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Gary Grigsby
Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." '' Computer Games Magazine'' later dubbed him "as much of an institution in his niche of computer gaming as Sid Meier, Will Wright, or John Carmack are in theirs." Career Gary Grigsby purchased a TRS-80 computer in May 1979 to write wargames, but did not know how to approach the two publishers of computer wargames, Strategic Simulations, Inc. (SSI) and Avalon Hill. In February 1982 he called SSI to complain about a bug in its '' Torpedo Fire''; during the conversation Joel Billings encouraged Grigsby to submit his designs. That year '' Guadalcanal Campaign'', written in BASIC, became his first game for SSI, and was nominated for "Best Adventure Game for Home Computer" at the 1983 Origins Game Fair. Through 1997 he created for SSI several titles that are considered classics of the wargame genre, including '' Kampfgruppe'', ...
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Computer Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, game controller, controller, computer keyboard, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, computer monitor, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example List of text-based computer games, text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through loudspeaker, speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their computing platform, platform, which include arcade video games, console games, and PC game, personal computer (PC) games. More recently, the industry has expanded on ...
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Kampfgruppe (video Game)
''Kampfgruppe'' is a 1985 computer wargame designed by Gary Grigsby and published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. ''Kampfgruppe'' is a game tactical-scale combat on the Eastern Front. An MS-DOS port was released in 1987 followed by an Amiga version in 1988. Gameplay Development ''Kampfgruppe'' was designed by Gary Grigsby and released in 1985, the same year he launched '' U.S.A.A.F. - United States Army Air Force'' and '' Mech Brigade''. He chose to incorporate line of sight in ''Kampfgruppe'', a first for a Strategic Simulations title. Its design has been compared to that of ''PanzerBlitz''; J. L. Miller of ''Computer Play'' dubbed it "the computer version of ''PanzerBlitz''". Reception ''Kampfgruppe'' was a commercial hit. By late 1985, it had sold 8,000 units and was forecast to reach 25,000 sales over its lifetime. It was widely acclaimed by fans of the wargame genre. '' Computer Gaming World''s Mark Bausman called ''K ...
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Warship (video Game)
''Warship'' is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It covers naval conflict during the Pacific War. In 1987, Grigsby followed ''Warship'' with ''Battle Cruiser'', which reuses the gameplay system but expands the scope to cover both World War I and World War II. Gameplay ''Warship'' is a computer wargame that simulates Asiatic-Pacific Theater naval surface combat during World War II. It is set between 1941 and 1945, and focuses on the conflict between Imperial Japan and the United Kingdom, United States and Netherlands. The game contains a "construction kit" that allows the player to create custom scenarios. Development ''Warship'' was designed by Gary Grigsby and was released in 1986, the same year he launched '' Battle Group''. It was published by Strategic Simulations, Inc. Reception Bob Proctor reviewed the game for '' Computer Gaming World'', and stated that "there's not much wrong with this game. The subject may not ...
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Battle Group (video Game)
''Battle Group'' is a 1986 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It is a follow-up to Grigsby's earlier '' Kampfgruppe''. Gameplay ''Battle Group'' is a computer wargame that simulates the Western Front of World War II at the platoon scale, between 1943 and 1945. It features an editor that allows players to create their own combat scenarios. Development ''Battle Group'' was designed by Gary Grigsby and published by Strategic Simulations Inc. (SSI). It is a follow-up to Grigsby's game '' Kampfgruppe'', and reuses that title's game engine and mechanics. ''Battle Group'' was released in 1986, the same year Grigsby and SSI launched ''Warship''. Reception Jay Selover reviewed the game for '' Computer Gaming World'', and stated that "Just as the title of the game is a translation of the earlier title, the game itself is basically a translation. The system, mechanics, and design are straight from ''Kampfgruppe''; and here even the "feel ...
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Mech Brigade
''Mech Brigade'' is a 1985 computer wargame published by Strategic Simulations. It was designed by Gary Grigsby, and is a follow-up to his earlier title '' Kampfgruppe''. Gameplay ''Mech Brigade'' is a computer wargame that simulates a hypothetical conflict between NATO and Warsaw Pact nations. Development ''Mech Brigade'' was designed by Gary Grigsby. It serves as a follow-up to his title '' Kampfgruppe'', a World War II simulation. ''Mech Brigade'' was designed to bring the system into a modern warfare context. He launched both games in 1985, the same year he debuted '' U.S.A.A.F. - United States Army Air Force''. Reception Author Rusel DeMaria later reported that ''Mech Brigade'' was "superior in design but inferior in sales" to ''Kampfgruppe''. Jay Selover reviewed the game for '' Computer Gaming World'', and stated that "The addition of anti-tank guided missiles (ATGM's), combat helicopters, and all the other trappings of modern combat make ''Mech Brigade'' a much more ...
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Reforger '88
''Reforger '88'' is a 1984 computer wargame designed by Gary Grigsby and published by Strategic Simulations. It takes place in a near-future setting and covers a hypothetical conflict between NATO and Warsaw Pact nations. Gameplay ''Reforger '88'' is a computer wargame that simulates the hypothetical invasion of West Germany by the Warsaw Pact alliance, met with retaliation by NATO forces. Development ''Reforger '88'' was designed by Gary Grigsby and released in 1984, the same year he launched '' Objective: Kursk'' and '' War in Russia''. ''Reforger'' was built with the game engine and mechanics from ''Kursk''. Reception Jasper Sylvester reviewed the game for '' Computer Gaming World'', and stated that "''Reforger '88'' is an excellent game using a free-flowing and user-friendly system which is satisfying to play from the initial boot to the last turn of battle. It is the product of an incredible amount of research and even a perusal of the list of weapon systems makes some ...
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Kursk
Kursk (russian: Курск, ) is a city and the administrative center of Kursk Oblast, Russia, located at the confluence of the Kur, Tuskar, and Seym rivers. It has a population of The area around Kursk was the site of a turning point in the Soviet–German struggle during World War II and the site of the largest tank battle in history. Geography Urban layout Kursk was originally built as a fortress city on a hill dominating the plain. The settlement was surrounded on three sides by the Kur river to the west and the Tuskar river to the south and east. Forest thickets approached it from the north. By 1603, Kursk had become the military, administrative, and economic centre of a vast territory in the south of the country. The new fortress was built under the leadership of governors Ivan Polev and Nelyub Ogaryov. The Kursk fortress was given a particularly important role, since in these places the Crimean Tatars, who made regular raids on Russia, traditionally crossed the Seym r ...
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Carrier Force
''Carrier Force'' is a 1983 computer wargame published by Strategic Simulations for the Apple II, Atari 8-bit family, and Commodore 64. ''Carrier Force'' was Grigsby's fourth game. While he had started developing games part-time while working for the United States Department of Defense, he left to become a full-time game developer halfway through his third title, ''North Atlantic '86''. Gameplay ''Carrier Force'' is a computer wargame A computer wargame is a wargame played on a digital device. Descended from board wargaming, it simulates military conflict at the tactical, operational or strategic level. Computer wargames are both sold commercially for recreational use an ... that simulates aircraft carrier warfare. Development ''Carrier Force'' was the fourth game by designer Gary Grigsby. It was released in 1983, the same year he debuted ''North Atlantic '86''. Reception Tom Cheche reviewed the game for ''Computer Gaming World'', and stated that "CF has been exha ...
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North Atlantic '86
''North Atlantic '86'' is a 1983 computer wargame written by Gary Grigsby and published by Strategic Simulations. The game covers a hypothetical conflict between NATO and the Soviet Union. A Macintosh version was released in 1986.
Le Grenier du Mac (in French) ''North Atlantic '86'' was Grigsby's third game. It began development as a part-time project while he worked for the , like his previous titles '''' and ''
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Bomb Alley (computer Game)
''Bomb Alley'' is a 1983 computer wargame designed by Gary Grigsby and published by Strategic Simulations, Inc. (SSI). Covering the Mediterranean Theatre of World War II, it runs on the Apple II platform. It has the distinction of being the first true land-sea-air computer wargame, where ground troops could advance and retreat across land. The game's main scenario is the summer of 1942 when Rommel's forces threatened to capture Cairo and Alexandria. There is also a smaller scenario covering the Battle of Crete in 1941. ''Bomb Alley'' was Grigsby's second game, following ''Guadalcanal Campaign'' (1982). It reuses that title's engine, and was coded and distributed as uncompiled Applesoft BASIC.BombAlley source code
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Computer Gaming World
''Computer Gaming World'' (CGW) was an American computer game magazine published between 1981 and 2006. One of the few magazines of the era to survive the video game crash of 1983, it was sold to Ziff Davis in 1993. It expanded greatly through the 1990s and became one of the largest dedicated video game magazines, reaching around 500 pages by 1997. In the early 2000s its circulation was about 300,000, only slightly behind the market leader ''PC Gamer''. But, like most magazines of the era, the rapid move of its advertising revenue to internet properties led to a decline in revenue. In 2006, Ziff announced it would be refocused as ''Games for Windows'', before moving it to solely online format, and then shutting down completely later the same year. History In 1979, Russell Sipe left the Southern Baptist Convention ministry. A fan of computer games, he realized in spring 1981 that no magazine was dedicated to computer games. Although Sipe had no publishing experience, he formed ...
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Matrix Games
Matrix Games is a publisher of PC games, specifically strategy games and wargames. It is based in Ohio, US, and Surrey, UK. Their focus is primarily but not exclusively on wargames and turn-based strategy. The product line-up also includes space sims ('' Starshatter: The Gathering Storm''), sports management sims ('' Maximum-Football''), and real-time strategy titles ('' Close Combat: Cross of Iron''). Matrix Games publishes games from a variety of developers, including SSG, 2by3 Games, Panther Games, Koios Works, Destroyer Studios, Western-Civilization and AGEOD. History Matrix Games was founded by David Heath and Shaun Wallace in 1999 in Staten Island, New York City. As of January 2010, Matrix Games has published over 75 titles. Matrix has in-house artists, programmers, and producers which all take active roles in projects of smaller wargame developers who lack the resources to hire full-time staff otherwise. In May 2010, Matrix Games and Slitherine announced a merger of ...
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