The is an
arcade system board
An arcade video game takes player input from its controls, processes it through electrical or computerized components, and displays output to an electronic monitor or similar display. Most arcade video games are coin-operated, housed in an arc ...
developed by
Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil' ...
that ran game software stored on removable daughterboards. More than two dozen arcade titles were released for CPS-1, before Capcom shifted game development over to its successor, the
CP System II
The or CPS-2 is an arcade system board that Capcom first used in 1993 for ''Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardw ...
.
Among the 33 titles released for the original CP System include ''
Street Fighter II: The World Warrior'' and its first two follow-ups, ''
Street Fighter II: Champion Edition'' and ''
Street Fighter II: Hyper Fighting''.
History
After a number of arcade game boards designed to run only one game, Capcom embarked upon a project to produce a
system board
A motherboard (also called mainboard, main circuit board, mb, mboard, backplane board, base board, system board, logic board (only in Apple computers) or mobo) is the main printed circuit board (PCB) in general-purpose computers and other expand ...
that could be used to run multiple games, in order to reduce hardware costs and make the system more appealing to arcade operators.
Capcom began developing the CPS hardware around 1986, when Capcom president
Kenzo Tsujimoto
(born December 15, 1940) is a Japanese businessman who founded the video game companies Irem and Capcom. He has also served as president of Computer Software Copyright Association (ACCS) since 1997, and was president of Computer Entertainment S ...
came up with the concept inspired by the success of the
Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in America ...
(NES). He saw the rise of home video games as competition for the arcades, so said the "only way we can make money is to give people twice what they can get at home."
Capcom developed the CPS hardware for about two-and-a-half years, during which time they developed two custom
microchips
An integrated circuit or monolithic integrated circuit (also referred to as an IC, a chip, or a microchip) is a set of electronic circuits on one small flat piece (or "chip") of semiconductor material, usually silicon. Transistor count, Large ...
that they called the CPS Super Chips, equivalent to the power of ten normal arcade
printed circuit boards
A printed circuit board (PCB; also printed wiring board or PWB) is a medium used in electrical and electronic engineering to connect electronic components to one another in a controlled manner. It takes the form of a laminated sandwich struct ...
(PCBs) at the time.
The two chips cost £5,500,000 or to develop.
The system was plagued by many
bootleg
Bootleg or bootlegging most often refers to:
* Bootleg recording, an audio or video recording released unofficially
* Rum-running, the illegal business of transporting and trading in alcoholic beverages, hence:
** Moonshine, or illicitly made ...
versions of its games. In particular, there were so many bootleg versions of ''Street Fighter II'' that they were more common in some countries than the official version. This problem was virtually eliminated by Capcom in the later
CP System II
The or CPS-2 is an arcade system board that Capcom first used in 1993 for ''Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardw ...
.
The CP System hardware was also utilized in Capcom's unsuccessful attempt at home console market penetration, the CPS Changer, a domestic version of the CP System similar to the Neo-Geo AES.
Technical specifications
*
CPU:
**Primary:
Motorola 68000
The Motorola 68000 (sometimes shortened to Motorola 68k or m68k and usually pronounced "sixty-eight-thousand") is a 16/32-bit complex instruction set computer (CISC) microprocessor, introduced in 1979 by Motorola Semiconductor Products Sector ...
@ 10 MHz (some later boards 12 MHz)
**Secondary:
Zilog Z80
The Z80 is an 8-bit microprocessor introduced by Zilog as the startup company's first product. The Z80 was conceived by Federico Faggin in late 1974 and developed by him and his 11 employees starting in early 1975. The first working samples wer ...
@ 3.579 MHz
*
Co-processor
A coprocessor is a computer processor used to supplement the functions of the primary processor (the CPU). Operations performed by the coprocessor may be floating-point arithmetic, graphics, signal processing, string processing, cryptography o ...
s: 2x CPS Super Chip
*Sound chips:
**Yamaha
YM2151
The Yamaha YM2151, also known as OPM (FM Operator Type-M) is an eight-channel, four-operator sound chip. It was Yamaha's first single-chip FM synthesis implementation, being created originally for some of the Yamaha DX series of keyboards (DX21, ...
@ 3.579 MHz
**Oki OKI6295 @ 1 MHz (7.576 kHz samples)
*Display
**Resolution: Raster, 384×224 @ 59.6294 Hz
**Color depth: 16-bit (12-bit RGB with 4-bit brightness value)
**Colors available: 65,536
**Onscreen colors: 4096
(192 global palettes with 16 colors each)
*Sprites:
**Simultaneously displayable: 256 (per scanlines)
**Sizes: 16×16, max. 16 colors (15 unique + 1 transparent)
**Vertical and horizontal flipping capability
*Tiles: Sizes 8×8, 16×16, 32×32 with 16 colors (15 unique + 1 transparent)
*Tile maps: 3 maps, 512×512, 1024×1024, 2048×2048 pixel
*68K RAM: 64 KB WORK RAM + 192 KB VRAM (Shadow)
*PPU: 192 KB VRAM + 16 KB CACHE RAM
*Z80 RAM: 2 KB WORK RAM
List of games
CP System Dash
A year before releasing the
CP System II
The or CPS-2 is an arcade system board that Capcom first used in 1993 for ''Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardw ...
, Capcom released an enhanced version of the original CP System dubbed the CP System Dash, which had some features that would later be used in the CP System II, such as the
QSound
QSound is the original name for a positional three-dimensional (3D) sound processing algorithm from QSound Labs that creates 3D audio effects from multiple monophonic sources and sums the outputs to two channels for presentation over regular ste ...
chips.
The CP System Dash boards have four interlocking PCBs and are contained in gray plastic boxes. To combat piracy, "suicide batteries" were implemented, which power the volatile RAM which contained the manual configuration of the display hardware registers, as well as the priorities registers. The CPS-1 Dash 68000 code is not encrypted at all. If the batteries' voltage should drop below +2V, the registers manually defined in factory by Capcom in RAM would be lost, and the PPU would no longer have access to the hardware specific register set on the game used, rendering the game inoperable, and necessitating the operator sending the board to Capcom to be fixed, at their own expense. Unlike the CP System II, CP System Dash sound ROMs were encrypted using "Kabuki" Z80s.
List of games
Capcom Power System Changer
A home version of the CP System, the Capcom Power System Changer or CPS Changer was released in late 1994 in Japan to compete against
SNK
is a Japanese video game hardware and software company. It is the successor to the company Shin Nihon Kikaku and presently owns the SNK video game brand and the Neo Geo video game platform. SNK's predecessor Shin Nihon Kikaku was founded in 1978 ...
's
Neo Geo
Neo Geo is a family of video game hardware developed by SNK. On the market from 1990 to 2004, the brand originated with the release of an arcade system, the Neo Geo MVS and its home console counterpart, the Neo Geo AES.
The Neo Geo MVS was su ...
. Capcom released the CPS Changer as an attempt to sell their arcade games in a home-friendly format. The CPS Changer adapter was basically an encased
SuperGun (Television
JAMMA
The (formerly the , abbreviated JAMMA) is a Japanese trade association headquartered in Tokyo.
JAMMA is run by representatives from various arcade video game manufacturers, including Bandai Namco, Sega, Taito, Koei Tecmo, Capcom, and Konami a ...
adapter), and was compatible with most JAMMA standard PCBs. Capcom's "protection" against people using the CPS Changer on other arcade boards was the physical shape of the device. On a normal JAMMA PCB it would not attach firmly and tended to lean at odd angles, but it would work. The CPS Changer has outputs for composite video, S-video and line-level mono audio.
Upon launch in November 1994, Capcom initially manufactured only 1,000 units in Japan.
The CPS Changer featured
Super Famicom
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Euro ...
controller ports, allowing the use of all Super NES controllers, including their six-button joystick, the "CPS Fighter".
All of the CPS Changer games used the CPS arcade hardware. The CPS Changer games were simply arcade PCBs in a special plastic shell suitable for home use. This concept was later re-used in the CP System II hardware. Some CPS1 games were changed slightly for home release, sometimes including debugging features or other easter eggs.
The CPS Changer was sold as a package deal of the console itself, one CPS Fighter joystick controller, and the ''Street Fighter II ′ (Dash) Turbo'' game for 39,800 yen. Additional games were sold for about 20,000 yen.
The final game for the CPS Changer was a back-ported version of ''
Street Fighter Zero
''Street Fighter Alpha: Warriors' Dreams'', known as in Japan, Asia, South America, and Oceania, is a 2D arcade fighting game by Capcom originally released in 1995 for the CP System II hardware. It was the first all new ''Street Fighter'' game p ...
''. Originally released on the CP System II hardware, this special CPS Changer version, released at a premium 35,000 yen, was degraded slightly for the older hardware: it had fewer frames of animation for the game characters, fewer onscreen colors, and the sound and music effects were sampled at a lower rate.
List of games
See also
*
CP System II
The or CPS-2 is an arcade system board that Capcom first used in 1993 for ''Super Street Fighter II''. It was the successor to their previous CP System and Capcom Power System Changer arcade hardware and was succeeded by the CP System III hardw ...
*
CP System III
The or CPS-3 is an arcade system board that was first used by Capcom in 1996 with the arcade game '' Red Earth''. It was the second successor to the CP System arcade hardware, following the CP System II. It would be the last proprietary system bo ...
References
External links
CPS-1 at System 16 - The Arcade MuseumGameSX Power Stick Analysis— looking at the features and functions of the A10CA stick
CPS-1, CPS-2 and CPS-3 releases comparison at UVL Full list of CP System ROMs
{{DEFAULTSORT:Cp System
Capcom arcade system boards
Fourth-generation video game consoles
Computer-related introductions in 1988
68k-based arcade system boards