while the defense, the team without possession of the ball, aims to stop the offense's advance and to take control of the ball for themselves. The offense must advance at least ten yards in four downs or plays; if they fail, they turn over the football to the defense, but if they succeed, they are given a new set of four downs to continue the drive. Points are scored primarily by advancing the ball into the opposing team's end zone for a touchdown or kicking the ball through the opponent's goalposts for a field goal. The team with the most points at the end of a game wins. American football evolved in the United States, ...
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2006 CFL Season
The 2006 CFL season is considered to be the 53rd season in modern-day Canadian football, although it is officially the 49th Canadian Football League season. CFL News in 2006 It was announced on April 9, 2006 that the CFL had suspended the operations of the Ottawa Renegades for the 2006 season, thus making the CFL an eight team league and moving the Winnipeg Blue Bombers to the East Division for at least the 2006 season. On April 12, 2006 an Ottawa Dispersal Draft was held where the remaining eight teams chose players from the Ottawa Renegades' roster. On September 28, it was confirmed that Ottawa would return no sooner than the 2008 season, to give potential new owners enough time to set up the new franchise. Ultimately, the Renegades never returned. They would not be replaced until the formation of the Ottawa Redblacks, who began play for the 2014 CFL season. The 2006 season is the first season where teams will be able to challenge officials' calls using instant replay. Th ...
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Instant Replay In American Football
In gridiron football, replay review is a method of reviewing a play using cameras at various angles to determine the accuracy of the initial call of the officials. An instant replay can take place in the event of a close or otherwise controversial call, either at the request of a team's head coach (with limitations) or the officials themselves. Replay reviews are utilized in some high school games, and also for many games at the college level and above. Before the 2019 season, the National Federation of State High School Associations (NFHS), which establishes the rules for most high school and youth organizations in the United States (though not for Texas high schools), did not allow replay reviews even when the equipment exists to enable the practice. Effective in 2019, NFHS gave its member associations the option to allow replay review, but only in postseason games. In those leagues that utilize replay reviews, there are restrictions on what types of plays can be reviewed. In ...
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Unfair Act
In American football, an unfair act is a foul that can be called when a player or team commits a flagrant and obviously illegal act that has a major impact on the game, and from which, if additional penalties were not enforced, the offending team would gain an advantage. All of the major American football codes include some form of unfair act rule. In all cases, the definition is deliberately vague, giving the officials great latitude in defining such an act and enforcing penalties for such acts. At the high school level, officials are free to assess any penalty they see fit, up to and including forfeiture of the game. The National Federation of State High School Associations, however, also includes the general rule that all acts are legal unless otherwise explicitly stated; thus, the unfair act rule is only invoked in cases when specific rules have clearly been broken, but the penalty for the foul does not cancel the advantage gained by committing the foul. The National Football ...
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Glossary Of Canadian Football
This is a glossary of terms used in Canadian football. The Glossary of American football article also covers many terms that are also used in the Canadian version of the game. ; Canadian Football League : The largest professional Canadian football league, with 9 teams split into two divisions each (West and East). ; Canadian Junior Football League : The largest non-professional minor junior football league in Canada. ; conversion : An untimed down awarded to a team that has just scored a touchdown. At levels below the CFL, including U Sports, the scoring team receives possession on the opponent's 5-yard line. In the CFL, the scoring team receives possession on the opponent's 25-yard line if it attempts a place kick, but at the 3-yard line if it chooses to run a standard scrimmage play. A place kick or drop kick through the uprights is worth 1 point; a play from scrimmage that would result in an offensive touchdown at other times in the game is worth 2 points. (This play is formally ...
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Two-minute Warning
In most levels of professional American football, the two-minute warning is a suspension of play that occurs when two minutes remain on the game clock in each half of a game, i.e., near the end of the second and fourth quarters, and overtime. Its effect on play is similar to that of a timeout: the game clock stops and the teams gather to discuss strategy. The suspension of play is two minutes long, the same as the short two-minute intermissions between quarters within each half. Its name reflects its origins as a point in the game where the officials would inform the teams that the half was nearly over, as the official game clock was not displayed in the stadium at the time the two-minute warning was created. With the official game clock being displayed prominently in the stadium in modern times, the original purpose of the two-minute warning is no longer necessary, but it has nevertheless evolved into an important reference point in a game. A number of rules change at the two-mi ...
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One-minute Warning
The one-minute warning or the one-minute timing rule was a rule that dictated the flow of the game in the final minute of a half in some indoor American football leagues, most prominently the Arena Football League. During the AFL's final season in 2019, it occurred in the last half-minute of regulation or overtime. At the half-minute mark of regulation or overtime, the referee announced: "One-minute Timing Rule in effect". During the final minute of play, the game clock changes from a continuously running clock (except for scores and time-outs) to a clock that mostly mirrored NCAA rules (stopping on first downs, out of bounds, incompletions, and so on.) For most of the league's history, any play that did not advance the ball across the line of scrimmage also stopped the clock; this prevented teams from kneeling to run out the clock. (This rule was repealed in 2018.) It also rewards defensive play, as a tackle for loss automatically stops the clock. Any player injured during this tim ...
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