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was a 2005 role-playing video game developed and published by Square Enix for
mobile phone A mobile phone, cellular phone, cell phone, cellphone, handphone, hand phone or pocket phone, sometimes shortened to simply mobile, cell, or just phone, is a portable telephone that can make and receive calls over a radio frequency link whi ...
s. Forming part of the ''
Code Age is a 2005 multimedia franchise developed and published by Square Enix. It was created by Yusuke Naora and split between three projects; the manga ''Code Age Archives'', the mobile role-playing video game '' Code Age Brawls'', and the PlayStat ...
'' media franchise, the story follows the character Lost L as they struggle to survive through an apocalypse brought upon the world by its control system. Lost L ends up helping a group of survivors against the hostile Afternova faction. Gameplay saw Lost L fighting in turn-based battles and absorbing defeated opponents' powers. A player-versus-player
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
function was prominently featured. The concept for ''Code Age'' was created in 2002 by
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
, with the development team of ''Brawls'' using the project to expand upon the multiplayer communication of '' Before Crisis: Final Fantasy VII''. Miwa Shoda wrote the scenario, while
Kumi Tanioka is a Japanese composer and pianist. Born in Hiroshima, Japan, she graduated from Kobe University with a degree in musical performance, and began working as a video game composer in 1998. She joined video game developer and publisher Square tha ...
composed the soundtrack. As with the rest of ''Code Age'', ''Brawls'' remained exclusive to Japan. It released five story chapters between December 2005 and July 2006, before shutting down in September 2006. Western journalists praised the demo for its graphics, while a Japanese review noted issues with its network multiplayer.


Gameplay

''Code Age Brawls'' was a role-playing video game; players controlled the character Lost L, and the game was split between 2D pre-rendered environments navigated by the player character in 3D, and 3D battle environments. Battles are turn-based and consist of five rounds. Each player must select actions represented by colored badges, with each having strengths and weaknesses to others similar to a
rock-paper-scissors Rock paper scissors (also known by other orderings of the three items, with "rock" sometimes being called "stone," or as Rochambeau, roshambo, or ro-sham-bo) is a hand game originating in China, usually played between two people, in which each p ...
mechanic. Once both players have made a selection, the badges are revealed, and the winner does damage to the opposing player based on the difference between their levels. The badge colors are ranked in power from highest to lowest as yellow, red, blue, purple, and gray. If players play the same color they both attack, and if one player's color is higher only they attack. Players may choose to not play a badge in order to save it for later rounds; if both players do not play a badge then neither attacks. After winning a battle, the player gains access to the opponent's form and abilities, equivalent to a
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
with themed weapons and equipment, and variations depending on the lead's gender. A chosen form also influences how players can use their badges. In the original version, alongside single-player combat against computer-driven opponents, network-based
multiplayer A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system ( couch co-op), on different computing systems via a local area network, or ...
allowed player-versus-player battles, linking up through matchmaking with nearby phones playing the game. In April 2006, the in-game Battle Arena−which previously hosted combat against AI-controlled teams of three−was modified to include direct combat between two real players. Players could also use their location as a base and team up with others in their location to attack other people's bases.


Synopsis

''Code Age Brawls'' is set on an , a fictional hollow world similar to a
Dyson sphere A Dyson sphere is a hypothetical megastructure that completely encompasses a star and captures a large percentage of its solar power output. The concept is a thought experiment that attempts to explain how a spacefaring civilization would meet ...
, with people living on its internal surface; at the sphere's center is the Central Code, a structure which resets the world even ten thousand years by wiping out the current civilization in an event called the Reborn. In an attempt to survive the next Reborn, humanity constructs arks around the Central Code. The plan fails as the arks are struck out of orbit and land back on the ground. Humans come under attack by Otellos, a species that can warp humans into mindless Coded, although some can absorb Coded and transform into powerful warriors dubbed Warhead. Survivors splinter into factions, some fighting each other and others hiding underground. The game follows Lost L, a human who attempted to become a Coded to survive the Reborn, but is instead transformed into an incomplete Warhead. Due to this condition causing bodily degradation, Lost L must battle other Warheads to steal their bodies. Lost L ends up joining forces with a vigilante group facing off against the hostile Afternova faction, learning about their past and the Ark project along the way. The final chapter focuses on Lost L confronting the leader of Afternova with help from ''Commanders'' characters Gene and Meme; and R, a character from ''Archive'' with a similar condition to Lost L.


Development

The concept for the ''
Code Age is a 2005 multimedia franchise developed and published by Square Enix. It was created by Yusuke Naora and split between three projects; the manga ''Code Age Archives'', the mobile role-playing video game '' Code Age Brawls'', and the PlayStat ...
'' world was created by
Yusuke Naora (born January 9, 1971) is a Japanese video game art director and character designer who worked for Square Enix (formerly Square). A former member of Toaplan,Translationby Gamengai. by Gaijin Punch. ). Naora served as the art director for several ' ...
in 2002, prior to the 2003 merger of
Square In Euclidean geometry, a square is a regular quadrilateral, which means that it has four equal sides and four equal angles (90- degree angles, π/2 radian angles, or right angles). It can also be defined as a rectangle with two equal-length a ...
and
Enix was a Japanese video game publisher that produced video games, anime and manga. Enix is known for publishing the ''Dragon Quest'' series of role-playing video games. The company was founded by Yasuhiro Fukushima on September 22, 1975, as . Th ...
to become Square Enix. ''Code Age'' formed part of Square Enix's plan to develop "polymorphic content", a marketing and sales strategy to " rovidewell-known properties on several platforms, allowing exposure of the products to as wide an audience as possible"; this approach included ''
Compilation of Final Fantasy VII The ''Compilation of Final Fantasy VII'' is a metaseries produced by Square Enix. A subseries stemming from the main ''Final Fantasy'' series, it is a collection of video games, animated features and short stories based in the world and contin ...
'' and the ''
World of Mana The ''Mana'' series, known in Japan as , is a high fantasy action role-playing game series created by Koichi Ishii, with development formerly from Square (video game company), Square, and is currently owned by Square Enix. The series began in 19 ...
''. Naora's concept was created independent of this policy. Production of the ''Code Age'' projects was handled by a group dubbed "Warhead". Gathering the staff together to create the game was a difficult process. Naora, who also produced,''
Code Age Commanders is a Japan-exclusive action role-playing game developed and published by Square Enix on October 13, 2005, for the PlayStation 2. It is part of the '' Code Age'' series, a franchise created by video game artist Yusuke Naora and designed to span ...
'', was co-producer with Takanori Kimura. The director was Toru Osanai, while the character designs were created by Toshiyuki Itahana. The music was composed by
Kumi Tanioka is a Japanese composer and pianist. Born in Hiroshima, Japan, she graduated from Kobe University with a degree in musical performance, and began working as a video game composer in 1998. She joined video game developer and publisher Square tha ...
, who also worked on ''Commanders''. Miwa Shoda, who had previously worked on ''
SaGa Frontier is a role-playing video game developed by Square for the PlayStation and released in Japan on July 11, 1997. The game was later published by Sony Computer Entertainment (SCEA) in North America on March 25, 1998. It is the seventh game in the ...
'' and '' Legend of Mana'', wrote the scenario. The storyline of ''Brawls'' was interconnected with that of ''Commanders'' and ''Archive'' to help players understand the full tale and how all the different stories fit together. When creating the gameplay, the team wanted to expand upon the assistance communication used in the Materia System of '' Before Crisis: Final Fantasy VII''. While in the latter game the communication was one way only, ''Brawls'' incorporated two-way matchmaking for player battles. The environments were designed in a similar way to '' Final Fantasy VII'' and '' VIII'', projecting 3D character models onto 2D pre-rendered backgrounds. Using 3D graphics for the whole game would have put too much strain on the hardware, so 3D environments were reserved for battle sections, with the team still wanting to push the graphical limits of phones. The manga-style story cutscenes were chosen as they best fitted the mobile format.


Release

A trademark for ''Code Age Brawls'' was registered by Square Enix in September 2004 alongside other trademarks relating to the ''Code Age'' project. The game was simultaneously announced in Japan and shown off at a Square Enix press conference prior to E3 2005 as the third part of the ''Code Age'' project with a projected release in 2005. The game was shown off as part of a compilation video detailing the three ''Code Age'' projects. As with the ''Compilation'', each project was abbreviated using a lettering formula; "CAA" stood for ''Archives'', "CAC" for ''Commanders'', and "CAB" for ''Brawls''. It was also shown at the Tokyo Game Show in August 2005. A free trial beta test was from November 10 to November 30. The game released on December 15 for NTT DoCoMo-compatible devices. ''Code Age Brawls'' was a subscription-based game, with players needing to pay a monthly fee in order to continue accessing the game. As part its promotion, a lottery campaign was run between its release and January 31, 2006, with the rewards being themed accessories. Players of ''Commanders'' could also use a code from that game to gain early access to a rare battle card. Chapter 2 released on January 24, 2006, coming with an additional character class. Chapter 3, which also updated the community site, was released on March 14. A
player versus player Player versus player (PvP) is a type of multiplayer interactive conflict within a game between human players. This is often compared to player versus environment (PvE), in which the game itself controls its players' opponents. The terms are mos ...
battle arena was announced for the title starting in late April 2006, along with support for NTT DoCoMo's i-area service that allowed players to find each other using their mobile devices. Chapter 4 was released on May 14. The Final Chapter was released on July 3. While a North American release was reportedly planned for 2006, ''Brawls'' and the other ''Code Age'' projects went unreleased outside Japan. ''Brawls'' closed down on September 30, 2006.


Reception

Western journalists were impressed by the games trailer reveal. ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' described its graphics as "stunning", especially noting the games very detailed character models. Stephen Pallet of
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
called it "incredible" for the smooth use of textures. The game demo was felt to be "rich in terms of plot and strategy". Reviewing the initial release, Japanese website ''ITMedia'' praised the combat as refreshing compared to other games on the market, but negatively noted frequent server connection issues during multiplayer matches.


References

{{reflist 2005 video games Japan-exclusive video games Mobile games Role-playing video games Square Enix games Video games developed in Japan Video games scored by Kumi Tanioka