Combinatorial game theory is a branch of
mathematics
Mathematics is an area of knowledge that includes the topics of numbers, formulas and related structures, shapes and the spaces in which they are contained, and quantities and their changes. These topics are represented in modern mathematics ...
and
theoretical computer science
Theoretical computer science (TCS) is a subset of general computer science and mathematics that focuses on mathematical aspects of computer science such as the theory of computation, lambda calculus, and type theory.
It is difficult to circumsc ...
that typically studies
sequential game
In game theory, a sequential game is a game where one player chooses their action before the others choose theirs. The other players must have information on the first player's choice so that the difference in time has no strategic effect. Sequen ...
s with
perfect information
In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
. Study has been largely confined to two-player
game
A game is a structured form of play (activity), play, usually undertaken for enjoyment, entertainment or fun, and sometimes used as an educational tool. Many games are also considered to be work (such as professional players of spectator s ...
s that have a ''position'' that the players take turns changing in defined ways or ''moves'' to achieve a defined winning condition. Combinatorial game theory has not traditionally studied
games of chance
A game of chance is in contrast with a game of skill. It is a game whose outcome is strongly influenced by some randomizing device. Common devices used include dice, spinning tops, playing cards, roulette wheels, or numbered balls drawn from ...
or those that use imperfect or incomplete information, favoring games that offer
perfect information
In economics, perfect information (sometimes referred to as "no hidden information") is a feature of perfect competition. With perfect information in a market, all consumers and producers have complete and instantaneous knowledge of all market pr ...
in which the state of the game and the set of available moves is always known by both players. However, as mathematical techniques advance, the types of game that can be mathematically analyzed expands, thus the boundaries of the field are ever changing. Scholars will generally define what they mean by a "game" at the beginning of a paper, and these definitions often vary as they are specific to the game being analyzed and are not meant to represent the entire scope of the field.
Combinatorial
Combinatorics is an area of mathematics primarily concerned with counting, both as a means and an end in obtaining results, and certain properties of finite structures. It is closely related to many other areas of mathematics and has many ap ...
games include well-known games such as
chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
,
checkers
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
, and
Go, which are regarded as non-trivial, and
tic-tac-toe
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. T ...
, which is considered as trivial, in the sense of being "easy to solve". Some combinatorial games may also have an
unbounded playing area, such as
infinite chess
Infinite chess is any variation of the game of chess played on an unbounded chessboard. Versions of infinite chess have been introduced independently by multiple players, chess theorists, and mathematicians, both as a playable game and as a mod ...
. In combinatorial game theory, the moves in these and other games are represented as a
game tree
In the context of Combinatorial game theory, which typically studies sequential games with perfect information, a game tree is a graph representing all possible game states within such a game. Such games include well-known ones such as chess, check ...
.
Combinatorial games also include one-player combinatorial puzzles such as
Sudoku
Sudoku (; ja, 数独, sūdoku, digit-single; originally called Number Place) is a logic-based, combinatorial number-placement puzzle. In classic Sudoku, the objective is to fill a 9 × 9 grid with digits so that each column, each row ...
, and no-player automata, such as
Conway's Game of Life
The Game of Life, also known simply as Life, is a cellular automaton devised by the British mathematician John Horton Conway in 1970. It is a zero-player game, meaning that its evolution is determined by its initial state, requiring no further ...
, (although in the strictest definition, "games" can be said to require more than one participant, thus the designations of "puzzle" and "automata".
)
Game theory
Game theory is the study of mathematical models of strategic interactions among rational agents. Myerson, Roger B. (1991). ''Game Theory: Analysis of Conflict,'' Harvard University Press, p.&nbs1 Chapter-preview links, ppvii–xi It has appli ...
in general includes games of chance, games of imperfect knowledge, and games in which players can move simultaneously, and they tend to represent real-life decision making situations.
Combinatorial game theory has a different emphasis than "traditional" or "economic" game theory, which was initially developed to study games with simple combinatorial structure, but with elements of chance (although it also considers sequential moves, see
extensive-form game An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, t ...
). Essentially, combinatorial game theory has contributed new methods for analyzing game trees, for example using
surreal numbers
In mathematics, the surreal number system is a totally ordered proper class containing the real numbers as well as infinite and infinitesimal numbers, respectively larger or smaller in absolute value than any positive real number. The surrea ...
, which are a subclass of all two-player perfect-information games.
[ The type of games studied by combinatorial game theory is also of interest in ]artificial intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
, particularly for automated planning and scheduling
Automation describes a wide range of technologies that reduce human intervention in processes, namely by predetermining decision criteria, subprocess relationships, and related actions, as well as embodying those predeterminations in machines ...
. In combinatorial game theory there has been less emphasis on refining practical search algorithm
In computer science, a search algorithm is an algorithm designed to solve a search problem. Search algorithms work to retrieve information stored within particular data structure, or calculated in the search space of a problem domain, with eith ...
s (such as the alpha–beta pruning
Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player games ( ...
heuristic included in most artificial intelligence textbooks), but more emphasis on descriptive theoretical results (such as measures of game complexity
Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity.
Measures of game comple ...
or proofs of optimal solution existence without necessarily specifying an algorithm, such as the strategy-stealing argument In combinatorial game theory, the strategy-stealing argument is a general argument that shows, for many two-player games, that the second player cannot have a guaranteed winning strategy. The strategy-stealing argument applies to any symmetric game ...
).
An important notion in combinatorial game theory is that of the solved game
A solved game is a game whose outcome (win, lose or draw) can be correctly predicted from any position, assuming that both players play perfectly.
This concept is usually applied to abstract strategy games, and especially to games with full informa ...
. For example, tic-tac-toe
Tic-tac-toe (American English), noughts and crosses (Commonwealth English), or Xs and Os (Canadian or Irish English) is a paper-and-pencil game for two players who take turns marking the spaces in a three-by-three grid with ''X'' or ''O''. T ...
is considered a solved game, as it can be proven that any game will result in a draw if both players play optimally. Deriving similar results for games with rich combinatorial structures is difficult. For instance, in 2007 it was announced that checkers
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
has been weakly solved—optimal play by both sides also leads to a draw—but this result was a computer-assisted proof
A computer-assisted proof is a mathematical proof that has been at least partially generated by computer.
Most computer-aided proofs to date have been implementations of large proofs-by-exhaustion of a mathematical theorem. The idea is to use a ...
. Other real world games are mostly too complicated to allow complete analysis today, although the theory has had some recent successes in analyzing Go endgames. Applying combinatorial game theory to a ''position'' attempts to determine the optimum sequence of moves for both players until the game ends, and by doing so discover the optimum move in any position. In practice, this process is torturously difficult unless the game is very simple.
It can be helpful to distinguish between combinatorial "mathgames" of interest primarily to mathematicians and scientists to ponder and solve, and combinatorial "playgames" of interest to the general population as a form of entertainment and competition. However, a number of games fall into both categories. Nim, for instance, is a playgame instrumental in the foundation of combinatorial game theory, and one of the first computerized games. Tic-tac-toe is still used to teach basic principles of game AI design to computer science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical discipli ...
students.
History
Combinatorial game theory arose in relation to the theory of impartial game In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference betw ...
s, in which any play available to one player must be available to the other as well. One such game is Nim, which can be solved completely. Nim is an impartial game for two players, and subject to the ''normal play condition'', which means that a player who cannot move loses. In the 1930s, the Sprague–Grundy theorem
In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as ...
showed that all impartial games are equivalent to heaps in Nim, thus showing that major unifications are possible in games considered at a combinatorial level, in which detailed strategies matter, not just pay-offs.
In the 1960s, Elwyn R. Berlekamp
Elwyn Ralph Berlekamp (September 6, 1940 – April 9, 2019) was a professor of mathematics and computer science at the University of California, Berkeley.Contributors, ''IEEE Transactions on Information Theory'' 42, #3 (May 1996), p. 1048. DO10.1 ...
, John H. Conway
John Horton Conway (26 December 1937 – 11 April 2020) was an English people, English mathematician active in the theory of finite groups, knot theory, number theory, combinatorial game theory and coding theory. He also made contributions to ...
and Richard K. Guy jointly introduced the theory of a partisan game In combinatorial game theory, a game is partisan (sometimes partizan) if it is not impartial. That is, some moves are available to one player and not to the other.
Most games are partisan. For example, in chess, only one player can move the white ...
, in which the requirement that a play available to one player be available to both is relaxed. Their results were published in their book '' Winning Ways for your Mathematical Plays'' in 1982. However, the first work published on the subject was Conway's 1976 book ''On Numbers and Games
''On Numbers and Games'' is a mathematics book by John Horton Conway first published in 1976. The book is written by a pre-eminent mathematician, and is directed at other mathematicians. The material is, however, developed in a playful and unpre ...
'', also known as ONAG, which introduced the concept of surreal number
In mathematics, the surreal number system is a totally ordered proper class containing the real numbers as well as infinite and infinitesimal numbers, respectively larger or smaller in absolute value than any positive real number. The surreals ...
s and the generalization to games. ''On Numbers and Games'' was also a fruit of the collaboration between Berlekamp, Conway, and Guy.
Combinatorial games are generally, by convention, put into a form where one player wins when the other has no moves remaining. It is easy to convert any finite game with only two possible results into an equivalent one where this convention applies. One of the most important concepts in the theory of combinatorial games is that of the sum of two games, which is a game where each player may choose to move either in one game or the other at any point in the game, and a player wins when his opponent has no move in either game. This way of combining games leads to a rich and powerful mathematical structure.
Conway stated in ''On Numbers and Games'' that the inspiration for the theory of partisan games was based on his observation of the play in Go endgames, which can often be decomposed into sums of simpler endgames isolated from each other in different parts of the board.
Examples
The introductory text '' Winning Ways'' introduced a large number of games, but the following were used as motivating examples for the introductory theory:
* Blue–Red Hackenbush
Hackenbush is a two-player game invented by mathematician John Horton Conway. It may be played on any configuration of colored line segments connected to one another by their endpoints and to a "ground" line.
Gameplay
The game starts with the p ...
- At the finite level, this partisan combinatorial game allows constructions of games whose values are dyadic rational number
In mathematics, a dyadic rational or binary rational is a number that can be expressed as a fraction whose denominator is a power of two. For example, 1/2, 3/2, and 3/8 are dyadic rationals, but 1/3 is not. These numbers are important in computer ...
s. At the infinite level, it allows one to construct all real values, as well as many infinite ones that fall within the class of surreal numbers
In mathematics, the surreal number system is a totally ordered proper class containing the real numbers as well as infinite and infinitesimal numbers, respectively larger or smaller in absolute value than any positive real number. The surrea ...
.
* Blue–Red–Green Hackenbush - Allows for additional game values that are not numbers in the traditional sense, for example, star
A star is an astronomical object comprising a luminous spheroid of plasma (physics), plasma held together by its gravity. The List of nearest stars and brown dwarfs, nearest star to Earth is the Sun. Many other stars are visible to the naked ...
.
* Toads and Frogs - Allows various game values. Unlike most other games, a position is easily represented by a short string of characters.
* Domineering
Domineering (also called Stop-Gate or Crosscram) is a mathematical game that can be played on any collection of squares on a sheet of graph paper. For example, it can be played on a 6×6 square, a rectangle, an entirely irregular polyomino, or a ...
- Various interesting games, such as hot games, appear as positions in Domineering, because there is sometimes an incentive to move, and sometimes not. This allows discussion of a game's temperature
Temperature is a physical quantity that expresses quantitatively the perceptions of hotness and coldness. Temperature is measured with a thermometer.
Thermometers are calibrated in various temperature scales that historically have relied o ...
.
* Nim - An impartial game In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference betw ...
. This allows for the construction of the nimber
In mathematics, the nimbers, also called ''Grundy numbers'', are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with ''nimber addition'' and ' ...
s. (It can also be seen as a green-only special case of Blue-Red-Green Hackenbush.)
The classic game Go was influential on the early combinatorial game theory, and Berlekamp and Wolfe subsequently developed an endgame and ''temperature'' theory for it (see references). Armed with this they were able to construct plausible Go endgame positions from which they could give expert Go players a choice of sides and then defeat them either way.
Another game studied in the context of combinatorial game theory is chess
Chess is a board game for two players, called White and Black, each controlling an army of chess pieces in their color, with the objective to checkmate the opponent's king. It is sometimes called international chess or Western chess to disti ...
. In 1953 Alan Turing
Alan Mathison Turing (; 23 June 1912 – 7 June 1954) was an English mathematician, computer scientist, logician, cryptanalyst, philosopher, and theoretical biologist. Turing was highly influential in the development of theoretical com ...
wrote of the game, "If one can explain quite unambiguously in English, with the aid of mathematical symbols if required, how a calculation is to be done, then it is always possible to programme any digital computer to do that calculation, provided the storage capacity is adequate." In a 1950 paper, Claude Shannon
Claude Elwood Shannon (April 30, 1916 – February 24, 2001) was an American people, American mathematician, electrical engineering, electrical engineer, and cryptography, cryptographer known as a "father of information theory".
As a 21-year-o ...
estimated the lower bound of the game-tree complexity
Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity.
Measures of game comple ...
of chess to be 10120, and today this is referred to as the Shannon number
The Shannon number, named after the American mathematician Claude Shannon, is a conservative lower bound of the game-tree complexity of chess of 10120, based on an average of about 103 possibilities for a pair of moves consisting of a move for Wh ...
. Chess remains unsolved, although extensive study, including work involving the use of supercomputers has created chess endgame tablebases
An endgame tablebase is a computerized database that contains precalculated exhaustive analysis of chess endgame positions. It is typically used by a computer chess engine during play, or by a human or computer that is retrospectively analysin ...
, which shows the result of perfect play for all end-games with seven pieces or less. Infinite chess
Infinite chess is any variation of the game of chess played on an unbounded chessboard. Versions of infinite chess have been introduced independently by multiple players, chess theorists, and mathematicians, both as a playable game and as a mod ...
has an even greater combinatorial complexity than chess (unless only limited end-games, or composed positions with a small number of pieces are being studied).
Overview
A game, in its simplest terms, is a list of possible "moves" that two players, called ''left'' and ''right'', can make. The game position resulting from any move can be considered to be another game. This idea of viewing games in terms of their possible moves to other games leads to a recursive
Recursion (adjective: ''recursive'') occurs when a thing is defined in terms of itself or of its type. Recursion is used in a variety of disciplines ranging from linguistics to logic. The most common application of recursion is in mathematics ...
mathematical definition of games that is standard in combinatorial game theory. In this definition, each game has the notation . L is the set
Set, The Set, SET or SETS may refer to:
Science, technology, and mathematics Mathematics
*Set (mathematics), a collection of elements
*Category of sets, the category whose objects and morphisms are sets and total functions, respectively
Electro ...
of game positions that the left player can move to, and R is the set of game positions that the right player can move to; each position in L and R is defined as a game using the same notation.
Using Domineering
Domineering (also called Stop-Gate or Crosscram) is a mathematical game that can be played on any collection of squares on a sheet of graph paper. For example, it can be played on a 6×6 square, a rectangle, an entirely irregular polyomino, or a ...
as an example, label each of the sixteen boxes of the four-by-four board by A1 for the upper leftmost square, C2 for the third box from the left on the second row from the top, and so on. We use e.g. (D3, D4) to stand for the game position in which a vertical domino has been placed in the bottom right corner. Then, the initial position can be described in combinatorial game theory notation as
:
In standard Cross-Cram play, the players alternate turns, but this alternation is handled implicitly by the definitions of combinatorial game theory rather than being encoded within the game states.
:::
:::
:
The above game describes a scenario in which there is only one move left for either player, and if either player makes that move, that player wins. (An irrelevant open square at C3 has been omitted from the diagram.) The in each player's move list (corresponding to the single leftover square after the move) is called the zero game
In combinatorial game theory, the zero game is the game where neither player has any legal options. Therefore, under the normal play convention, the first player automatically loses, and it is a second-player win. The zero game has a Sprague–G ...
, and can actually be abbreviated 0. In the zero game, neither player has any valid moves; thus, the player whose turn it is when the zero game comes up automatically loses.
The type of game in the diagram above also has a simple name; it is called the star game, which can also be abbreviated ∗. In the star game, the only valid move leads to the zero game, which means that whoever's turn comes up during the star game automatically wins.
An additional type of game, not found in Domineering, is a ''loopy'' game, in which a valid move of either ''left'' or ''right'' is a game that can then lead back to the first game. Checkers
Checkers (American English), also known as draughts (; British English), is a group of strategy board games for two players which involve diagonal moves of uniform game pieces and mandatory captures by jumping over opponent pieces. Checkers ...
, for example, becomes loopy when one of the pieces promotes, as then it can cycle endlessly between two or more squares. A game that does not possess such moves is called ''loopfree''.
Game abbreviations
Numbers
Numbers represent the number of free moves, or the move advantage of a particular player. By convention positive numbers represent an advantage for Left, while negative numbers represent an advantage for Right. They are defined recursively with 0 being the base case.
: 0 =
: 1 = , 2 = , 3 =
: −1 = , −2 = , −3 =
The zero game
In combinatorial game theory, the zero game is the game where neither player has any legal options. Therefore, under the normal play convention, the first player automatically loses, and it is a second-player win. The zero game has a Sprague–G ...
is a loss for the first player.
The sum of number games behaves like the integers, for example 3 + −2 = 1.
Star
''Star
A star is an astronomical object comprising a luminous spheroid of plasma (physics), plasma held together by its gravity. The List of nearest stars and brown dwarfs, nearest star to Earth is the Sun. Many other stars are visible to the naked ...
'', written as ∗ or , is a first-player win since either player must (if first to move in the game) move to a zero game, and therefore win.
: ∗ + ∗ = 0, because the first player must turn one copy of ∗ to a 0, and then the other player will have to turn the other copy of ∗ to a 0 as well; at this point, the first player would lose, since 0 + 0 admits no moves.
The game ∗ is neither positive nor negative; it and all other games in which the first player wins (regardless of which side the player is on) are said to be ''fuzzy
Fuzzy or Fuzzies may refer to:
Music
* Fuzzy (band), a 1990s Boston indie pop band
* Fuzzy (composer) (born 1939), Danish composer Jens Vilhelm Pedersen
* ''Fuzzy'' (album), 1993 debut album by the Los Angeles rock group Grant Lee Buffalo
* "Fuz ...
with'' or ''confused with'' 0; symbolically, we write ∗ , , 0.
Up
''Up'', written as ↑, is a position in combinatorial game theory.
In standard notation, ↑ = .
: −↑ = ↓ (''down'')
Up is strictly positive (↑ > 0), but is infinitesimal
In mathematics, an infinitesimal number is a quantity that is closer to zero than any standard real number, but that is not zero. The word ''infinitesimal'' comes from a 17th-century Modern Latin coinage ''infinitesimus'', which originally referr ...
. Up is defined in '' Winning Ways for your Mathematical Plays''.
Down
''Down'', written as ↓, is a position in combinatorial game theory. In standard notation, ↓ = .
: −↓ = ↑ (''up'')
Down is strictly negative (↓ < 0), but is infinitesimal
In mathematics, an infinitesimal number is a quantity that is closer to zero than any standard real number, but that is not zero. The word ''infinitesimal'' comes from a 17th-century Modern Latin coinage ''infinitesimus'', which originally referr ...
. Down is defined in '' Winning Ways for your Mathematical Plays''.
"Hot" games
Consider the game . Both moves in this game are an advantage for the player who makes them; so the game is said to be "hot;" it is greater than any number less than −1, less than any number greater than 1, and fuzzy with any number in between. It is written as ±1. It can be added to numbers, or multiplied by positive ones, in the expected fashion; for example, 4 ± 1 = .
Nimbers
An impartial game In combinatorial game theory, an impartial game is a game in which the allowable moves depend only on the position and not on which of the two players is currently moving, and where the payoffs are symmetric. In other words, the only difference betw ...
is one where, at every position of the game, the same moves are available to both players. For instance, Nim is impartial, as any set of objects that can be removed by one player can be removed by the other. However, domineering
Domineering (also called Stop-Gate or Crosscram) is a mathematical game that can be played on any collection of squares on a sheet of graph paper. For example, it can be played on a 6×6 square, a rectangle, an entirely irregular polyomino, or a ...
is not impartial, because one player places horizontal dominoes and the other places vertical ones. Likewise Checkers is not impartial, since the players own different colored pieces. For any ordinal number
In set theory, an ordinal number, or ordinal, is a generalization of ordinal numerals (first, second, th, etc.) aimed to extend enumeration to infinite sets.
A finite set can be enumerated by successively labeling each element with the least n ...
, one can define an impartial game generalizing Nim in which, on each move, either player may replace the number with any smaller ordinal number; the games defined in this way are known as nimber
In mathematics, the nimbers, also called ''Grundy numbers'', are introduced in combinatorial game theory, where they are defined as the values of heaps in the game Nim. The nimbers are the ordinal numbers endowed with ''nimber addition'' and ' ...
s. The Sprague–Grundy theorem
In combinatorial game theory, the Sprague–Grundy theorem states that every impartial game under the normal play convention is equivalent to a one-heap game of nim, or to an infinite generalization of nim. It can therefore be represented as ...
states that every impartial game is equivalent to a nimber.
The "smallest" nimbers – the simplest and least under the usual ordering of the ordinals – are 0 and ∗.
See also
* Alpha–beta pruning
Alpha–beta pruning is a search algorithm that seeks to decrease the number of nodes that are evaluated by the minimax algorithm in its search tree. It is an adversarial search algorithm used commonly for machine playing of two-player games ( ...
, an optimised algorithm for searching the game tree
* Backward induction
Backward induction is the process of reasoning backwards in time, from the end of a problem or situation, to determine a sequence of optimal actions. It proceeds by examining the last point at which a decision is to be made and then identifying wha ...
, reasoning backwards from a final situation
* Cooling and heating (combinatorial game theory), various transformations of games making them more amenable to the theory
* Connection game
A connection game is a type of abstract strategy game in which players attempt to complete a specific type of connection with their pieces. This could involve forming a path between two or more endpoints, completing a closed loop, or connecting al ...
, a type of game where players attempt to establish connections
* Endgame tablebase
An endgame tablebase is a computerized database that contains precalculated exhaustive analysis of chess endgame positions. It is typically used by a computer chess engine during play, or by a human or computer that is retrospectively analysin ...
, a database saying how to play endgames
* Expectiminimax tree
The expectiminimax algorithm is a variation of the minimax algorithm, for use in artificial intelligence systems that play two-player zero-sum games, such as backgammon, in which the outcome depends on a combination of the player's skill and c ...
, an adaptation of a minimax game tree to games with an element of chance
* Extensive-form game An extensive-form game is a specification of a game in game theory, allowing (as the name suggests) for the explicit representation of a number of key aspects, like the sequencing of players' possible moves, their choices at every decision point, t ...
, a game tree enriched with payoffs and information available to players
* Game classification
Game classification is the classification of games, forming a game taxonomy. Many different methods of classifying games exist.
Physical education
There are four basic approaches to classifying the games used in physical education:
;Game cate ...
, an article discussing ways of classifying games
* Game complexity
Combinatorial game theory has several ways of measuring game complexity. This article describes five of them: state-space complexity, game tree size, decision complexity, game-tree complexity, and computational complexity.
Measures of game comple ...
, an article describing ways of measuring the complexity of games
* Grundy's game
Grundy's game is a two-player mathematical game of strategy. The starting configuration is a single heap of objects, and the two players take turn splitting a single heap into two heaps of different sizes. The game ends when only heaps of size two ...
, a mathematical game in which heaps of objects are split
* Multi-agent system
A multi-agent system (MAS or "self-organized system") is a computerized system composed of multiple interacting intelligent agents.Hu, J.; Bhowmick, P.; Jang, I.; Arvin, F.; Lanzon, A.,A Decentralized Cluster Formation Containment Framework fo ...
, a type of computer system for tackling complex problems
* Positional game
A positional game is a kind of a combinatorial game for two players. It is described by:
*Xa finite set of elements. Often ''X'' is called the ''board'' and its elements are called ''positions''.
*\mathcala family of subsets of X. These subset ...
, a type of game where players claim previously-unclaimed positions
* Solving chess
Solving chess means finding an optimal strategy for the game of chess, that is, one by which one of the players ( White or Black) can always force a victory, or either can force a draw (see solved game). It also means more generally solving ''chess ...
* Sylver coinage, a mathematical game of choosing positive integers that are not the sum of non-negative multiples of previously chosen integers
* Wythoff's game
Wythoff's game is a two-player mathematical subtraction game, played with two piles of counters. Players take turns removing counters from one or both piles; when removing counters from both piles, the numbers of counters removed from each pile m ...
, a mathematical game of taking objects from one or two piles
* Topological game
In mathematics, a topological game is an infinite game of perfect information played between two players on a topological space. Players choose objects with topological properties such as points, open sets, closed sets and open coverings. Time ...
, a type of mathematical game played in a topological space
* Zugzwang
Zugzwang (German for "compulsion to move", ) is a situation found in chess and other turn-based games wherein one player is put at a disadvantage because of their obligation to make a move; a player is said to be "in zugzwang" when any legal move ...
, being obliged to play when this is disadvantageous
Notes
References
*
*
* 2nd ed., A K Peters Ltd (2001–2004), ,
* 2nd ed., A K Peters Ltd (2001–2004), , .
*
* See especially sections 21–26.
* 2nd ed., A K Peters Ltd (2001), .
*
External links
List of combinatorial game theory links
at the homepage of David Eppstein
David Arthur Eppstein (born 1963) is an American computer scientist and mathematician. He is a Distinguished Professor of computer science at the University of California, Irvine. He is known for his work in computational geometry, graph algorit ...
An Introduction to Conway's games and numbers
by Dierk Schleicher and Michael Stoll
Combinational Game Theory terms summary
by Bill Spight
Combinatorial Game Theory Workshop, Banff International Research Station, June 2005
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