Closest Point Query
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Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function: the less similar the objects, the larger the function values. Formally, the nearest-neighbor (NN) search problem is defined as follows: given a set ''S'' of points in a space ''M'' and a query point ''q'' âˆˆ ''M'', find the closest point in ''S'' to ''q''. Donald Knuth in vol. 3 of '' The Art of Computer Programming'' (1973) called it the post-office problem, referring to an application of assigning to a residence the nearest post office. A direct generalization of this problem is a ''k''-NN search, where we need to find the ''k'' closest points. Most commonly ''M'' is a metric space and dissimilarity is expressed as a
distance metric In mathematics, a metric space is a set together with a notion of ''distance'' between its elements, usually called points. The distance is measured by a function called a metric or distance function. Metric spaces are the most general sett ...
, which is symmetric and satisfies the triangle inequality. Even more common, ''M'' is taken to be the ''d''-dimensional vector space where dissimilarity is measured using the Euclidean distance, Manhattan distance or other
distance metric In mathematics, a metric space is a set together with a notion of ''distance'' between its elements, usually called points. The distance is measured by a function called a metric or distance function. Metric spaces are the most general sett ...
. However, the dissimilarity function can be arbitrary. One example is asymmetric Bregman divergence, for which the triangle inequality does not hold.


Applications

The nearest neighbour search problem arises in numerous fields of application, including: * Pattern recognition – in particular for optical character recognition * Statistical classification – see
k-nearest neighbor algorithm In statistics, the ''k''-nearest neighbors algorithm (''k''-NN) is a non-parametric supervised learning method first developed by Evelyn Fix and Joseph Hodges in 1951, and later expanded by Thomas Cover. It is used for classification and regres ...
*
Computer vision Computer vision is an interdisciplinary scientific field that deals with how computers can gain high-level understanding from digital images or videos. From the perspective of engineering, it seeks to understand and automate tasks that the hum ...
– for
point cloud registration In computer vision, pattern recognition, and robotics, point-set registration, also known as point-cloud registration or scan matching, is the process of finding a spatial transformation (''e.g.,'' scaling, rotation and translation) that aligns ...
*
Computational geometry Computational geometry is a branch of computer science devoted to the study of algorithms which can be stated in terms of geometry. Some purely geometrical problems arise out of the study of computational geometric algorithms, and such problems ar ...
– see
Closest pair of points problem The closest pair of points problem or closest pair problem is a problem of computational geometry: given n points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean ...
* Databases – e.g. content-based image retrieval * Coding theory – see
maximum likelihood decoding In coding theory, decoding is the process of translating received messages into codewords of a given code. There have been many common methods of mapping messages to codewords. These are often used to recover messages sent over a noisy channel, su ...
* Semantic Search * Data compression – see
MPEG-2 MPEG-2 (a.k.a. H.222/H.262 as was defined by the ITU) is a standard for "the generic video coding format, coding of moving pictures and associated audio information". It describes a combination of Lossy compression, lossy video compression and ...
standard * Robotic sensing *
Recommendation systems A recommender system, or a recommendation system (sometimes replacing 'system' with a synonym such as platform or engine), is a subclass of information filtering system that provide suggestions for items that are most pertinent to a particular u ...
, e.g. see Collaborative filtering * Internet marketing – see contextual advertising and
behavioral targeting Targeted advertising is a form of advertising, including online advertising, that is directed towards an audience with certain traits, based on the product or person the advertiser is promoting. These traits can either be demographic with a focus ...
*
DNA sequencing DNA sequencing is the process of determining the nucleic acid sequence – the order of nucleotides in DNA. It includes any method or technology that is used to determine the order of the four bases: adenine, guanine, cytosine, and thymine. Th ...
* Spell checking – suggesting correct spelling * Plagiarism detection *
Similarity score In sabermetrics and basketball analytics, similarity scores are a method of comparing baseball and basketball players (usually in MLB or the NBA) to other players, with the intent of discovering who the most similar historical players are to a cer ...
s for predicting career paths of professional athletes. *
Cluster analysis Cluster analysis or clustering is the task of grouping a set of objects in such a way that objects in the same group (called a cluster) are more similar (in some sense) to each other than to those in other groups (clusters). It is a main task of ...
– assignment of a set of observations into subsets (called clusters) so that observations in the same cluster are similar in some sense, usually based on Euclidean distance *
Chemical similarity Chemical similarity (or molecular similarity) refers to the similarity of chemical elements, molecules or chemical compounds with respect to either structural or functional qualities, i.e. the effect that the chemical compound has on reaction partn ...
* Sampling-based motion planning


Methods

Various solutions to the NNS problem have been proposed. The quality and usefulness of the algorithms are determined by the time complexity of queries as well as the space complexity of any search data structures that must be maintained. The informal observation usually referred to as the curse of dimensionality states that there is no general-purpose exact solution for NNS in high-dimensional Euclidean space using polynomial preprocessing and polylogarithmic search time.


Exact methods


Linear search

The simplest solution to the NNS problem is to compute the distance from the query point to every other point in the database, keeping track of the "best so far". This algorithm, sometimes referred to as the naive approach, has a running time of ''O''(''dN''), where ''N'' is the
cardinality In mathematics, the cardinality of a set is a measure of the number of elements of the set. For example, the set A = \ contains 3 elements, and therefore A has a cardinality of 3. Beginning in the late 19th century, this concept was generalized ...
of ''S'' and ''d'' is the dimensionality of ''S''. There are no search data structures to maintain, so the linear search has no space complexity beyond the storage of the database. Naive search can, on average, outperform space partitioning approaches on higher dimensional spaces. The absolute distance is not required for distance comparison, only the relative distance. In geometric coordinate systems the distance calculation can be sped up considerably by omitting the square root calculation from the distance calculation between two coordinates. The distance comparison will still yield identical results.


Space partitioning

Since the 1970s, the branch and bound methodology has been applied to the problem. In the case of Euclidean space, this approach encompasses
spatial index A spatial database is a general-purpose database (usually a relational database) that has been enhanced to include spatial data that represents objects defined in a geometric space, along with tools for querying and analyzing such data. Most spa ...
or spatial access methods. Several space-partitioning methods have been developed for solving the NNS problem. Perhaps the simplest is the
k-d tree In computer science, a ''k''-d tree (short for ''k-dimensional tree'') is a space-partitioning data structure for organizing points in a ''k''-dimensional space. ''k''-d trees are a useful data structure for several applications, such as search ...
, which iteratively bisects the search space into two regions containing half of the points of the parent region. Queries are performed via traversal of the tree from the root to a leaf by evaluating the query point at each split. Depending on the distance specified in the query, neighboring branches that might contain hits may also need to be evaluated. For constant dimension query time, average complexity is ''O''(log ''N'') in the case of randomly distributed points, worst case complexity is ''O''(''kN''^(1-1/''k'')) Alternatively the
R-tree R-trees are tree data structures used for spatial access methods, i.e., for indexing multi-dimensional information such as geographical coordinates, rectangles or polygons. The R-tree was proposed by Antonin Guttman in 1984 and has found sign ...
data structure was designed to support nearest neighbor search in dynamic context, as it has efficient algorithms for insertions and deletions such as the R* tree. R-trees can yield nearest neighbors not only for Euclidean distance, but can also be used with other distances. In the case of general metric space, the branch-and-bound approach is known as the
metric tree A metric tree is any tree data structure specialized to index data in metric spaces. Metric trees exploit properties of metric spaces such as the triangle inequality to make accesses to the data more efficient. Examples include the M-tree, vp-t ...
approach. Particular examples include
vp-tree A vantage-point tree (or VP tree) is a metric tree that segregates data in a metric space by choosing a position in the space (the "vantage point") and partitioning the data points into two parts: those points that are nearer to the vantage point th ...
and
BK-tree A BK-tree is a metric tree suggested by Walter Austin Burkhard and Robert M. Keller specifically adapted to discrete metric spaces. For simplicity, consider integer discrete metric d(x,y). Then, BK-tree is defined in the following way. An arbitrar ...
methods. Using a set of points taken from a 3-dimensional space and put into a
BSP tree In computer science, binary space partitioning (BSP) is a method for space partitioning which recursively subdivides a Euclidean space into two convex sets by using hyperplanes as partitions. This process of subdividing gives rise to a represent ...
, and given a query point taken from the same space, a possible solution to the problem of finding the nearest point-cloud point to the query point is given in the following description of an algorithm. (Strictly speaking, no such point may exist, because it may not be unique. But in practice, usually we only care about finding any one of the subset of all point-cloud points that exist at the shortest distance to a given query point.) The idea is, for each branching of the tree, guess that the closest point in the cloud resides in the half-space containing the query point. This may not be the case, but it is a good heuristic. After having recursively gone through all the trouble of solving the problem for the guessed half-space, now compare the distance returned by this result with the shortest distance from the query point to the partitioning plane. This latter distance is that between the query point and the closest possible point that could exist in the half-space not searched. If this distance is greater than that returned in the earlier result, then clearly there is no need to search the other half-space. If there is such a need, then you must go through the trouble of solving the problem for the other half space, and then compare its result to the former result, and then return the proper result. The performance of this algorithm is nearer to logarithmic time than linear time when the query point is near the cloud, because as the distance between the query point and the closest point-cloud point nears zero, the algorithm needs only perform a look-up using the query point as a key to get the correct result.


Approximation methods

An approximate nearest neighbor search algorithm is allowed to return points, whose distance from the query is at most c times the distance from the query to its nearest points. The appeal of this approach is that, in many cases, an approximate nearest neighbor is almost as good as the exact one. In particular, if the distance measure accurately captures the notion of user quality, then small differences in the distance should not matter.


Greedy search in proximity neighborhood graphs

Proximity graph methods (such as HNSW) are considered the current state-of-the-art for the approximate nearest neighbors search. The methods are based on greedy traversing in proximity neighborhood graphs G(V,E) in which every point x_i \in S is uniquely associated with vertex v_i \in V . The search for the nearest neighbors to a query ''q'' in the set ''S'' takes the form of searching for the vertex in the graph G(V,E). The basic algorithm – greedy search – works as follows: search starts from an enter-point vertex v_i \in V by computing the distances from the query q to each vertex of its neighborhood \, and then finds a vertex with the minimal distance value. If the distance value between the query and the selected vertex is smaller than the one between the query and the current element, then the algorithm moves to the selected vertex, and it becomes new enter-point. The algorithm stops when it reaches a local minimum: a vertex whose neighborhood does not contain a vertex that is closer to the query than the vertex itself. The idea of proximity neighborhood graphs was exploited in multiple publications, including the seminal paper by Arya and Mount, in the VoroNet system for the plane, in the RayNet system for the \mathbb^n, and in the Metrized Small World and HNSW algorithms for the general case of spaces with a distance function. These works were preceded by a pioneering paper by Toussaint, in which he introduced the concept of a ''relative neighborhood'' graph.


Locality sensitive hashing

Locality sensitive hashing In computer science, locality-sensitive hashing (LSH) is an algorithmic technique that hashes similar input items into the same "buckets" with high probability. (The number of buckets is much smaller than the universe of possible input items.) Since ...
(LSH) is a technique for grouping points in space into 'buckets' based on some distance metric operating on the points. Points that are close to each other under the chosen metric are mapped to the same bucket with high probability.


Nearest neighbor search in spaces with small intrinsic dimension

The
cover tree The cover tree is a type of data structure in computer science that is specifically designed to facilitate the speed-up of a nearest neighbor search. It is a refinement of the Navigating Net data structure, and related to a variety of other data s ...
has a theoretical bound that is based on the dataset's
doubling constant Doubling may refer to: Mathematics * Arithmetical doubling of a count or a measure, expressed as: ** Multiplication by 2 ** Increase by 100%, i.e. one-hundred percent ** Doubling the cube (i. e., hypothetical geometric construction of a cube wi ...
. The bound on search time is ''O''(''c''12 log ''n'') where ''c'' is the
expansion constant Expansion may refer to: Arts, entertainment and media * ''L'Expansion'', a French monthly business magazine * ''Expansion'' (album), by American jazz pianist Dave Burrell, released in 2004 * ''Expansions'' (McCoy Tyner album), 1970 * ''Expansio ...
of the dataset.


Projected radial search

In the special case where the data is a dense 3D map of geometric points, the projection geometry of the sensing technique can be used to dramatically simplify the search problem. This approach requires that the 3D data is organized by a projection to a two-dimensional grid and assumes that the data is spatially smooth across neighboring grid cells with the exception of object boundaries. These assumptions are valid when dealing with 3D sensor data in applications such as surveying, robotics and stereo vision but may not hold for unorganized data in general. In practice this technique has an average search time of ''O''(''1'') or ''O''(''K'') for the ''k''-nearest neighbor problem when applied to real world stereo vision data.


Vector approximation files

In high-dimensional spaces, tree indexing structures become useless because an increasing percentage of the nodes need to be examined anyway. To speed up linear search, a compressed version of the feature vectors stored in RAM is used to prefilter the datasets in a first run. The final candidates are determined in a second stage using the uncompressed data from the disk for distance calculation.


Compression/clustering based search

The VA-file approach is a special case of a compression based search, where each feature component is compressed uniformly and independently. The optimal compression technique in multidimensional spaces is Vector Quantization (VQ), implemented through clustering. The database is clustered and the most "promising" clusters are retrieved. Huge gains over VA-File, tree-based indexes and sequential scan have been observed. Also note the parallels between clustering and LSH.


Variants

There are numerous variants of the NNS problem and the two most well-known are the ''k''-nearest neighbor search and the ε-approximate nearest neighbor search.


''k''-nearest neighbors

''k''-nearest neighbor search identifies the top ''k'' nearest neighbors to the query. This technique is commonly used in
predictive analytics Predictive analytics encompasses a variety of statistical techniques from data mining, predictive modeling, and machine learning that analyze current and historical facts to make predictions about future or otherwise unknown events. In business ...
to estimate or classify a point based on the consensus of its neighbors. ''k''-nearest neighbor graphs are graphs in which every point is connected to its ''k'' nearest neighbors.


Approximate nearest neighbor

In some applications it may be acceptable to retrieve a "good guess" of the nearest neighbor. In those cases, we can use an algorithm which doesn't guarantee to return the actual nearest neighbor in every case, in return for improved speed or memory savings. Often such an algorithm will find the nearest neighbor in a majority of cases, but this depends strongly on the dataset being queried. Algorithms that support the approximate nearest neighbor search include locality-sensitive hashing, best bin first and balanced box-decomposition tree based search.


Nearest neighbor distance ratio

Nearest neighbor distance ratio Nearest neighbor search (NNS), as a form of proximity search, is the optimization problem of finding the point in a given set that is closest (or most similar) to a given point. Closeness is typically expressed in terms of a dissimilarity function ...
does not apply the threshold on the direct distance from the original point to the challenger neighbor but on a ratio of it depending on the distance to the previous neighbor. It is used in CBIR to retrieve pictures through a "query by example" using the similarity between local features. More generally it is involved in several matching problems.


Fixed-radius near neighbors

Fixed-radius near neighbors is the problem where one wants to efficiently find all points given in Euclidean space within a given fixed distance from a specified point. The distance is assumed to be fixed, but the query point is arbitrary.


All nearest neighbors

For some applications (e.g.
entropy estimation In various science/engineering applications, such as independent component analysis, image analysis, genetic analysis, speech recognition, manifold learning, and time delay estimationBenesty, J.; Yiteng Huang; Jingdong Chen (2007) Time Delay Estima ...
), we may have ''N'' data-points and wish to know which is the nearest neighbor ''for every one of those N points''. This could, of course, be achieved by running a nearest-neighbor search once for every point, but an improved strategy would be an algorithm that exploits the information redundancy between these ''N'' queries to produce a more efficient search. As a simple example: when we find the distance from point ''X'' to point ''Y'', that also tells us the distance from point ''Y'' to point ''X'', so the same calculation can be reused in two different queries. Given a fixed dimension, a semi-definite positive norm (thereby including every Lp norm), and ''n'' points in this space, the nearest neighbour of every point can be found in ''O''(''n'' log ''n'') time and the ''m'' nearest neighbours of every point can be found in ''O''(''mn'' log ''n'') time..


See also

*
Ball tree In computer science, a ball tree, balltree or metric tree, is a space partitioning data structure for organizing points in a multi-dimensional space. A ball tree partitions data points into a nested set of balls. The resulting data structure has ...
*
Closest pair of points problem The closest pair of points problem or closest pair problem is a problem of computational geometry: given n points in metric space, find a pair of points with the smallest distance between them. The closest pair problem for points in the Euclidean ...
*
Cluster analysis Cluster analysis or clustering is the task of grouping a set of objects in such a way that objects in the same group (called a cluster) are more similar (in some sense) to each other than to those in other groups (clusters). It is a main task of ...
* Content-based image retrieval * Curse of dimensionality *
Digital signal processing Digital signal processing (DSP) is the use of digital processing, such as by computers or more specialized digital signal processors, to perform a wide variety of signal processing operations. The digital signals processed in this manner are ...
* Dimension reduction * Fixed-radius near neighbors *
Fourier analysis In mathematics, Fourier analysis () is the study of the way general functions may be represented or approximated by sums of simpler trigonometric functions. Fourier analysis grew from the study of Fourier series, and is named after Josep ...
* Instance-based learning * ''k''-nearest neighbor algorithm *
Linear least squares Linear least squares (LLS) is the least squares approximation of linear functions to data. It is a set of formulations for solving statistical problems involved in linear regression, including variants for ordinary (unweighted), weighted, and ...
*
Locality sensitive hashing In computer science, locality-sensitive hashing (LSH) is an algorithmic technique that hashes similar input items into the same "buckets" with high probability. (The number of buckets is much smaller than the universe of possible input items.) Since ...
*
Maximum inner-product search Maximum inner-product search (MIPS) is a search problem, with a corresponding class of search algorithms which attempt to maximise the inner product between a query and the data items to be retrieved. MIPS algorithms are used in a wide variety of ...
* MinHash *
Multidimensional analysis In statistics, econometrics and related fields, multidimensional analysis (MDA) is a data analysis process that groups data into two categories: data dimensions and measurements. For example, a data set consisting of the number of wins for a sin ...
* Nearest-neighbor interpolation * Neighbor joining *
Principal component analysis Principal component analysis (PCA) is a popular technique for analyzing large datasets containing a high number of dimensions/features per observation, increasing the interpretability of data while preserving the maximum amount of information, and ...
* Range search *
Similarity learning Similarity learning is an area of supervised machine learning in artificial intelligence. It is closely related to regression and classification, but the goal is to learn a similarity function that measures how similar or related two objects are ...
* Singular value decomposition * Sparse distributed memory *
Statistical distance In statistics, probability theory, and information theory, a statistical distance quantifies the distance between two statistical objects, which can be two random variables, or two probability distributions or samples, or the distance can be be ...
* Time series * Voronoi diagram * Wavelet


References


Citations


Sources

* * * * * *


Further reading

*


External links


Nearest Neighbors and Similarity Search
– a website dedicated to educational materials, software, literature, researchers, open problems and events related to NN searching. Maintained by Yury Lifshits
Similarity Search Wiki
– a collection of links, people, ideas, keywords, papers, slides, code and data sets on nearest neighbours {{DEFAULTSORT:Nearest Neighbor Search Approximation algorithms Classification algorithms Data mining Discrete geometry Geometric algorithms Mathematical optimization Search algorithms