Brainship
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The concept brainship in science fiction literature refers to an interstellar
starship A starship, starcraft, or interstellar spacecraft is a theoretical spacecraft designed for interstellar travel, traveling between planetary systems. The term is mostly found in science fiction. Reference to a "star-ship" appears as early as 188 ...
that is created by inserting the disembodied brain and nervous system of a human being into a life-support system, and connecting it surgically to a series of computers via delicate synaptic connections (a brain–computer interface). The brain "feels" the ship (or any other connected peripherals) as part of its own body. Flying, taking off, landing, and controlling all the other features of the ship are as natural as moving, breathing and talking are to an ordinary human. Being wired into a computer speeds their reactions, but still allows their human brains to make intelligent decisions based on calculations.


Publishing history

1941 – ''Solar Plexus'' by James Blish. 1945 – ''Camouflage'' by
Henry Kuttner Henry Kuttner (April 7, 1915 – February 3, 1958) was an American author of science fiction, fantasy and horror. Early life Henry Kuttner was born in Los Angeles, California in 1915. Kuttner (1829–1903) and Amelia Bush (c. 1834–1911), the ...
. 1953 – ''I, Dreamer'' (short story) by Walter M. Miller Jr. 1961 – '' The Ship Who Sang'', by Anne McCaffrey. The brainship was popularized in this short story about the brainship Helva. However, McCaffrey cited as her inspiration an earlier story. She says, 1965 – "
Becalmed in Hell Becalmed may refer to: *'' En rade'' or ''Becalmed'', an 1887 novel by Joris-Karl Huysmans *"Becalmed", a song from the Brian Eno album '' Another Green World'' {{Disambiguation ...
", by Larry Niven. This short story was about Eric, an injured man who became a brainship, and his mobile partner Howie. Eric could not take off from the hazardous surface of Venus because he "felt" something wrong with his "wings". Howie had to find a solution before they both died.Becalmed in Hell
Larry Niven Website
1965 – " The Brain of Colonel Barham" (TV episode, ''
The Outer Limits ''The Outer Limits'' or ''Outer Limits'' may refer to: Television * ''The Outer Limits'' (1963 TV series), a black-and-white science fiction series that aired from 1963 to 1965 * ''The Outer Limits'' (1995 TV series), a revival of the older series ...
''). The military plans to use the Colonel's disembodied brain to control a spacecraft. 1965 – '' Destination: Void'' by
Frank Herbert Franklin Patrick Herbert Jr. (October 8, 1920February 11, 1986) was an American science fiction author best known for the 1965 novel '' Dune'' and its five sequels. Though he became famous for his novels, he also wrote short stories and worked a ...
, where an interstellar sleeper ship is controlled by an Organic Mental Core, a human brain. 1966, 1969 – Additional short stories by McCaffrey. These short stories were published in ''The Ship Who Sang'' collection. 1979 – ''Mayflies'', by Kevin O'Donnell, Jr. A human brain is reprogrammed to serve as a ship's computer for a colonization trip expected to take 15 years (ship's time). The original human personality, which the shipbuilders had believed to have been erased, reasserts itself. It inadvertently turns off the main drive early in the mission, stretching the flight time to hundreds of years. The human personality struggles against the imposed programming. 1992–1994 – Additional novels, co-written by McCaffrey. 1996 – ''
The Ship Errant ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the m ...
'', a novel by Jody Lynn Nye. 1996 - '' Mechanized Assault & Exploration'' - The player takes the role of the brain of such a ship, a 'MAX commander', the result of the radical surgery needed for biological life to survive hyperspace, and then take command of the fighting forces that war for the colonial prospect at the end of that trip against other human factions for alien sponsors. 1997 – '' The Ship Avenged'', a novel by
S.M. Stirling Stephen Michael Stirling (born September 30, 1953) is a Canadian-American science fiction and fantasy author who was born in France. Stirling is well known for his Draka series of alternate history novels and his later time travel/alternate his ...
. 1994 – '' Starfire'' board wargame, Alkelda Dawn expansion, originally created in 1979 by
Stephen V. Cole Stephen V. Cole is an American game designer and the CEO of Amarillo Design Bureau (also known as ADB or, incorrectly, Starfleet Games) which publishes ''Star Fleet Battles'', '' Federation and Empire'', '' Federation Commander'', ''Prime Directi ...
. Starfire History
Starfire Website This " 4X" (eXplore, eXpand, eXploit, and eXterminate)
board wargame A board wargame is a wargame with a set playing surface or board, as opposed to being played on a computer or in a more free-form playing area as in miniatures games. The modern, commercial wargaming hobby (as distinct from military exercises, o ...
simulates space warfare and empire building in the 23rd century. In it, the J'rill are a race of cybernetic brainships. Originally humanoid, their meritocracy needed to process more and more information as their world grew and computerized. Development of brain–computer interfaces improved their services to society. However, the Directors became more distant from their bodies as technology advanced. Eventually, their bodies required only life support, making them effectively immortal. As they lost their humanity, their policy decisions became heartless, eventually leading to civil war. The J'rill Directors suppressed the revolt by destroying nearly all of their subjects.The J'rill
Starfire Website
1999 – Homeworld Neuroscientist Karan S'jet was neurally wired into the "Kushan" mothership as "Fleet Command" to replace an unsustainably large crew.


Weaknesses

1. The remaining human physical parts of the fictional brainship (brain, nervous system, possibly others) must be maintained on constant life support. Any interruption is life-threatening. 2. The encased brain is usually completely dependent on its electronic connections for all sensory input, including communication with other sapient beings. Losing access to this input results in complete
sensory deprivation Sensory deprivation or perceptual isolation is the deliberate reduction or removal of stimuli from one or more of the senses. Simple devices such as blindfolds or hoods and earmuffs can cut off sight and hearing, while more complex devices can al ...
so severe that extended periods of such isolation can cause psychological damage to the brain's personality, including catatonia and permanent insanity. 3. The sheer bulk of a brainship makes it ill-suited to performing certain tasks. To this end, fictional brainships generally have a mobile partner(s).


Protection

In McCaffrey's stories the ship's physical component is encased in a "shell" with life support and connections to the ship's computers. The mobile human partner is referred to as a "Brawn", a specially trained companion and aide. In her stories, brain/brawn partnerships can be short-lived and professional, lasting only as long as the mission, or they may be long, deep, meaningful friendships. In some cases, they may fall in love. Brawn obsession was formerly a serious concern, as a love-crazed brawn might have attempted to breach the life-support shell in order to get at the body entombed within, only to kill the person and go mad with grief. This possibility was effectively eliminated by the brainship Hypatia Cade (during the events of the book '' The Ship Who Searched'') through the invention and creation of human-replica prosthetic bodies that shellpeople could project their consciousness into through short-range, high-bandwidth transmission. In Niven's story, ambulatory partner Howie found no mechanical reason for brainship Eric's claim of immobility, which was endangering both of their lives. Howie could not examine Eric's physical body without harming him. Eric could not come up with evidence to convince Howie, and had no way to help himself. Howie concluded privately that the problem is psychological, and risked his life with a ruse which enabled Eric to take off. Only when they escape and Eric was checked out by maintenance personnel was the truth discovered. In the Starfire board game, the J'rill directors destroyed nearly all of their subjects during a revolt/civil war. This also meant loss of materials and repairs for their life support and cybernetic systems. The J'rill spread out into space to conquer star systems for resources. They depended upon drones for ordinary tasks, and remotes for more independent tasks such as combat.


References

{{Reflist

– Fan website, sanctioned by Niven * Donna Haraway, Haraway, Donna. "A Cyborg Manifesto: Science, Technology, and Socialist-Feminism in the Late Twentieth Century," in ''Simians, Cyborgs and Women: The Reinvention of Nature''. New York: Routledge, 1991: 149–181. * Hayles, N. Katherine. "The Life Cycle of Cyborgs: Writing the Posthuman." In ''Cybersexualities: A Reader on Feminist Theory, Cyborgs and Cyberspace'', edited by Jenny Wolmark, 157–173. Edinburgh: Edinburgh University Press, 1999. Fictional spacecraft by type Brainships Science fiction book series