Commodore C64 Games System
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The Commodore 64 Games System (often abbreviated C64GS) is the cartridge-based home video game console version of the popular
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
home computer. It was released in December 1990 by Commodore into a booming console market dominated by
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
and
Sega is a Japanese multinational corporation, multinational video game and entertainment company headquartered in Shinagawa, Tokyo. Its international branches, Sega of America and Sega Europe, are headquartered in Irvine, California and London, r ...
. It was only released in Europe and was a considerable commercial failure. The C64GS came bundled with a cartridge that featured four games: ''
Fiendish Freddy's Big Top O'Fun ''Fiendish Freddy's Big Top o' Fun'' is a video game developed by Gray Matter under developer Chris Gray and published in 1990 by Mindscape. It originally appeared on the 16-bit Atari ST, IBM PC and Commodore Amiga, before later being conver ...
'', '' International Soccer'', ''
Flimbo's Quest ''Flimbo's Quest'' is a 2D platform game published by British publishing house System 3 (later renamed to Studio 3 Interactive) for the Commodore 64, Amiga, Atari ST and Amstrad CPC. A ZX Spectrum version was produced but never released. The ...
'' and '' Klax''. The C64GS was not Commodore's first gaming system based on the C64 hardware. However, unlike the 1982
MAX Machine MAX Machine, also known as Ultimax in the United States and Canada and VC-10 in Germany, is a Video game console designed and sold by Commodore International in Japan, beginning in early 1982, a predecessor to the popular Commodore 64. The Commo ...
(a game-oriented computer based on a very cut-down version of the same hardware family), the C64GS is internally very similar to the complete C64, with which it is compatible. Out of the approximately 80,000 consoles produced, only 20,000 consoles were sold.


Available software

Support from games companies was limited, as many were unconvinced that the C64GS would be a success in the console market. Ocean Software was the most supportive, offering a wide range of titles, some C64GS cartridge-based only, offering features in games that would have been impossible on cassette-based games, others straight ports of games for the original C64. Domark and
System 3 System 3, System/3 or System III could refer to: Computing and electronics *Acorn System 3, a home computer produced by Acorn Computers from 1980 * Cromemco System Three, a home computer produced by Cromemco from 1978 *IBM System/3, a low-end busin ...
also released a number of titles for the system, and conversions of some Codemasters and MicroProse games also appeared. Denton Designs also released some games, among them Bounces, which was released in 1985. The software bundled with the C64GS, a four-game cartridge containing ''
Fiendish Freddy's Big Top O'Fun ''Fiendish Freddy's Big Top o' Fun'' is a video game developed by Gray Matter under developer Chris Gray and published in 1990 by Mindscape. It originally appeared on the 16-bit Atari ST, IBM PC and Commodore Amiga, before later being conver ...
'', '' International Soccer'', ''
Flimbo's Quest ''Flimbo's Quest'' is a 2D platform game published by British publishing house System 3 (later renamed to Studio 3 Interactive) for the Commodore 64, Amiga, Atari ST and Amstrad CPC. A ZX Spectrum version was produced but never released. The ...
'' and '' Klax'', were likely the most well known on the system. These games, with the exception of ''International Soccer'', were previously ordinary tape-based games, but their structure and control systems (no keyboard needed) made them well-suited to the new console. ''International Soccer'' was previously released in 1983 on cartridge for the original C64 computer. Ocean produced a number of games for the C64GS, among them a
remake A remake is a film, television series, video game, song or similar form of entertainment that is based upon and retells the story of an earlier production in the same medium—e.g., a "new version of an existing film". A remake tells the same ...
of '' Double Dragon'' (which was only sold at trade shows), '' Navy SEALS'', '' RoboCop 2'', '' RoboCop 3'', '' Chase HQ 2: Special Criminal Investigation'', ''
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'', '' Battle Command'', '' Toki'', '' Shadow of the Beast'' and ''
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''. They also produced '' Batman The Movie'' for the console, but this was a direct conversion of the cassette game, evidenced by the screens prompting the player to "press PLAY" that briefly appeared between levels. Some of the earliest Ocean cartridges had a manufacturing flaw, where the connector was placed too far back in the cartridge case. The end result was that the cartridge could not be used with the standard C64 computer. Members of Ocean staff had to manually drill holes in the side of the cartridges to make them fit. System 3 released ''
Last Ninja Remix ''Last Ninja 2: Back with a Vengeance'' is an action-adventure video game developed and published by System 3 for the Commodore 64, ZX Spectrum and Amstrad CPC in 1988 as a sequel to the 1987 game ''The Last Ninja''. The Acorn Electron, BB ...
'' and '' Myth: History in the Making'', although both were also available on cassette. Domark also offered two titles, ''
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'' and ''
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'', which were available on cartridge only. Through publisher The Disc Company, a number of Codemasters and
MicroProse MicroProse is an American video game publisher and video game developer, developer founded by Bill Stealey, Sid Meier, and Andy Hollis in 1982. It developed and published numerous games, including starting the ''Civilization (series), Civilizatio ...
titles were also reworked and released as compilations for the C64GS. ''Fun Play'' featured three Codemasters titles: ''
Fast Food Fast food is a type of mass-produced food designed for commercial resale, with a strong priority placed on speed of service. It is a commercial term, limited to food sold in a restaurant or store with frozen, preheated or precooked ingredien ...
'', ''
Professional Skateboard Simulator A professional is a member of a profession or any person who works in a specified professional activity. The term also describes the standards of education and training that prepare members of the profession with the particular knowledge and skil ...
'' and ''
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''. ''Power Play'' featured three MicroProse titles: ''
Rick Dangerous ''Rick Dangerous'' is a platform game developed by Core Design for the Acorn Archimedes, Amiga, Atari ST, Amstrad CPC, ZX Spectrum, Commodore 64, and MS-DOS. The game was released in 1989 and published by MicroProse on the Firebird Software label ...
'', ''
Stunt Car Racer ''Stunt Car Racer'' (published as ''Stunt Track Racer'' in the United States) is a racing video game developed by Geoff Crammond. It was published in 1989 by MicroProse, under their MicroStyle and MicroPlay labels in the United Kingdom and in ...
'' and ''
MicroProse Soccer ''MicroProse Soccer'' is an association football video game published by MicroProse in 1988. The original Commodore 64 version was developed by Sensible Software and ported to other systems. In the United States, the game was released as ''Keith ...
'', although ''Rick Dangerous'' was produced by Core Design, not MicroProse themselves. ''Stunt Car Racer'' and ''MicroProse Soccer'' needed to be heavily modified to enable them to run on the C64GS. Commodore never produced or published a single title for the C64GS beyond the bundled four-game cartridge. ''International Soccer'' was the only widely available game for the C64GS but had actually been written for the C64.


Hardware-based problems

The C64GS was plagued with problems from the outset. Firstly, despite the wealth of software already available on cartridge for C64, the lack of a keyboard means that most cannot be used with the console. This means that much of the cartridge-based C64 software, while fundamentally compatible with the C64GS, was unplayable. The standard C64 version of '' Terminator 2: Judgment Day'' was designed for the console, but was included on a cartridge that required the user to press a key in the initial menu to access the game, rendering it unplayable, despite the game itself being entirely playable with joystick only on a conventional C64. To partially compensate for the lack of a keyboard, the basic control system for the C64GS was a joystick supplied by Cheetah called the Annihilator. This joystick, while using the standard Atari 9-pin plug, offers two independent buttons, with the second button located on the base of the joystick. The joystick standard is fundamentally compatible with the
ZX Spectrum The ZX Spectrum () is an 8-bit computing, 8-bit home computer that was developed by Sinclair Research. It was released in the United Kingdom on 23 April 1982, and became Britain's best-selling microcomputer. Referred to during development as t ...
's
Kempston Interface Kempston Micro Electronics was an electronics company based in Kempston, Bedfordshire, England specialising in computer joysticks and related home computer peripherals during the 1980s. The Kempston Interface, a peripheral which allowed a joys ...
and the Sega Master System, but no other joystick on the market offered compatibility with the proprietary second-button function. Standard C64 joysticks and Sega Master System controllers were fundamentally supported, but the lack of second-button support (the Sega Master System's second button did not function in the same way) meant that the Cheetah Annihilator was essential for playing certain titles such as ''Last Ninja Remix'' and ''Chase HQ 2''. However, it was poorly built, had a short life, and was not widely available, making replacements difficult to come by.


Primary reasons for failure

Prior to the console's release, Commodore had generated a great deal of marketing hype to drum up interest in an already crowded market. '' Zzap!64'' and ''
Your Commodore ''Your Commodore'' was a magazine for Commodore International, Commodore computers, including the Commodore 64, Amiga, and the Commodore Personal computer, PC range. It was published in the UK from October 1984 until late 1989 when the name was s ...
'', Commodore 64 magazines of the era, reported that Commodore had promised "up to 100 titles before December", even though December was two months from the time of its writing. In reality 28 games were produced for the console during its shelf life - most of which were compilations of older titles, and a majority of which were from Ocean. Of those 28 titles, only 9 were cartridge-exclusive titles, the remainder being ports of older cassette-based games. While most of the titles that Ocean announced did appear for the GS (with the notable exception of '' Operation Thunderbolt''), a number of promises from other publishers failed to materialize. Although
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, The Sales Curve,
Mirrorsoft Mirrorsoft was a British video game publisher founded by Jim Mackonochie as a division of Mirror Group Newspapers. The company was active between 1983 and 1991, and shut down completely in early 1992. History In the early 1980s, Jim Mackono ...
and Hewson had expressed an interest, nothing ever materialized from these firms. Similar problems plagued rival company Amstrad when they released their GX4000 console the same year. There were other reasons attributed to the failure of the C64GS, the major ones being the following: *''Poor software support:'' Most of the existing software on cartridge did not function well with the C64GS, and enthusiasm from publishers was low. Ocean Software, Codemasters, System 3, MicroProse and Domark developed titles for the system, but probably only because the games were compatible with the original C64, providing the titles with a commercial safety net in case the C64GS failed. And failure to reprogram the games for use with the cut-back system was another blame for the fault. *''The C64 computer:'' The C64GS was essentially a cut-back version of the original Commodore 64, and the games developed for it could also be run on the original computer. The C64 was already at an affordable price, and the C64GS was sold for the same. People preferred the original C64, particularly since the cassette versions of games could often be picked up for a fraction of the cost of the cartridge versions. *''Obsolete technology:'' The C64 was introduced in 1982. *''An already saturated console market:'' The 8-bit C64GS entered the market in 1990, parallel to 16-bit fourth generation consoles such as the Mega Drive and the
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. The
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and Sega Master System were already dominating the market with more popular titles, and did so until around 1992. *''TV hookup'', joystick support and cartridge slots were already found on regular C64 machines. Hence normal C64s were already recognized as "game consoles" despite actually being home computers with integrated keyboards. Commodore eventually shipped the four-game cartridge and Cheetah Annihilator joysticks in a "Playful Intelligence" bundle with the standard Commodore 64C computer. Several years later, Commodore's next attempt at a games console, the Amiga CD32, encountered many of the same problems.


Technical specifications

The specifications of the C64GS are a subset of those of the regular C64; the main differences being the omission of the user port, serial interface, and cassette port. Since the system board is a regular C64C board these ports are actually present, but simply not exposed at the rear.


See also

*
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
*
Commodore MAX Machine The Commodore MAX Machine, also known as Ultimax in the United States and Canada and VC-10 in Germany, is a home computer designed and sold by Commodore International in Japan, beginning in early 1982, a predecessor to the popular Commodore 64. ...


References


External links


"The C64 Console!" / "Inside the future: The C64GS"
– By Ed Stu, ''
Zzap 64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
'' magazine, issue 66, October 1990
The Commodore C64 Games System
– Photos and information from Bo Zimmermann's collection

– Nice pictures of the C64GS {{Home video game consoles 1990s toys Commodore 64 Products introduced in 1990 Third-generation video game consoles 65xx-based video game consoles