Chess 4.7
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Chess was a pioneering
chess program In computer chess, a chess engine is a computer program that analyzes chess or chess variant positions, and generates a move or list of moves that it regards as strongest. A chess engine is usually a back end with a command-line interface wit ...
from the 1970s, written by Larry Atkin, David Slate and Keith Gorlen at
Northwestern University Northwestern University is a private research university in Evanston, Illinois. Founded in 1851, Northwestern is the oldest chartered university in Illinois and is ranked among the most prestigious academic institutions in the world. Charte ...
. Chess ran on Control Data Corporation's line of supercomputers. Work on the program began in 1968 while the authors were graduate students at the university. The first competitive version was Chess 2.0 which gradually evolved to Chess 3.6 and was rewritten as the 4.x series. It dominated the first computer chess tournaments, such as the
World Computer Chess Championship World Computer Chess Championship (WCCC) is an event held periodically since 1974 where computer chess engines compete against each other. The event is organized by the International Computer Games Association. It is often held in conjunction with ...
and ACM's
North American Computer Chess Championship The North American Computer Chess Championship was a computer chess championship held from 1970 to 1994. It was organised by the Association for Computing Machinery and by Monty Newborn, Professor of Computer Science at McGill University. It was one ...
. NWU Chess adopted several innovative or neglected techniques including
bitboard A bitboard is a specialized bit array data structure commonly used in computer systems that play board games, where each bit corresponds to a game board space or piece. This allows parallel bitwise operations to set or query the game state, or de ...
data structures, iterative deepening, transposition tables, and an early form of forward pruning later called futility pruning. The 4.x versions were the first programs to abandon selective search in favor of full-width fixed-depth searching. In 1976, Chess 4.5 won the Class B section of the
Paul Masson Paul Masson (1859 – October 22, 1940) was an early pioneer of California viticulture known for his brand of Californian sparkling wine. Biography Masson emigrated from the Burgundy region of France in 1878 (at the age of 19) to Californ ...
American Class Championships, the first time a computer was successful in a human tournament. The
performance rating The PR (Performance Rating, P-rating) system was a figure of merit developed by AMD, Cyrix, IBM Microelectronics and SGS-Thomson in the mid-1990s (Cyrix announced it in February 1996) as a method of comparing their x86 processors to those of r ...
was 1950. In February 1977, Chess 4.6, the only computer entry, surprised observers by winning the 84th Minnesota Open against competitors just under
Master Master or masters may refer to: Ranks or titles * Ascended master, a term used in the Theosophical religious tradition to refer to spiritually enlightened beings who in past incarnations were ordinary humans *Grandmaster (chess), National Master ...
level. It achieved a USCF rating close to or at Expert, higher than previous programs' Class C or D, by winning five games and losing none. Stenberg (rated 1969) became the second Class A player to lose to a computer in a tournament game, the first being Jola. Because of its Minnesota victory, grandmaster
Walter Browne Walter Shawn Browne (10 January 1949 – 24 June 2015) was an Australian-born American chess and poker player. Awarded the title Grandmaster by FIDE in 1970, he won the U.S. Chess Championship six times. Early years Browne was born to an Ame ...
invited Chess 4.6 on a CDC Cyber 176 to his
simultaneous chess A simultaneous exhibition or simultaneous display is a board game exhibition (commonly chess or Go) in which one player (typically of high rank, such as a grandmaster or dan-level player) plays multiple games at a time with a number of other p ...
exhibition; to Browne and others' surprise, Chess 4.6 defeated the United States chess champion. Also in 1977, Chess 4.6 won the second World Computer Chess Championship in Toronto, ahead of 15 other programs including
KAISSA Kaissa (russian: Каисса) was a chess program developed in the Soviet Union in the 1960s. It was named so after Caissa, the goddess of chess. Kaissa became the first world computer chess champion in 1974 in Stockholm. History By 1967, a ...
; Chess 4 had finished in second place to KAISSA at the first tournament in 1974. The favorite to win the tournament, like all but one other entry Chess 4.6 ran on a computer located away from the tournament; despite losing 90 minutes to hardware failure at the start of its first match the program rapidly defeated its opponent in 27 moves, earlier than any other first-round match. Chess 4.6 was capable of defeating 99.5% of
United States Chess Federation The United States Chess Federation (also known as US Chess or USCF) is the governing body for chess competition in the United States and represents the U.S. in FIDE, the World Chess Federation. US Chess administers the official national rating ...
-rated players under tournament conditions, and was stronger in
blitz chess Fast chess, also known as Speed chess, is a type of chess in which each player is given less time to consider their moves than normal tournament time controls allow. Fast chess is subdivided, by decreasing time controls, into rapid chess, blit ...
. In 1978, the improved Chess 4.7—which had by now achieved a 2030 rating after 31 tournament games—played against David Levy who, in 1968 had wagered that he would not be beaten by a computer within ten years. Whereas Chess 4.7 had beaten Levy under blitz conditions, the bet involved forty moves over a two-hour period, the computer's choices being relayed by telephone from Minnesota to the board. Levy won the bet convincingly, defeating Chess 4.7 in a six-game match by a score of 4.5-1.5, The computer scored a
draw Draw, drawing, draws, or drawn may refer to: Common uses * Draw (terrain), a terrain feature formed by two parallel ridges or spurs with low ground in between them * Drawing (manufacturing), a process where metal, glass, or plastic or anything ...
in game two after getting a completely winning position but being outplayed by Levy in the
endgame Endgame, Endgames, End Game, End Games, or similar variations may refer to: Film * ''The End of the Game'' (1919 film) * ''The End of the Game'' (1975 film), short documentary U.S. film * ''Endgame'' (1983 film), 1983 Italian post-apocalyptic f ...
, and a win in game four—the first computer victory against a human master—when Levy essayed the very sharp, dubious
Latvian Gambit The Latvian Gambit (or Greco Countergambit) is a chess opening characterised by the moves: :1. e4 e5 :2. Nf3 f5 It is one of the oldest chess openings, having been analysed in the 17th century by Gioachino Greco, after whom it is sometimes ...
. Levy wrote, "I had proved that my 1968 assessment had been correct, but on the other hand my opponent in this match was very, very much stronger than I had thought possible when I started the bet."David Levy and Monroe Newborn, ''More Chess and Computers: The Microcomputer Revolution, The Challenge Match'', Computer Science Press, Potomac, Maryland, and Batsford, London, 1980, p. 30. . He observed that, "Now nothing would surprise me (very much)."David Levy and Monroe Newborn, ''More Chess and Computers: The Microcomputer Revolution, The Challenge Match'', Computer Science Press, Potomac, Maryland, and Batsford, London, 1980, Preface. . International Master
Edward Lasker Edward Lasker (born Eduard Lasker) (December 3, 1885 – March 25, 1981) was a German-American chess and Go player. He was awarded the title of International Master of chess by FIDE. Lasker was an engineer by profession, and an author of ...
stated in 1978, "My contention that computers cannot play like a master, I retract. They play absolutely alarmingly. I know, because I have lost games to 4.7." The last revision of the program was Chess 4.9 in 1979. It won the 10th ACM North American Computer Chess Championship tournament in Detroit and played at the expert level (2100). David Slate, with William Blanchard of Vogelback Computing Center at Northwestern University, later wrote a new program in Fortran, originally dubbed "Chess 5.0", but later renamed Nuchess. It competed from 1980 to 1984 but was never the dominating force of its predecessor. Its best competitive result was a second place finish in the 1981 North American Computer Chess Championship. During the 1980's the software paradigm of chess dominance gave way to specialized chess hardware machines like Belle, HiTech, and Chiptest, and the Northwestern series of programs was retired from competition after 1984. In 1978 and 1979, Atkin and Peter W. Frey published in ''
BYTE The byte is a unit of digital information that most commonly consists of eight bits. Historically, the byte was the number of bits used to encode a single character of text in a computer and for this reason it is the smallest addressable uni ...
'' a series on computer chess programming, including the Pascal source for ''Chess 0.5'', a chess engine suitable for microcomputers. Atkin, Slate, and Frey later wrote microcomputer chess, checkers, and Reversi programs for Odesta. Advertisements cited their Northwestern affiliation and authorship of Chess 4.7, "World Computer Chess Champion, 1977-1980".


References

{{Reflist, 30em * "Chess Skill in Man and Machine", ''Chess 4.5 - The Northwestern University Chess Program'', L. Atkin & D. Slate, pp. 82–118, Springer-Verlag, 1977 - devotes a chapter to the history and internals of Chess 4.5 **reprinted in "Computer Chess Compendium", ''Chess 4.5 - The Northwestern University Chess Program'', L. Atkin & D. Slate, pp. 80–103, Springer-Verlag, 1988,


External links

* Source code for Chess 4.6 available a

Chess software History of chess Northwestern University