D.I.C.E. Award For Online Game Of The Year
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D.I.C.E. Award For Online Game Of The Year
The D.I.C.E. Award for Online Game of the Year is an award presented annually by the Academy of Interactive Arts & Sciences during the D.I.C.E. Awards. This award "celebrates titles of any genre with a significant portion of the gameplay experience transpiring online — collaboratively or competitively. These titles frequently offer excellent matchmaking systems, innovative gameplay options, persistent content releases that further evolve gameplay, user customization and fluidity of gameplay. Titles submitted in this category are not limited to release within the calendar year but must be supported by significant new content". All active creative/technical, business, and affiliate members of the Academy are qualified to vote for this category. The first winner was ''Ultima Online'' at the 1st Annual Interactive Achievement Awards. It is the only "Game of the Year award" that has been also offered as a genre award and craft award. The award's most recent winner is '' Final Fanta ...
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Academy Of Interactive Arts & Sciences
The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentations of the D.I.C.E. Awards. History AIAS was originally founded in 1992 by Andrew Zucker, a lawyer in the entertainment industry. AIAS co-promoted numerous events with organizations such as the Academy of Television Arts and Sciences, the Directors Guild of America and Women in Film. Their first awards show program, "Cybermania '94", which was hosted by Leslie Nielsen and Jonathan Taylor Thomas, was broadcast on TBS. While a second show was run in 1995, and was the first awards program to be streamed over the Web, it drew far less audiences as the first. Video game industry leaders decided that they wanted to reform AIAS as a non-profit organization for the video game industry. The effort was backed by Peter Main of Nintendo, Tom Kalins ...
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13th Annual Interactive Achievement Awards
The ''13th Annual Interactive Achievement Awards'' is the 13th edition of the Interactive Achievement Awards, an annual awards event that honors the best games in the video game industry. The awards are arranged by the Academy of Interactive Arts & Sciences (AIAS), and were held at the Red Rock Casino, Resort & Spa in Las Vegas, Nevada on . It was also held as part of the Academy's 2010 D.I.C.E. Summit, and was hosted by stand up comedian Jay Mohr. This was the first year that "Console Game of the Year" and "Computer Game of the Year" were not offered. "Handheld Game of the Year" and " Cellular Game of the Year" were merged into the "Portable Game of the Year" award category. Additionally, an award for " Outstanding Achievement in Portable Game Design" was offered. " Role-Playing Game of the Year" and "Massively Multiplayer Game of the Year" were merged into one category. "Social Network Game of the Year" was also offered. '' Uncharted 2: Among Thieves'' received the most nominati ...
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Mythic Entertainment
Mythic Entertainment (formerly BioWare Mythic, EA Mythic, Inc., and Interworld Productions) was a video game developer in Fairfax, Virginia that was most widely recognized for developing the 2001 massively multiplayer online role-playing game ''Dark Age of Camelot''. Mythic was a prolific creator of multiplayer online games following its establishment in the mid-1990s. On May 29, 2014, Electronic Arts announced it would be "closing the EA Mythic location in Fairfax", effectively winding down all the studio's operations. Despite the studio's closure, ''Dark Age of Camelot'' will continue to be supported by ex-Mythic staff under a new studio, Broadsword, which is also responsible for maintaining Ultima Online. As of 2018, the name remains a registered trademark of EA. History Mythic originally evolved from two early Washington, DC (USA) area online game development companies. The first was Adventures Unlimited Software Inc. (AUSI), was founded in 1984 By Mark Jacobs when it launch ...
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Aliens Online
''Aliens Online'' was a 1998 massively multiplayer first-person shooter video game released for Microsoft Windows. It was based on the science fiction horror film ''Aliens''. Gameplay ''Aliens Online'' included asymmetric teams, teams consisting of more players than found in most first-person shooters of its era, job/class specialization, and RPG elements. Players could fight on either the side of the United States Colonial Marines or on the side of the Aliens. Scenarios were played in one of six different maps, with three more added over the game's lifespan. *The Colonial Marine faction had the Medic, Scout, Soldier, and Heavy Weapons classes. More advanced weaponry were available when grouping as a "fireteam," and increased hit points became available as a character progressed in rank. Marines' equipment included the motion detector from the film ''Aliens'', which was their sole method to locate Aliens, but would not locate Aliens which were not moving. In later versions of t ...
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Interactive Magic
IEntertainment Network (IENT, stylized as iEntertainment Network and formerly known as Interactive Magic, iMagic, and iMagiconline) is an American video game company founded by Bill Stealey, the co-founder and former CEO of MicroProse Software, in 1995. It is chiefly a developer and publisher of simulation computer games. The company was noted for hiring many industry outsiders, i.e. skilled software engineers with no prior experience in making games. Interactive Magic went public in 1998 and was sold to a venture capitalist in 1999, when Bill Stealey left the company; Stealey returned in the early 2000s. The company has published ''Air Warrior II'', ''Air Warrior III'', '' American Civil War: From Sumter to Appomattox'', '' Apache'', ''Capitalism'', '' Destiny: World Domination from Stone Age to Space Age'', '' Fallen Haven'', ''Hind'', '' iF-22'', '' iF/A-18E Carrier Strike Fighter'', ''iM1A2 Abrams'', '' Industry Giant'', '' Knights and Merchants: The Shattered Kingdom'', ''Li ...
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Kesmai
Kesmai was a pioneering video game developer, game developer and online Video game publisher, game publisher, founded in 1981 by Kelton Flinn and John R. Taylor III, John Taylor. The company was best known for the combat flight sim ''Air Warrior'' on the GEnie online service, one of the first graphical MMOGs, launched in 1987. They also developed an ASCII-based MUD, ''Island of Kesmai'', which ran on CompuServe. The company was acquired by Rupert Murdoch's News Corporation (1980–2013), News Corp. in 1994. The company continued to develop massively multiplayer games such as ''Air Warrior 2'' and ''Legends of Kesmai''. They distributed their games through AOL and eventually a new gaming service formed with three other publishers, GameStorm. AOL purchased CompuServe in 1997 and retooled its AOL Games Channel in a way that placed Kesmai unfavorably compared to its own games division, WordPlay. Kesmai sued AOL for monopolistic practices. The suit was settled out of court with undis ...
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Air Warrior II
''Air Warrior II'' is a video game developed by American studio Kesmai Corporation and published by Interactive Magic for Windows. It is a sequel to ''Air Warrior''. Development Development of ''Air Warrior II'' was directly overseen by Bill Stealey, founder of the game's publisher, Interactive Magic. Gameplay ''Air Warrior II'' is a flight simulator which allows dozens of international players to challenge each other. Reception '' Next Generation'' reviewed the PC version of the game, rating it four stars out of five, and stated that "''AWII'' is a must for WWII flight enthusiasts and an excellent choice for anyone looking for a great online multiplayer game." Reviews *''Computer Gaming World'' #155 (Jun 1997) *PC Games - Apr, 1997 *Game Revolution - Jun 05, 2004 *PC Player (Germany) - Apr, 1997 *''Electric Games'' (1997) *''Gamezilla'' (1997) *''Game-Over!'' (Apr, 1997) *''GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, preview ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Origin Systems
Origin Systems, Inc. was an American video game developer based in Austin, Texas. It was founded on March 3, 1983, by Richard Garriott and his brother Robert Garriott, Robert. Origin is best known for their groundbreaking work in multiple genres of video games, such as the ''Ultima (series), Ultima'' and ''Wing Commander (franchise), Wing Commander'' series. The company was purchased by Electronic Arts in 1992. History Brothers Richard Garriott, Richard and Robert Garriott, their astronaut-engineer father Owen K. Garriott, Owen, and programmer Chuck Bueche founded Origin Systems in 1983 because of the trouble they had collecting money owed to Richard for his games released by other companies. Origin was initially based in the Garriotts' garage in Houston, Texas. The company's first game was ''Ultima III: Exodus''; because of Ultima's established reputation and the fact that the company's games were released on computers and not consoles, Origin survived the Video game crash of 19 ...
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1998 In Video Gaming
1998 saw many sequels and prequels in video games, such as ''F-Zero X'', ''Marvel vs. Capcom'', '' The Legend of Zelda: Ocarina of Time'', ''Metal Gear Solid'', '' Pocket Monsters: Pikachu'', ''Resident Evil 2'', ''Sonic Adventure'', ''Street Fighter Alpha 3'', ''The House of the Dead 2'', and ''Tomb Raider III'', along with new titles such as '' Banjo-Kazooie'', ''Dance Dance Revolution'', '' Gex: Enter the Gecko'', ''Half-Life'', ''MediEvil'', ''Parasite Eve'', ''Radiant Silvergun'', ''Spyro the Dragon'', ''StarCraft'' and ''Xenogears''. Earlier arcade video games such as ''Virtua Fighter 3'' and ''Tekken 3'' were also ported for home consoles in 1998. The year has been retrospectively considered one of the best in video game history due to the release of numerous critically acclaimed, commercially successful and influential titles across all platforms and genres at the time. A number of publications have ranked 1998 as gaming's best year of all time. It was the peak year for t ...
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1997 In Video Gaming
1997 saw many sequels and prequels in video games, such as ''Final Fantasy VII'', '' Castlevania: Symphony of the Night'', '' GoldenEye 007'', ''Star Fox 64'', ''Tomb Raider II'', ''Ultima Online'', and ''Virtua Striker 2'', along with new titles such as ''Everybody's Golf'', '' I.Q.: Intelligent Qube'', ''PaRappa the Rapper'', '' Oddworld: Abe's Oddysee'', '' Gran Turismo'', '' Diablo'', ''Grand Theft Auto'' and ''Fallout''. Sony's PlayStation was the year's best-selling video game console worldwide for the second year in a row, while also being the annual best-selling console in Japan for the first time (overtaking the Game Boy and Sega Saturn). The year's best-selling home video game worldwide was Squaresoft's ''Final Fantasy VII'' for the PlayStation, while the year's highest-grossing arcade games in Japan were Sega's ''Virtua Fighter 3'' and '' Print Club 2''. Events *March 6 - Sega opens Sega World Sydney in Australia. It is the second Sega World park to open outside of J ...
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Action Game
An action game is a video game genre that emphasizes physical challenges, including hand–eye coordination and reaction-time. The genre includes a large variety of sub-genres, such as fighting games, beat 'em ups, shooter games, and platform games. Multiplayer online battle arena and some real-time strategy games are also considered action games. In an action game, the player typically controls a character often in the form of a protagonist or avatar. This player character must navigate a level, collecting objects, avoiding obstacles, and battling enemies with their natural skills as well as weapons and other tools at their disposal. At the end of a level or group of levels, the player must often defeat a boss enemy that is more challenging and often a major antagonist in the game's story. Enemy attacks and obstacles deplete the player character's health and lives, and the player receives a game over when they run out of lives. Alternatively, the player gets to the end of the ...
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