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A storytelling game is a game where multiple players collaborate on telling a spontaneous
story Story or stories may refer to: Common uses * Story, a narrative (an account of imaginary or real people and events) ** Short story, a piece of prose fiction that typically can be read in one sitting * Story (American English), or storey (British ...
. Usually, each player takes care of one or more
characters Character or Characters may refer to: Arts, entertainment, and media Literature * ''Character'' (novel), a 1936 Dutch novel by Ferdinand Bordewijk * ''Characters'' (Theophrastus), a classical Greek set of character sketches attributed to The ...
in the developing story. Some games in the tradition of role-playing games require one participant to take the roles of the various supporting characters, as well as introducing non-character forces (for example, a flood), but other systems dispense with this figure and distribute this function among all players. Since this person usually sets the ground and setting for the story, he or she is often referred to as the "storyteller" (often contracted to "ST") or "
narrator Narration is the use of a written or spoken commentary to convey a story to an audience. Narration is conveyed by a narrator: a specific person, or unspecified literary voice, developed by the creator of the story to deliver information to the ...
". Any number of other alternate forms may be used, many of which are variations on the term "
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
"; these variants are especially common in storytelling games derived from or similar to role-playing games. In contrast to improv theater, storytelling gamers describe the actions of their characters rather than acting them out, except during dialogue or, in some games, monologue. However, ''
live action Live action (or live-action) is a form of cinematography or videography that uses photography instead of animation. Some works combine live-action with animation to create a live-action animated film. Live-action is used to define film, video ...
'' versions exist, which are very much akin to theater except in the crucial absence of a non-participating audience.


Role-playing games

The most popular modern storytelling games originated as a
subgenre Genre () is any form or type of communication in any mode (written, spoken, digital, artistic, etc.) with socially-agreed-upon conventions developed over time. In popular usage, it normally describes a category of literature, music, or other for ...
of role-playing games, where the game rules and statistics are heavily de-emphasised in favor of creating a believable story and immersive experience for all involved. So while in a conventional game the announcement that one's character is going to leap over a seven-meters-wide canyon will be greeted with the request to roll a number of dice, a player in a storytelling game who wishes to have a character perform a similar feat will have to convince the others (especially the storyteller) why it is both probable and keeping within the established traits of their character to successfully do so. As such, these games are a subclass of
diceless role-playing game A diceless role-playing game is a role-playing game which is not based on chance: it does not use randomisers to determine the outcome of events in its role-playing game system. The style of game is known as "diceless" because most games use dice ...
s. Not all players find the storytelling style of role-playing satisfying. Many role-playing gamers are more comfortable in a system that gives them less freedom, but where they do not need to police themselves; others find it easier to enjoy a system where a more concrete framework of rules is already present. These three types of player are discussed by the
GNS theory GNS theory is an informal field of study developed by Ron Edwards which attempts to create a unified theory of how role-playing games work. Focused on player behavior, in GNS theory participants in role-playing games organize their interactions ...
. Some
role-playing game system A role-playing game system is a set of game mechanics used in a tabletop role-playing game (TTRPG) to determine the outcome of a character's in-game actions. History By the late 1970s, the Chaosium staff realized that Steve Perrin's ''RuneQuest' ...
s which describe themselves as "storytelling games" nevertheless use randomisers rather than story in the arbitration of the rules, often in the form of a
contest Contest may refer to: * Competition * Will contest * Contesting, amateur radio contesting (radiosport) Film and television * ''Contest'' (2013 film), an American film * Contest (1932 film), a German sports film * " The Contest", a 1992 season ...
of
Rock, Paper, Scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each ...
or a
card Card or The Card may refer to: * Various types of plastic cards: **By type ***Magnetic stripe card *** Chip card *** Digital card **By function ***Payment card ****Credit card **** Debit card ****EC-card ****Identity card ****European Health Insur ...
drawn from a deck of cards. Such "storytelling" games are instead simplified or streamlined forms of traditional role-playing games. Conversely, most modern role-playing games encourage gamemasters to ignore their gaming systems if it makes for a more enjoyable story, even though they may not describe themselves as "storytelling" games. A growing number of websites utilize a bulletin board system, in which the gaming is akin to
Collaborative Fiction Collaborative fiction is a form of writing by a group of authors who share creative control of a story. Collaborative fiction can occur for commercial gain, as part of education, or recreationally – many collaboratively written works have bee ...
but known as a "Literary Role-Playing Game". The players contribute to an ongoing story with defined parameters but no narrator or directing force. A 'moderator' may oversee the gamers to ensure that the rules, guidelines and parameters of the gaming "world" are being upheld, but otherwise the writers are free to interact as players in an improvisational play. Many of these "Literary RPGs" are fan-fiction based, such as (most prevalently)
Tolkien John Ronald Reuel Tolkien (, ; 3 January 1892 – 2 September 1973) was an English writer and philologist. He was the author of the high fantasy works '' The Hobbit'' and ''The Lord of the Rings''. From 1925 to 1945, Tolkien was the Rawl ...
's
Middle-earth Middle-earth is the fictional setting of much of the English writer J. R. R. Tolkien's fantasy. The term is equivalent to the '' Miðgarðr'' of Norse mythology and ''Middangeard'' in Old English works, including ''Beowulf''. Middle-earth is ...
, Star Wars, Harry Potter,
Twilight Twilight is light produced by sunlight scattering in the upper atmosphere, when the Sun is below the horizon, which illuminates the lower atmosphere and the Earth's surface. The word twilight can also refer to the periods of time when this i ...
, any number of
anime is hand-drawn and computer-generated animation originating from Japan. Outside of Japan and in English, ''anime'' refers specifically to animation produced in Japan. However, in Japan and in Japanese, (a term derived from a shortening of ...
and manga sources, or they are simply based in thematic worlds such as the mythologies of
Ancient Greece Ancient Greece ( el, Ἑλλάς, Hellás) was a northeastern Mediterranean Sea, Mediterranean civilization, existing from the Greek Dark Ages of the 12th–9th centuries BC to the end of Classical Antiquity, classical antiquity ( AD 600), th ...
, fairy tales, the
Renaissance The Renaissance ( , ) , from , with the same meanings. is a period in European history The history of Europe is traditionally divided into four time periods: prehistoric Europe (prior to about 800 BC), classical antiquity (800 BC to AD ...
or
science fiction Science fiction (sometimes shortened to Sci-Fi or SF) is a genre of speculative fiction which typically deals with imaginative and futuristic concepts such as advanced science and technology, space exploration, time travel, parallel uni ...
. Most often referred to as "Literary RPGs" and place a greater emphasis on writing skill and storytelling ability than on any sense of competition driven outcome.
White Wolf Game Studio White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant (game publisher), Lion Rampant
's
Storyteller System The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System ...
, which is used in
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
role-playing games such as '' Vampire: The Masquerade'' and live-action games under the
Mind's Eye Theatre ''Mind's Eye Theatre'' is a live action role-playing game (LARP) based on the White Wolf World of Darkness universe, sharing a theme and setting with the table-top role-playing game '' Vampire: The Masquerade'' and with two revisions, '' Vampi ...
imprint, is the best-known and most popular role-playing game described as a "storytelling game".


Alternate form role-playing games

An early design of a collaborative storytelling game not based in simulation was created by Chris Engle c. 1988 with his ''Matrix Game''. In this system, a referee decides the likeliness of the facts proposed by the players, and those facts happen or are rejected according with a dice roll. Players can propose counter-arguments that are resolved in a dice rolling contest. A conflict round can follow to resolve any inconsistencies or further detail new plot points. Matrix Games are now presented in a board game format. In 1999, game designer Ian Millington developed an early work called ''Ergo'' which established the basis for collaborative role-playing. It was designed with the rules of the
Fudge Fudge is a type of confection that is made by mixing sugar, butter and milk, heating it to the soft-ball stage at , and then beating the mixture while it cools so that it acquires a smooth, creamy consistency. In texture, this crystalline can ...
universal role-playing system in mind but added modifications necessary to get rid of the need for a gamemaster, distributing the responsibility for the game and story equally among all players and undoing the equivalence between player and character. Modern rule systems (such as the coin system in
Universalis ''Universalis'' is a role-playing game (RPG) from Ramshead Publishing that stresses interactive storytelling. The game uses a unique system, based on "coins" that are used to make additions to the game, which allows the entire group to participa ...
) rely less on randomness and more in collaboration between players. This includes rules based on economic systems that force players to negotiate the details of the story, and solve conflicts based on the importance that they give to a given plot element and the resources they're willing to spend to make it into the story.


Collaborative fiction

Collaborative fiction is a form of storytelling which uses
collaborative writing Collaborative writing, or collabwriting is a method of group work that takes place in the workplace and in the classroom. Researchers expand the idea of collaborative writing beyond groups working together to complete a writing task. Collaboration ...
as the primary medium, where a group of authors share creative control of a
story Story or stories may refer to: Common uses * Story, a narrative (an account of imaginary or real people and events) ** Short story, a piece of prose fiction that typically can be read in one sitting * Story (American English), or storey (British ...
. Collaborative fiction can occur for commercial gain, as part of education, or recreationally – many collaboratively written works have been the subject of a large degree of academic research.


See also

* Letter game *
Round-robin story A round-robin story, or simply "round robin," is a type of collaborative fiction or storytelling in which a number of authors write chapters of a novel or pieces of a story, in rounds. Round-robin novels were invented in the 19th century, and late ...
* Lexicon, combining a "Letter Game" and "collaborative fiction" in the form of an encyclopedia. *
Make believe Make believe, also known as pretend play, is a loosely structured form of play that generally includes role-play, object substitution and nonliteral behavior. What separates play from other daily activities is its fun and creative aspect rather t ...
* ''
Mind's Eye Theatre ''Mind's Eye Theatre'' is a live action role-playing game (LARP) based on the White Wolf World of Darkness universe, sharing a theme and setting with the table-top role-playing game '' Vampire: The Masquerade'' and with two revisions, '' Vampi ...
'' * New Worlds Project, an online interactive storytelling game * ''
Once Upon a Time "Once upon a time" is a stock phrase used to introduce a narrative of past events, typically in fairy tales and folk tales. It has been used in some form since at least 1380 (according to the ''Oxford English Dictionary'') in storytelling in t ...
'', a card game about creating fairy tales * ''
Universalis ''Universalis'' is a role-playing game (RPG) from Ramshead Publishing that stresses interactive storytelling. The game uses a unique system, based on "coins" that are used to make additions to the game, which allows the entire group to participa ...
''


References

{{DEFAULTSORT:Storytelling Game Game terminology Role-playing game terminology Storytelling