Burai Fighter
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is a
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
developed by
KID Kid, Kids, KIDS, and K.I.D.S. may refer to: Common meanings * Colloquial term for a child or other young person ** Also for a parent's offspring regardless of age * Engage in joking * Young goats * The goat meat of young goats * Kidskin, lea ...
for the Nintendo Entertainment System. The game was released in North America by
Taxan TAXAN was a brand of Kaga Electronics Co. Ltd, Tokyo, Japan. It was founded in July 1981. In the late 1980s and early 1990s, the US division published several video games on the NES and Game Boy. The company shut down in 1991 according to former e ...
in March 1990, Europe by Nintendo and Australia by
Mattel Mattel, Inc. ( ) is an American multinational toy manufacturing and entertainment company founded in January 1945 and headquartered in El Segundo, California. The company has presence in 35 countries and territories and sells products in more ...
in 1990, and Japan by
Taito is a Japanese company that specializes in video games, toys, arcade cabinets and game centers, based in Shinjuku, Tokyo. The company was founded by Michael Kogan in 1953 as the importing vodka, vending machines and jukeboxes into Japan. I ...
on July 20, 1990. The game was also ported to the
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
and retitled as ''Burai Fighter Deluxe'', and was released in Japan on June 27, 1990, in North America in January 1991 and in Europe in 1991; this port eventually wound up on the Game Boy Color as ''Space Marauder'', originally released in Japan as ''Burai Fighter Color'', as the original Game Boy version is not compatible with the later models. The setting for ''Burai Fighter'', according to the manual, is to fend off seven bases of Burai, super-intelligent cyborgs. The player starts out with a relatively weak cannon, but can upgrade to ring, laser, and missile weapons, which are much more powerful. The player can initially choose from three difficulty settings: Eagle, Albatross, and Ace; the fourth difficulty setting, Ultimate, must be unlocked. The character can be moved in 8 directions and can shoot in a different direction from the direction he is moving towards.


Gameplay

''Burai Fighter'' is a singleplayer two-dimensional automatic sidescroller. It has three difficulty levels to choose from. At the start, the screen moves from left to right, but it can move in any cardinal direction and change directions in the same level. The player is expected to keep up, as getting stuck on the edge means the player character dies. The player starts out with a basic gun that can fire in all eight directions. Holding down the fire button locks the player's firing direction. The player floats through space to destroy robots. At the end of a level they must defeat a boss to continue to the next level. At times the player may find a gap at the side of the screen. When the player moves into the gap with correct timing, the orientation of the screen changes and takes them into a secret room with some power-ups. Higher difficulty levels have fewer secret rooms and more precise timing is required. The game is fairly linear, but there are some forks in the path where the player can either travel on the left side or the right side of the screen for a little while. Some sides are more challenging than their counterparts. Each level has a password that can be input to start at that level. Weapons and power-ups Power-ups can be collected during the game. The three guns that have unlimited ammo are the laser, the ring and the missile. Picking up a symbol will switch weapons and it will increase the player's counter of that weapon by one. If the counter hits five, that weapon reaches level two. Weapons can be boosted to level three. If the player loses a life they also lose the upgrade for the weapon they were using. The maxed out laser fires diagonally in four directions, the ring has a front spread and the missile fires vertically and horizontally. The ring can pierce through enemies, which makes it a handy weapon against hard to reach spots. Every boss is weak against a particular kind of weapon. With enough resources, the player can deploy cobalt bombs that inflict damage to all enemies on the screen; they do not damage bosses. Completely filling the cobalt meter gives the player an extra life at the cost of their whole supply. Speed can be upgraded with the S symbols, and the rotating shield can be upgraded by collecting the grey circle symbols. Bosses Giganticrab is the level one boss. He has three eyes on top of his head that must be destroyed before it corners the player with its body or antennae. The level two boss is Jawispede, a big worm that splits into three pieces that must be destroyed. Level three is an overview perspective level where the player must look for a base with many firing eyes. It has no automatic scrolling. Fangskull is the level four boss. The level five boss is a fire demon named Torchwing. It will launch fireballs at the player. Level six is another overview perspective level with a slightly larger base the player needs to destroy. Slimedragon is the end boss of the game. The player only fights his head. It fires massive homing projectiles at the player.


Plot

The Burai are an intelligent race bent on complete domination of the entire universe. They have seven facilities across the galaxy that produce their troops that are half-robot, half-animal. Only the unnamed protagonist can save the universe with his proton suit and laser gun.


Release

''Space Marauder'' (known as ''Burai Senshi Color'' in Japan) is a colorized version of the Game Boy version. It was developed and published by KID in Japan and
Agetec Agetec Inc. ("ASCII Game Entertainment Technology") is an American video game publishing company that is best known for bringing Japanese titles to the United States. The company was formed through ASCII Corporation, spinning off their American di ...
in North America. It was released in Japan on July 23, 1999, and in North America on August 28, 2000. The game puts the player in the role an infantryman dropped into an alien base that is determined to enslave humanity. There are three different power-ups, and the game allows you to shoot in eight different directions. However, due to the difficulty of switching the direction of fire during the midst of battle, it is regarded to be easier to just shoot in one direction. The three power-ups are considered standard for the genre: a blue bullet, a lighter blue laser, and a pink laser. The game uses a
password A password, sometimes called a passcode (for example in Apple devices), is secret data, typically a string of characters, usually used to confirm a user's identity. Traditionally, passwords were expected to be memorized, but the large number of ...
system to continue progress.


Reception

''Burai Fighter'' received a mixture of opinions from reviewers on the Nintendo Entertainment System, though a slight majority gave it a positive recommendation. ''
Electronic Gaming Monthly ''Electronic Gaming Monthly'' (often abbreviated to ''EGM'') is a monthly American video game magazine. It offers video game news, coverage of industry events, interviews with gaming figures, editorial content and product reviews. History The m ...
''s four reviewers compared it with '' Section Z'', describing it as a cross between ''
Forgotten Worlds ''Forgotten Worlds'', titled in Japan, is a side-scrolling shooter video game by Capcom, originally released as a coin-operated arcade game in 1988. It is notable for being the first title released by Capcom for their CP System arcade game h ...
'' and '' Side Arms''. They stated that the power-up build-up system was a welcomed change of pace and praised its frantic action, varied background graphics and smooth scrolling, regarding it as one of the better shooters for NES. ''
VideoGames & Computer Entertainment ''VideoGames & Computer Entertainment'' (abbreviated as ''VG&CE'') was an American magazine dedicated to covering video games on computers, home consoles and arcades. It was published by LFP, Inc. from the late 1980s until the mid-1990s. Offe ...
''s B.W. felt that its visuals were adequate but did not help to convey an appropriate atmosphere. He commended the smooth scrolling but criticized the amount of flickering when too many enemies are present on-screen, as well as the sound design and lack of replay value after completing the game. ''
Mean Machines ''Mean Machines'' was a multi-format video game journalism, video game magazine published between 1990 and 1992 in the United Kingdom. Origins In the late 1980s ''Computer and Video Games'' (''CVG'') was largely covering the outgoing generatio ...
'' Matt Regan and
Julian Rignall Julian "Jaz" Rignall (born 6 March 1965, London, England) is a writer and editor. He has also produced content for corporate websites such as GamePro Media, publisher of ''GamePro'' magazine and ''GamePro.com'', marketing collateral and adverti ...
criticized its presentation and sound, while both critics felt divided in regards to its challenge and difficulty. However, they gave positive remarks to the graphics, playability and longevity, with Rignall regarding it as a welcomed addition to the NES library. '' Joystick''s Sébastien Hamon gave positive commentary in regards to the audiovisual presentation, sprite animations, controls and precise action. ''Micro News'' Sylvain Allain commended its graphics and sprite animations but criticized the sound. ''Player One''s Cyril Drevet praised the animated visuals, sound, varied difficulty, longevity and fun factor. ''
Aktueller Software Markt ''Aktueller Software Markt'' (literally ''Current Software Market''), commonly known by its acronym, ''ASM'', was a German multi-platform video game magazine that was published by Tronic-Verlag from 1986 until 1995. It was one of the first magazine ...
''s Michael Suck stated that "''Burai Fighter'' shines with high playability and variable, always surprising gameplay." Suck also gave positive remarks to the graphics but criticized its sound design. ''Video Games'' Andreas Knauf noted its high difficulty level, changing view perspectives and technical accomplishment. However, like B.W., Knauf criticized the amount of flickering and visuals due to the large sprites.


Deluxe

The
Game Boy The is an 8-bit fourth generation handheld game console developed and manufactured by Nintendo. It was first released in Japan on April 21, 1989, in North America later the same year, and in Europe in late 1990. It was designed by the same t ...
version, titled ''Burai Fighter Deluxe'', received mostly positive reception from critics. Martin Gaksch of ''Power Play'' and ''Video Games'' criticized its audiovisual presentation but commended its original level design and password system. However, Gaksch ultimately felt that ''Deluxe'' could not compete with ''
R-Type is a horizontally scrolling shooter arcade video game developed and released by Irem in 1987 and the first game in the ''R-Type'' series. The player controls a star ship, the R-9 "Arrowhead", in its efforts to destroy the Bydo, a powerful ...
''. ''Joystick''s Jean-Marc Demoly drew comparison with the Commodore 64 shooter ''
Dropzone ''Dropzone'' is a horizontally scrolling shooter developed by Archer Maclean (under the name Arena Graphics) for the Atari 8-bit family and published in 1984 by U.S. Gold. It was ported to the Commodore 64, then later released for the Ninte ...
'' due to its gameplay. Regardless, Demoly praised the Game Boy release for its graphics, sprite animations, sound and controls. ''Player One''s Cyril Drevet gave positive remarks to the ''Deluxe'' release when it came to visuals, sound, longevity and fun factor, stating that "While waiting for better ( Nemesis) .. it will satisfy fans of the genre." ''Electronic Gaming Monthly''s four reviewers felt that the Game Boy conversion was as intense as the NES original, giving positive commentary to its design, lack of screen blurring, challenge and weapon system. Similar to ''EGM''s review of the NES original, ''Mean Machines'' Matt Regan and Julian Rignall compared it with ''Forgotten Worlds''. Nevertheless, both Regan and Rignall praised the Game Boy release for its presentation, graphics, playability and longevity but they felt mixed in regards to the sound. ''Aktueller Software Markt''s Hans-Joachim Amann commended ''Burai Fighter Deluxe'' for its graphics, smooth scrolling, password system and varied difficulty levels but noted that the controls takes time getting used to. The Brazilian magazines ''
Ação Games ''Ação Games'' was a Brazilian magazine specialized in video games that circulated from 1991 to 2002. History Released as a special edition of the sports magazine ''A Semana em Ação'', which replaced '' Placar'' at Editora Abril in August ...
'' called it "an excellent adaptation of the game", commending its audiovisual presentation and challenge. ''
ACE An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or club) located in the middle of the card, sometimes large and decorated, especially in the c ...
''s Rik Haynes gave positive remarks to the backgrounds and boss sprites but criticized the Game Boy version for its small sprite size, sound design and overall longevity, recommending ''R-Type'' instead. ''Consoles +'' Robinton felt mixed in regards to the presentation but gave the conversion positive commentary when it came to visuals, sound, playability and longevity, regarding it as one of the best shooters on Game Boy. Likewise, '' Raze''s Les Ellis regarded ''Deluxe'' as a "damn fine game" and one of the best shoot 'em ups on Game Boy due to the multi-directional scrolling, frenetic gameplay, graphics and music but criticized its sound effects for being grating. ''
Tilt Tilt may refer to: Music * Tilt (American band), a punk rock group, formed in 1992 * Tilt (British band), an electronic music group, formed in 1993 * Tilt (Polish band), a rock band, formed in 1979 Albums * ''Tilt'' (Cozy Powell album), 1981 * ...
''s Jacques Harbonn called ''Burai Fighter'' the best shoot 'em up on Game Boy.


Space Marauder

The Game Boy Color version, titled ''Space Marauder'', received marginally positive reviews from critics. ''
Nintendo Power ''Nintendo Power'' was a video game news and strategy magazine from Nintendo of America, first published in July/August 1988 as Nintendo's official print magazine for North America. The magazine's publication was initially done monthly by Ninten ...
'' felt mixed in regards to its dated graphics and game design but commended the responsive controls and fast-paced music. Marc Nix of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'', the only other major critical site to review the game, noted its old school factor and compared it to NES and
SNES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in E ...
era shooter games such as ''
Space Megaforce ''Space Megaforce'', known in Japan and Europe as , is a vertically scrolling shoot 'em up video game developed by Compile. It was published by Toho in 1992 for the Super Nintendo Entertainment System as part of the ''Aleste'' series. In a tradi ...
'', complimenting the usage of a genre that had been long dead.


Notes


References


External links


''Burai Fighter''
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''Burai Fighter''
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''Burai Fighter''
at MobyGames {{DEFAULTSORT:Burai Fighter 1990 video games Agetec games Game Boy Color games Game Boy games Horizontally scrolling shooters KID games Mattel video games Nintendo Entertainment System games Single-player video games Taito games Video games developed in Japan