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''Caesar III'' is a
city-building game A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
released on September 30, 1998, for
Microsoft Windows Windows is a group of several proprietary graphical operating system families developed and marketed by Microsoft. Each family caters to a certain sector of the computing industry. For example, Windows NT for consumers, Windows Server for serv ...
and
Mac OS Two major famlies of Mac operating systems were developed by Apple Inc. In 1984, Apple debuted the operating system that is now known as the "Classic" Mac OS with its release of the original Macintosh System Software. The system, rebranded "M ...
, developed by
Impressions Games Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal (now known as Vivendi SA). Impressions specialized ...
and published by
Sierra On-Line Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, ...
. It is the third installment of the ''Caesar'' series of games and is part of Sierra's '' City Building'' series. Players assume the role of a provincial governor to build thriving cities across the
Roman Empire The Roman Empire ( la, Imperium Romanum ; grc-gre, Βασιλεία τῶν Ῥωμαίων, Basileía tôn Rhōmaíōn) was the post-Republican period of ancient Rome. As a polity, it included large territorial holdings around the Mediterr ...
, in which they must ensure their citizens have their needs met, and deal with various disasters, angry gods and hostile enemies.


Gameplay

''Caesar III'' features two modes of play: 'Career', in which players follow a progression of assignments of increasing difficulty with conditions for success, and the 'City Construction Kit', an open-ended mode without victory conditions. The Career mode of ''Caesar III'' follows a series of branching assignments requiring players to construct cities of increasing size and complexity. Assignments are set over time in historical Roman cities, such as
Brundisium Brindisi ( , ) ; la, Brundisium; grc, Βρεντέσιον, translit=Brentésion; cms, Brunda), group=pron is a city in the region of Apulia in southern Italy, the capital of the province of Brindisi, on the coast of the Adriatic Sea. Histor ...
and
Londinium Londinium, also known as Roman London, was the capital of Roman Britain during most of the period of Roman rule. It was originally a settlement established on the current site of the City of London around AD 47–50. It sat at a key cross ...
. Players are given a choice at the beginning of each assignment to play a map that is 'peaceful' or 'military'. Military assignments include the risk of enemy invasion, whilst peaceful assignments contain more stringent requirements for victory, and additional challenges including earthquakes, fires and other hazards. Gameplay in ''Caesar III'' involves the construction of cities on a map displayed in a
two dimensional In mathematics, a plane is a Euclidean (flat), two-dimensional surface that extends indefinitely. A plane is the two-dimensional analogue of a point (zero dimensions), a line (one dimension) and three-dimensional space. Planes can arise as s ...
isometric perspective Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective ...
. Buildings are selected from an interface under submenus categorized by building type. Players are required to manage several interconnected supply chains in order to sustain the growth of their city, which increases as more needs are met, including the supply of water, food, religious services, entertainment, education, and health. ''Caesar III'' features significant changes to its predecessor, ''
Caesar II ''Caesar II'' is a 1995 video game of the ''Caesar'' video game series that takes place in Ancient Rome. It is the second game in the '' City Building'' series. Gameplay When the game begins the Roman empire extends no further than Italy. Playe ...
''. In ''Caesar III'', all actions occur on a single map, in contrast to the province and city maps of its predecessor. ''Caesar III'' also features inhabitants that provide services to buildings by walking past them, adding an additional element of strategy to road pathing. In addition, different areas of terrain generate different resources and obstacles, including river channels, fertile land, and mining areas. Progress in ''Caesar III'' is evaluated against the population of a city and four ratings: Culture, Prosperity, Peace and Favor. Culture ratings are measured by the coverage of 'culture buildings' (such as temples, theaters, and schools) in a city. Prosperity takes into account factors such as employment rates, housing quality, and revenue. Peace ratings rise so long as no damage is caused by crime, riots, or invasion. Favor ratings are measured by whether players fulfil in a timely manner the requests from
Caesar Gaius Julius Caesar (; ; 12 July 100 BC – 15 March 44 BC), was a Roman people, Roman general and statesman. A member of the First Triumvirate, Caesar led the Roman armies in the Gallic Wars before defeating his political rival Pompey in Caes ...
to pay a tribute or provide gifts. Players are provided with a series of advisors who can help them with various aspects of city life. These include a chief advisor, who summarizes key information and critical issues, as well as advisors that provide statistics and options for the provision and coverage of most services in the game, including labor, health, education, trade and religion. The game menu also provides access to a map of the Empire to facilitate trade and identify threats from enemy invasions. Following release, Sierra made available for download a map editor for the game on their website. The editor allows players to produce their own scenarios from over twenty city locations, as well as choosing the identity of invaders, available buildings, and features on the map itself. The editor was also distributed with later releases of the game.


Development

The game that would become ''Caesar III'' was initially conceived by
Impressions Games Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal (now known as Vivendi SA). Impressions specialized ...
as a
city-building game A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
set in space. Developer David Lester cited initial hesitation to pursue a third sequel as "''
Caesar II ''Caesar II'' is a 1995 video game of the ''Caesar'' video game series that takes place in Ancient Rome. It is the second game in the '' City Building'' series. Gameplay When the game begins the Roman empire extends no further than Italy. Playe ...
'' had been so well-received that we didn't know where to take it...there were points we had considered and discarded for ''
Caesar II ''Caesar II'' is a 1995 video game of the ''Caesar'' video game series that takes place in Ancient Rome. It is the second game in the '' City Building'' series. Gameplay When the game begins the Roman empire extends no further than Italy. Playe ...
'' that we could add, but they wouldn't amount to a new product." After six months of development, the designers returned to
Ancient Rome In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 B ...
as a setting for the project. Simon Bradbury of
Impressions Games Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal (now known as Vivendi SA). Impressions specialized ...
reflected that a key decision to continue with sequels to ''Caesar'' was that
Ancient Rome In modern historiography, ancient Rome refers to Roman civilisation from the founding of the city of Rome in the 8th century BC to the collapse of the Western Roman Empire in the 5th century AD. It encompasses the Roman Kingdom (753–509 B ...
contained a "wealth of material for a strategy game...there's a lot of epic history which I think a lot of people can easily identify with". Many features introduced in ''Caesar III'' ultimately were developed in response to critiques of its predecessor ''
Caesar II ''Caesar II'' is a 1995 video game of the ''Caesar'' video game series that takes place in Ancient Rome. It is the second game in the '' City Building'' series. Gameplay When the game begins the Roman empire extends no further than Italy. Playe ...
'', including the introduction of mission choice to reduce repetition in the game and integration of combat into the city view. The decision to use 'walkers' to distribute resources across cities was another innovation. Simon Bradbury of
Impressions Games Impressions Games was a British video game developer founded by David Lester. He sold the company to Sierra On-Line in 1995, who was then bought out by Cendant and eventually, Vivendi Universal (now known as Vivendi SA). Impressions specialized ...
stated the mechanic was introduced as "we wanted to do something different...we liked the ''
SimCity ''SimCity'' is an open-ended city-building video game series originally designed by Will Wright. The first game in the series, ''SimCity'', was published by Maxis in 1989 and were followed by several sequels and many other spin-off "''Sim' ...
'' sense (that) you place the building down and it affects things around it but we always found that was a bit static. The walker mechanic was an efficient way of coding the game (and) add a sense of randomness into the city." The soundtrack for ''Caesar III'' was composed by Robert Euvino. The game was the first major project undertaken by Euvino, who would continue to compose for games in the ''
Stronghold A fortification is a military construction or building designed for the defense of territories in warfare, and is also used to establish rule in a region during peacetime. The term is derived from Latin ''fortis'' ("strong") and ''facere'' ...
'' series. Euvino approached the ''Caesar III'' soundtrack by attempting to find a balance between the "cliché sound of the Coliseum made famous by Hollywood" and attempting to "preserve some of my own personal style".


Reception


Sales

''Caesar III'' was a commercial success. It shipped 150,000 copies in its first month of release, at which time it was on track to top the sales of ''
Caesar II ''Caesar II'' is a 1995 video game of the ''Caesar'' video game series that takes place in Ancient Rome. It is the second game in the '' City Building'' series. Gameplay When the game begins the Roman empire extends no further than Italy. Playe ...
''. In the United States, the game took 10th place on
PC Data PC Data was an American market research and point of sale tracking firm founded in 1991 and based in Reston, Virginia. Its founder, Ann Stephens, had worked previously as the head researcher for the Software Publishers Association. Initially, th ...
's weekly computer game sales rankings for October 18–24, 1998. It was absent from the top 10 the following week, but ultimately claimed ninth place for the month of October as a whole. According to PC Data, sales of ''Caesar III'' surpassed 93,000 units in the United States alone by February 1999. In the German market, ''Caesar III'' had spent 10 weeks on Media Control's computer game sales charts by early 1999, with placements of sixth and ninth for the first and second halves of January, respectively. Late that year, the Verband der Unterhaltungssoftware Deutschland (VUD) gave ''Caesar III'' a "Gold" award for its commercial performance through September 1999, indicating sales of at least 100,000 units across Germany, Austria and Switzerland. ''Caesar III''s global sales had surpassed 400,000 copies by January 1999. That April, Sierra's Jim Veevaert announced that the overall ''Caesar'' series, including ''Caesar III'', had sold "well over one million units" globally. According to designer David Lester, around 2.5 million copies of ''Caesar III'' were ultimately sold worldwide.


Critical reviews

Reviews for ''Caesar III'' were highly positive, with many critics praising the game as a quality and well-rounded
city-building game A city-building game, or town-building game, is a genre of simulation video game where players act as the overall planner and leader of a city or town, looking down on it from above, and being responsible for its growth and management strategy. ...
. Tim Carter of ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' praised ''Caesar III'' as a "magnificent accomplishment", reflecting that "(the game) has an elusive, difficult-to-define quality of excellent gameplay". Similarly, Trent Ward of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' remarked ''Caesar III'' was a "fantastic strategy game (that) is well thought, expertly designed, and artistically pleasing." Most reviews directed significant praise at the challenging strategy behind the game's complex supply chains. David Wildgoose of ''
PC PowerPlay ''PC PowerPlay'' (''PCPP'') is Australia's only dedicated PC games magazine. ''PC PowerPlay'' focuses on news and reviews for upcoming and newly released games on the Microsoft Windows platform. The magazine also reviews computer hardware for us ...
'' praised the game's "variety and immense subtlety of (its) economic and political models", creating "deep and highly addictive strategy". Eliot Fish of '' Hyper'' stated "''Caesar III'' is far more complex and challenging than a straightforward city management sim". The increasing scale of challenge and complexity with city size was a common feature of reviews, with Steve Hill of ''
PC Zone ''PC Zone'', founded in 1993, was the first magazine dedicated to games for IBM-compatible personal computers to be published in the United Kingdom. Earlier PC magazines such as ''PC Leisure'', ''PC Format'' and ''PC Plus'' had covered games but ...
'' stating "it all starts harmlessly enough...before you know it, thousands of people are dependent on you and you have a fully functioning city (that) takes a life of its own." The visual presentation of ''Caesar III'' was also a highlight for reviewers of the game. Richard Lechowich of ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' found the graphics to be "greatly improved over the other games in the series", and Trent Ward of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' stated "all of the buildings are portrayed with amazing artistic talent". The interface design was also praised as intuitive, with Eliot Fish of '' Hyper'' observing "not only are the menus clear and informative, well structured and easy to access, but the graphics are brilliantly drawn and it's a cinch to visually keep track of what's going down." Critics were divided on the military features of ''Caesar III''. Some critics found the features overly simplistic, with Richard Lechowich of ''Computer Games Magazine'' noting that players may "not appreciate" the game's greater emphasis on economics in place of military activity. "Ron Dulin of ''
GameSpot ''GameSpot'' is an American video gaming website that provides news, reviews, previews, downloads, and other information on video games. The site was launched on May 1, 1996, created by Pete Deemer, Vince Broady and Jon Epstein. In addition ...
'' stated that "Combat is the weakest point of ''Caesar III''...(it) is mostly a matter of selecting the group and clicking a point on the map...combat simply becomes a matter of clicking on the enemy." Other critics believed the combat was satisfactory, with Trent Ward of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' stating "for the most part combat is pretty intuitive".


Accolades

''Caesar III'' won ''
Macworld ''Macworld'' is a website dedicated to products and software of Apple Inc., published by Foundry, a subsidiary of IDG Inc. It started life as a print magazine in 1984 and had the largest audited circulation (both total and newsstand) of Macint ...
''s 1999 "Best World-Building Simulation" prize. ''Computer Games Strategy Plus'' and the
Academy of Interactive Arts & Sciences The Academy of Interactive Arts & Sciences (AIAS) is a non-profit organization of video game industry professionals. It organizes the annual Design Innovate Communicate Entertain summit, better known as D.I.C.E., which includes the presentation ...
nominated ''Caesar III'' in their "Strategy Game of the Year" category. The game was a runner-up for ''
PC Gamer US ''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games mag ...
''s award for the best real-time strategy title of 1998.


See also


Open Source re-implementation


''Julius''
Julius: an open source re-implementation of Caesar III
''Augustus''
Augustus is a fork of the Julius project that intends to incorporate gameplay changes.


References


External links


''Caesar III''
at
MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ...

''Caesar III''
at
GameFAQs GameFAQs is a website that hosts FAQs and walkthroughs for video games. It was created in November 1995 by Jeff Veasey and was bought by CNET Networks in May 2003. It is currently owned by Fandom, Inc. since October 2022. The site has a databa ...
{{Authority control 1998 video games City-building games Classic Mac OS games Sierra Entertainment games Video game sequels Video games developed in the United Kingdom Video games set in antiquity Video games set in the Roman Empire Video games with isometric graphics Windows games Impressions Games games Single-player video games cs:Caesar (série počítačových her)#Caesar III de:Caesar (Spieleserie)#Caesar III