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The term Computational visualistics is used for addressing the whole range of investigating pictures scientifically "in" the computer.
.


Overview

Images An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
take a rather prominent place in contemporary life in the western societies. Together with language, they have been connected to human culture from the very beginning. For about one century – after several millennia of written word's dominance – their part is increasing again remarkably. Steps toward a general science of images, which we may call 'general visualistics' in analogy to general linguistics, have only been taken recently. So far, a unique scientific basis for circumscribing and describing the heterogeneous phenomenon "image" in an interpersonally verifiable manner hasstill been missing while distinct aspects falling in the domain of visualistics have predominantly been dealt with in several other disciplines, among them in particular
philosophy Philosophy (from , ) is the systematized study of general and fundamental questions, such as those about existence, reason, knowledge, values, mind, and language. Such questions are often posed as problems to be studied or resolved. Some ...
,
psychology Psychology is the scientific study of mind and behavior. Psychology includes the study of conscious and unconscious phenomena, including feelings and thoughts. It is an academic discipline of immense scope, crossing the boundaries betwe ...
, and
art history Art history is the study of aesthetic objects and visual expression in historical and stylistic context. Traditionally, the discipline of art history emphasized painting, drawing, sculpture, architecture, ceramics and decorative arts; yet today ...
. Last (though not least), important contributions to certain aspects of a new science of images have come from computer science. In
computer science Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
, too, considering pictures evolved originally along several more or less independent questions, which lead to proper sub-disciplines:
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
is certainly the most "visible" among them. Only just recently, the effort has been increased to finally form a unique and partially autonomous branch of computer science dedicated to images in general. In analogy to
computational linguistics Computational linguistics is an Interdisciplinarity, interdisciplinary field concerned with the computational modelling of natural language, as well as the study of appropriate computational approaches to linguistic questions. In general, comput ...
, the artificial expression ''computational visualistics'' is used for addressing the whole range of investigating scientifically pictures "in" the computer.


Areas covered

For a science of images within computer science, the abstract
data type In computer science and computer programming, a data type (or simply type) is a set of possible values and a set of allowed operations on it. A data type tells the compiler or interpreter how the programmer intends to use the data. Most progra ...
»image« (or perhaps several such types) stands in the center of interest together with the potential implementations (cf
Schirra 2005
. There are three main groups of
algorithms In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific problems or to perform a computation. Algorithms are used as specifications for performing c ...
for that data type to be considered in computational visualistics:


Algorithms from »image« to »image«

In the field called
image processing An image is a visual representation of something. It can be two-dimensional, three-dimensional, or somehow otherwise feed into the visual system to convey information. An image can be an artifact, such as a photograph or other two-dimensiona ...
, the focus of attention is formed by the operations that take (at least) one picture (and potentially several secondary parameters that are not images) and relate it to another picture. With these operations, we can define algorithms for improving the quality of images (e.g., contrast reinforcement), and procedures for extracting certain parts of an image (e.g., edge finding) or for stamping out pictorial patterns following a particular Gestalt criterion (e.g., blue screen technique). Compression algorithms for the efficient storing or transmitting of pictorial data also belong into this field.


Algorithms from »image« to "not-image"

Two disciplines share the operations transforming images into non-pictorial data items. The field of
pattern recognition Pattern recognition is the automated recognition of patterns and regularities in data. It has applications in statistical data analysis, signal processing, image analysis, information retrieval, bioinformatics, data compression, computer graphi ...
is actually not restricted to pictures. But it has performed important precursory work for computational visualistics since the early 1950s in those areas that essentially classify information in given images: the identification of simple geometric Gestalts (e.g., "circular region"), the classification of letters (recognition of handwriting), the "seeing" of spatial objects in the images or even the association of stylistic attributes of the representation. That is, the images are to be associated with instances of a non-pictorial data type forming a description of some of their aspects. The neighboring field of
computer vision Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the hum ...
is the part of AI (
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
) in which computer scientists try to teach – loosely speaking – computers the ability of visual
perception Perception () is the organization, identification, and interpretation of sensory information in order to represent and understand the presented information or environment. All perception involves signals that go through the nervous system ...
. Therefore, a problem rather belongs to computer vision to the degree to which its goal is "semantic", i.e., the result approximates the human seeing of objects in a picture.


Algorithms from "not-image" to »image«

The investigation of possibilities gained by the operations that result in instances of the data type »image« but take as a starting point instances of non-pictorial data types is performed in particular in
computer graphics Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great de ...
and
information visualization Information is an abstract concept that refers to that which has the power to inform. At the most fundamental level information pertains to the interpretation of that which may be sensed. Any natural process that is not completely random, ...
. The former deals with images in the closer sense, i.e., those pictures showing spatial configurations of objects (in the colloquial meaning of 'object') in a more or less naturalistic representation like, e.g., in virtual architecture. The starting point of the picture-generating algorithms in computer graphics is usually a data type that allows us to describe the geometry in three dimensions and the lighting of the scene to be depicted together with the important optical properties of the surfaces considered. Scientists in information visualization are interested in presenting pictorially any other data type, in particular those that consist of non-visual components in a "space" of states: in order to do so, a convention of visual presentation has firstly to be determined – e.g., a code of colors or certain icons. The well-known fractal images (e.g., of the
Mandelbrot set The Mandelbrot set () is the set of complex numbers c for which the function f_c(z)=z^2+c does not diverge to infinity when iterated from z=0, i.e., for which the sequence f_c(0), f_c(f_c(0)), etc., remains bounded in absolute value. This ...
) form a borderline case of information visualization since an abstract mathematical property has been visualized.


Computational Visualistics Degree Programmes

The subject of computational visualistics was introduced at the
University of Magdeburg The Otto-von-Guericke University Magdeburg () (''OvGU'') was founded in 1993, making it one of the youngest universities in Germany. The university is located in Magdeburg, the Capital city of Saxony-Anhalt and has about 13.000 students in nine ...
, Germany, in the fall of 1996. It was initiated by Thomas Strothotte, Prof. for computer graphics in Magdeburg and largely supported by Jörg Schirra together with a whole team of interdisciplinary researchers from the social and technical sciences as well as from medicine. This five-year diploma programme has computer science courses as its core: students learn about digital methods and electronic tools for solving picture-related problems. The technological areas of endeavour are complemented by courses on pictures in the humanities. In addition to learning about the traditional (i.e. not computerized) contexts of using pictures, students intensively practice their communicative skills. As the third component of the program, an application subject such as biology and medicine gives students an early opportunity to apply their knowledge in that they learn the skills needed for co-operating with clients and experts in other fields where digital image data are essential, e.g. microscopy and radiologic image data in biology and medicine. Bachelor and Master's programmes have been introduced in 2006. The expression 'computational visualistics' is also used for a similar degree programme of the University at Koblenz-Landau.


References

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Further reading

* Jochen Schneider, Thomas Strothotte & Winfried Marotzki (2003). ''Computational Visualistics, Media Informatics, and Virtual Communities''. Deutscher Universitätsverlag. * Jörg R.J. Schirra (1999)
"Computational Visualistics: Bridging the Two Cultures in a Multimedia Degree Programme"
In: ''Forum Proceedings'', ed.: Z. J. Pudlowski, p. 47–51, * Jörg R. J. Schirra (2000)

In: ''Global Journal of Engineering Education'', Vol. 4, No. 1, 73–82. (June 2000) * Jörg R. J. Schirra (2005)

Deutscher Universitätsverlag * Jörg R. J. Schirra (2005)

In: K. Sachs-Hombach (Ed.): ''Bildwissenschaft zwischen Reflexion und Anwendung''. Köln: Herbert von Halem Verlag, 2005, 494–509. * Jörg R. J. Schirra (2005

In: Vol. I: Bildwissenschaft als interdisziplinäres Unternehmen. Eine Standortbestimmung. 2005, Köln: Herbert-von-Halem-Verlag * Bernhard Preim, Dirk Bartz (2007)
''Visualization in Medicine''
Morgan Kaufmann, 2007. * Bernhard Preim, Charl Botha (2013)
''Visual Computing for Medicine''
Morgan Kaufmann, 2013.


External links


Computational visualistics (degree programme at Otto-von-Guericke University Magdeburg, Germany)

Computervisualistik (degree programme at the University Koblenz-Landau, Germany)


visualistics