Bomb Alley
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''Bomb Alley'' is a 1983
computer wargame A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use an ...
designed by
Gary Grigsby Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." '' Computer Games Magazine'' later dubbed him "as much of an institution in his niche of ...
and published by
Strategic Simulations, Inc. Strategic Simulations, Inc. (SSI) was a video game developer and video game publisher, publisher with over 100 titles to its credit from its founding in 1979 to its dissolution in 1994. The company was especially noted for its numerous wargames ...
(SSI). Covering the Mediterranean Theatre of World War II, it runs on the
Apple II The Apple II (stylized as ) is an 8-bit home computer and one of the world's first highly successful mass-produced microcomputer products. It was designed primarily by Steve Wozniak; Jerry Manock developed the design of Apple II's foam-m ...
platform. It has the distinction of being the first true land-sea-air computer wargame, where ground troops could advance and retreat across land. The game's main scenario is the summer of 1942 when Rommel's forces threatened to capture Cairo and Alexandria. There is also a smaller scenario covering the Battle of Crete in 1941. ''Bomb Alley'' was Grigsby's second game, following ''
Guadalcanal Campaign The Guadalcanal campaign, also known as the Battle of Guadalcanal and codenamed Operation Watchtower by American forces, was a military campaign fought between 7 August 1942 and 9 February 1943 on and around the island of Guadalcanal in th ...
'' (1982). It reuses that title's engine, and was coded and distributed as uncompiled Applesoft BASIC.BombAlley source code
on archive.org Grigsby developed both games while working full-time for the United States Department of Defense. Grigsby and SSI followed ''Bomb Alley'' with ''
North Atlantic '86 ''North Atlantic '86'' is a 1983 computer wargame written by Gary Grigsby and published by Strategic Simulations. The game covers a hypothetical conflict between NATO and the Soviet Union. A Macintosh version was released in 1986.
'' (1983), made with the same engine.


Description

Each turn represented twelve hours, with ground and air combat taking place only during daytime turns. Grigsby expanded the game from ''
Guadalcanal Campaign The Guadalcanal campaign, also known as the Battle of Guadalcanal and codenamed Operation Watchtower by American forces, was a military campaign fought between 7 August 1942 and 9 February 1943 on and around the island of Guadalcanal in th ...
'' with many new features, such as transport aircraft, torpedo boats, and the ability to use
paratroop A paratrooper is a military parachutist—someone trained to parachute into a military operation, and usually functioning as part of an airborne force. Military parachutists (troops) and parachutes were first used on a large scale during World ...
s once per game. Most important of all was the ability of aircraft to support ground troops in combat. As in the previous game, an AI "player" was available for one side only, but this time it was the Allies. The Axis had to have a human player. Also in contrast, there were only three scenarios instead of six, and the "long" campaign game ran less than three months. Both sides faced the problem of how to keep their forces supplied, primarily with ship convoys, and how best to disrupt the other side's convoys. Where to base the fighters and bombers, which had been obvious in ''Guadalcanal Campaign'', was now a challenge. Control of the air over Africa had to be traded off with the air battles over Malta.


Development

''Bomb Alley'' was designed by
Gary Grigsby Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." '' Computer Games Magazine'' later dubbed him "as much of an institution in his niche of ...
, following his debut title ''
Guadalcanal Campaign The Guadalcanal campaign, also known as the Battle of Guadalcanal and codenamed Operation Watchtower by American forces, was a military campaign fought between 7 August 1942 and 9 February 1943 on and around the island of Guadalcanal in th ...
'' in 1982. As with his first game, he developed ''Bomb Alley'' in his spare time while working in a
civil service The civil service is a collective term for a sector of government composed mainly of career civil servants hired on professional merit rather than appointed or elected, whose institutional tenure typically survives transitions of political leaders ...
position.


Reception

Rich Sutton of ''Video Games'' wrote that he "highly recommended 'Bomb Alley''for the intermediate player". The game's greatest weakness was the scoring system, which strongly favored the British. While Malta and Tobruk were worth 500 points each if the Allies held them, the Axis received only 200 points each for capturing them. The only high-value target for the Axis was capturing Alexandria itself. This meant the Axis had to win decisively or not at all. Another problem was the limited types of aircraft available. Historically, the Mediterranean Theatre had a wide mix of German, Italian, British, and American bombers and fighters. Grigsby's system accommodated only one fighter type for each side, and only a few bomber types. A 1983 review in ''
Computer Gaming World ''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through ...
'' complained about this lack of detail, which may have contributed to ''Bomb Alley'' selling less well than ''Guadalcanal Campaign''. A 1993 survey in the magazine of wargames gave the game one-plus stars out of five. There were some bugs in the source code, but they did not interfere with the playability of the game. A line of code accidentally carried over from ''Guadalcanal Campaign'' halved the accuracy of the British torpedo bombers from what the manual said. However, they were still able to inflict serious losses on Axis ships. Another bug prevented the major Allied base at
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from receiving additional supplies, but there was a stockpile at the start large enough to last through most games.


References


External links

*
An electronic version of the manual
at Project 64 Games {{Gary Grigsby 1983 video games Apple II games Apple II-only games Computer wargames Multiplayer and single-player video games Strategic Simulations games Turn-based strategy video games Video games developed in the United States World War II video games Commercial video games with freely available source code