Cultist Simulator
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''Cultist Simulator'' is a card-based
simulation video game Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such ...
developed by indie studio Weather Factory and published by
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. It was released for Microsoft Windows,
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and
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computer systems in May 2018, with mobile versions developed by Playdigious and released in April 2019. A port for Nintendo Switch was released in February 2021. In a 1920s
Lovecraftian horror Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named a ...
setting, the player amasses and expends human and nonhuman followers alongside occult texts and tools, in discovering and then pursuing any of a number of wildly differing paths to immortality, while carefully avoiding deaths arising from starvation, despair, madness, or the attention of powerful adversaries. The game is experienced through an array of playing cards moved about on a tabletop, with cards occasionally pulled from a map representing a transcendent reality accessible in dreams. Success requires partial familiarization with an intricate "Secret Histories" mythology invented for this game and for connected Weather Factory projects "Book of Hours" (a followup game slated for 2023 release) and tabletop RPG "The Lady Afterwards."


Gameplay

''Cultist Simulator'' is a narrative-driven simulation game that has the player take on the role of a citizen in one of several 1920s European capitals, chiefly one resembling London. The player's actions may lead to their creating an illegal cult in pursuit of semi-divinity for themselves or others. The game's mechanics are presented as a combination of playing cards and timered "verb" boxes/action buttons in which the cards are placed. Cards can represent human and nonhuman NPCs, attributes such as health, passion or reason, language proficiencies, occult books and scraps of lore, rituals, day jobs, influences obtained from dream, obsessions, cities, excavation sites, magical tools and ingredients, currencies, etc. Player choices involve combining these cards within different "verb" boxes with varying, complex outputs. The player drops cards into verbs which may respond by demanding more cards if not directly pulling them from the table, both before and after the player commits the inserted cards starting a timer for when output cards can be collected. The initial, default "Aspirant" character begins with only a "Work" verb and two cards: a menial job and the health needed to work one shift of it. After the timer the player collects a temprarily exhausted Health card, the job, and cards representing some funds. As the game progresses, new action buttons can appear. Some of these are beneficial, adding more options that players can do, such as Study, Talk, Explore, or Dream. Other action buttons are a detriment to the player's progress. For example, players will eventually get an action button that reflects the passage of their character's time in the game, which will automatically consume wealth cards; should the player have no wealth cards when this action's timer completes, they will gain Hunger cards, which leads to a chain of cards and action buttons that can lead to the death of the character. Some cards, often generated by action buttons, also have timers attached, either which they will burn out, or may revert to a different card type. The game takes place in real-time, but the player has the option of pausing the game to review cards and actions, and to place or collect cards from the board. The game ultimately has many different parallel victory and failure conditions, both based on "sane" and "insane" routes that the player's character may uncover.


Development

Weather Factory is an independent game studio created by
Alexis Kennedy Alexis Kennedy (born 1972) is a British video game writer, designer and entrepreneur. His video game work includes '' Fallen London'', ''Sunless Sea'' and '' Cultist Simulator''. He co-founded Weather Factory, an independent game studio in Londo ...
, who previously had founded Failbetter Games. Failbetter had developed several
gothic Gothic or Gothics may refer to: People and languages *Goths or Gothic people, the ethnonym of a group of East Germanic tribes **Gothic language, an extinct East Germanic language spoken by the Goths **Crimean Gothic, the Gothic language spoken b ...
and
Lovecraftian horror Lovecraftian horror, sometimes used interchangeably with "cosmic horror", is a subgenre of horror fiction and weird fiction that emphasizes the horror of the unknowable and incomprehensible more than gore or other elements of shock. It is named a ...
story-driven games, including '' Fallen London''. Kennedy split from Failbetter and founded Weather Factory in 2016, looking for a more hands-on role in designing and writing than his management-focused role at Failbetter. ''Cultist Simulator'' represented the studio's first game and an experimental title that they could produce quickly with minimal costs.
Humble Bundle Humble Bundle, Inc. is a digital storefront for video games, which grew out of its original offering of Humble Bundles, collections of games sold at a price determined by the purchaser and with a portion of the price going towards charity and t ...
published the game. The use of card-driven narrative systems was already something Kennedy was familiar with through ''Fallen London''. Kennedy said that a card-based approach helped to make concepts tangible and allowed players to organize the cards as they saw best fit. ''Cultist Simulator'' represented the most minimalist take Kennedy could take with the card-based concept, since cards represented a vast vocabulary of terms within the game. While Kennedy provided
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elements to help the player understand where to place cards, much of the strategy and reasoning was something he wanted players to discover for themselves. Kennedy did this to both mimic crafting systems in other role-playing games, and to create the Lovecraftian feel to the game. Kennedy said the player "will be able to mesh together an understanding of this very deep, very complicated lore in the same way that the scholars of Lovecraft are actually doing in fiction." Kennedy announced the project in September 2016, providing a free simplified web-driven version of how the game would play, and with plans to use Kickstarter to raise funds for an anticipated October 2017 release date. Kennedy launched the Kickstarter in September 2017 and pushed the release date into May 2018; the Kickstarted succeeded in obtaining of its target fundraising goal. The game was released on 31 May 2018 for Microsoft Windows,
macOS macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac computers. Within the market of desktop and lapt ...
, and
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, w ...
systems. Kennedy extended ''Cultist Simulator'' through
downloadable content Downloadable content (DLC) is additional content created for an already released video game, distributed through the Internet by the game's publisher. It can either be added for no extra cost or it can be a form of video game monetization, enabli ...
following the
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model. The first such content, "The Dancer", was released on 16 October 2018. A free update released on 22 January 2019 includes an extended end-game, where the player is challenged to take their successful cult leader and elevate them into a godlike state. Two additional DLC packs, "Priest" and "Ghoul" were released in May 2019, alongside the ''Cultist Simulator: Anthology Edition'' which includes the game and all DLC content in a single package. In May 2020, a DLC named "Exile" was released, which traded the base game's lore-researching and cult-building mechanics for flight across a map of 1920s Eurasia and North Africa from close pursuit by occult gangsters. Ports for
iOS iOS (formerly iPhone OS) is a mobile operating system created and developed by Apple Inc. exclusively for its hardware. It is the operating system that powers many of the company's mobile devices, including the iPhone; the term also include ...
and Android have been developed by Playdigious and were released in the second quarter of 2019. A port for Nintendo Switch was released on 2 February 2021.


Reception

''Cultist Simulator'' received "mixed or average reviews" from critics at launch. ''
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'' enjoyed the visual style of the game, saying it beautifully evoked "the early 20th century aesthetic of the game’s narrative". ''Nintendo World Report'' felt it could take too long to make meaningful progress, and it was easy to make a mistake that would reset it. ''
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'' liked how the trial and error gameplay could lead to experimentation, "each failure comes with a bit more knowledge of how the game works and how to avoid whichever disaster befell you the last time". ''
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'' praised the writing, saying it evoked a feeling of "a protean clutch of riddles, scholarly marginalia, back-alley rumours and pointed epithets". According to Alexis Kennedy, ''Cultist Simulator''s sales surpassed 35,000 units within six days of release, which caused the game to
break even Break-even (or break even), often abbreviated as B/E in finance, (sometimes called point of equilibrium) is the point of balance making neither a profit nor a loss. Any number below the break-even point constitutes a loss while any number above it ...
and generate a profit in its first week. Its sales were similar in volume to those of ''
Sunless Sea ''Sunless Sea'' is a survival/exploration role-playing video game with roguelike elements developed by Failbetter Games. The game was released on 6 February 2015 for Windows and OS X following a successful Kickstarter campaign to crowdfund the ...
'' over the same period. ''Cultist Simulator'' won the award for "Best Emotional Game Design" at the Emotional Game Awards 2018. It was nominated in the "Debut Game" and "Game Innovation" categories for the
15th British Academy Games Awards The 15th British Academy Video Game Awards was hosted by the British Academy of Film and Television Arts British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territ ...
, and won the awards for "Best Game Design" and "Best Innovation" at the Develop:Star Awards, whereas its other nomination was for "Best Narrative".


References


External links

* {{official, http://weatherfactory.biz/cultist-simulator/
Initial web-based prototype released in 2016
2018 video games Android (operating system) games Dark fantasy video games Early access video games Indie video games IOS games Kickstarter-funded video games Linux games macOS games Nintendo Switch games Simulation video games Single-player video games Weird fiction video games Video games developed in the United Kingdom Windows games Video games about cults Lovecraftian horror Humble Games games Video games with downloadable content Playdigious games