Clusterball
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''Clusterball'' is a 2000 video game featuring futuristic sport gameplay created by the Swedish Company
Daydream Software Daydream Software was a Sweden, Swedish video game developer founded in 1994. They released four games (with another in the works) before closing in 2003. History Early years (1994–1996) Daydream Software was established in November 1994 in Um ...
and published by Strategy First,
RealNetworks RealNetworks, Inc. is a provider of artificial intelligence and computer vision based products. RealNetworks was a pioneer in Internet streaming software and services. They are based in Seattle, Washington, United States. The company also p ...
and
Daydream Software Daydream Software was a Sweden, Swedish video game developer founded in 1994. They released four games (with another in the works) before closing in 2003. History Early years (1994–1996) Daydream Software was established in November 1994 in Um ...
itself. ''Clusterball'' began development in early 1997 as a
research and development Research and development (R&D or R+D), known in Europe as research and technological development (RTD), is the set of innovative activities undertaken by corporations or governments in developing new services or products, and improving existi ...
experiment at Daydream. It was the company's first fully 3D game, as its other projects were pre-rendered.


Gameplay

''Clusterball'' is an action- sports game that plays out in a three-dimensional graphical environment. The player controls a sci-fi aircraft and maneuvers environments based on the Arctic, the Taj Mahal,
Stonehenge Stonehenge is a prehistoric monument on Salisbury Plain in Wiltshire, England, west of Amesbury. It consists of an outer ring of vertical sarsen standing stones, each around high, wide, and weighing around 25 tons, topped by connectin ...
and other locations. In ''Clusterball'', the player must collect as many balls as they can from the playing field then fly them through a ring in the center of the stage to collect points. Various weapons and power ups are strewn around the stages, enabling players to steal their opponents' balls or invert the controls of the other player, making movement much more difficult. The balls lie on magnetic ramps and the aircraft must slide on these ramps to collect the balls. As the player tows more and more balls, which create a tail behind the aircraft, the aircraft becomes gradually heavier, therefore more vulnerable to enemy attacks. The game was designed to enable online multiplayer gameplay.


Development


Origins

''Clusterball'' began as a
research and development Research and development (R&D or R+D), known in Europe as research and technological development (RTD), is the set of innovative activities undertaken by corporations or governments in developing new services or products, and improving existi ...
experiment at
Daydream Software Daydream Software was a Sweden, Swedish video game developer founded in 1994. They released four games (with another in the works) before closing in 2003. History Early years (1994–1996) Daydream Software was established in November 1994 in Um ...
. Initially, it was spearheaded by company co-founder Jörgen Isaksson. The project derived from Daydream's worry, according to the team's Nigel Papworth, that the production pipeline used by its titles '' Safecracker'' and '' Traitors Gate'' was "too costly and time consuming to be a viable long term solution" for the company. Development began in early 1997. In designing ''Clusterball'', the team sought to create a unique online multiplayer game without violence, as Daydream did not release violent titles. The company told investors in June 1997 that "feasibility study and research" was underway for a game codenamed Project 3, later revealed as ''Clusterball''. A prototype had been created by that time to test the game's technology. They settled on a combination of sports and flight simulator gameplay, with elements of racing and inspiration from the game '' Diamond Mine''. The design was also driven by a desire among certain Daydream employees for "a game where you could fly around in a landscape and see very far" into the distance, according to the team's Matti Larsson. ''Clusterball'' was started concurrently with ''Traitors Gate'' and was developed side by side with that game. When asked how the team initially came up with the idea for ''Clusterball'' in an interview with Eurogamer, Daydream Software's Nigel Papworth responded with "We sat around and discussed what we thought were the greatest aspects of real life games and computer games, and concluded that ball games rule in real life, flight sims in the digital universe. The conclusion was to build a flight sim ball game!"


Release

The game was released on July 17, 2000 for both PC computers and as a downloadable title off of Real.com. Plans for a Mac OS X version of the game were announced but later scrapped.


Reception

During the
4th Annual Interactive Achievement Awards The ''4th Annual Interactive Achievement Awards'' is the 4th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & S ...
, ''Clusterball'' received a nomination for the " Online Gameplay" award by the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
.


Legacy

A sequel to ''Clusterball'' called ''Clusterball Arcade'' was released for iPhone by Resolution Interactive, a team consisting of ex-Daydream Software members.


References


External links


IGN articleTouch arcade article
{{Daydream Software 2000 video games Fantasy sports video games Windows games Windows-only games Video games developed in Sweden Strategy First games Daydream Software games