Caveman Ninja (Joe And Mac)
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''Joe & Mac'', also known as ''Caveman Ninja'' and ''Caveman Ninja: Joe & Mac'',
. AtGames. Retrieved on April 19, 2019.
is a 1991 platform game released for arcades by Data East. It was later adapted for the Super NES,
Mega Drive/Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
,
Nintendo Entertainment System The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
,
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
,
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, Zeebo,
Nintendo Switch The is a hybrid video game console developed by Nintendo and released worldwide in most regions on March 3, 2017. The console itself is a Tablet computer#Gaming tablet, tablet that can either be docking station, docked for use as a home video ...
, and PC.


Gameplay

left, Joe fights a Tyrannosaurus in the game's first level using the stone wheel. The game stars the green-haired Joe and the blue-haired Mac, cavemen who battle through numerous prehistoric levels using weapons such as boomerangs,
bone A bone is a Stiffness, rigid Organ (biology), organ that constitutes part of the skeleton in most vertebrate animals. Bones protect the various other organs of the body, produce red blood cell, red and white blood cells, store minerals, provid ...
s,
fire Fire is the rapid oxidation of a material (the fuel) in the exothermic chemical process of combustion, releasing heat, light, and various reaction Product (chemistry), products. At a certain point in the combustion reaction, called the ignition ...
,
flint Flint, occasionally flintstone, is a sedimentary cryptocrystalline form of the mineral quartz, categorized as the variety of chert that occurs in chalk or marly limestone. Flint was widely used historically to make stone tools and start fir ...
s,
electricity Electricity is the set of physical phenomena associated with the presence and motion of matter that has a property of electric charge. Electricity is related to magnetism, both being part of the phenomenon of electromagnetism, as described ...
, stone
wheel A wheel is a circular component that is intended to rotate on an axle Bearing (mechanical), bearing. The wheel is one of the key components of the wheel and axle which is one of the Simple machine, six simple machines. Wheels, in conjunction wi ...
s, and clubs. The objective of the game is to rescue a group of women who were kidnapped by a rival tribe of cavemen. The game features a health system by which the player loses health over a period of time, apart from during boss battles. A two-player mode is available, and in some versions both characters are capable of damaging each other. The original arcade version and Amiga, Mega Drive/Genesis, MS-DOS and Zeebo ports have the distinction of allowing the player to select between different routes at the end of boss battles. Also, after defeating the final boss, the players can choose between three exits – each one leading to a slightly different ending sequence.


Ports

The game has been ported to various systems, some of which drop the name ''Caveman Ninja'', referring to the game simply as ''Joe & Mac.'' A Super NES version was developed and published in 1991 by Data East. In December 1992, a version for the
NES The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American ...
was released. It was developed by Elite Systems and published by Data East. A
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same ...
version, released in North America and the United Kingdom in April 1993, was developed by Motivetime and was also published by Data East. Finally, in late 1993, another version was developed by Eden Entertainment Software and published by Takara for the
Sega Genesis The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
and TecToy for the Brazilian Mega Drive in early 1994. The Mega Drive/Genesis version is considered a close match to the arcade version. The Super NES version is a reworked game which features an overworld map used to choose the levels (unlike in other versions where all of them have to be played), which were longer, plus some bonus stages (either in the levels or out in the world map). Some of the weapons are missing and can no longer be charged up. The final boss is also different, and there are only two endings. The NES and Game Boy versions lack the option of choosing levels or endings. Both feature variants of the arcade boss. The Japanese version of the game includes a beginning scene in which cavemen enter a hut and emerge while dragging cavewomen by their hair. The scene was removed from the US release, with Data East stating: "We didn't want kids to see he Japanese displayand think it was okay".


Reception

'' The One'' reviewed the arcade version of ''Caveman Ninja'' in 1991, calling it "a cutesie 'jumpy-jumpy' game which uses some good graphics and neat comic touches to overcome the unoriginal gameplay", recommending it as being "worth a try". Skyler Miller of AllGame criticized the NES version for its "unresponsive controls", writing that "jumping and simultaneously throwing your weapon, an important move, is often hard to perform". Miller also wrote that the graphics are average for NES."''Joe & Mac'' (NES) Review"
Skyler Miller. AllGame. Archived November 16, 2014.
''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
'' wrote that the NES version was colorful but that the graphics "are prehistoric", criticizing the "flat backgrounds and sprites". ''GamePro'' also criticized the music, described as "rock-splitting clinks and clanks". ''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
'' praised the SNES version for its colorful graphics, but also wrote: "The snag is that there isn't a lot to hold your interest. ..the appeal starts to flag after a few minutes. The collision detection is annoying as well, tending to give baddies the benefit of the doubt in any clash of heads. I'm afraid this, coupled with the awkward controls, soon saw me adopting a 'couldn't care less' attitude towards the game"."''Joe and Mac'' (SNES) review"
''
Super Play ''Super Play'' was a British Super Nintendo Entertainment System (SNES) magazine which ran from 1 October 1992 to September 1996. Overview ''Super Play'' covered in great detail the role-playing video game genre. Many of these games were ne ...
'' (November 1992).
Brett Alan Weiss of AllGame praised the Genesis version's graphics, sound effects and music, but criticized the game's two-player mode."''Joe & Mac'' (Genesis) review"
Brett Alan Weiss, AllGame.
''
Sega Visions ''Sega Visions'' was a Video game journalism, video game magazine running from 1990 to 1995 that focused on games made for Sega video game consoles such as Master System, Sega Game Gear, Game Gear, Sega Mega Drive, Genesis, and Sega CD. Histo ...
'' praised the Genesis version's "bright colors and bouncy sounds", but criticized its controls. ''GamePro'', reviewing the Genesis version, noted similarities to the SNES version and praised the "entertaining" two-player mode. British television program '' Bad Influence!'' gave the SNES version 4 out of 5. Tony Dillon of ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'' wrote that the game "is a lot of fun to play. Not as complete or polished as ''
Zool ''Zool: Ninja of the Nth Dimension'' is a platform game written for the Amiga by Gremlin Graphics and published in 1992. It was marketed as a rival to Sega's ''Sonic the Hedgehog''. ''Zool'' was ported to other platforms and followed by ''Zoo ...
'', but still a great platform game. Controls are responsive, the graphics are good and the sampled sound is excellent, but I couldn't help feeling that in these times of epic Amiga games, this one is just a little too limited". Huw Melliar-Smith of '' Amiga Action'' reviewed that the animation of the game's enemies "is pretty good. Not spectacular, but good nonetheless. As Joe & Mac are the focus of attention, perhaps a little more effort might have gone into their creation". Melliar-Smith praised the multiplayer option as being superior to single-player mode, and also complimented the sound effects, but called the music repetitive and not creative. Melliar-Smith also criticized the unresponsive controls. Dave Paget of '' Amiga Format'' praised its "clear graphics and well-drawn backdrops", but was critical of the linear gameplay. David Upchurch of ''The One Amiga'' called the plot and gameplay "uninspired", also criticizing the graphics (specifically its colour palettes as garrish and sprites appearing in the backgrounds), its unresponsive controls and the game's difficulty, but praised the sound. Stuart Campbell of ''
Amiga Power ''Amiga Power'' (''AP'') was a monthly magazine about Amiga video games. It was published in the United Kingdom by Future plc, and ran for 65 issues, from May 1991 to September 1996. Philosophy ''Amiga Power'' had several principles which com ...
'' criticized the game for using "the kind of options screen that you'd have to be a professional semaphore operator to penetrate. I had to spend almost five minutes reading the manual just to work out how to select which of the two pointlessly-complicated joystick modes I wanted to use ..and I still haven't quite got to grips with how to toggle the music and sound effects". Campbell also criticized the game's graphics on Amiga, the game's poor control system and its short, tedious levels. '' Total!'' gave the Game Boy version 75%, praising the graphics, but criticizing the collision detection. The magazine also criticized the backgrounds, which caused the main character of Joe to blend into the environment, creating confusion regarding his location. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' positively wrote about the Game Boy version: "Good graphics and animation rival those of the NES and Super NES versions", but negatively said: "Background blur while walking is severe, making it difficult to see approaching enemies". In 2018, Complex ranked Joe & Mac 69th on their "The Best Super Nintendo Games of All Time".


Legacy

The game was followed by various sequels. Joe also appeared in the 1993 Game Boy puzzle game ''Franky, Joe & Dirk: On the Tiles'', along with Franky from
Dr. Franken ''Dr. Franken'' is a platform game released in 1992 for the Game Boy and in 1993 for the Super Nintendo Entertainment System by Elite Systems. It was titled ''The Adventures of Dr. Franken'' for the SNES in the United States. The game features F ...
and Dirk the Daring from '' Dragon's Lair''. The Japanese version of the SNES game ''
Congo's Caper ''Congo's Caper'' is a side-scrolling platform action video game developed and published for the Super NES by Data East. The game was released in Japan in 1992. A North American version was released in May 1993. It was later released on the Nint ...
'' was presented as a sequel called ''Tatakae Genshijin 2: Rookie no Bōken'' and featured a new protagonist. The title duo would later return in '' Joe & Mac 2: Lost in the Tropics'', which added light role-playing aspects to the series. An arcade sequel titled ''Joe & Mac Returns'' eschewed the scrolling action of the original games in favor of gameplay similar to another Data East series, ''
Tumblepop is a 1991 platform arcade video game developed by Data East first published in Japan by Namco, then in North America by Leprechaun Inc. and later in Europe by Mitchell Corporation. Starring two ghosthunters, players are tasked with travelling ac ...
''. Joe and Mac appear in a German
Mario is a character created by Japanese video game designer Shigeru Miyamoto. He is the title character of the ''Mario'' franchise and the mascot of Japanese video game company Nintendo. Mario has appeared in over 200 video games since his creat ...
comic, titled ''Super Mario: Verloren in der Zeit''. An updated version of the game has been announced for release exclusively for the Intellivision Amico.


Possible reboot

In November 2009, Golgoth Studio announced plans to reboot the ''Joe & Mac'' series, following their completion of a '' Toki'' remake. No further information has been released afterwards and the project seems to be cancelled.


Remake

French video game publisher
Microids Microids (formerly Microïds) is a French video game developer and publisher based in Paris. Founded in 1985 by Elliot Grassiano, it attained early success with games published through Loriciel in France and other partners (including Activision ...
published a remake of the game titled ''New Joe & Mac - Caveman Ninja''. The game was developed by Mr. Nutz Studio and was released for consoles and PC in November 2022.


Notes


References


External links

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