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game theory Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
, a cooperative game (or coalitional game) is a
game A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
with
competition Competition is a rivalry where two or more parties strive for a common goal which cannot be shared: where one's gain is the other's loss (an example of which is a zero-sum game). Competition can arise between entities such as organisms, indivi ...
between groups of players ("coalitions") due to the possibility of external enforcement of cooperative behavior (e.g. through
contract law A contract is a legally enforceable agreement between two or more parties that creates, defines, and governs mutual rights and obligations between them. A contract typically involves the transfer of goods, services, money, or a promise to tran ...
). Those are opposed to
non-cooperative game In game theory, a non-cooperative game is a game with competition between individual players, as opposed to cooperative games, and in which alliances can only operate if self-enforcing (e.g. through credible threats). However, 'cooperative' and ...
s in which there is either no possibility to forge alliances or all agreements need to be self-enforcing (e.g. through credible threats). Cooperative games are often analysed through the framework of cooperative game theory, which focuses on predicting which coalitions will form, the joint actions that groups take and the resulting collective payoffs. It is opposed to the traditional
non-cooperative game theory In game theory, a non-cooperative game is a game with competition between individual players, as opposed to cooperative games, and in which alliances can only operate if self-enforcing (e.g. through credible threats). However, 'cooperative' an ...
which focuses on predicting individual players' actions and payoffs and analyzing
Nash equilibria In game theory, the Nash equilibrium, named after the mathematician John Nash, is the most common way to define the solution of a non-cooperative game involving two or more players. In a Nash equilibrium, each player is assumed to know the equili ...
. Cooperative game theory provides a high-level approach as it only describes the structure, strategies and payoffs of coalitions, whereas non-cooperative game theory also looks at how bargaining procedures will affect the distribution of payoffs within each coalition. As non-cooperative game theory is more general, cooperative games can be analyzed through the approach of non-cooperative game theory (the converse does not hold) provided that sufficient assumptions are made to encompass all the possible strategies available to players due to the possibility of external enforcement of cooperation. While it would thus be possible to have all games expressed under a non-cooperative framework, in many instances insufficient information is available to accurately model the formal procedures available to the players during the strategic bargaining process, or the resulting model would be of too high complexity to offer a practical tool in the real world. In such cases, cooperative game theory provides a simplified approach that allows the analysis of the game at large without having to make any assumption about bargaining powers.


Mathematical definition

A cooperative game is given by specifying a value for every coalition. Formally, the coalitional game consists of a finite set of players N , called the ''grand coalition'', and a ''characteristic function'' v : 2^N \to \mathbb from the set of all possible coalitions of players to a set of payments that satisfies v( \emptyset ) = 0 . The function describes how much collective payoff a set of players can gain by forming a coalition, and the game is sometimes called a ''value game'' or a ''profit game''. Conversely, a cooperative game can also be defined with a characteristic cost function c: 2^N \to \mathbb satisfying c( \emptyset ) = 0 . In this setting, players must accomplish some task, and the characteristic function c represents the cost of a set of players accomplishing the task together. A game of this kind is known as a ''cost game''. Although most cooperative game theory deals with profit games, all concepts can easily be translated to the cost setting.


Cooperative game theory definition

Cooperative game is a mandatory binding contract that can be reached by all parties on the basis of information exchange. Moreover, cooperative game is a mechanism to establish cooperative consciousness, mutual trust, restraint and commitment through negotiation and communication. There are four main points: 1. Common interests 2. Necessary information exchange 3. Voluntariness, equality and mutual benefit 4. Compulsory contract


Harsanyi dividend

The ''Harsanyi dividend'' (named after
John Harsanyi John Charles Harsanyi ( hu, Harsányi János Károly; May 29, 1920 – August 9, 2000) was a Hungarian-American economist and the recipient of the Nobel Memorial Prize in Economic Sciences in 1994. He is best known for his contributions to the ...
, who used it to generalize the
Shapley value The Shapley value is a solution concept in cooperative game theory. It was named in honor of Lloyd Shapley, who introduced it in 1951 and won the Nobel Memorial Prize in Economic Sciences for it in 2012. To each cooperative game it assigns a uniq ...
in 1963) identifies the surplus that is created by a coalition of players in a cooperative game. To specify this surplus, the worth of this coalition is corrected by the surplus that is already created by subcoalitions. To this end, the dividend d_v(S) of coalition S in game v is recursively determined by \begin d_v(\)&= v(\) \\ d_v(\)&= v(\)-d_v(\)-d_v(\) \\ d_v(\)&= v(\)-d_v(\)-d_v(\)-d_x(\)-d_v(\)-d_v(\)-d_v(\)\\ &\vdots \\ d_v(S) &= v(S) - \sum_d_v(T) \end An explicit formula for the dividend is given by d_v(S)=\sum_(-1)^v(T). The function d_v:2^N \to \mathbb is also known as the Möbius inverse of v:2^N \to \mathbb. Indeed, we can recover v from d_v by help of the formula v(S) = d_v(S) + \sum_d_v(T). Harsanyi dividends are useful for analyzing both games and solution concepts, e.g. the
Shapley value The Shapley value is a solution concept in cooperative game theory. It was named in honor of Lloyd Shapley, who introduced it in 1951 and won the Nobel Memorial Prize in Economic Sciences for it in 2012. To each cooperative game it assigns a uniq ...
is obtained by distributing the dividend of each coalition among its members, i.e., the Shapley value \phi_i(v) of player i in game v is given by summing up a player's share of the dividends of all coalitions that she belongs to, \phi_i(v)=\sum_/.


Duality

Let v be a profit game. The ''dual game'' of v is the cost game v^* defined as : v^*(S) = v(N) - v( N \setminus S ), \forall~ S \subseteq N. Intuitively, the dual game represents the
opportunity cost In microeconomic theory, the opportunity cost of a particular activity is the value or benefit given up by engaging in that activity, relative to engaging in an alternative activity. More effective it means if you chose one activity (for example ...
for a coalition S of not joining the grand coalition N . A dual profit game c^* can be defined identically for a cost game c . A cooperative game and its dual are in some sense equivalent, and they share many properties. For example, the
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of a game and its dual are equal. For more details on cooperative game duality, see for instance .


Subgames

Let S \subsetneq N be a non-empty coalition of players. The ''subgame'' v_S : 2^S \to \mathbb on S is naturally defined as : v_S(T) = v(T), \forall~ T \subseteq S. In other words, we simply restrict our attention to coalitions contained in S . Subgames are useful because they allow us to apply solution concepts defined for the grand coalition on smaller coalitions.


Properties for characterization


Superadditivity

Characteristic functions are often assumed to be
superadditive In mathematics, a function f is superadditive if f(x+y) \geq f(x) + f(y) for all x and y in the domain of f. Similarly, a sequence \left\, n \geq 1, is called superadditive if it satisfies the inequality a_ \geq a_n + a_m for all m and n. The ter ...
. This means that the value of a union of disjoint coalitions is no less than the sum of the coalitions' separate values: v ( S \cup T ) \geq v (S) + v (T) whenever S, T \subseteq N satisfy S \cap T = \emptyset .


Monotonicity

Larger coalitions gain more: S \subseteq T \Rightarrow v (S) \le v (T) . This follows from
superadditivity In mathematics, a function f is superadditive if f(x+y) \geq f(x) + f(y) for all x and y in the domain of f. Similarly, a sequence \left\, n \geq 1, is called superadditive if it satisfies the inequality a_ \geq a_n + a_m for all m and n. The ter ...
. i.e. if payoffs are normalized so singleton coalitions have zero value.


Properties for simple games

A coalitional game is considered simple if payoffs are either 1 or 0, i.e. coalitions are either "winning" or "losing". Equivalently, a simple game can be defined as a collection of coalitions, where the members of are called winning coalitions, and the others losing coalitions. It is sometimes assumed that a simple game is nonempty or that it does not contain an empty set. However, in other areas of mathematics, simple games are also called
hypergraph In mathematics, a hypergraph is a generalization of a graph in which an edge can join any number of vertices. In contrast, in an ordinary graph, an edge connects exactly two vertices. Formally, an undirected hypergraph H is a pair H = (X,E) wh ...
s or
Boolean functions In mathematics, a Boolean function is a function whose arguments and result assume values from a two-element set (usually , or ). Alternative names are switching function, used especially in older computer science literature, and truth function ...
(logic functions). * A simple game is monotonic if any coalition containing a winning coalition is also winning, that is, if S \in W and S\subseteq T imply T \in W. * A simple game is proper if the complement (opposition) of any winning coalition is losing, that is, if S \in W implies N\setminus S \notin W. * A simple game is strong if the complement of any losing coalition is winning, that is, if S \notin W implies N\setminus S \in W. ** If a simple game is proper and strong, then a coalition is winning if and only if its complement is losing, that is, S \in W iff N\setminus S \notin W. (If is a coalitional simple game that is proper and strong, v(S) = 1 - v(N \setminus S) for any .) * A veto player (vetoer) in a simple game is a player that belongs to all winning coalitions. Supposing there is a veto player, any coalition not containing a veto player is losing. A simple game is weak (''collegial'') if it has a veto player, that is, if the intersection \bigcap W := \bigcap_ S of all winning coalitions is nonempty. ** A dictator in a simple game is a veto player such that any coalition containing this player is winning. The dictator does not belong to any losing coalition. (
Dictator game The dictator game is a popular experimental instrument in social psychology and economics, a derivative of the ultimatum game. The term "game" is a misnomer because it captures a decision by a single player: to send money to another or not. Thus, t ...
s in experimental economics are unrelated to this.) * A carrier of a simple game is a set T \subseteq N such that for any coalition , we have S \in W iff S\cap T \in W. When a simple game has a carrier, any player not belonging to it is ignored. A simple game is sometimes called ''finite'' if it has a finite carrier (even if is infinite). * The
Nakamura number In cooperative game theory and social choice theory, the Nakamura number measures the degree of rationality of preference aggregation rules (collective decision rules), such as voting rules. It is an indicator of the extent to which an aggregation ...
of a simple game is the minimal number of ''winning coalitions'' with empty intersection. According to Nakamura's theorem, the number measures the degree of rationality; it is an indicator of the extent to which an aggregation rule can yield well-defined choices. A few relations among the above axioms have widely been recognized, such as the following (e.g., Peleg, 2002, Section 2.1): * If a simple game is weak, it is proper. * A simple game is dictatorial if and only if it is strong and weak. More generally, a complete investigation of the relation among the four conventional axioms (monotonicity, properness, strongness, and non-weakness), finiteness, and algorithmic computability has been made (Kumabe and Mihara, 2011), whose results are summarized in the Table "Existence of Simple Games" below. The restrictions that various axioms for simple games impose on their
Nakamura number In cooperative game theory and social choice theory, the Nakamura number measures the degree of rationality of preference aggregation rules (collective decision rules), such as voting rules. It is an indicator of the extent to which an aggregation ...
were also studied extensively. In particular, a computable simple game without a veto player has a Nakamura number greater than 3 only if it is a ''proper'' and ''non-strong'' game.


Relation with non-cooperative theory

Let ''G'' be a strategic (non-cooperative) game. Then, assuming that coalitions have the ability to enforce coordinated behaviour, there are several cooperative games associated with ''G''. These games are often referred to as ''representations of G''. The two standard representations are: * The α-effective game associates with each coalition the sum of gains its members can 'guarantee' by joining forces. By 'guaranteeing', it is meant that the value is the max-min, e.g. the maximal value of the minimum taken over the opposition's strategies. * The β-effective game associates with each coalition the sum of gains its members can 'strategically guarantee' by joining forces. By 'strategically guaranteeing', it is meant that the value is the min-max, e.g. the minimal value of the maximum taken over the opposition's strategies.


Solution concepts

The main assumption in cooperative game theory is that the grand coalition N will form. The challenge is then to allocate the payoff v(N) among the players in some fair way. (This assumption is not restrictive, because even if players split off and form smaller coalitions, we can apply solution concepts to the subgames defined by whatever coalitions actually form.) A ''solution concept'' is a vector x \in \mathbb^N (or a set of vectors) that represents the allocation to each player. Researchers have proposed different solution concepts based on different notions of fairness. Some properties to look for in a solution concept include: * Efficiency: The payoff vector exactly splits the total value: \sum_ x_i = v(N) . * Individual rationality: No player receives less than what he could get on his own: x_i \geq v(\), \forall~ i \in N . * Existence: The solution concept exists for any game v . * Uniqueness: The solution concept is unique for any game v . * Marginality: The payoff of a player depends only on the marginal contribution of this player, i.e., if these marginal contributions are the same in two different games, then the payoff is the same: v( S \cup \ ) = w( S \cup \ ), \forall~ S \subseteq N \setminus \ implies that x_i is the same in v and in w. * Monotonicity: The payoff of a player increases if the marginal contribution of this player increase: v( S \cup \ ) \leq w( S \cup \ ), \forall~ S \subseteq N \setminus \ implies that x_i is weakly greater in w than in v. * Computational ease: The solution concept can be calculated efficiently (i.e. in polynomial time with respect to the number of players , N, .) * Symmetry: The solution concept x allocates equal payments x_i = x_j to symmetric players i , j . Two players i , j are ''symmetric'' if v( S \cup \ ) = v( S \cup \ ), \forall~ S \subseteq N \setminus \ ; that is, we can exchange one player for the other in any coalition that contains only one of the players and not change the payoff. * Additivity: The allocation to a player in a sum of two games is the sum of the allocations to the player in each individual game. Mathematically, if v and \omega are games, the game ( v + \omega ) simply assigns to any coalition the sum of the payoffs the coalition would get in the two individual games. An additive solution concept assigns to every player in ( v + \omega ) the sum of what he would receive in v and \omega . * Zero Allocation to Null Players: The allocation to a null player is zero. A ''null player'' i satisfies v( S \cup \ ) = v( S ), \forall~ S \subseteq N \setminus \ . In economic terms, a null player's marginal value to any coalition that does not contain him is zero. An efficient payoff vector is called a ''pre-imputation'', and an individually rational pre-imputation is called an imputation. Most solution concepts are imputations.


The stable set of a game (also known as the ''von Neumann-Morgenstern solution'' ) was the first solution proposed for games with more than 2 players. Let v be a game and let x , y be two imputations of v . Then x ''dominates'' y if some coalition S \neq \emptyset satisfies x_i > y _i, \forall~ i \in S and \sum_ x_i \leq v(S) . In other words, players in S prefer the payoffs from x to those from y , and they can threaten to leave the grand coalition if y is used because the payoff they obtain on their own is at least as large as the allocation they receive under x . A ''stable set'' is a set of imputations that satisfies two properties: * Internal stability: No payoff vector in the stable set is dominated by another vector in the set. * External stability: All payoff vectors outside the set are dominated by at least one vector in the set. Von Neumann and Morgenstern saw the stable set as the collection of acceptable behaviours in a society: None is clearly preferred to any other, but for each unacceptable behaviour there is a preferred alternative. The definition is very general allowing the concept to be used in a wide variety of game formats.


Properties

* A stable set may or may not exist , and if it exists it is typically not unique . Stable sets are usually difficult to find. This and other difficulties have led to the development of many other solution concepts. * A positive fraction of cooperative games have unique stable sets consisting of the
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. * A positive fraction of cooperative games have stable sets which discriminate n-2 players. In such sets at least n-3 of the discriminated players are excluded .


The core

Let v be a game. The ''core'' of v is the set of payoff vectors : C( v ) = \left\. In words, the core is the set of imputations under which no coalition has a value greater than the sum of its members' payoffs. Therefore, no coalition has incentive to leave the grand coalition and receive a larger payoff.


Properties

* The
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of a game may be empty (see the
Bondareva–Shapley theorem The Bondareva–Shapley theorem, in game theory, describes a necessary and sufficient condition for the non-emptiness of the core of a cooperative game in characteristic function form. Specifically, the game's core is non-empty if and only if the ...
). Games with non-empty cores are called ''balanced''. * If it is non-empty, the core does not necessarily contain a unique vector. * The
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is contained in any stable set, and if the core is stable it is the unique stable set; see for a proof.


The core of a simple game with respect to preferences

For simple games, there is another notion of the core, when each player is assumed to have preferences on a set X of alternatives. A ''profile'' is a list p=(\succ_i^p)_ of individual preferences \succ_i^p on X. Here x \succ_i^p y means that individual i prefers alternative x to y at profile p. Given a simple game v and a profile p, a ''dominance'' relation \succ^p_v is defined on X by x \succ^p_v y if and only if there is a winning coalition S (i.e., v(S)=1) satisfying x \succ_i^p y for all i \in S. The ''core'' C(v,p) of the simple game v with respect to the profile p of preferences is the set of alternatives undominated by \succ^p_v (the set of maximal elements of X with respect to \succ^p_v): : x \in C(v,p) if and only if there is no y\in X such that y \succ^p_v x. The ''Nakamura number'' of a simple game is the minimal number of winning coalitions with empty intersection. ''Nakamura's theorem'' states that the core C(v,p) is nonempty for all profiles p of ''acyclic'' (alternatively, ''transitive'') preferences if and only if X is finite ''and'' the cardinal number (the number of elements) of X is less than the Nakamura number of v. A variant by Kumabe and Mihara states that the core C(v,p) is nonempty for all profiles p of preferences that have a ''maximal element'' if and only if the cardinal number of X is less than the Nakamura number of v. (See
Nakamura number In cooperative game theory and social choice theory, the Nakamura number measures the degree of rationality of preference aggregation rules (collective decision rules), such as voting rules. It is an indicator of the extent to which an aggregation ...
for details.)


The strong epsilon-core

Because the
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may be empty, a generalization was introduced in . The ''strong \varepsilon -core'' for some number \varepsilon \in \mathbb is the set of payoff vectors : C_\varepsilon( v ) = \left\. In economic terms, the strong \varepsilon -core is the set of pre-imputations where no coalition can improve its payoff by leaving the grand coalition, if it must pay a penalty of \varepsilon for leaving. Note that \varepsilon may be negative, in which case it represents a bonus for leaving the grand coalition. Clearly, regardless of whether the
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is empty, the strong \varepsilon -core will be non-empty for a large enough value of \varepsilon and empty for a small enough (possibly negative) value of \varepsilon . Following this line of reasoning, the ''least-core'', introduced in , is the intersection of all non-empty strong \varepsilon -cores. It can also be viewed as the strong \varepsilon -core for the smallest value of \varepsilon that makes the set non-empty .


The Shapley value

The ''Shapley value'' is the unique payoff vector that is efficient, symmetric, and satisfies monotonicity. It was introduced by
Lloyd Shapley Lloyd Stowell Shapley (; June 2, 1923 – March 12, 2016) was an American mathematician and Nobel Prize-winning economist. He contributed to the fields of mathematical economics and especially game theory. Shapley is generally considered one of ...
who showed that it is the unique payoff vector that is efficient, symmetric, additive, and assigns zero payoffs to dummy players. The Shapley value of a
superadditive In mathematics, a function f is superadditive if f(x+y) \geq f(x) + f(y) for all x and y in the domain of f. Similarly, a sequence \left\, n \geq 1, is called superadditive if it satisfies the inequality a_ \geq a_n + a_m for all m and n. The ter ...
game is individually rational, but this is not true in general.


The kernel

Let v : 2^N \to \mathbb be a game, and let x \in \mathbb^N be an efficient payoff vector. The ''maximum surplus'' of player ''i'' over player ''j'' with respect to ''x'' is : s_^v(x) = \max \left\, the maximal amount player ''i'' can gain without the cooperation of player ''j'' by withdrawing from the grand coalition ''N'' under payoff vector ''x'', assuming that the other players in ''is withdrawing coalition are satisfied with their payoffs under ''x''. The maximum surplus is a way to measure one player's bargaining power over another. The ''kernel'' of v is the set of imputations ''x'' that satisfy * ( s_^v(x) - s_^v(x) ) \times ( x_j - v(j) ) \leq 0 , and * ( s_^v(x) - s_^v(x) ) \times ( x_i - v(i) ) \leq 0 for every pair of players ''i'' and ''j''. Intuitively, player ''i'' has more bargaining power than player ''j'' with respect to imputation ''x'' if s_^v(x) > s_^v(x), but player ''j'' is immune to player ''is threats if x_j = v(j) , because he can obtain this payoff on his own. The kernel contains all imputations where no player has this bargaining power over another. This solution concept was first introduced in .


The nucleolus

Let v : 2^N \to \mathbb be a game, and let x \in \mathbb^N be a payoff vector. The ''excess'' of x for a coalition S \subseteq N is the quantity v(S) - \sum_ x_i ; that is, the gain that players in coalition S can obtain if they withdraw from the grand coalition N under payoff x and instead take the payoff v(S) . Now let \theta(x) \in \mathbb^ be the vector of excesses of x , arranged in non-increasing order. In other words, \theta_i(x) \geq \theta_j(x), \forall~ i < j . Notice that x is in the
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of v if and only if it is a pre-imputation and \theta_1(x) \leq 0 . To define the nucleolus, we consider the lexicographic ordering of vectors in \mathbb^ : For two payoff vectors x, y , we say \theta(x) is lexicographically smaller than \theta(y) if for some index k , we have \theta_i(x) = \theta_i(y), \forall~ i < k and \theta_k(x) < \theta_k(y) . (The ordering is called lexicographic because it mimics alphabetical ordering used to arrange words in a dictionary.) The ''nucleolus'' of v is the lexicographically minimal imputation, based on this ordering. This solution concept was first introduced in . Although the definition of the nucleolus seems abstract, gave a more intuitive description: Starting with the least-core, record the coalitions for which the right-hand side of the inequality in the definition of C_\varepsilon( v ) cannot be further reduced without making the set empty. Continue decreasing the right-hand side for the remaining coalitions, until it cannot be reduced without making the set empty. Record the new set of coalitions for which the inequalities hold at equality; continue decreasing the right-hand side of remaining coalitions and repeat this process as many times as necessary until all coalitions have been recorded. The resulting payoff vector is the nucleolus.


Properties

* Although the definition does not explicitly state it, the nucleolus is always unique. (See Section II.7 of for a proof.) * If the core is non-empty, the nucleolus is in the core. * The nucleolus is always in the kernel, and since the kernel is contained in the bargaining set, it is always in the bargaining set (see for details.)


Introduced by
Shapley Shapley is a surname that might refer to one of the following: * Lieutenant General Alan Shapley (1903–1973), of the U.S. Marine Corps, was a survivor the sinking of the USS Arizona in the attack on Pearl Harbor * Harlow Shapley (1885–1972), Am ...
in , convex cooperative games capture the intuitive property some games have of "snowballing". Specifically, a game is ''convex'' if its characteristic function v is
supermodular In mathematics, a function :f\colon \mathbb^k \to \mathbb is supermodular if : f(x \uparrow y) + f(x \downarrow y) \geq f(x) + f(y) for all x, y \isin \mathbb^, where x \uparrow y denotes the componentwise maximum and x \downarrow y the componentw ...
: : v( S \cup T ) + v( S \cap T ) \geq v(S) + v(T), \forall~ S, T \subseteq N. It can be shown (see, e.g., Section V.1 of ) that the
supermodular In mathematics, a function :f\colon \mathbb^k \to \mathbb is supermodular if : f(x \uparrow y) + f(x \downarrow y) \geq f(x) + f(y) for all x, y \isin \mathbb^, where x \uparrow y denotes the componentwise maximum and x \downarrow y the componentw ...
ity of v is equivalent to : v( S \cup \ ) - v(S) \leq v( T \cup \ ) - v(T), \forall~ S \subseteq T \subseteq N \setminus \, \forall~ i \in N; that is, "the incentives for joining a coalition increase as the coalition grows" , leading to the aforementioned snowball effect. For cost games, the inequalities are reversed, so that we say the cost game is ''convex'' if the characteristic function is submodular.


Properties

Convex cooperative games have many nice properties: * Supermodularity trivially implies
superadditivity In mathematics, a function f is superadditive if f(x+y) \geq f(x) + f(y) for all x and y in the domain of f. Similarly, a sequence \left\, n \geq 1, is called superadditive if it satisfies the inequality a_ \geq a_n + a_m for all m and n. The ter ...
. * Convex games are ''totally balanced'': The
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of a convex game is non-empty, and since any subgame of a convex game is convex, the
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of any subgame is also non-empty. * A convex game has a unique stable set that coincides with its
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. * The
Shapley value The Shapley value is a solution concept in cooperative game theory. It was named in honor of Lloyd Shapley, who introduced it in 1951 and won the Nobel Memorial Prize in Economic Sciences for it in 2012. To each cooperative game it assigns a uniq ...
of a convex game is the center of gravity of its
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. * An
extreme point In mathematics, an extreme point of a convex set S in a real or complex vector space is a point in S which does not lie in any open line segment joining two points of S. In linear programming problems, an extreme point is also called vertex or ...
(vertex) of the
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can be found in polynomial time using the
greedy algorithm A greedy algorithm is any algorithm that follows the problem-solving heuristic of making the locally optimal choice at each stage. In many problems, a greedy strategy does not produce an optimal solution, but a greedy heuristic can yield locally ...
: Let \pi: N \to N be a
permutation In mathematics, a permutation of a set is, loosely speaking, an arrangement of its members into a sequence or linear order, or if the set is already ordered, a rearrangement of its elements. The word "permutation" also refers to the act or proc ...
of the players, and let S_i = \ be the set of players ordered 1 through i in \pi , for any i = 0, \ldots, n , with S_0 = \emptyset . Then the payoff x \in \mathbb^N defined by x_i = v( S_ ) - v( S_ ), \forall~ i \in N is a vertex of the
core Core or cores may refer to: Science and technology * Core (anatomy), everything except the appendages * Core (manufacturing), used in casting and molding * Core (optical fiber), the signal-carrying portion of an optical fiber * Core, the centra ...
of v . Any vertex of the
core Core or cores may refer to: Science and technology * Core (anatomy), everything except the appendages * Core (manufacturing), used in casting and molding * Core (optical fiber), the signal-carrying portion of an optical fiber * Core, the centra ...
can be constructed in this way by choosing an appropriate
permutation In mathematics, a permutation of a set is, loosely speaking, an arrangement of its members into a sequence or linear order, or if the set is already ordered, a rearrangement of its elements. The word "permutation" also refers to the act or proc ...
\pi .


Similarities and differences with combinatorial optimization

Submodular and
supermodular In mathematics, a function :f\colon \mathbb^k \to \mathbb is supermodular if : f(x \uparrow y) + f(x \downarrow y) \geq f(x) + f(y) for all x, y \isin \mathbb^, where x \uparrow y denotes the componentwise maximum and x \downarrow y the componentw ...
set functions are also studied in
combinatorial optimization Combinatorial optimization is a subfield of mathematical optimization that consists of finding an optimal object from a finite set of objects, where the set of feasible solutions is discrete or can be reduced to a discrete set. Typical combi ...
. Many of the results in have analogues in , where submodular functions were first presented as generalizations of
matroid In combinatorics, a branch of mathematics, a matroid is a structure that abstracts and generalizes the notion of linear independence in vector spaces. There are many equivalent ways to define a matroid axiomatically, the most significant being ...
s. In this context, the
core Core or cores may refer to: Science and technology * Core (anatomy), everything except the appendages * Core (manufacturing), used in casting and molding * Core (optical fiber), the signal-carrying portion of an optical fiber * Core, the centra ...
of a convex cost game is called the ''base polyhedron'', because its elements generalize base properties of
matroid In combinatorics, a branch of mathematics, a matroid is a structure that abstracts and generalizes the notion of linear independence in vector spaces. There are many equivalent ways to define a matroid axiomatically, the most significant being ...
s. However, the optimization community generally considers submodular functions to be the discrete analogues of convex functions , because the minimization of both types of functions is computationally tractable. Unfortunately, this conflicts directly with Shapley's original definition of
supermodular In mathematics, a function :f\colon \mathbb^k \to \mathbb is supermodular if : f(x \uparrow y) + f(x \downarrow y) \geq f(x) + f(y) for all x, y \isin \mathbb^, where x \uparrow y denotes the componentwise maximum and x \downarrow y the componentw ...
functions as "convex".


The relationship between cooperative game theory and firm

Corporate strategic decisions can develop and create value through cooperative game theory. This means that cooperative game theory can become the strategic theory of the firm, and different CGT solutions can simulate different institutions.


See also

*
Consensus decision-making Consensus decision-making or consensus process (often abbreviated to ''consensus'') are group decision-making processes in which participants develop and decide on proposals with the aim, or requirement, of acceptance by all. The focus on es ...
*
Coordination game A coordination game is a type of simultaneous game found in game theory. It describes the situation where a player will earn a higher payoff when they select the same course of action as another player. The game is not one of pure conflict, which r ...
*
Intra-household bargaining Intra-household bargaining refers to negotiations that occur between members of a household in order to arrive at decisions regarding the household unit, like whether to spend or save, whether to study or work. Bargaining is traditionally defined i ...
*
Hedonic game In cooperative game theory, a hedonic game Haris Aziz and Rahul Savani, "Hedonic Games". Chapter 15 in: (also known as a hedonic coalition formation game) is a game that models the formation of coalitions (groups) of players when players have pref ...
*
Linear production game Linear production game (LP Game) is a N-person game in which the value of a coalition can be obtained by solving a linear programming problem. It is widely used in the context of resource allocation and payoff distribution. Mathematically, there are ...


References


Further reading

* * * * * * . An 88-page mathematical introduction; see Chapter 8
Free online
at many universities. * * * Luce, R.D. and Raiffa, H. (1957) ''Games and Decisions: An Introduction and Critical Survey'', Wiley & Sons. (see Chapter 8). * * Osborne, M.J. and Rubinstein, A. (1994) ''A Course in Game Theory'', MIT Press (see Chapters 13,14,15) * * * * * * * . A comprehensive reference from a computational perspective; see Chapter 12
Downloadable free online
* * Yeung, David W.K. and Leon A. Petrosyan. Cooperative Stochastic Differential Games (Springer Series in Operations Research and Financial Engineering), Springer, 2006. Softcover-. * Yeung, David W.K. and Leon A. Petrosyan. Subgame Consistent Economic Optimization: An Advanced Cooperative Dynamic Game Analysis (Static & Dynamic Game Theory: Foundations & Applications), Birkhäuser Boston; 2012.


External links

* {{Game theory Game theory Mathematical and quantitative methods (economics)