BlueTwelve Studio
   HOME

TheInfoList



OR:

''Stray'' is a 2022
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
developed by BlueTwelve Studio and published by
Annapurna Interactive Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher. The company is a division of Annapurna Pictures, and was founded in 2016. Notable games released by the company include ''Donut County'', ''Kentucky Rout ...
. The story follows a
stray cat A feral cat or a stray cat is an unowned domestic cat (''Felis catus'') that lives outdoors and avoids human contact: it does not allow itself to be handled or touched, and usually remains hidden from humans. Feral cats may breed over dozens ...
who falls into a walled city populated by robots, machines, and mutant bacteria, and sets out to return to the surface with the help of a
drone Drone most commonly refers to: * Drone (bee), a male bee, from an unfertilized egg * Unmanned aerial vehicle * Unmanned surface vehicle, watercraft * Unmanned underwater vehicle or underwater drone Drone, drones or The Drones may also refer to: ...
companion, B-12. The game is presented through a third-person perspective. The player traverses the game world by leaping across platforms and climbing up obstacles, and can interact with the environment to open new paths. Using B-12, they can store items found throughout the world and hack into technology to solve puzzles. Throughout the game, the player must evade the antagonistic Zurks and Sentinels, which attempt to kill them. The development began in 2015, led by BlueTwelve Studio founders Koola and Viv, who wanted to pursue an independent project after working at Ubisoft Montpellier. They partnered with Annapurna Interactive to publish the game. ''Stray'' aesthetics were influenced by Kowloon Walled City, which the developers felt could be appropriately explored by a cat. The gameplay was inspired by the developers' cats, Murtaugh and Riggs, and the team studied images and videos of cats for research. They found that playing as a cat led to interesting level design opportunities, though they encountered challenges in balancing design and gameplay. The decision to populate the world with robot characters further influenced the narrative and backstory. ''Stray'' was announced in 2020 and became highly anticipated. Following some delays, it was released on 19 July 2022, for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
, and Windows. It received generally positive reviews, with praise for its artistic design, cat gameplay, narrative, original score, and platforming elements, though critics were divided on the combat and stealth sequences. The game received accolades at The Game Awards and Golden Joystick Awards, and appeared on multiple publications' year-end lists.


Gameplay

''Stray'' is a third-person
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
. The player controls a
stray cat A feral cat or a stray cat is an unowned domestic cat (''Felis catus'') that lives outdoors and avoids human contact: it does not allow itself to be handled or touched, and usually remains hidden from humans. Feral cats may breed over dozens ...
, leaping across platforms and climbing up obstacles, and can open new paths by interacting with the environment, such as climbing in buckets, overturning paint cans, operating a vending machine, and clawing at objects. They solve puzzles to progress the narrative, often involving moving obstacles. Optional activities include sleeping, meowing, and nuzzling up to non-player characters, most of which often elicit a response. Some levels have open-world elements, allowing the player to roam at their freedom. The player is accompanied by a
drone Drone most commonly refers to: * Drone (bee), a male bee, from an unfertilized egg * Unmanned aerial vehicle * Unmanned surface vehicle, watercraft * Unmanned underwater vehicle or underwater drone Drone, drones or The Drones may also refer to: ...
companion, B-12, who assists by translating the language of other characters, storing items found throughout the world, providing light, and hacking into various technologies to open paths and solve puzzles. Throughout the game, the player finds several of B-12's memories, providing more context for the story. Most of these memories are optional, but some are unlocked through story progression. The player can collect badges, including several optional throughout the world, which are displayed on the cat's backpack. The world is populated by robots, who often employ the player to locate objects that reveal more information and progress the narrative. Some robots provide optional tasks, such as Morusque, who plays songs upon being provided with music sheets found around the slums. The player can interact with most robots in the world. ''Stray'' features two types of enemies who can kill the player: Zurks, a large, mutated bacteria that can swarm and devour the cat; and Sentinels, security drones who will attempt to shoot the player upon spotting them. For a portion of the game, the player can attach a Defluxor to B-12 to destroy the Zurks, though it can only be used for a limited time before B-12 overheats and requires a brief charge. The player can evade Sentinels by avoiding their sight lines, indicated by glowing lights.


Plot

While a group of four stray cats trek through the ruins of an abandoned facility, one becomes separated from the others after falling into a chasm leading to an unpopulated underground city. The cat finds a lab where it helps download an artificial intelligence into the body of a small drone, which calls itself B-12. It explains it previously helped a scientist but much of its memory was corrupted and needs time to recover. B-12 promises to help the cat return to the surface and accompanies it further into the city. As they travel farther, the pair discover that, while the city is completely devoid of human life, their robotic servants, Companions, remain. With humans absent, the Companions have grown self-aware and have built their own society among the ruins of the city, but they likewise are trapped underground. The ruins are infested with Zurks, mutant bacteria that have evolved to devour both organic life and robots. The pair meet Momo, a member of the Outsiders, a group of Companions dedicated to finding a way to the surface. With the Outsiders's help, the cat and B-12 proceed to the Midtown sector of the city. There, they locate Clementine, another Outsider who plans to steal an atomic battery to power a subway train leading to the surface. The trio are caught and arrested by the Sentinels, but the cat helps them all escape prison. Clementine stays behind to mislead the Sentinels while the cat and B-12 escape on the subway, which takes them to the city control center. B-12 finally recovers all of its memories. It reveals that it was originally a human scientist who attempted to upload their own consciousness into a robot body, but the process went awry until the cat arrived. B-12 remembers that the city, Walled City 99, was built to shelter humanity from a catastrophe on the surface, but a plague eventually wiped out the entire human population. Realising humanity's legacy now lies with the Companions and the cat, B-12 sacrifices itself to open the blast doors over the city, exposing it to sunlight which kills the Zurks and deactivates the Sentinels. With the main exit unsealed, the cat leaves the city and reaches the surface. As the cat leaves, a screen near the exit flickers and activates.


Development

BlueTwelve Studio founders Koola and Viv began working on ''Stray'' in 2015 as they wanted to pursue an independent project after working at Ubisoft Montpellier. They maintained a development blog for the game, then known as ''HK Project''. After they shared some footage on Twitter,
Annapurna Interactive Annapurna Games, LLC (trade name: Annapurna Interactive) is an American video game publisher. The company is a division of Annapurna Pictures, and was founded in 2016. Notable games released by the company include ''Donut County'', ''Kentucky Rout ...
reached out in April 2016 to publish the project; Koola and Viv had only developed some early scenes, but had a strong direction for the final project. Annapurna, which had not published any games by the time the deal was formed, assisted in building the company over the years, providing occasional feedback but largely leaving creative freedom to the developers. Funding for the studio was confirmed in April 2017, and the development team grew to five by the end of 2017. From early in development, Koola and Viv knew they wanted to maintain a small team of developers, as they prefer working with direct communication. The small team meant the game's scope reduced over time, with focus directed towards elements the developers considered important. After revealing the game, the team wanted to focus on production and only begin marketing when development was nearing completion; they found the reception to the reveal added to the pressure of delivering a polished experience. The game uses Unreal Engine 4. ''Stray'' was heavily influenced aesthetically by Kowloon Walled City; Koola and Viv liked the city's organic construction, and found it interesting to approach as artists. They designed some graphical tests of the environments and buildings, and found the city was the "perfect playground for a cat" due to the various paths and views. The development team found gameplay as a cat led to interesting level design opportunities, particularly regarding platforming and puzzle elements. They encountered artistic and technical challenges in balancing interesting game design with the open world, as typically decorative items—such as pipes and air conditioning units—are explorable paths in ''Stray''. The in-game location Antvillage allowed the team to experiment with vertical game design and provide several path options for the player. The team decided to avoid standard platforming challenges early in development, after watching players consistently miss jumps, which they thought "didn't feel cat-like". According to producer Swann Martin-Raget, the movements of a cat feel smoother, which led the team to create its guided movement system while still allowing for freedom of choice. The team found the DualSense controller's sounds and vibrations added to the physicality and interactivity of playing as a cat, and the low camera angle led to deeper observation of the environment than a human protagonist. Contrasting elements were important to the developers, such as the "small, organic, and lively" cat contrasted against the "angular and bold" robots. Viv initially created some human non-player characters, but was unsatisfied with the result and realised the high visual quality required would be too time-consuming with a smaller team. After experimenting with robots, they found them easier to place within scenes, and enjoyed the contrast with the cat. The inclusion of robots inspired more of the story, and the team found it fitting because of their fascination with films like '' Blade Runner'' (1982). The robots' language printed throughout the world was added to make players feel as though they were in a foreign location; its inclusion led to the development of the world's backstory. B-12 was added as the cat's companion to add additional abilities for the player, such as interacting with technology. Both B-12 and the cat's backpack were conceived early in development, when the game was still known as ''HK Project''. The gameplay experience was specifically inspired by the founders' cats, Murtaugh and Riggs, and the studio's in-house cats, Oscar and Jun. Murtaugh, a former stray cat found under a car in Montpellier, was the primary inspiration for the protagonist, while Oscar, a furless Sphynx, provided effective reference for animation. The cat animator, Miko, studied several images and videos of cats for research, and worked with cat programmer Rémi Bismuth to find a balance between smooth animations and enjoyable gameplay. Most of the team own cats, providing consistent inspiration and reference material. When the office cats began reacting to and interacting with the in-game cat, the team figured their choices had been successful. While the game is a "love letter" to the team's cats, they intentionally avoided making a simulator game, opting for interesting gameplay over complete realism. The action sequences were added to provide some stress to the player, and the team wanted to build a rhythm to maintain the story's progression. The sequence in which the player can kill the Zurks was seen as revenge by Koola and Viv for a
bedbug Bed bugs are insects from the genus ''Cimex'' that feed on blood, usually at night. Their bites can result in a number of health impacts including skin rashes, psychological effects, and allergy, allergic symptoms. Bed bug bites may lead to ski ...
infestation they underwent. The user interface was kept minimal, with directions integrated in the game world to guide the player.


Release

''Stray'' was announced on 11 June 2020, at
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
's ''Future of Gaming'' event, in development for
PlayStation 4 The PlayStation 4 (PS4) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 3 in February 2013, it was launched on November 15, 2013, in North America, November 29, 2013 in ...
,
PlayStation 5 The PlayStation 5 (PS5) is a home video game console developed by Sony Interactive Entertainment. Announced as the successor to the PlayStation 4 in April 2019, it was launched on November 12, 2020, in Australia, Japan, New Zealand, North Ame ...
, and Windows. In a January 2021
Consumer Electronics Show CES (; formerly an initialism for Consumer Electronics Show) is an annual trade show organized by the Consumer Technology Association (CTA). Held in January at the Las Vegas Convention Center in Winchester, Nevada, United States, the event typi ...
trailer, the release window was printed as October 2021, which was later removed. In July 2021, Annapurna Interactive revealed an early 2022 release window in a new gameplay trailer, but it was delayed to a mid-year release in April 2022. During PlayStation's State of Play presentation in June, the release date was announced as 19 July 2022. At launch, it became available for the members of the Extra, Deluxe, and Premium tiers of PlayStation Plus. Two physical versions will be released by iam8bit and Skybound Games: the standard retail version for PlayStation 5 on 20 September 2022, featuring six art cards; and the Exclusive Edition for PlayStation 4 and PlayStation 5 in Q4 2022, with an additional poster and embroidered patch. iam8bit is distributing a vinyl record of the soundtrack in Q1 2023, with album art by Fernando Correa. Preorders for the physical versions and soundtrack began on 12 July. Highly anticipated following its announcement, the game topped
Steam Steam is a substance containing water in the gas phase, and sometimes also an aerosol of liquid water droplets, or air. This may occur due to evaporation or due to boiling, where heat is applied until water reaches the enthalpy of vaporization ...
's wishlist charts before release, broke Annapurna Interactive's record for concurrent Steam players upon release, with over 62,000 players, and became the highest user-rated game of the year on the platform. In July, it was the most-downloaded PlayStation 4 and PlayStation 5 game in North America, and the second-most PlayStation 5 and third-most PlayStation 4 in Europe; in August, it was the fifth-most-downloaded PlayStation 5 and sixth-most PlayStation 4 game in North America, and the fifth-most on both platforms in Europe; and in September, it ranked 19th on PlayStation 5 in Europe. Videos of cats watching footage of ''Stray'' went
viral Viral means "relating to viruses" (small infectious agents). Viral may also refer to: Viral behavior, or virality Memetic behavior likened that of a virus, for example: * Viral marketing, the use of existing social networks to spread a marke ...
after the release, with the dedicated Twitter account @CatsWatchStray garnering over 32,000 followers. For the release, Annapurna Interactive partnered with several charities to raise money for homeless cats by providing giveaways as incentives for donations.


Reception


Critical response

''Stray'' received "generally favorable reviews" according to review aggregator Metacritic, based on 99 reviews for PlayStation 5 and 41 reviews for Windows. Chris Scullion of '' Video Games Chronicle'' considered it one of Annapurna Interactive's best releases, and Andrew Webster of '' The Verge'' named it among the best games of the year to date. '' VG247''s Kelsey Raynor described it as "a touching tale of loss, loneliness, environmental destruction", and ''
Ars Technica ''Ars Technica'' is a website covering news and opinions in technology, science, politics, and society, created by Ken Fisher and Jon Stokes in 1998. It publishes news, reviews, and guides on issues such as computer hardware and software, sci ...
''s Sam Machkovech declared it a blend of the "eerie, atmospheric exploration" of '' Half-Life'' (1998) and the "childlike whimsy of a classic Studio Ghibli film". Critics praised the graphical quality and art design, and several particularly lauded its use of lighting. Alyse Stanley of '' The Washington Post'' described ''Stray'' as "a master class in environmental story telling and level design", lauding the subtle directions provided to the player. Bill Lavoy of ''
Shacknews ''Shacknews'' (originally Quakeholio, then ShugaShack) is a website that hosts news, features, editorial content and forums relating to computer games and Video game console, console games. It is currently owned by a company called Gamerhub Cont ...
'' found the world to be among the most beautifully-designed, praising the attention to detail in each environment, though criticising the lack of graphical settings. ''
Kotaku ''Kotaku'' is a video game website and blog that was originally launched in 2004 as part of the Gawker Media network. Notable former contributors to the site include Luke Smith, Cecilia D'Anastasio, Tim Rogers, and Jason Schreier. History ...
''s Ari Notis likened the cinematic cutscenes to games by prestigious studios like Naughty Dog. Sam Loveridge of '' GamesRadar+'' found the atmosphere unique among recent releases, describing the world as "a stunning place to just exist in". Blake Hester of '' Game Informer'' similarly praised the enjoyability of exploring the world. '' Push Square''s Stephen Tailby wrote the game conveys an atmosphere of melancholy and hope. '' NME''s Jordan Oloman considered the worldbuilding the strongest element, though noted it failed to reach levels of intelligence or subtlety like '' Nier: Automata'' (2017). '' VentureBeat''s Rachel Kaser found the Zurk-infested levels among the worst visually, and some reviewers noted minor glitches. William Hughes of '' The A.V. Club'' felt the concept of the underground city populated by robots felt like a "
Lego Lego ( , ; stylized as LEGO) is a line of plastic construction toys that are manufactured by The Lego Group, a privately held company based in Billund, Denmark. The company's flagship product, Lego, consists of variously colored interlocking ...
stack of ready-made video game tropes". ''Kotaku''s Sisi Jang found ''Stray'' a troubling example of
techno-orientalism Cyberpunk is a subgenre of science fiction in a dystopian futuristic setting that tends to focus on a "combination of lowlife and high tech", featuring futuristic technological and scientific achievements, such as artificial intelligence and cyb ...
. Katharine Castle of ''
Rock, Paper, Shotgun ''Rock Paper Shotgun'' (also rendered ''Rock, Paper, Shotgun''; short ''RPS'') is a UK-based website for reporting on video games, primarily for PC. Originally launched on 13 July 2007 as an independent site, ''Rock Paper Shotgun'' was acquir ...
'' determined assuming control of a cat "is at least 50% of the appeal here". The realistic recreation of cat behaviour in the gameplay received widespread praise; critics lauded the animation and easy controls, and the immersion of the movement and navigation, though some noted occasionally awkward controls and camera angles while navigating. ''VG247''s Raynor was prepared for a repetitive gameplay system, but ultimately found it maintained consistent enjoyment. Keza MacDonald of '' The Guardian'' considered ''Stray'' "an excellent example of how a change of perspective can enliven a fictional setting to which we've become habituated". Scullion of ''Video Games Chronicle'' found the platforming simple but effective, and Alessandro Barbosa of '' GameSpot'' commended the balanced pacing between the gameplay sequences. Pauline Leclercq of ''
Jeuxvideo.com ''Jeuxvideo.com'' (from ''jeux vidéo''; ; ) is a French video gaming website founded in 1997. History The website traces its history to a video game hint collection on Minitel, a precursor to the World Wide Web, and was founded by Sébastien ...
'' felt the puzzles generally lacked difficulty, but improved in the second half, while Hughes of ''The A.V. Club'' found it repetitive over time. '' PCMag''s Gabriel Zamora noted disappointment at the lack of choice while platforming, and '' Electronic Gaming Monthly''s Josh Harmon wrote the core gameplay loop of objectives and puzzles "feels distinctly uncatlike". ''Hardcore Gamer''s Kyle LeClair felt ''Stray'' has "a terrific story with profound themes to uncover and great emotional beats along the way". Several reviewers were surprised by the narrative themes, considering the basic gameplay concept: Stanley of ''The Washington Post'' found them memorable, and ''Game Informer''s Hester considered them simple but effective. ''The Verge''s Webster recognised "themes ranging from wealth inequality to environmental disaster" and found the ending to be tragic and beautiful. ''GameSpot''s Barbosa similarly found the ending satisfying, noting it allowed reflection on the character relationships. '' Polygon''s Alexis Ong identified themes related to the ongoing democratic development in Hong Kong, particularly regarding
police brutality Police brutality is the excessive and unwarranted use of force by law enforcement against an individual or a group. It is an extreme form of police misconduct and is a civil rights violation. Police brutality includes, but is not limited to, ...
and the 2019–2020 protests, citing the working title ''HK Project''. Reviewers lauded the robot characters in the game world, described by ''
PCGamesN ''PCGamesN'' is a British online video game magazine focusing on PC gaming and hardware. It has a full-time team of over a dozen writers and is the oldest owned-and-operated site within publishing group Network N. History Parent company Netw ...
''s Nat Smith as "whimsical and strikingly human". Loveridge of ''GamesRadar+'' felt the interactions directed the narrative, which itself touched on themes of hardship and friendship. Raynor of ''VG247'' similarly found the friendships effective and emotional. ''VentureBeat''s Kaser and '' PC Gamer''s Jon Bailes both shared strong feelings towards the protagonist, a sentiment echoed by ''Rock, Paper, Shotgun''s Kaser towards both the cat and B-12. The original score received praise, and was described as among the year's best by ''Ars Technica''s Machkovech, who compared it favourably to ''Half-Life''. Scullion of ''Video Games Chronicle'' wrote the score "knows exactly when to evoke awe, when to creep the player out, and when to pluck at our pesky human heartstrings". ''Kotaku''s Notis called it "deliciously jazzy", and ''Jeuxvideo.com''s Leclercq found it appropriate within the game world. ''Hardcore Gamer''s LeClair and ''Shacknews''s Lavoy appreciated in the environmental melodies, including those played by the robot Morusque, and some on the in-game radio. Smith of ''PCGamesN'' described the music as "gently optimistic and abruptly unsettling", lauding the seamless switching between tracks dependent on the gameplay. The combat sequences polarised critics; some found them tense and exciting, while others found them tiresome and less interesting than its other elements. The gameplay sequences involving Zurks—compared by several critics to the
headcrab A headcrab is a fictional extraterrestrial life, alien parasitoid first appearing as an enemy in Valve Corporation, Valve's 1998 video game ''Half-Life (video game), Half-Life'', as well as in subsequent games in the Half-Life (series), ''Half-L ...
s from the ''Half-Life'' series—were positively described as "more authentically cat" by ''Electronic Gaming Monthly''s Harmon, while ''GamesRadar+''s Loveridge found they added balance to the calmer moments. '' The Escapist''s Damien Lawardorn found the sequences an effective example of body horror, and among the most compelling and effective chapters. Webster of ''The Verge'' similarly felt they added necessary tension, likening them to the swarms of '' A Plague Tale: Innocence'' (2019), but wrote they could become frustrating. This sentiment was echoed by '' IGN''s Tom Marks and ''PC Gamer''s Bailes, the latter of whom described a confrontation as "repeated backpedalling and shooting". ''NME''s Oloman considered the sequences a vast difference from the rest of the game, and ''Game Informer''s Hester found monotonous, though appreciated their rarity. The stealth mechanics received similarly polarised responses: ''PC Gamer''s Bailes found them entertaining, while they were described by ''PCMag''s Zamora as sufficient but simplistic, and by '' Vice''s Renata Price as ranging "from fine to frustrating".


Accolades

''Stray'' won PlayStation Game of the Year at the 40th Golden Joystick Awards. It was nominated for six awards at The Game Awards 2022, including Game of the Year and Best Game Direction; it won Best Independent Game and Best Debut Indie Game. It is nominated for Game of the Year and Most Innovative Gameplay at the
Steam Awards The Steam Awards are an annual user-voted award event for video games published on Valve's Steam service. Introduced in 2016, game nomination and voting periods are concurrent with Steam's annual autumn and winter holiday sales, centered around th ...
. From '' PlayStation Blog'', ''Stray'' won Best Independent Game of the Year and ranked fourth for Best Art Direction, Best Use of DualSense, PS4 Game of the Year, and PS5 Game of the Year, while the cat was runner-up for Best New Character. The game appeared on multiple publications' year-end lists of 2022, including ''PCGamesN'' (2nd), ''The Guardian'' (4th), '' Time'' (5th), '' Empire'' (7th), '' Vulture'' (7th), '' Digital Trends'' (8th), and ''The Washington Post''.


Notes


References


Bibliography

*


External links

* {{Official website 2022 video games Adventure games Annapurna Interactive games Cyberpunk video games Golden Joystick Award winners Indie video games PlayStation 4 games PlayStation 5 games Post-apocalyptic video games Puzzle video games Science fiction video games Simulation video games Single-player video games Unreal Engine games Video games about artificial intelligence Video games about cats Video games about robots Video games developed in France Windows games The Game Awards winners