HOME

TheInfoList



OR:

''Cry of Fear'' is a
survival horror game Survival horror is a Video game genre, subgenre of Survival game, survival of the players as the game tries to frighten them with either horror graphics or scary ambience. Although combat can be part of the gameplay, the player is made to feel l ...
developed by independent
Swedish Swedish or ' may refer to: Anything from or related to Sweden, a country in Northern Europe. Or, specifically: * Swedish language, a North Germanic language spoken primarily in Sweden and Finland ** Swedish alphabet, the official alphabet used by ...
studio Team Psykskallar. Though originally a
mod Mod, MOD or mods may refer to: Places * Modesto City–County Airport, Stanislaus County, California, US Arts, entertainment, and media Music * Mods (band), a Norwegian rock band * M.O.D. (Method of Destruction), a band from New York City, US ...
for the video game ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'' in 2012, it was released as a standalone product the following year.


Development

''Cry of Fear'' began development in 2008. The mod was delayed several times due to time limitations before being released in 2012. During the 4 years of development of ''Cry of Fear'', many ideas were scrapped while others were improved. For example, the phone's flashlight was initially made to illuminate an area around the player. This was later changed to illuminate the area in front of the player. The inventory system was also reduced from 12 slots to 6. At its beginning, ''Cry of Fear'' used the standard ''
Half-Life Half-life (symbol ) is the time required for a quantity (of substance) to reduce to half of its initial value. The term is commonly used in nuclear physics to describe how quickly unstable atoms undergo radioactive decay or how long stable ato ...
'' renderer which was later replaced by one from ''Paranoia'', another popular ''Half-Life'' modification. Changing the renderer allowed the developers to bypass some older limits and add new engine effects such as texture
bump mapping Bump mapping is a texture mapping technique in computer graphics for simulating bumps and wrinkles on the surface of an object. This is achieved by perturbing the surface normals of the object and using the perturbed normal during lighting cal ...
,
specular reflection Specular reflection, or regular reflection, is the mirror-like reflection of waves, such as light, from a surface. The law of reflection states that a reflected ray of light emerges from the reflecting surface at the same angle to the surf ...
and 3D skyboxes.


Gameplay

The player controls Simon Henriksson, a 19‑year‑old who wakes up in an alley shortly after being hit by a car. The player must navigate the city solving puzzles and fighting monsters to progress. The game switches between normal gameplay levels representing the city and surrounding areas, and "nightmare" levels, similar to those found in the ''Silent Hill'' series of games. ''Cry of Fear'' features many unique mechanics, such as the limited inventory system, which allows the player to carry only 6 items at a time and does not pause the game while the inventory screen is open. Another unique mechanic is the ability to
dual-wield Dual wielding is the technique of using two weapons, one in each hand for training or combat. It is not a common combat practice. Although historical records of dual wielding in war are limited, there are numerous Martial arts#Variation and scope, ...
inventory items, allowing the use of two weapons at a time, or one weapon and a light source. Item combination is also possible from the inventory screen. Health is recovered by the use of
morphine Morphine is a strong opiate that is found naturally in opium, a dark brown resin in poppies (''Papaver somniferum''). It is mainly used as a analgesic, pain medication, and is also commonly used recreational drug, recreationally, or to make ...
syringes, which can blur the player's vision if overused. Stamina is consumed through strenuous actions such as running and jumping, and can be recovered by resting or the use of morphine syringes. A separate co-op campaign is also available for up to four players, following a parallel plot where the players control a group of police officers that also get trapped in the nightmare world while investigating Simon. Some days before ''Cry of Fear''s anniversary,
Valve A valve is a device or natural object that regulates, directs or controls the flow of a fluid (gases, liquids, fluidized solids, or slurries) by opening, closing, or partially obstructing various passageways. Valves are technically fittings ...
released a ''Half-Life'' update for
Linux Linux ( or ) is a family of open-source Unix-like operating systems based on the Linux kernel, an operating system kernel first released on September 17, 1991, by Linus Torvalds. Linux is typically packaged as a Linux distribution, which ...
compatibility, making changes in the folders and engine. This update made several ''Half-Life'' mods, including ''Cry of Fear'', incompatible with the base game. Team Psykskallar decided that, since no more could be done for the mod itself, they would finish a standalone version. Confusion due to Valve regarding ''Cry of Fear''s status as
freeware Freeware is software, most often proprietary, that is distributed at no monetary cost to the end user. There is no agreed-upon set of rights, license, or EULA that defines ''freeware'' unambiguously; every publisher defines its own rules for the f ...
caused the game to be delayed until April 25, 2013.


Plot

The story begins in a dark and gloomy city in
Sweden Sweden, formally the Kingdom of Sweden,The United Nations Group of Experts on Geographical Names states that the country's formal name is the Kingdom of SwedenUNGEGN World Geographical Names, Sweden./ref> is a Nordic country located on ...
, with Simon waking up in an alley after a car strikes him as he is trying to help an injured man. Waking up in an alley, Simon tries to make his way home, but deformed monsters attack him. After failing to call the police, Simon receives a text from a man pleading for help. When he enters and searches an apartment block, he finds the man dead in his bathtub. Progressing further, as the apartment building slowly grows more run-down (and eventually covered in blood), a monster attacks him with a chainsaw that decapitates itself upon defeat, prompting Simon to vomit and pass out. He wakes up near a cryptic and violent doctor who says he cannot trust Simon. After exploring the city and facing threats along the way, he finds Sophie, his childhood friend, and love interest, on a rooftop. Simon attempts to confess his love to her, but she rejects his advances and commits suicide by jumping off the roof. A monster known as Carcass appears, giving Simon the choice to either kill it or flee from it back into the building. Simon continues on his journey home, attempting and failing to enter a subway station because he lacks a fuse. He goes to a nearby college to collect a fuse, however monsters ambush him upon finding it. Simon escapes to the station and enters it successfully where he, once again, encounters the doctor directly after he has murdered someone and gives chase where his progress is blocked by a door needing two more fuses. Simon enters the previously chained-up apartment and, after a long hallway where he hears a doctor describing an encounter with his patient and being attacked yet again, finds the fuses. While attempting to retrieve the fuses again to open a gate for a train, he enters another nightmare where he is chased through a maze by monsters hanging from the ceiling, escaping through a door that opens back up to a completely different hallway. Boarding the train, Simon is attacked by monsters yet again, and the train eventually crashes and derails, causing him to lose all of his belongings. As it is about to fall off a cliff, Simon escapes narrowly and finds himself in a dark forest. Deep in the forest, Simon discovers an asylum as the doctor enters. Simon finds the doctor behind a gate where the doctor orders him to hand him a new gun in exchange for letting him pass. Simon can either oblige or refuse, but regardless, the doctor ends up betraying Simon and shoots him, with a greater penalty to maximum health if Simon complied. Simon eventually kills the doctor after a gunfight. Simon leaves the forest and rows through a lake to his hometown. He finally reaches his house and expects his mother to be waiting for him but the house is empty. He enters his bedroom and finds a book. Through a flashback, the player finds out that the entire story was a figment of Simon's imagination. After the car crash, Simon had become reliant on a wheelchair. Depressed, his therapist (who was the doctor in the game) advised him to document his feelings in a book. The character controlled throughout the game was a concocted version of Simon, and all the monsters represented the trauma in his mind. ''Cry of Fear'' has five different endings depending on the player's choices. * If Carcass wasn't killed and Simon didn't give the gun to the doctor, he kills Sophie, his therapist, and then himself. He leaves a suicide note stating that he would have killed more people if it weren't for his disability and wishes that the people who find his body are haunted by it for the rest of their life. * If Carcass wasn't killed and Simon gave the gun to the doctor, he kills Sophie, then himself. In his suicide note, he apologizes to his therapist and thanks him for his help, explaining that he killed Sophie so that he could have her all to himself since he never got over her rejection. * If Carcass was killed and Simon didn't give the gun to the doctor, he kills his doctor, then himself. In his suicide note, he states that the doctor's therapy only made things worse, and begs for Sophie not to know what he's done. * If Carcass was killed and Simon gave the gun to the doctor, Simon, right before he kills himself, is confronted by Book Simon. The player, taking control of the real Simon, chases down and kills Book Simon in a shootout. Coming to his senses, Simon realizes he had a mental episode. Instead of taking his own life, he killed two police officers who were presumably checking in on him. Simon gets admitted into a mental hospital for the rest of his life, where his therapist continues to look after him. Sophie, despite how much Simon hurt her, visits him. Hopeful about the future and finally at peace with his demons, Simon finishes his book. * Alternatively if you finished the game at least once before and place a mysterious package addressed to Simon in a mailbox, he arrives home to find it delivered. Opening it up to find pills, he takes them and ends up in a location from the team's previous game, Afraid of Monsters. At the end he is hit by a car driven by Afraid of Monster's protagonist, David Leatherhoff, revealed to be the one who hit Simon prior to the game. David, who still uses a lower quality model and talks entirely in text, apologizes to Simon, admits to being stoned, and flees the scene as Simon angrily yells for him to come back.


Reception

''Cry of Fear'' has received positive reviews, with reviewers praising its overall atmosphere and unique setting. It has an average user score of 8.1 on Metacritic and 9.4 on ModDB.


References


External links

Official Steam page
{{Portalbar, Video games 2012 video games Cooperative video games First-person adventure games First-person shooters Freeware games GoldSrc mods Psychological horror games Video games developed in Sweden Video games with commentaries Windows games Windows-only games Video games about mental health Video games about police officers Video games set in Sweden Multiplayer and single-player video games