Commander Keen In Goodbye, Galaxy
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''Commander Keen in Goodbye, Galaxy'' (stylized as ''Goodbye, Galaxy!'') is a two-part episodic
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
platform video game A platformer (also called a platform game, and sometimes a jump 'n' run game) is a subgenre of action game in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels wi ...
developed by
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
and published by Apogee Software in 1991 for
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
. It consists of the fifth and sixth episodes of the ''
Commander Keen ''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and ...
'' series, though they are numbered as the fourth and fifth, as '' Commander Keen in Keen Dreams'' is not part of the main continuity. The game follows the titular Commander Keen, an eight-year-old child genius, as he first journeys through the Shadowlands to rescue the Gnosticenes so they may ask the Oracle how the Shikadi plan to destroy the galaxy, and then through the Shikadi's Armageddon Machine to stop them. The two episodes feature Keen running, jumping, and shooting through various levels while opposed by aliens, robots, and other hazards. After the success of ''
Commander Keen in Invasion of the Vorticons ''Commander Keen in Invasion of the Vorticons'' is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep (a precursor to id Software) and published by Apogee Software in 1990 for MS-DOS. It is the first set ...
'', the developers of the game, including programmers
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
and
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
, designer
Tom Hall Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together wit ...
, and artist
Adrian Carmack Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' divi ...
, left their jobs at Softdisk to found id Software. After making a prototype game in ''Keen Dreams'' to develop new ideas such as gameplay changes, graphical enhancements, and artistic improvements, the team worked on making a sequel trilogy of episodes from June to December 1991. During development the last episode was split off to be released as a stand-alone game, ''
Commander Keen in Aliens Ate My Babysitter ''Commander Keen in Aliens Ate My Babysitter'' (stylized as ''Aliens Ate My Babysitter!'') is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the ''Com ...
'', with the remaining two episodes produced as a pair instead of a trilogy. ''Goodbye, Galaxy'' did not initially sell as well as the first trilogy, which was attributed by the publisher and designer to its lack of a third episode hurting it given the
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
model of publishing. The pair of episodes has since been referred to as "Apogee's hottest sellers", however. Reviews of the series praised the challenge and humor in the graphics and gameplay, especially in ''Goodbye, Galaxy''. Although another ''Keen'' game was planned, during development id Software began work on ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
'', and its success, along with the development of ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
'', led id to not develop any further ''Keen'' games.


Gameplay

The two episodes of ''Commander Keen in Goodbye, Galaxy'' are
side-scrolling A side-scrolling video game (alternatively side-scroller) is a video game viewed from a side-view camera angle where the screen follows the player as they move left or right. The jump from single-screen or flip-screen graphics to scrolling grap ...
platform video games: the majority of the game features the player-controlled Commander Keen viewed from the side while moving on a two-dimensional plane. The player can move left and right and can jump, and can use a
pogo stick A pogo stick is a vehicle for jumping off the ground in a standing position—through the aid of a spring, or new high performance technologies—often used as a toy, exercise equipment or extreme sports instrument. It led to an extreme sport n ...
to bounce continuously and jump higher than they can normally with the correct timing. The levels are composed of platforms on which Keen can stand, viewed from slightly above so as to give a pseudo-3D effect, and some platforms allow Keen to jump up through them from below, while others feature
fireman's pole A fireman's pole (also called a firefighter's pole, sliding pole or a fire pole) is a pole that firefighters slide down to quickly reach the ground floor of a fire station. This allows them to respond to an emergency call faster, as they arrive ...
s that Keen can climb up or down. Keen can also grab onto the edge of platforms and pull himself up. Once entered, the only way to exit a level is to reach the end, though unlike in the first trilogy of episodes, ''
Commander Keen in Invasion of the Vorticons ''Commander Keen in Invasion of the Vorticons'' is a three-part episodic side-scrolling platform video game developed by Ideas from the Deep (a precursor to id Software) and published by Apogee Software in 1990 for MS-DOS. It is the first set ...
'', the player can save their game at any point. In between levels the player travels on a two-dimensional map, viewed from above; from the map the player can enter levels by approaching the entrance or save their progress in the game. Some levels are optional to enter and may be bypassed. Both of the episodes contain a different set of enemies in their levels, which the player must stun or avoid. The first episode contains a variety of alien creatures, including large slugs, giant bouncing mushrooms, and flying bats, while the second contains different types of robots and alien energy beings. Levels can also include hazards, such as dart traps or fire; touching a hazard or most enemies causes Keen to lose a
life Life, also known as biota, refers to matter that has biological processes, such as Cell signaling, signaling and self-sustaining processes. It is defined descriptively by the capacity for homeostasis, Structure#Biological, organisation, met ...
, and the game is ended if all of Keen's lives are lost. The episodes feature three difficulty settings, which change the number and types of enemies present. While ''Vorticons'' contained a
raygun A raygun is a science-fiction directed-energy weapon usually with destructive effect.Jeff Prucher, '' Brave New Words: The Oxford Dictionary of Science Fiction,'' Oxford University Press, 2007, page 162 They have various names: ray gun, d ...
and the in-between episode '' Commander Keen in Keen Dreams'' had pellets that temporarily stunned enemies, ''Goodbye, Galaxy'' features a stun gun that knocks out most enemies permanently using ammo found throughout the game. Different enemies take differing numbers of shots to kill, or in some cases are immune. The player can also find food items throughout the levels which grant points, with an extra life awarded with enough points. The first episode also contains water droplets which award an extra life for every 100 drops, and the second green drinks which do the same. There are also colored keycards which grant access to locked parts of levels, and items which instantly grant an extra life.


Plot

The game is broken up into two episodes: "Secret of the Oracle" and "The Armageddon Machine". In the first episode, having defeated the Grand Intellect in ''Invasion of the Vorticons'' and saved the Earth, eight-year-old child Billy Blaze is building a faster-than-light communications radio. Upon completing it, he hears a transmission announcing that a race of aliens known as the Shikadi are planning to destroy the galaxy. Donning his helmet as Commander Keen, he takes off in his spaceship—first stunning his parents with his neural stunner gun as they call him in to dinner—for the planet of Gnosticus IV, home of the Oracle and the Gnosticenes that tend it, to find out who the Shikadi are and how they plan to destroy the galaxy. Upon arriving, he is met by a Council Page, who tells him that the council of immortal Gnosticenes have been kidnapped by the Shikadi and taken "to the Shadowlands far to the west", leaving monsters and traps to guard them. Keen journeys through the outposts and temples of the Shadowlands, rescuing all of the Gnosticenes, and afterwards they turn on the Oracle machine. The Oracle tells Keen that the Shikadi are "shadow beings from the far side of the galaxy" who are building an Armageddon Machine at Korath III to blow up the galaxy and rebuild it as they wish afterwards. As the episode ends, Keen sets off to stop them. In "The Armageddon Machine", Keen journeys through the giant Armageddon Machine space station, destroying the subsystems of the machine located in each level. Along the way, he learns that the Shikadi are being led by the "Gannalech". After Keen reaches the final level and destroys the Quantum Explosion Dynamo, the Shikadi flee the station, and either leave Korath III via their getaway ship or are left stranded, depending on whether Keen destroys a fuse in the secret level. Keen looks in the control room to find out why the Shikadi wanted to destroy the galaxy; there, he finds a note, written in the series' Standard Galactic Alphabet cypher, from the final boss of the ''Vorticons'' trilogy: his school rival Mortimer McMire, whose IQ is "a single point higher" than Keen's. The note tells Keen that the McMire killed in the previous game was an android replica, that the "Gannalech" is a mispronunciation of "Grand Intellect", his title from the first trilogy, and that the Armageddon Machine was itself a distraction, as McMire plans on destroying the universe instead. As Keen leaves the command center, the game screen focuses on an abandoned football helmet in the room like Keen's, with two Ms on it.


Development

In October–December 1990, a team of employees from programming studio
Softdisk Softdisk was a computer program, software and Internet company based in Shreveport, Louisiana. Founded in 1981, its original products were disk magazines (which they termed "magazettes", for "magazine on diskette"). It was affiliated and partly ...
, calling themselves Ideas from the Deep, developed the three-part video game ''Commander Keen in Invasion of the Vorticons''. The group, who worked at Softdisk in
Shreveport, Louisiana Shreveport ( ) is a city in the U.S. state of Louisiana. It is the List of municipalities in Louisiana, third-most populous city in Louisiana after New Orleans and Baton Rouge, Louisiana, Baton Rouge. The bulk of Shreveport is in Caddo Parish, Lo ...
developing games for the ''Gamer's Edge'' video game subscription service and
disk magazine A disk magazine, colloquially known as a diskmag or diskzine, is a magazine that is distributed in electronic form to be read using computers. These had some popularity in the 1980s and 1990s as periodicals distributed on floppy disk, hence t ...
, was composed of programmers
John Romero Alfonso John Romero (born October 28, 1967) is an American video game developer. He co-founded id Software and designed their early games, including ''Wolfenstein 3D'' (1992), ''Doom (1993 video game), Doom'' (1993), ''Doom II'' (1994), ''Hexen ...
and
John Carmack John D. Carmack II (born August 21, 1970) is an American computer programmer and video game developer. He co-founded the video game company id Software and was the lead programmer of its 1990s games ''Commander Keen'', ''Wolfenstein 3D'', ''Do ...
, designer
Tom Hall Tom Hall (born September 2, 1964) is an American video game designer best known for his work with id Software on titles such as '' Doom'', '' Wolfenstein 3D'' and ''Commander Keen''. He has also been the co-founder of Ion Storm, together wit ...
, artist
Adrian Carmack Adrian Carmack (born May 5, 1969) is an American video game artist and one of four co-founders of id Software, along with Tom Hall, John Romero, and John Carmack (no relation). The founders met while working at Softdisks ''Gamer's Edge'' divi ...
, and manager Jay Wilbur. After the release of the game in December, and the arrival of the first US$10,500 royalty check from
shareware Shareware is a type of proprietary software that is initially shared by the owner for trial use at little or no cost. Often the software has limited functionality or incomplete documentation until the user sends payment to the software developer. ...
publisher Apogee Software, the team quit Softdisk and started their own company,
id Software id Software LLC () is an American video game developer based in Richardson, Texas. It was founded on February 1, 1991, by four members of the computer company Softdisk: game programmer, programmers John Carmack and John Romero, game designer T ...
. As part of the settlement with Softdisk—made because the team had created the game on their work computers, both in the office after hours and by taking the computers to John Carmack's house on the weekends—they agreed to make a series of games for Softdisk's Gamer's Edge subscription service. As the team began to explore creating another set of ''
Commander Keen ''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and ...
'' games, they made a prototype game for Softdisk, ''Commander Keen in Keen Dreams'', to fulfill their obligations while also helping improve the next full set of ''Keen'' games. For ''Invasion of the Vorticons'', John Carmack and Romero focused exclusively on the programming, while Adrian Carmack joined late in development and had a personal art style that did not match with the game. As a result, the game was largely shaped by designer Tom Hall's personal experiences and interests. Keen's red sneakers and
Green Bay Packers The Green Bay Packers are a professional American football team based in Green Bay, Wisconsin. The Packers compete in the National Football League (NFL) as a member of the National Football Conference (NFC) NFC North, North division. They ar ...
football helmet were items Hall wore as a child, dead enemies left behind corpses due to his belief that child players should be taught that death had permanent consequences, and enemies were based loosely on his reading of
Sigmund Freud Sigmund Freud ( ; ; born Sigismund Schlomo Freud; 6 May 1856 – 23 September 1939) was an Austrian neurologist and the founder of psychoanalysis, a clinical method for evaluating and treating psychopathology, pathologies seen as originating fro ...
's psychological theories, such as that of the id. The team reprised their roles for both ''Keen Dreams'' and ''Goodbye, Galaxy'', with the addition of programmer Jason Blochowiak for ''Goodbye, Galaxy'', and changed the game engine and design for the next ''Keen'' games: an increase in graphical quality, a pseudo-3D view rather than a side-on view, ramps rather than solely flat surfaces, support for
sound card A sound card (also known as an audio card) is an internal expansion card that provides input and output of audio signals to and from a computer under the control of computer programs. The term ''sound card'' is also applied to external audio ...
s, and changes to the design based on player feedback. The level maps were designed using a custom-made program called Tile Editor (TEd), which was first created for ''Dangerous Dave'' and was used for the entire ''Keen'' series as well as several other games. The working title for the game was ''Commander Keen II - Goodbye Galaxy''. For ''Vorticons'', Carmack had created adaptive tile refresh to produce a scrolling effect on computers not powerful enough to redraw the entire screen when the player moved. For ''Goodbye, Galaxy'', he wanted to scroll the background at a different rate than the foreground, or
parallax scrolling Parallax scrolling is a technique in computer graphics where background images move past the camera more slowly than foreground images, creating an illusion of depth in a 2D scene of distance. The technique grew out of the multiplane camera te ...
, but again computers of the time were not powerful enough to do so smoothly. Instead, he had them scroll at the same rate, and came up with a plan to save combinations of overlapping foreground and background elements in memory and display the appropriate combination for where Keen was on the screen, so that the game only needed to pick the correct image rather than keep track of both the foreground and background. Hall, meanwhile, had received feedback from parents who did not like that the enemies in ''Vorticons'' left behind corpses instead of disappearing like in other games; he did not want the violence to have no effects, and so in ''Dreams'' replaced the raygun with pellets that temporarily stunned enemies. He was not satisfied with this change, and while considering ways to remove Keen's parents during the introduction for ''Goodbye, Galaxy'', came up with a stun gun which would leave behind permanently stunned enemies. Additionally, music, which was not included in prior ''Keen'' games, was added to ''Goodbye, Galaxy'', composed by
Bobby Prince Robert Caskin Prince III, known professionally as Bobby Prince, is an American video game composer and sound designer. He has worked as an independent contractor for several gaming companies, most notably id Software and 3D Realms. Some of hi ...
. To create the music, Prince used
iMuse iMUSE (''Interactive Music Streaming Engine'') is an interactive music system used in a number of LucasArts video games. The idea behind iMUSE is to synchronize music with the visual action in a video game so that the audio continuously matches ...
and tweaked the music tracks with eight-bar loops to minimise the disk space they occupied. The music used in stages such as "Lifewater Oasis" had been written for a ''Keen Dreams'' cinematic, with the melodies corresponding to the characters' dialogue and tone of voice, but was repurposed for ''Goodbye, Galaxy'' when the cinematic was rejected due to space limitations. In June 1991, with ''Keen Dreams'' completed, the id team began working on another trilogy of ''Commander Keen'' episodes. The game, episodes four though six, was intended to be published as a set named ''Goodbye, Galaxy'' in the same manner as the first one: released through Apogee, with episode four released for free in order to spur interest in purchasing the other two episodes. By August they had completed a beta version of episode four, "Secret of the Oracle", and Romero sent it off to a fan he had met from Canada, Mark Rein, who had offered to play-test the game. Romero was impressed with the list of bugs that Rein sent back, as well as with his business sense, and proposed bringing him in to the company as a probationary president for six months in order to help expand their business. Within a few weeks of being hired, Rein made a deal to get id into the commercial market: to take the sixth episode and make it a stand-alone game, published as a retail title through
FormGen FormGen Corporation was a developer of business software and publisher of video games based in Scottsdale, Arizona. History FormGen was founded in 1987 by friends Randy MacLean and Robert Van Rycke in Bolton, Ontario. It was a software producer a ...
instead of part of a shareware trilogy. Id signed the deal, but Scott Miller of Apogee was dismayed; he felt that not having a full trilogy for the shareware game would hurt sales. Also in August 1991, the team moved from Shreveport to Hall's hometown of
Madison, Wisconsin Madison is the List of capitals in the United States, capital city of the U.S. state of Wisconsin. It is the List of municipalities in Wisconsin by population, second-most populous city in the state, with a population of 269,840 at the 2020 Uni ...
, leaving behind Wilbur, who was unwilling to leave a stable job at Softdisk to fully join in with the startup, but picking up programmer Jason Blochowiak, who was working at the time at Softdisk and living at the same house as John Carmack and Wilbur. Once there, the team worked out of a three-bedroom apartment, with John Carmack living in one of the bedrooms. There, they worked on ''Goodbye, Galaxy'', their remaining Softdisk games, and the now standalone ''
Commander Keen in Aliens Ate My Babysitter ''Commander Keen in Aliens Ate My Babysitter'' (stylized as ''Aliens Ate My Babysitter!'') is a side-scrolling platform video game developed by id Software and published by FormGen in December 1991 for DOS. It is the seventh episode of the ''Com ...
'' between August and December. A software catalog released by Apogee in June initially listed the game as planned for September 21, 1991, but this release date was not followed. As it grew colder, they increasingly spent all of their time in the apartment, making the games and designing a game that would later become ''
Wolfenstein 3D ''Wolfenstein 3D'' is a 1992 first-person shooter game developed by id Software and published by Apogee Software and FormGen for DOS. It was inspired by the 1981 Muse Software video game '' Castle Wolfenstein'', and is the third installment ...
''. Despite being listed numerically as the sixth episode, because ''Aliens Ate My Babysitter'' had a different publisher and schedule it was developed after "Secret of the Oracle" but before "The Armageddon Machine". The fifth episode, however, was created in less than one month.


Reception

After its release in December 1991, ''Goodbye, Galaxy'' met with sales "about a third" of the original trilogy, which had made US$20,000 in its first two weeks and US$60,000 a month by June 1991. Scott Miller of Apogee blamed the falling sales on the lack of a third episode, which he felt undercut the shareware model of the game. Tom Hall has also claimed that the split hurt the sales of the shareware game, though he has said that "they still did decently, though". ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as '' PC Leisure'', '' PC Format'' and '' PC Plus'' had covered games b ...
'', in its first issue in 1993, quoted shareware distributors as saying ''Goodbye, Galaxy'' was one of the top shareware sellers of 1992, behind ''Wolfenstein 3D''. ''
IGN ''IGN'' is an American video gaming and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa district and is headed by its former e ...
'' has also referred to the pair of episodes as "Apogee's hottest sellers". Tom Hall has claimed "The Armageddon Machine" as the best ''Commander Keen'' episode and his favorite. In October 1992, the Shareware Industry Awards gave the ''Commander Keen'' series the "Best Entertainment Software and Best Overall" award. A review of the entire ''Commander Keen'' series in 1993 by
Sandy Petersen Carl Sanford Joslyn "Sandy" Petersen (born September 16, 1955) is an American game designer. He worked at Chaosium, contributing to the development of ''RuneQuest'' and creating the acclaimed and influential horror role-playing game Call of Cthul ...
in the first "Eye of the Monitor" column for ''
Dragon A dragon is a Magic (supernatural), magical legendary creature that appears in the folklore of multiple cultures worldwide. Beliefs about dragons vary considerably through regions, but European dragon, dragons in Western cultures since the Hi ...
'' described the series as action games with "hilarious graphics". Acknowledging its debt to ''
Super Mario Bros. is a 1985 Platformer, platform game developed and published by Nintendo for the Nintendo Entertainment System (NES). It is the successor to the 1983 arcade game ''Mario Bros.'' and the first game in the ''Super Mario'' series. It was origi ...
'', he called it, especially ''Goodbye, Galaxy'', "one of the best games of its type" and praised that it was not "mindlessly hard", instead requiring some thought to play through, and especially the humor in the graphics and gameplay.


Legacy

Id Software did not produce any more games in the ''Commander Keen'' series after ''Goodbye Galaxy'' besides the co-developed ''Aliens Ate My Babysitter''. Another trilogy of episodes, titled ''The Universe Is Toast'', was planned for December 1992, but was cancelled after the success of id's ''Wolfenstein 3D'' and development focus on ''
Doom Doom is another name for damnation. Doom may also refer to: People * Doom (professional wrestling), the tag team of Ron Simmons and Butch Reed * Daniel Doom (1934–2020), Belgian cyclist * Debbie Doom (born 1963), American softball pitche ...
''. When
GT Interactive Atari, Inc. is an American video gaming company based in New York City, and a subsidiary of the Atari SA holding company. It is the main entity serving the commercial Atari brand globally since 2003. The company currently publishes games based o ...
wanted to publish ''
Doom II ''Doom II'', also known as ''Doom II: Hell on Earth'', is a 1994 first-person shooter game developed and published by id Software for MS-DOS. It was also released on Mac OS the following year. Unlike the original '' Doom'', which was initi ...
'', it proved itself to id by quickly selling 30,000 copies of ''Goodbye Galaxy''. A final ''Keen'' game, ''
Commander Keen ''Commander Keen'' is a series of side-scrolling platform video games developed primarily by id Software. The series consists of six main episodes, a "lost" episode, and a final game; all but the final game were released for MS-DOS in 1990 and ...
'', was developed for the
Game Boy Color The (GBC or CGB) is an 8-bit handheld game console developed by Nintendo. It was released in Japan on October 21, 1998, and to international markets that November. Compared to the original Game Boy, the Game Boy Color features a color TFT scre ...
in 2001 by David A. Palmer Productions in association with id Software, and published by
Activision Activision Publishing, Inc. is an American video game publisher based in Santa Monica, California. It serves as the publishing business for its parent company, Activision Blizzard, and consists of several subsidiary studios. Activision is one o ...
. ''Goodbye Galaxy'' has been released as part of several collections since its first release: the ''id Anthology'' compilation in 1996, a compilation release by Apogee in 1998 of ''Invasion of the Vorticons'' and ''Goodbye, Galaxy'', a similar compilation in 2001 by 3D Realms titled Commander Keen Combo CD, and the ''3D Realms Anthology'' in 2014. They have also been released for modern computers through a
DOS DOS (, ) is a family of disk-based operating systems for IBM PC compatible computers. The DOS family primarily consists of IBM PC DOS and a rebranded version, Microsoft's MS-DOS, both of which were introduced in 1981. Later compatible syste ...
emulator, and sold through
Steam Steam is water vapor, often mixed with air or an aerosol of liquid water droplets. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization. Saturated or superheated steam is inv ...
since 2007 as a part of the ''Commander Keen Complete Pack''. According to
Steam Spy Steam Spy is a website created by Sergey Galyonkin and launched in April 2015. The site uses an application programming interface (API) to the Steam software distribution service owned by Valve to estimate the number of sales of software titles o ...
, as of June 2016 approximately 200,000 copies have been sold through Steam. One of the enemies created for "Secret of the Oracle", the Dopefish, has since the game's release become a
video game industry The video game industry is the tertiary industry, tertiary and quaternary industry, quaternary sectors of the entertainment industry that specialize in the video game development, development, marketing, distribution (marketing), distribution, ...
in-joke An in-joke, also known as an inside joke or a private joke, is a joke with humour that is understandable only to members of an ingroup; that is, people who are ''in'' a particular social group, occupation, or other community of shared interest ...
, making cameo appearances in other games. The Dopefish, which Hall describes as "just a stupid green fish", is described in "Secret of the Oracle" as "the second-dumbest creature in the universe". It has appeared in dozens of other games since its initial appearance.


References


Sources

* * *


External links


Official 3D Realms site
for ''Goodbye, Galaxy'', including download for "Secret of the Oracle"
"Secret of the Oracle"
can be played for free in the browser at the
Internet Archive The Internet Archive is an American 501(c)(3) organization, non-profit organization founded in 1996 by Brewster Kahle that runs a digital library website, archive.org. It provides free access to collections of digitized media including web ...
{{3D Realms 1991 video games Apogee games Commander Keen DOS games Id Software games Shareware games Side-scrolling platformers Single-player video games Video games developed in the United States Video games set on fictional planets Video games scored by Bobby Prince Video games with 2.5D graphics Windows games