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A cognitive model is an approximation of one or more
cognitive processes Cognition refers to "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, ...
in humans or other animals for the purposes of comprehension and prediction. There are many types of cognitive models, and they can range from box-and-arrow diagrams to a set of equations to software programs that interact with the same tools that humans use to complete tasks (e.g., computer mouse and keyboard).


Relationship to cognitive architectures

Cognitive models can be developed within or without a
cognitive architecture A cognitive architecture refers to both a theory about the structure of the human mind and to a computational instantiation of such a theory used in the fields of artificial intelligence (AI) and computational cognitive science. The formalized mod ...
, though the two are not always easily distinguishable. In contrast to cognitive architectures, cognitive models tend to be focused on a single cognitive phenomenon or process (e.g., list learning), how two or more processes interact (e.g., visual search bsc1780 decision making), or making behavioral predictions for a specific task or tool (e.g., how instituting a new software package will affect productivity). Cognitive architectures tend to be focused on the structural properties of the modeled system, and help constrain the development of cognitive models within the architecture. Likewise, model development helps to inform limitations and shortcomings of the architecture. Some of the most popular architectures for cognitive modeling include
ACT-R ACT-R (pronounced /ˌækt ˈɑr/; short for "Adaptive Control of Thought—Rational") is a cognitive architecture mainly developed by John Robert Anderson and Christian Lebiere at Carnegie Mellon University. Like any cognitive architecture, ACT- ...
,
Clarion Clarion may refer to: Music * Clarion (instrument), a type of trumpet used in the Middle Ages * The register of a clarinet that ranges from B4 to C6 * A trumpet organ stop that usually plays an octave above unison pitch * "Clarion" (song), a 2 ...
,
LIDA Lida ( be, Лі́да ; russian: Ли́да ; lt, Lyda; lv, Ļida; pl, Lida ; yi, לידע, Lyde) is a city 168 km (104 mi) west of Minsk in western Belarus in Grodno Region. Etymology The name ''Lida'' arises from its Lithuani ...
, and Soar.


History

Cognitive modeling historically developed within
cognitive psychology Cognitive psychology is the scientific study of mental processes such as attention, language use, memory, perception, problem solving, creativity, and reasoning. Cognitive psychology originated in the 1960s in a break from behaviorism, which ...
/ cognitive science (including
human factors Human factors and ergonomics (commonly referred to as human factors) is the application of psychological and physiological principles to the engineering and design of products, processes, and systems. Four primary goals of human factors learnin ...
), and has received contributions from the fields of
machine learning Machine learning (ML) is a field of inquiry devoted to understanding and building methods that 'learn', that is, methods that leverage data to improve performance on some set of tasks. It is seen as a part of artificial intelligence. Machine ...
and
artificial intelligence Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech re ...
among others.


Box-and-arrow models

A number of key terms are used to describe the processes involved in the perception, storage, and production of speech. Typically, they are used by speech pathologists while treating a child patient. The input signal is the speech signal heard by the child, usually assumed to come from an adult speaker. The output signal is the utterance produced by the child. The unseen psychological events that occur between the arrival of an input signal and the production of speech are the focus of psycholinguistic models. Events that process the input signal are referred to as input processes, whereas events that process the production of speech are referred to as output processes. Some aspects of speech processing are thought to happen online—that is, they occur during the actual perception or production of speech and thus require a share of the attentional resources dedicated to the speech task. Other processes, thought to happen offline, take place as part of the child's background mental processing rather than during the time dedicated to the speech task. In this sense, online processing is sometimes defined as occurring in real-time, whereas offline processing is said to be time-free (Hewlett, 1990). In box-and-arrow psycholinguistic models, each hypothesized level of representation or processing can be represented in a diagram by a “box,” and the relationships between them by “arrows,” hence the name. Sometimes (as in the models of Smith, 1973, and Menn, 1978, described later in this paper) the arrows represent processes additional to those shown in boxes. Such models make explicit the hypothesized information- processing activities carried out in a particular cognitive function (such as language), in a manner analogous to computer flowcharts that depict the processes and decisions carried out by a computer program. Box-and-arrow models differ widely in the number of unseen psychological processes they describe and thus in the number of boxes they contain. Some have only one or two boxes between the input and output signals (e.g., Menn, 1978; Smith, 1973), whereas others have multiple boxes representing complex relationships between a number of different information-processing events (e.g., Hewlett, 1990; Hewlett, Gibbon, & Cohen- McKenzie, 1998; Stackhouse & Wells, 1997). The most important box, however, and the source of much ongoing debate, is that representing the underlying representation (or UR). In essence, an underlying representation captures information stored in a child's mind about a word he or she knows and uses. As the following description of several models will illustrate, the nature of this information and thus the type(s) of representation present in the child's knowledge base have captured the attention of researchers for some time. (Elise Baker et al. Psycholinguistic Models of Speech Development and Their Application to Clinical Practice. Journal of Speech, Language, and Hearing Research. June 2001. 44. p 685–702.)


Computational models

A
computational model A computational model uses computer programs to simulate and study complex systems using an algorithmic or mechanistic approach and is widely used in a diverse range of fields spanning from physics, chemistry and biology to economics, psychology, ...
is a mathematical model in
computational science Computational science, also known as scientific computing or scientific computation (SC), is a field in mathematics that uses advanced computing capabilities to understand and solve complex problems. It is an area of science that spans many disc ...
that requires extensive computational resources to study the behavior of a complex system by computer simulation. The system under study is often a complex nonlinear system for which simple, intuitive analytical solutions are not readily available. Rather than deriving a mathematical analytical solution to the problem, experimentation with the model is done by changing the parameters of the system in the computer, and studying the differences in the outcome of the experiments. Theories of operation of the model can be derived/deduced from these computational experiments. Examples of common computational models are weather forecasting models, earth simulator models, flight simulator models, molecular protein folding models, and neural network models.


Symbolic

A ''symbolic'' model is expressed in characters, usually non-numeric ones, that require translation before they can be used.


Subsymbolic

A cognitive model is ''subsymbolic'' if it is made by constituent entities that are not representations in their turn, e.g., pixels, sound images as perceived by the ear, signal samples; subsymbolic units in neural networks can be considered particular cases of this category.


Hybrid

Hybrid computers are computers that exhibit features of analog computers and digital computers. The digital component normally serves as the controller and provides logical operations, while the analog component normally serves as a solver of differential equations. See more details at
hybrid intelligent system Hybrid intelligent system denotes a software system which employs, in parallel, a combination of methods and techniques from artificial intelligence subfields, such as: * Neuro-symbolic systems * Neuro-fuzzy systems * Hybrid connectionist-symbolic ...
.


Dynamical systems

In the traditional computational approach,
representations ''Representations'' is an interdisciplinary journal in the humanities published quarterly by the University of California Press. The journal was established in 1983 and is the founding publication of the New Historicism movement of the 1980s. It ...
are viewed as static structures of discrete
symbols A symbol is a mark, sign, or word that indicates, signifies, or is understood as representing an idea, object, or relationship. Symbols allow people to go beyond what is known or seen by creating linkages between otherwise very different conc ...
.
Cognition Cognition refers to "the mental action or process of acquiring knowledge and understanding through thought, experience, and the senses". It encompasses all aspects of intellectual functions and processes such as: perception, attention, thought, ...
takes place by transforming static symbol structures in
discrete Discrete may refer to: *Discrete particle or quantum in physics, for example in quantum theory * Discrete device, an electronic component with just one circuit element, either passive or active, other than an integrated circuit *Discrete group, a ...
, sequential steps. Sensory information is transformed into symbolic inputs, which produce symbolic outputs that get transformed into
motor An engine or motor is a machine designed to convert one or more forms of energy into mechanical energy. Available energy sources include potential energy (e.g. energy of the Earth's gravitational field as exploited in hydroelectric power gen ...
outputs. The entire system operates in an ongoing cycle. What is missing from this traditional view is that human cognition happens continuously and in real time. Breaking down the processes into discrete time steps may not fully capture this behavior. An alternative approach is to define a system with (1) a state of the system at any given time, (2) a behavior, defined as the change over time in overall state, and (3) a state set or
state space A state space is the set of all possible configurations of a system. It is a useful abstraction for reasoning about the behavior of a given system and is widely used in the fields of artificial intelligence and game theory. For instance, the toy ...
, representing the totality of overall states the system could be in. The system is distinguished by the fact that a change in any aspect of the system state depends on other aspects of the same or other system states. A typical
dynamical In mathematics, a dynamical system is a system in which a function describes the time dependence of a point in an ambient space. Examples include the mathematical models that describe the swinging of a clock pendulum, the flow of water in a ...
model is formalized by several
differential equation In mathematics, a differential equation is an equation that relates one or more unknown functions and their derivatives. In applications, the functions generally represent physical quantities, the derivatives represent their rates of change, an ...
s that describe how the system's state changes over time. By doing so, the form of the space of possible
trajectories A trajectory or flight path is the path that an object with mass in motion follows through space as a function of time. In classical mechanics, a trajectory is defined by Hamiltonian mechanics via canonical coordinates; hence, a complete traj ...
and the internal and external forces that shape a specific trajectory that unfold over time, instead of the physical nature of the underlying mechanisms that manifest this dynamics, carry explanatory force. On this dynamical view, parametric inputs alter the system's intrinsic dynamics, rather than specifying an internal state that describes some external state of affairs.


Early dynamical systems


Associative memory

Early work in the application of dynamical systems to cognition can be found in the model of
Hopfield network A Hopfield network (or Ising model of a neural network or Ising–Lenz–Little model) is a form of recurrent artificial neural network and a type of spin glass system popularised by John Hopfield in 1982 as described earlier by Little in 1974 ba ...
s. These networks were proposed as a model for associative memory. They represent the neural level of
memory Memory is the faculty of the mind by which data or information is encoded, stored, and retrieved when needed. It is the retention of information over time for the purpose of influencing future action. If past events could not be remembered, ...
, modeling systems of around 30 neurons which can be in either an on or off state. By letting the
network Network, networking and networked may refer to: Science and technology * Network theory, the study of graphs as a representation of relations between discrete objects * Network science, an academic field that studies complex networks Mathematics ...
learn on its own, structure and computational properties naturally arise. Unlike previous models, “memories” can be formed and recalled by inputting a small portion of the entire memory. Time ordering of memories can also be encoded. The behavior of the system is modeled with vectors which can change values, representing different states of the system. This early model was a major step toward a dynamical systems view of human cognition, though many details had yet to be added and more phenomena accounted for.


Language acquisition

By taking into account the evolutionary development of the human
nervous system In biology, the nervous system is the highly complex part of an animal that coordinates its actions and sensory information by transmitting signals to and from different parts of its body. The nervous system detects environmental changes th ...
and the similarity of the
brain A brain is an organ that serves as the center of the nervous system in all vertebrate and most invertebrate animals. It is located in the head, usually close to the sensory organs for senses such as vision. It is the most complex organ in a v ...
to other organs, Elman proposed that
language Language is a structured system of communication. The structure of a language is its grammar and the free components are its vocabulary. Languages are the primary means by which humans communicate, and may be conveyed through a variety of met ...
and cognition should be treated as a dynamical system rather than a digital symbol processor. Neural networks of the type Elman implemented have come to be known as Elman networks. Instead of treating language as a collection of static
lexical Lexical may refer to: Linguistics * Lexical corpus or lexis, a complete set of all words in a language * Lexical item, a basic unit of lexicographical classification * Lexicon, the vocabulary of a person, language, or branch of knowledge * Lex ...
items and
grammar In linguistics, the grammar of a natural language is its set of structure, structural constraints on speakers' or writers' composition of clause (linguistics), clauses, phrases, and words. The term can also refer to the study of such constraint ...
rules that are learned and then used according to fixed rules, the dynamical systems view defines the
lexicon A lexicon is the vocabulary of a language or branch of knowledge (such as nautical or medical). In linguistics, a lexicon is a language's inventory of lexemes. The word ''lexicon'' derives from Koine Greek language, Greek word (), neuter of () ...
as regions of state space within a dynamical system. Grammar is made up of
attractor In the mathematical field of dynamical systems, an attractor is a set of states toward which a system tends to evolve, for a wide variety of starting conditions of the system. System values that get close enough to the attractor values remain ...
s and repellers that constrain movement in the state space. This means that representations are sensitive to context, with mental representations viewed as trajectories through mental space instead of objects that are constructed and remain static. Elman networks were trained with simple sentences to represent grammar as a dynamical system. Once a basic grammar had been learned, the networks could then parse complex sentences by predicting which words would appear next according to the dynamical model.


Cognitive development

A classic developmental error has been investigated in the context of dynamical systems:Thelen E., Schoner, G., Scheier, C., Smith, L. B. (2001)
The dynamics of embodiment: A field theory of infant preservative reaching
. Behavioral and Brain Sciences, 24, 1-86.
The
A-not-B error The A-not-B error is an incomplete or absent schema of object permanence, normally observed during the sensorimotor stage of Jean Piaget's Theory of Cognitive Development. A typical A-not-B task goes like this: An experimenter hides an attractive ...
is proposed to be not a distinct error occurring at a specific age (8 to 10 months), but a feature of a dynamic learning process that is also present in older children. Children 2 years old were found to make an error similar to the A-not-B error when searching for toys hidden in a sandbox. After observing the toy being hidden in location A and repeatedly searching for it there, the 2-year-olds were shown a toy hidden in a new location B. When they looked for the toy, they searched in locations that were biased toward location A. This suggests that there is an ongoing representation of the toy's location that changes over time. The child's past behavior influences its model of locations of the sandbox, and so an account of behavior and learning must take into account how the system of the sandbox and the child's past actions is changing over time.


Locomotion

One proposed mechanism of a dynamical system comes from analysis of continuous-time
recurrent neural networks A recurrent neural network (RNN) is a class of artificial neural networks where connections between nodes can create a cycle, allowing output from some nodes to affect subsequent input to the same nodes. This allows it to exhibit temporal dynamic ...
(CTRNNs). By focusing on the output of the neural networks rather than their states and examining fully interconnected networks, three-neuron
central pattern generator Central pattern generators (CPGs) are self-organizing biological neural circuits that produce rhythmic outputs in the absence of rhythmic input. They are the source of the tightly-coupled patterns of neural activity that drive rhythmic and stereot ...
(CPG) can be used to represent systems such as leg movements during walking. This CPG contains three
motor neuron A motor neuron (or motoneuron or efferent neuron) is a neuron whose cell body is located in the motor cortex, brainstem or the spinal cord, and whose axon (fiber) projects to the spinal cord or outside of the spinal cord to directly or indirectl ...
s to control the foot, backward swing, and forward swing effectors of the leg. Outputs of the network represent whether the foot is up or down and how much force is being applied to generate
torque In physics and mechanics, torque is the rotational equivalent of linear force. It is also referred to as the moment of force (also abbreviated to moment). It represents the capability of a force to produce change in the rotational motion of th ...
in the leg joint. One feature of this pattern is that neuron outputs are either off or on most of the time. Another feature is that the states are quasi-stable, meaning that they will eventually transition to other states. A simple pattern generator circuit like this is proposed to be a building block for a dynamical system. Sets of neurons that simultaneously transition from one quasi-stable state to another are defined as a dynamic module. These modules can in theory be combined to create larger circuits that comprise a complete dynamical system. However, the details of how this combination could occur are not fully worked out.


Modern dynamical systems


Behavioral dynamics

Modern formalizations of dynamical systems applied to the study of cognition vary. One such formalization, referred to as “behavioral dynamics”,Warren, W. H. (2006)
The dynamics of perception and action
. Psychological Review, 113(2), 359-389. doi: 10.1037/0033-295X.113.2.358
treats the
agent Agent may refer to: Espionage, investigation, and law *, spies or intelligence officers * Law of agency, laws involving a person authorized to act on behalf of another ** Agent of record, a person with a contractual agreement with an insuranc ...
and the environment as a pair of
coupled ''Coupled'' is an American dating game show that aired on Fox from May 17 to August 2, 2016. It was hosted by television personality, Terrence J and created by Mark Burnett, of '' Survivor'', ''The Apprentice'', '' Are You Smarter Than a 5th G ...
dynamical systems based on classical dynamical systems theory. In this formalization, the information from the
environment Environment most often refers to: __NOTOC__ * Natural environment, all living and non-living things occurring naturally * Biophysical environment, the physical and biological factors along with their chemical interactions that affect an organism or ...
informs the agent's behavior and the agent's actions modify the environment. In the specific case of perception-action cycles, the coupling of the environment and the agent is formalized by two functions. The first transforms the representation of the agents action into specific patterns of muscle activation that in turn produce forces in the environment. The second function transforms the information from the environment (i.e., patterns of stimulation at the agent's receptors that reflect the environment's current state) into a representation that is useful for controlling the agents actions. Other similar dynamical systems have been proposed (although not developed into a formal framework) in which the agent's nervous systems, the agent's body, and the environment are coupled together


=Adaptive behaviors

= Behavioral dynamics have been applied to locomotive behavior. Modeling locomotion with behavioral dynamics demonstrates that adaptive behaviors could arise from the interactions of an agent and the environment. According to this framework, adaptive behaviors can be captured by two levels of analysis. At the first level of perception and action, an agent and an environment can be conceptualized as a pair of dynamical systems coupled together by the forces the agent applies to the environment and by the structured information provided by the environment. Thus, behavioral dynamics emerge from the agent-environment interaction. At the second level of time evolution, behavior can be expressed as a dynamical system represented as a vector field. In this vector field, attractors reflect stable behavioral solutions, where as bifurcations reflect changes in behavior. In contrast to previous work on central pattern generators, this framework suggests that stable behavioral patterns are an emergent, self-organizing property of the agent-environment system rather than determined by the structure of either the agent or the environment.


Open dynamical systems

In an extension of classical
dynamical systems theory Dynamical systems theory is an area of mathematics used to describe the behavior of complex dynamical systems, usually by employing differential equations or difference equations. When differential equations are employed, the theory is called ' ...
, rather than coupling the environment's and the agent's dynamical systems to each other, an “open dynamical system” defines a “total system”, an “agent system”, and a mechanism to relate these two systems. The total system is a dynamical system that models an agent in an environment, whereas the agent system is a dynamical system that models an agent's intrinsic dynamics (i.e., the agent's dynamics in the absence of an environment). Importantly, the relation mechanism does not couple the two systems together, but rather continuously modifies the total system into the decoupled agent's total system. By distinguishing between total and agent systems, it is possible to investigate an agent's behavior when it is isolated from the environment and when it is embedded within an environment. This formalization can be seen as a generalization from the classical formalization, whereby the agent system can be viewed as the agent system in an open dynamical system, and the agent coupled to the environment and the environment can be viewed as the total system in an open dynamical system.


=Embodied cognition

= In the context of dynamical systems and
embodied cognition Embodied cognition is the theory that many features of cognition, whether human or otherwise, are shaped by aspects of an organism's entire body. Sensory and motor systems are seen as fundamentally integrated with cognitive processing. The cognit ...
, representations can be conceptualized as indicators or mediators. In the indicator view, internal states carry information about the existence of an object in the environment, where the state of a system during exposure to an object is the representation of that object. In the mediator view, internal states carry information about the environment which is used by the system in obtaining its goals. In this more complex account, the states of the system carries information that mediates between the information the agent takes in from the environment, and the force exerted on the environment by the agents behavior. The application of open dynamical systems have been discussed for four types of classical embodied cognition examples: # Instances where the environment and agent must work together to achieve a goal, referred to as "intimacy". A classic example of intimacy is the behavior of simple agents working to achieve a goal (e.g., insects traversing the environment). The successful completion of the goal relies fully on the coupling of the agent to the environment. # Instances where the use of external artifacts improves the performance of tasks relative to performance without these artifacts. The process is referred to as "offloading". A classic example of offloading is the behavior of
Scrabble ''Scrabble'' is a word game in which two to four players score points by placing tiles, each bearing a single letter, onto a game board divided into a 15×15 grid of squares. The tiles must form words that, in crossword fashion, read left t ...
players; people are able to create more words when playing Scrabble if they have the tiles in front of them and are allowed to physically manipulate their arrangement. In this example, the Scrabble tiles allow the agent to offload
working memory Working memory is a cognitive system with a limited capacity that can hold information temporarily. It is important for reasoning and the guidance of decision-making and behavior. Working memory is often used synonymously with short-term memory, ...
demands on to the tiles themselves. # Instances where a functionally equivalent external artifact replaces functions that are normally performed internally by the agent, which is a special case of offloading. One famous example is that of human (specifically the agents Otto and Inga) navigation in a complex environment with or without assistance of an artifact. # Instances where there is not a single agent. The individual agent is part of larger system that contains multiple agents and multiple artifacts. One famous example, formulated by Ed Hutchins in his book ''Cognition in the Wild'', is that of navigating a naval ship.Hutchins, E., (1995)
Cognition in the wild
Cambridge, Massachusetts: MIT Press.
The interpretations of these examples rely on the following
logic Logic is the study of correct reasoning. It includes both formal and informal logic. Formal logic is the science of deductively valid inferences or of logical truths. It is a formal science investigating how conclusions follow from premises ...
: (1) the total system captures embodiment; (2) one or more agent systems capture the intrinsic dynamics of individual agents; (3) the complete behavior of an agent can be understood as a change to the agent's intrinsic dynamics in relation to its situation in the environment; and (4) the paths of an open dynamical system can be interpreted as representational processes. These embodied cognition examples show the importance of studying the emergent dynamics of an agent-environment systems, as well as the intrinsic dynamics of agent systems. Rather than being at odds with traditional cognitive science approaches, dynamical systems are a natural extension of these methods and should be studied in parallel rather than in competition.


See also

*
Computational cognition Computational cognition (sometimes referred to as computational cognitive science or computational psychology) is the study of the computational basis of learning and inference by mathematical modeling, computer simulation, and behavioral expe ...
*
Computational models of language acquisition Statistical language acquisition, a branch of developmental psycholinguistics, studies the process by which humans develop the ability to perceive, produce, comprehend, and communicate with natural language in all of its aspects (phonological, s ...
*
Computational-representational understanding of mind Computational representational understanding of mind (CRUM) is a hypothesis in cognitive science which proposes that thinking is performed by computations operating on representations. This hypothesis assumes that the mind has mental representatio ...
*
MindModeling@Home MindModeling@Home is an inactive non-profit, volunteer computing research project for the advancement of cognitive science. MindModeling@Home is hosted by Wright State University and the University of Dayton in Dayton, Ohio. In BOINC, it is in ...
*
Memory-prediction framework The memory-prediction framework is a theory of brain function created by Jeff Hawkins and described in his 2004 book ''On Intelligence''. This theory concerns the role of the mammalian neocortex and its associations with the hippocampi and the th ...
*
Space mapping The space mapping methodology for modeling and design optimization of engineering systems was first discovered by John Bandler in 1993. It uses relevant existing knowledge to speed up model generation and design optimization of a system. The know ...


References


External links


Cognitive modeling at CMU

Cognitive modeling at RPI (HCI)

Cognitive modeling at RPI (CLARION)

Cognitive modeling at the University of Memphis (LIDA)

Cognitive modeling at UMich
{{DEFAULTSORT:Cognitive Model Enactive cognition