Cartoon Action Hour
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''Cartoon Action Hour'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
(RPG) designed to emulate classic action-adventure cartoons, such as '' ThunderCats'', ''
He-Man He-Man is a fictional character and the main protagonist of the sword and planet ''Masters of the Universe'' franchise, which includes a toy line, several animated television series, comic books and a feature film. He-Man is characterized by h ...
'', ''
Transformers ''Transformers'' is a media franchise produced by American toy company Hasbro and Japanese toy company Takara Tomy. It primarily follows the Autobots and the Decepticons, two alien robot factions at war that can transform into other forms, suc ...
'', ''
G.I. Joe ''G.I. Joe'' is an American media franchise and a line of action figures owned and produced by the toy company Hasbro. The initial product offering represented four of the branches of the U.S. armed forces with the Action Soldier ( U.S. Army), Ac ...
'', '' Visionaries'', ''
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'', '' Centurions'', '' Thundarr the Barbarian'', ''
M.A.S.K. M.A.S.K. (Mobile Armored Strike Kommand) is a media franchise created by Kenner. The main premise revolved around the fight between the titular protagonist underground task force and the criminal organization V.E.N.O.M. (Vicious Evil Network o ...
'', and '' Bravestarr''.{{cite journal, title=Pyramid Review: Cartoon Action Hour: The 1980s Action Cartoon RPG, url=http://www.sjgames.com/pyramid/login/article.html?id=3349, last=Pook, first=Matthew, date=2003-04-18, journal=
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
(online), accessdate=2008-02-16
It was e-published by
Spectrum Games Spectrum Games is the trading name of a small company that designs role-playing games (RPGs). It was founded in 2000 (as Spectrum Game Studios, which is still the company's legal name) by Cynthia Celeste Miller and Sabrina Belle (the latter of w ...
as a
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role-playing game in early 2002, where it garnered a sizable cult following. This prompted Z-Man Games to offer to publish the game as a hardcopy edition. The material from the PDF was revised and expanded upon for the 2003 print version.


Season 1

''Cartoon Action Hour'' implements a relatively simple ruleset. The core resolution system revolves around rolling a
d12 D12 (an initialism for The Dirty Dozen) was an American hip hop collective from Detroit, Michigan. Formed in 1996, the group achieved mainstream success with its lineup of ''de facto'' leader Eminem, Proof, Bizarre, Mr. Porter, Kuniva and Swift ...
, adding a number to it, and comparing it to a ''Difficulty Number''. If the result equals or exceeds that ''Difficulty Number'', the character succeeds in the task at hand.


Traits

Whereas most RPGs give all characters an identical list of attributes (such as Strength, Agility, Intelligence, etc.) and a variable collection of
skill A skill is the learned ability to act with determined results with good execution often within a given amount of time, energy, or both. Skills can often be divided into domain-general and domain-specific skills. For example, in the domain of wo ...
s, ''Cartoon Action Hour'' rolls them all into one type of statistic known as Traits. Each character will have a different list of Traits, with ratings ranging from −4 (nearly non-existent) to 4 (maximum human capability), with 0 being average.


Super-Ratings

To represent Traits with superhuman or supernatural levels of ability, the designers use super-ratings. Characters with a Trait rating of 4 may have another number in parenthesis, ranging from 2 to 5. This super-rating allows the player to roll more than one d12 when testing that Trait, taking the best result.


Special Abilities

Superpowers, magic spells, vehicles, weapons, armor, racial abilities, animal companions,
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
abilities, and magic artifacts—They can all be created using the Special Ability creation rules. Each Special Ability is designed by picking and choosing appropriate "components" that define it. For example, an energy blast would need the following components: ''Damage Rating'' and ''Range''. This can easily be customized further by adding other components and modifiers, thus making the Special Ability truly unique.


Reflecting the Genre

Every facet of ''Cartoon Action Hour'' was created with an eye toward faithfully depicting the subject matter, using what the authors refer to as "cartoon logic". A few examples of this are as follows: *Characters cannot be killed. Rather, they just go "Out of the Fight" (or OOF) for the remainder of the combat scene. Characters ''can'' die in a "Movie" episode, however, even there character deaths are not common. *Huge weapons (such as bazookas,
rocket launcher A rocket launcher is a weapon that launches an unguided, rocket-propelled projectile. History The earliest rocket launchers documented in imperial China consisted of arrows modified by the attachment of a rocket motor to the shaft a few in ...
s, etc.) deal more damage to vehicles than to characters. In the cartoons, such weapons tend to blow vehicles to smithereens, but when it comes to characters, these weapons usually just hit ''near'' them and the impact from the explosion merely sends them flying into a wall. Again, cartoon logic. *Characters receive experience for participating in After-Show Messages (''"... And Knowing is half the battle''!"). *The rules institute a quick and entertaining way for characters to fight those swarms of nameless henchmen (such as Cobra Vipers from ''GI Joe''). These minion groups have a single score called Goon Factor, which acts as the ''Difficulty Number'' for fighting them. Success means that the character dispatches them (and the player gets to decide how—like pulling the carpet from under their feet, shooting the ceiling and thus trapping them beneath the resulting rubble, and so on). Failure means that the characters are overwhelmed and are captured.


Reception

Reviewer Matthew Pook noted that "the look of ''Cartoon Action Hour'' belies its origins as an amateur publication. Its layout is overly cluttered and fussy, with its desktop publishing style readily apparent" and "there should be something to please anyone who is a fan of the genre within the pages of this book. Plus the rules and mechanics are nicely simple, making it easy to get into and play up to the epic heroism of ''Cartoon Action Hour''".


Season two

Season Two of ''Cartoon Action Hour'' was released on Oct 31, 2008 as a PDF on RPG on RPGNow.com. On December 16, 2008, the print version of the book was placed on Lulu. The rule book feature three series, ''Warriors of Cosmos'' (a science-fiction fantasy in the style of ''He-Man''), ''Strikeforce Freedom'' (a ''G.I. Joe'' with Cobra being replaced by a spider-theme terrorist group) and ''Transbots'' (a "Transforming Robots" series in which the robots are built and work for rival companies.)


Changes between Season 1 and Season 2

* Character Points are replaced by Proof of Purchase Points. * Players creates their character's Traits * Hurt Points don't exist anymore. 'Setback Tokens' replaces these. Four 'Setback Tokens" and the character is defeated. * Subplots are Season Two's Story Hooks, but with OOMPH instead of EXP.


Season Three

Season Three of ''Cartoon Action Hour'' was released on Nov. 8, 2013.


References


External links


Spectrum Games websiteZ-Man Games website
Comedy role-playing games Superhero role-playing games Z-Man Games games Role-playing games introduced in 2002