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Computer-supported collaboration research focuses on technology that affects groups, organizations, communities and societies, e.g.,
voice mail A voicemail system (also known as voice message or voice bank) is a computer-based system that allows callers to leave a Voice recording, recorded message when the recipient has been unable (or unwilling) to answer the Telephone, phone. Calls may ...
and text chat. It grew from cooperative work study of supporting people's work activities and working relationships. As net technology increasingly supported a wide range of recreational and social activities, consumer markets expanded the user base, enabling more and more people to connect online to create what researchers have called a computer supported cooperative work, which includes "all contexts in which technology is used to mediate human activities such as communication, coordination, cooperation, competition, entertainment, games, art, and music" (from CSCW 2023).


Scope of the field


Focused on output

The subfield
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated forma ...
deals specifically with how humans use "computers" (or
digital media In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
) to form, support and maintain relationships with others (social uses), regulate information flow (instructional uses), and make decisions (including major financial and political ones). It does not focus on common work products or other "
collaboration Collaboration (from Latin ''com-'' "with" + ''laborare'' "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. The ...
" but rather on "meeting" itself, and on trust. By contrast, CSC is focused on the output from, rather than the character or emotional consequences of, meetings or relationships, reflecting the difference between "communication" and "collaboration".


Focused on contracts and rendezvous

Unlike communication research, which focuses on trust, or
computer science Computer science is the study of computation, information, and automation. Computer science spans Theoretical computer science, theoretical disciplines (such as algorithms, theory of computation, and information theory) to Applied science, ...
, which focuses on
truth Truth or verity is the Property (philosophy), property of being in accord with fact or reality.Merriam-Webster's Online Dictionarytruth, 2005 In everyday language, it is typically ascribed to things that aim to represent reality or otherwise cor ...
and
logic Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the study of deductively valid inferences or logical truths. It examines how conclusions follow from premises based on the structure o ...
, CSC focuses on
cooperation Cooperation (written as co-operation in British English and, with a varied usage along time, coöperation) takes place when a group of organisms works or acts together for a collective benefit to the group as opposed to working in competition ...
and
collaboration Collaboration (from Latin ''com-'' "with" + ''laborare'' "to labor", "to work") is the process of two or more people, entities or organizations working together to complete a task or achieve a goal. Collaboration is similar to cooperation. The ...
and
decision making In psychology, decision-making (also spelled decision making and decisionmaking) is regarded as the cognitive process resulting in the selection of a belief or a course of action among several possible alternative options. It could be either ra ...
theory, which are more concerned with rendezvous and
contract A contract is an agreement that specifies certain legally enforceable rights and obligations pertaining to two or more parties. A contract typically involves consent to transfer of goods, services, money, or promise to transfer any of thos ...
. For instance,
auction An auction is usually a process of Trade, buying and selling Good (economics), goods or Service (economics), services by offering them up for Bidding, bids, taking bids, and then selling the item to the highest bidder or buying the item from th ...
s and
market system A market system (or market ecosystem) is any systematic process enabling many market players to offer and demand: helping buyers and sellers interact and make deals. It is not just the price mechanism but the entire system of regulation, qualif ...
s, which rely on offer and demand relationships, are studied as part of CSC but not usually as part of communication. The term CSC emerged in the 1990s to replace the following terms: * workgroup computing, which emphasizes technology over the work being supported and seems to restrict inquiry to small organizational units. * groupware, which became a commercial
buzzword A buzzword is a word or phrase, new or already existing, that becomes popular for a period of time. Buzzwords often derive from technical terms yet often have much of the original technical meaning removed through fashionable use, being simply ...
and was used to describe popular commercial products such as Lotus Notes. Chec
here
for a comprehensive literature review. * computer supported cooperative work, which is the name of a conference and which seems only to address research into experimental systems and the nature of workplaces and organizations doing "work", as opposed, say, to play or war.


Collaboration is not a software

Two different types of software are sometimes differentiated: *
social software Social software, also known as social apps or social platform includes communications and interactive tools that are often based on the Internet. Communication tools typically handle capturing, storing and presenting communication, usually writt ...
, which produces social ties as its primary output, e.g., a
social network service A social networking service (SNS), or social networking site, is a type of online social media platform which people use to build social networks or social relationships with other people who share similar personal or career content, interests ...
*
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them." Regar ...
, which produces a collaborative deliverable, e.g., an online collaborative encyclopedia like
Wikipedia Wikipedia is a free content, free Online content, online encyclopedia that is written and maintained by a community of volunteers, known as Wikipedians, through open collaboration and the wiki software MediaWiki. Founded by Jimmy Wales and La ...
. Base technologies such as
netnews Usenet (), a portmanteau of User's Network, is a worldwide distributed discussion system available on computers. It was developed from the general-purpose UUCP, Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Elli ...
,
email Electronic mail (usually shortened to email; alternatively hyphenated e-mail) is a method of transmitting and receiving Digital media, digital messages using electronics, electronic devices over a computer network. It was conceived in the ...
, chat and
wiki A wiki ( ) is a form of hypertext publication on the internet which is collaboratively edited and managed by its audience directly through a web browser. A typical wiki contains multiple pages that can either be edited by the public or l ...
s could be described as "social", "collaborative" or both or neither. Those who say "social" seem to focus on so-called "
virtual community A virtual community is a social network of individuals who connect through specific social media, potentially crossing geographical and political boundaries in order to pursue mutual interests or goals. Some of the most pervasive virtual commu ...
" while those who say "collaborative" seem to be more concerned with
content management Content management (CM) are a set of processes and technologies that support the collection, managing, and publishing of information in any form or medium. When stored and accessed via computers, this information may be more specifically referre ...
and the actual output. While software may be designed to achieve closer social ties or specific deliverables, it is hard to support collaboration without also enabling relationships to form, and hard to support a social interaction without some kind of shared co-authored works.


May include games

Accordingly, the differentiation between social and collaborative software may also be stated as that between "play" and "work". Some theorists hold that a play ethic should apply, and that work must become more game-like or play-like in order to make using computers a more comfortable experience. The study of
MUD Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
s and
MMRPG A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player charac ...
s in the 1980s and 1990s led many to this conclusion, which is now not controversial. True multi-player computer games can be considered a simple form of collaboration, but only a few theorists include this as part of CSC.


Not just about "computing"

The relatively new areas of evolutionary computing, massively parallel algorithms, and even "artificial life" explore the solution of problems by the evolving interaction of large numbers of small actors, or agents, or decision-makers who interact in a largely unconstrained fashion. The "side effect" of the interaction may be a solution of interest, such as a new sorting algorithm; or there may be a permanent residual of the interaction, such as the setting of weights in a neural network that has now been "tuned" or "trained" to repeatedly solve a specific problem, such as making a decision about granting credit to a person, or distinguishing a diseased plant from a healthy one. Connectionism is a study of systems in which the learning is stored in the linkages, or connections, not in what is normally thought of as content. This expands the definition of "computing", such that it is not just the data, or the metadata, or the context of the data, but the computer itself which is being "processed".


Requires protocols

Communication essential to the collaboration, or disruptive of it, is studied in CSC proper. It is somehow hard to find or draw a line between a well-defined process and general human communications. Reflecting desired organization protocols and
business process A business process, business method, or business function is a collection of related, structured activities or tasks performed by people or equipment in which a specific sequence produces a service or product (that serves a particular business g ...
es and
governance Governance is the overall complex system or framework of Process, processes, functions, structures, Social norm, rules, Law, laws and Norms (sociology), norms born out of the Interpersonal relationship, relationships, Social interaction, intera ...
norms directly, so that regulated communication (the collaboration) can be told apart from free-form interactions, is important to collaboration research, if only to know where to stop the study of work and start the study of people. ''The subfield CMC or
computer-mediated communication Computer-mediated communication (CMC) is defined as any human communication that occurs through the use of two or more electronic devices. While the term has traditionally referred to those communications that occur via computer-mediated forma ...
deals with human relationships.''


Basic tasks

Tasks undertaken in this field resemble those of any social science, but with a special focus on
systems integration System integration is defined in engineering as the process of bringing together the component sub-systems into one system (an aggregation of subsystems cooperating so that the system is able to deliver the overarching functionality) and ensuring ...
and groups: Less ambitiously, specific CSC fields are often studied under their own names with no reference to the more general field of study, focusing instead on the technology with only minimal attention to the collaboration implied, e.g.
video game A video game or computer game is an electronic game that involves interaction with a user interface or input device (such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device) to generate visual fe ...
s, videoconferences. Since some specialized devices exist for games or conferences that do not include all of the usual
boot image A boot image is a type of disk image that when on a boot device allows the associated computer to Booting, boot. A boot image usually includes an operating system, utilities, diagnostics, boot and data recovery information and applications used ...
capabilities of a true "computer", studying these separately may be justified. There is also separate study of
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
,
e-government E-government (known for electronic government) involves utilizing technology devices, such as computers and the Internet, for faster means of delivering public services to citizens and other persons in a country or region. E-government offer ...
,
e-democracy E-democracy (a blend of the terms Electronic publishing, electronic and democracy), also known as digital democracy or Internet democracy, uses information and communication technology (ICT) in politics, political and governance processes. The ...
and telemedicine. The subfield telework also often stands alone.


History


Early research

The development of this field reaches back to the late 1960s and the visionary assertions of
Ted Nelson Theodor Holm Nelson (born June 17, 1937) is an American pioneer of information technology, philosopher, and sociologist. He coined the terms ''hypertext'' and ''hypermedia'' in 1963 and published them in 1965. According to his 1997 ''Forbes'' p ...
,
Douglas Engelbart Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer, inventor, and a pioneer in many aspects of computer science. He is best known for his work on founding the field of human–computer interaction, particularly ...
,
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist who pioneered work on object-oriented programming and windowing graphical user interface (GUI) design. At Xerox ...
, Glenn Gould,
Nicholas Negroponte Nicholas Negroponte (born December 1, 1943) is a Greek American architect. He is the founder and chairman Emeritus of Massachusetts Institute of Technology's Media Lab, and also founded the One Laptop per Child Association (OLPC). Negroponte ...
and others who saw a potential for
digital media In mass communication, digital media is any media (communication), communication media that operates in conjunction with various encoded machine-readable data formats. Digital content can be created, viewed, distributed, modified, listened to, an ...
to ultimately redefine how people work. A very early thinker,
Vannevar Bush Vannevar Bush ( ; March 11, 1890 – June 28, 1974) was an American engineer, inventor and science administrator, who during World War II, World War II headed the U.S. Office of Scientific Research and Development (OSRD), through which almo ...
, even suggested in 1945 ''
As We May Think "As We May Think" is a 1945 essay by Vannevar Bush which has been described as visionary and influential, anticipating many aspects of information society. It was first published in ''The Atlantic'' in July 1945 and republished in an abridged v ...
.''


Numbers

The inventor of the computer "mouse",
Douglas Engelbart Douglas Carl Engelbart (January 30, 1925 – July 2, 2013) was an American engineer, inventor, and a pioneer in many aspects of computer science. He is best known for his work on founding the field of human–computer interaction, particularly ...
, studied
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them." Regar ...
(especially
revision control Version control (also known as revision control, source control, and source code management) is the software engineering practice of controlling, organizing, and tracking different versions in history of computer files; primarily source code ...
in
computer-aided software engineering Computer-aided software engineering (CASE) is a domain of software tools used to design and implement applications. CASE tools are similar to and are partly inspired by computer-aided design (CAD) tools used for designing hardware products. CASE ...
and the way a graphic user interface could enable interpersonal communication) in the 1960s.
Alan Kay Alan Curtis Kay (born May 17, 1940) published by the Association for Computing Machinery 2012 is an American computer scientist who pioneered work on object-oriented programming and windowing graphical user interface (GUI) design. At Xerox ...
worked on
Smalltalk Smalltalk is a purely object oriented programming language (OOP) that was originally created in the 1970s for educational use, specifically for constructionist learning, but later found use in business. It was created at Xerox PARC by Learni ...
, which embodied these principles, in the 1970s, and by the 1980s it was well regarded and considered to represent the future of user interfaces. However, at this time, collaboration capabilities were limited. As few computers had even
local area network A local area network (LAN) is a computer network that interconnects computers within a limited area such as a residence, campus, or building, and has its network equipment and interconnects locally managed. LANs facilitate the distribution of da ...
s, and processors were slow and expensive, the idea of using them simply to accelerate and "augment" human communication was eccentric in many situations. Computers processed numbers, not text, and the collaboration was in general devoted only to better and more accurate handling of numbers.


Text

This began to change in the 1980s with the rise of
personal computer A personal computer, commonly referred to as PC or computer, is a computer designed for individual use. It is typically used for tasks such as Word processor, word processing, web browser, internet browsing, email, multimedia playback, and PC ...
s,
modem The Democratic Movement (, ; MoDem ) is a centre to centre-right political party in France, whose main ideological trends are liberalism and Christian democracy, and that is characterised by a strong pro-Europeanist stance. MoDem was establis ...
s and more general use of the
Internet The Internet (or internet) is the Global network, global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a internetworking, network of networks ...
for non-academic purposes. People were clearly collaborating online with all sorts of motives, but using a small suite of tools ( LISTSERV,
netnews Usenet (), a portmanteau of User's Network, is a worldwide distributed discussion system available on computers. It was developed from the general-purpose UUCP, Unix-to-Unix Copy (UUCP) dial-up network architecture. Tom Truscott and Jim Elli ...
,
IRC IRC (Internet Relay Chat) is a text-based chat system for instant messaging. IRC is designed for group communication in discussion forums, called '' channels'', but also allows one-on-one communication via private messages as well as chat ...
,
MUD Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
) to support all of those motives. Research at this time focused on textual communication, as there was little or no exchange of audio and video representations. Some researchers, such as Brenda Laurel, emphasized how similar online
dialogue Dialogue (sometimes spelled dialog in American and British English spelling differences, American English) is a written or spoken conversational exchange between two or more people, and a literature, literary and theatrical form that depicts suc ...
was to a
play Play most commonly refers to: * Play (activity), an activity done for enjoyment * Play (theatre), a work of drama Play may refer also to: Computers and technology * Google Play, a digital content service * Play Framework, a Java framework * P ...
, and applied
Aristotle Aristotle (; 384–322 BC) was an Ancient Greek philosophy, Ancient Greek philosopher and polymath. His writings cover a broad range of subjects spanning the natural sciences, philosophy, linguistics, economics, politics, psychology, a ...
's model of
drama Drama is the specific Mode (literature), mode of fiction Mimesis, represented in performance: a Play (theatre), play, opera, mime, ballet, etc., performed in a theatre, or on Radio drama, radio or television.Elam (1980, 98). Considered as a g ...
to their analysis of computers for collaboration. Another major focus was
hypertext Hypertext is E-text, text displayed on a computer display or other electronic devices with references (hyperlinks) to other text that the reader can immediately access. Hypertext documents are interconnected by hyperlinks, which are typic ...
—in its pre-
HTML Hypertext Markup Language (HTML) is the standard markup language for documents designed to be displayed in a web browser. It defines the content and structure of web content. It is often assisted by technologies such as Cascading Style Sheets ( ...
, pre- WWW form, focused more on links and
semantic web The Semantic Web, sometimes known as Web 3.0, is an extension of the World Wide Web through standards set by the World Wide Web Consortium (W3C). The goal of the Semantic Web is to make Internet data machine-readable. To enable the encoding o ...
applications than on graphics. Such systems as Superbook,
NoteCards NoteCards was a hypertext-based personal knowledge base system developed at PARC (company), Xerox PARC by Randall Trigg, Frank Halasz and Thomas Moran in 1984. NoteCards was developed after Trigg's pioneering 1983 Doctor of Philosophy, Ph.D. thes ...
, KMS and the much simpler HyperTies and
HyperCard HyperCard is a application software, software application and software development kit, development kit for Apple Macintosh and Apple IIGS computers. It is among the first successful hypermedia systems predating the World Wide Web. HyperCard com ...
were early examples of
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them." Regar ...
used for
e-learning Educational technology (commonly abbreviated as edutech, or edtech) is the combined use of computer hardware, software, and educational theory and practice to facilitate learning and teaching. When referred to with its abbreviation, "EdTech" ...
.


Audio

In the 1990s, the rise of
broadband In telecommunications, broadband or high speed is the wide-bandwidth (signal processing), bandwidth data transmission that exploits signals at a wide spread of frequencies or several different simultaneous frequencies, and is used in fast Inter ...
networks and the dotcom boom presented the internet as mass media to a whole generation. By the late 1990s,
VoIP Voice over Internet Protocol (VoIP), also known as IP telephony, is a set of technologies used primarily for voice communication sessions over Internet Protocol (IP) networks, such as the Internet. VoIP enables voice calls to be transmitted as ...
and net phones and chat had emerged. For the first time, people used computers ''primarily'' as communications, not "computing" devices. This, however, had long been anticipated, predicted, and studied by experts in the field. Video collaboration is not usually studied. Online videoconferencing and
webcam A webcam is a video camera which is designed to record or stream to a computer or computer network. They are primarily used in Videotelephony, video telephony, live streaming and social media, and Closed-circuit television, security. Webcams can b ...
s have been studied in small scale use for decades but since people simply do not have built-in facilities to create video together directly, they are properly a communication, not collaboration, concern.


Pioneers

Other pioneers in the field included
Ted Nelson Theodor Holm Nelson (born June 17, 1937) is an American pioneer of information technology, philosopher, and sociologist. He coined the terms ''hypertext'' and ''hypermedia'' in 1963 and published them in 1965. According to his 1997 ''Forbes'' p ...
, Austin Henderson, Kjeld Schmidt,
Lucy Suchman Lucy Suchman is professor emerita of Anthropology of Science and Technology in the Department of Sociology at Lancaster University, in the United Kingdom, also known for her work at Xerox PARC in the 1980s and 90s. Her current research exten ...
, Sara Bly, Randy Farmer, and many "
economist An economist is a professional and practitioner in the social sciences, social science discipline of economics. The individual may also study, develop, and apply theories and concepts from economics and write about economic policy. Within this ...
s, social psychologists,
anthropologist An anthropologist is a scientist engaged in the practice of anthropology. Anthropologists study aspects of humans within past and present societies. Social anthropology, cultural anthropology and philosophical anthropology study the norms, values ...
s,
organizational theorist An organization or organisation ( Commonwealth English; see spelling differences) is an entity—such as a company, or corporation or an institution (formal organization), or an association—comprising one or more people and having a par ...
s,
educator A teacher, also called a schoolteacher or formally an educator, is a person who helps students to acquire knowledge, competence, or virtue, via the practice of teaching. ''Informally'' the role of teacher may be taken on by anyone (e.g. w ...
s, and anyone else who can shed light on group activity." - Grudin.


Politics and business

In this century, the focus has shifted to
sociology Sociology is the scientific study of human society that focuses on society, human social behavior, patterns of Interpersonal ties, social relationships, social interaction, and aspects of culture associated with everyday life. The term sociol ...
,
political science Political science is the scientific study of politics. It is a social science dealing with systems of governance and Power (social and political), power, and the analysis of political activities, political philosophy, political thought, polit ...
,
management science Management science (or managerial science) is a wide and interdisciplinary study of solving complex problems and making strategic decisions as it pertains to institutions, corporations, governments and other types of organizational entities. It is ...
and other
business Business is the practice of making one's living or making money by producing or Trade, buying and selling Product (business), products (such as goods and Service (economics), services). It is also "any activity or enterprise entered into for ...
disciplines. This reflects the use of the net in politics and business and even other high-stakes collaboration situations, such as war.


War

Though it is not studied at the ACM conferences, military use of
collaborative software Collaborative software or groupware is application software designed to help people working on a common task to attain their goals. One of the earliest definitions of groupware is "intentional group processes plus software to support them." Regar ...
has been a very major impetus of work on maps and data fusion, used in
military intelligence Military intelligence is a military discipline that uses information collection and analysis List of intelligence gathering disciplines, approaches to provide guidance and direction to assist Commanding officer, commanders in decision making pr ...
. A number of conferences and journals are concerned primarily with the military use of digital media and the security implications thereof.


Current research

Current research in computer-supported collaboration includes:


Speech recognition

Early researchers, such as Bill Buxton, had focused on non-voice gestures (like humming or
whistling Whistling, without the use of an artificial whistle, is achieved by creating a small opening with one's lips, usually after applying moisture (licking one's lips or placing water upon them) and then blowing or sucking air through the space. Th ...
) as a way to communicate with the machine while not interfering too directly with speech directed at a person. Some researchers believed voice as command interfaces were bad for this reason, because they encouraged speaking as if to a "slave".


Link semantics

HTML supports simple link types with the REL tag and REV tag. Some standards for using these on the WWW were proposed, most notably in 1994, by people very familiar with earlier work in
SGML The Standard Generalized Markup Language (SGML; International Organization for Standardization, ISO 8879:1986) is a standard for defining generalized markup languages for documents. ISO 8879 Annex A.1 states that generalized markup is "based on t ...
. However, no such scheme has ever been adopted by a large number of web users, and the "
semantic web The Semantic Web, sometimes known as Web 3.0, is an extension of the World Wide Web through standards set by the World Wide Web Consortium (W3C). The goal of the Semantic Web is to make Internet data machine-readable. To enable the encoding o ...
" remains unrealized. Attempts such as crit.org have sometimes collapsed totally.


Identity and privacy

Who am I, online? Can an account be assumed to be the same as a person's real-life identity? Should I have rights to continue any relationship I start through a service, even if I'm not using it any longer? Who owns information about the user? What about others (not the user) who are affected by information revealed or learned by me?
Online identity Internet identity (IID), also online identity, online personality, online persona or internet persona, is a social identity that an Internet user establishes in online communities and websites. It may also be an actively constructed presentatio ...
and
privacy Privacy (, ) is the ability of an individual or group to seclude themselves or information about themselves, and thereby express themselves selectively. The domain of privacy partially overlaps with security, which can include the concepts of a ...
concerns, especially
identity theft Identity theft, identity piracy or identity infringement occurs when someone uses another's personal identifying information, like their name, identifying number, or credit card number, without their permission, to commit fraud or other crimes. ...
, have grown to dominate the CSCW agenda in more recent years. The separate Computers, Freedom and Privacy conferences deal with larger social questions, but basic concerns that apply to systems and work process design tend still to be discussed as part of CSC research.


Online decision making

Where decisions are made based exclusively or mostly on information received or exchanged online, how do people rendezvous to signal their trust in it, and willingness to make major decisions on it? Team consensus decision making in
software engineering Software engineering is a branch of both computer science and engineering focused on designing, developing, testing, and maintaining Application software, software applications. It involves applying engineering design process, engineering principl ...
, and the role of
revision control Version control (also known as revision control, source control, and source code management) is the software engineering practice of controlling, organizing, and tracking different versions in history of computer files; primarily source code ...
, revert,
reputation The reputation or prestige of a social entity (a person, a social group, an organization, or a place) is an opinion about that entity – typically developed as a result of social evaluation on a set of criteria, such as behavior or performance. ...
and other functions, has always been a major focus of CSC: There is no software without someone writing it. Presumably, those who do write it must understand something about collaboration in their own team. This design and code, however, is only one form of collaborative content.


Collaborative content

What are the most efficient and effective ways to share information? Can creative networks form through online meeting/work systems? Can people have equal power relationships in building content? By the late 1990s, with the rise of
wiki A wiki ( ) is a form of hypertext publication on the internet which is collaboratively edited and managed by its audience directly through a web browser. A typical wiki contains multiple pages that can either be edited by the public or l ...
s (a simple repository and
data dictionary A data dictionary, or metadata repository, as defined in the ''IBM Dictionary of Computing'', is a "centralized repository of information about data such as meaning, relationships to other data, origin, usage, and format". ''Oracle Corporation, ...
that was easy for the public to use), the way consensus applied to joint editing, meeting agendas and so on had become a major concern. Different wikis adopted different social and pseudopolitical structures to combat the problems caused by conflicting points of view and differing opinions on content.


Workflow Workflow is a generic term for orchestrated and repeatable patterns of activity, enabled by the systematic organization of resources into processes that transform materials, provide services, or process information. It can be depicted as a seque ...

How can work be made simpler, less prone to error, easier to learn? What role do diagrams and notations play in improving work output? What words do workers come to work already understanding, what do they misunderstand, and how can they use the same words to mean the same thing? Study of
content management Content management (CM) are a set of processes and technologies that support the collection, managing, and publishing of information in any form or medium. When stored and accessed via computers, this information may be more specifically referre ...
, enterprise taxonomy and the other core instructional capital of the
learning organization In business management, a learning organization is a company that facilitates the learning of its members and continuously transforms itself.Pedler, M., Burgogyne, J. and Boydell, T. 1997. ''The Learning Company: A strategy for sustainable develop ...
has become increasingly important due to
ISO The International Organization for Standardization (ISO ; ; ) is an independent, non-governmental, international standard development organization composed of representatives from the national standards organizations of member countries. Me ...
standards and the use of continuous improvement methods. Natural language and application commands tend to converge over time, becoming reflexive user interfaces.


Telework and human capital management

The role of
social network analysis Social network analysis (SNA) is the process of investigating social structures through the use of networks and graph theory. It characterizes networked structures in terms of ''nodes'' (individual actors, people, or things within the network) ...
and
outsourcing Outsourcing is a business practice in which companies use external providers to carry out business processes that would otherwise be handled internally. Outsourcing sometimes involves transferring employees and assets from one firm to another ...
services like e-lance, especially when combined in services like
LinkedIn LinkedIn () is an American business and employment-oriented Social networking service, social network. It was launched on May 5, 2003 by Reid Hoffman and Eric Ly. Since December 2016, LinkedIn has been a wholly owned subsidiary of Microsoft. ...
, is of particular concern in
human capital Human capital or human assets is a concept used by economists to designate personal attributes considered useful in the production process. It encompasses employee knowledge, skills, know-how, good health, and education. Human capital has a subs ...
management—again, especially in the software industry, where it is becoming more and more normal to run 24x7 globally distributed shops.


Computer-supported collaboration on Art

The romanticized notion of a lone, genius artist has existed since the time of
Giorgio Vasari Giorgio Vasari (30 July 1511 – 27 June 1574) was an Italian Renaissance painter, architect, art historian, and biographer who is best known for his work ''Lives of the Most Excellent Painters, Sculptors, and Architects'', considered the ideol ...
’s ''
Lives of the Artists ''The Lives of the Most Excellent Painters, Sculptors, and Architects'' () is a series of artist biographies written by 16th-century Italian painter and architect Giorgio Vasari, which is considered "perhaps the most famous, and even today the ...
'', published in 1568. Vasari promulgated the idea that artistic skill was endowed upon chosen individuals by gods, which created an enduring and largely false popular misunderstanding of many artistic processes. Artists have used collaboration to complete large scale works for centuries, but the myth of the lone artist was not widely questioned until the 1960s and 1970s. With the appearance of computers, and especially with the invention of the internet, collaboration on art became easier than before. This crowd-sourced creativity online is putting a "new twist" on traditional ideas of artistic ownership, online communication and art production. In some cases, people don't even know they are making contributions to online art. Artists in the computer era are considered more "socially aware" in a way that supports social collaboration on social matters. Art duos, such as the Italian ''Hackatao'' duo, collaborate both physically and online while creating their art in order to "create a meeting place between the NFT and traditional art worlds."
Crowdsourcing Crowdsourcing involves a large group of dispersed participants contributing or producing goods or services—including ideas, votes, micro-tasks, and finances—for payment or as volunteers. Contemporary crowdsourcing often involves digit ...
aids with innovation processes, successful implementation and maintenance of ideas generation, thereby providing support for the development of promising innovative ideas. Crowdsourcing has been used in various ways from rousing musical numbers, to choreography, set design, costumes and marketing materials and in some cases was crowdsourced using social media platforms.


Related fields

Related fields are collaborative product development, CAD/
CAM Cam or CAM may refer to: Science and technology * Cam (mechanism), a mechanical linkage which translates motion * Camshaft, a shaft with a cam * Camera or webcam, a device that records images or video In computing * Computer-aided manufacturin ...
,
computer-aided software engineering Computer-aided software engineering (CASE) is a domain of software tools used to design and implement applications. CASE tools are similar to and are partly inspired by computer-aided design (CAD) tools used for designing hardware products. CASE ...
(CASE), concurrent engineering, workflow management,
distance learning Distance education, also known as distance learning, is the education of students who may not always be physically present at school, or where the learner and the teacher are separated in both time and distance; today, it usually involves online ...
, telemedicine, medical CSCW and the real-time network conferences called
MUD Mud (, or Middle Dutch) is loam, silt or clay mixed with water. Mud is usually formed after rainfall or near water sources. Ancient mud deposits hardened over geological time to form sedimentary rock such as shale or mudstone (generally cal ...
s (after "multi-user dungeons," although they are now used for more than game-playing).


See also

* Citizen science * Collaborative information seeking * Collaborative work systems * Collaborative development environment * Computer-supported collaborative learning * Integrated collaboration environment *
List of collaborative software This list is divided into proprietary or free software, and open source software, with several comparison tables of different product and vendor characteristics. It also includes a section of project collaboration software, which is a standard fea ...
* List of project management software * Mass collaboration * Toolkits for User Innovation * Wicked problem


References

*


External links


SPARC
- Space Physics and Aeronomy Research Collaboratory.
Science Of Collaboratories
- Science of Collaboratories Project Home, with links to over 100 specific collaboratories
Paul Resnick
- Professor Paul Resnick's home page ( papers on SocioTechnical Capital, reputation systems, ride share coordination services,
recommender system A recommender system (RecSys), or a recommendation system (sometimes replacing ''system'' with terms such as ''platform'', ''engine'', or ''algorithm'') and sometimes only called "the algorithm" or "algorithm", is a subclass of information fi ...
s, collaborative filtering, social filtering).
Reticula
- Weblogs, Wikis, and Public Health Today. News, professional activities, and academic research.
US National Health Information Network
News about and links into the US NHIN and efforts to build a nationwide virtual
electronic health record An electronic health record (EHR) is the systematized collection of electronically stored patient and population health information in a digital format. These records can be shared across different health care settings. Records are shared thro ...
to support and facilitate electronic collaboration between clinicians, hospitals, patients, social work, and public health.
Political Blogosphere
- ''The Political Blogosphere and the 2004 U.S. Election: Divided They Blog'', Adamic L. and Glance N., HP Labs, 2005. ("In this paper, we study the linking patterns and discussion topics of political bloggers. Our aim is to measure the degree of interaction between liberal and conservative blogs, and to uncover any differences in the structure of the two communities.")

- CSCW and Groupware Literature Guide: Randy's Reviews, Recommendations, and (Optional) Referrals. {{DEFAULTSORT:Computer-Supported Collaboration Collaboration Computing and society Computer-mediated communication Instructional design