Custom 3d20 System
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The 3d20 system is the
role-playing game system A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest ...
used in ''
Neuroshima ''Neuroshima'' is a Polish tabletop roleplaying system inspired by such films and games as ''Mad Max'', ''Fallout'', ''The Matrix'', ''Terminator'' and '' Deadlands: Hell on Earth''. It is currently available only in Polish. The game's motto is ...
'' and ''
Monastyr ''Monastyr'' is a Polish role-playing game published in 2004. It is set in a dark fantasy world of Dominium. Its setting features a fantastic equivalent of the Age of Enlightenment. Most often, the game plots are cloak and dagger-like and invo ...
''. Like the d20 System, it uses twenty-sided
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
, but unlike that system it most typically uses three.


Core mechanic

#name the skill to be tested and the difficulty level #roll three twenty sided
dice Dice (singular die or dice) are small, throwable objects with marked sides that can rest in multiple positions. They are used for generating random values, commonly as part of tabletop games, including dice games, board games, role-playing g ...
#compare all three separate results with the given
attribute Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a proper ...
#if at least two of the three results are lower than the attribute modified by the difficulty level, test is successful.


Details

When a test is required, the
Gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
, names the
skill A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of wo ...
which is going to be tested (or a raw
attribute Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a proper ...
, if no skill is available for the activity the
character Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
is trying to perform). He also sets a difficulty level for the test, which modifies the attribute value (reducing or improving it). Then, the character's skill level is taken into account - if the character does not have any skill levels in the given skill, (in case of
Neuroshima ''Neuroshima'' is a Polish tabletop roleplaying system inspired by such films and games as ''Mad Max'', ''Fallout'', ''The Matrix'', ''Terminator'' and '' Deadlands: Hell on Earth''. It is currently available only in Polish. The game's motto is ...
) the difficulty level is raised by one, or (in case of
Monastyr ''Monastyr'' is a Polish role-playing game published in 2004. It is set in a dark fantasy world of Dominium. Its setting features a fantastic equivalent of the Age of Enlightenment. Most often, the game plots are cloak and dagger-like and invo ...
), all the three rolls (not two) have to be lower than the tested attribute. Otherwise, the player can subtract a total of his character's skill levels in that skill from any of the three dice rolls, each separately.


Difficulty levels


Special rules

*Suwak ("Slider") is a special rule of this game system. It says that when a character has at least four 4 levels in a skill, each time that skill is tested, the difficulty level is automatically lowered by one; if their skill level is 8 or 12, then difficulty is lowered by two or three levels respectively. It's supposed to depict the fact that the more trained a character becomes, the easier those things they trained seem to them. *Lucky 1 - each time when making a test roll a player rolls "1" on any dice, he is lucky and manages to perform easily; in the terms of mechanics, the test is treated as if the difficulty level was lower by one. ''Notice:'' if the player rolls two "1's", the test is automatically successful. {{RPG systems Role-playing game systems