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graph theory In mathematics, graph theory is the study of ''graphs'', which are mathematical structures used to model pairwise relations between objects. A graph in this context is made up of '' vertices'' (also called ''nodes'' or ''points'') which are conne ...
, the blossom algorithm is an
algorithm In mathematics and computer science, an algorithm () is a finite sequence of rigorous instructions, typically used to solve a class of specific Computational problem, problems or to perform a computation. Algorithms are used as specificat ...
for constructing
maximum matching Maximum cardinality matching is a fundamental problem in graph theory. We are given a graph , and the goal is to find a matching containing as many edges as possible; that is, a maximum cardinality subset of the edges such that each vertex is adj ...
s on
graph Graph may refer to: Mathematics *Graph (discrete mathematics), a structure made of vertices and edges **Graph theory, the study of such graphs and their properties *Graph (topology), a topological space resembling a graph in the sense of discre ...
s. The algorithm was developed by
Jack Edmonds Jack R. Edmonds (born April 5, 1934) is an American-born and educated computer scientist and mathematician who lived and worked in Canada for much of his life. He has made fundamental contributions to the fields of combinatorial optimization, pol ...
in 1961, and published in 1965. Given a general
graph Graph may refer to: Mathematics *Graph (discrete mathematics), a structure made of vertices and edges **Graph theory, the study of such graphs and their properties *Graph (topology), a topological space resembling a graph in the sense of discre ...
, the algorithm finds a matching such that each vertex in is incident with at most one edge in and is maximized. The matching is constructed by iteratively improving an initial empty matching along augmenting paths in the graph. Unlike bipartite matching, the key new idea is that an odd-length cycle in the graph (blossom) is contracted to a single vertex, with the search continuing iteratively in the contracted graph. The algorithm runs in time , where is the number of edges of the graph and is its number of vertices. A better running time of O( , E, \sqrt ) for the same task can be achieved with the much more complex algorithm of Micali and Vazirani. A major reason that the blossom algorithm is important is that it gave the first proof that a maximum-size matching could be found using a polynomial amount of computation time. Another reason is that it led to a
linear programming Linear programming (LP), also called linear optimization, is a method to achieve the best outcome (such as maximum profit or lowest cost) in a mathematical model whose requirements are represented by linear function#As a polynomial function, li ...
polyhedral description of the matching
polytope In elementary geometry, a polytope is a geometric object with flat sides (''faces''). Polytopes are the generalization of three-dimensional polyhedra to any number of dimensions. Polytopes may exist in any general number of dimensions as an -d ...
, yielding an algorithm for min-''weight'' matching. As elaborated by
Alexander Schrijver Alexander (Lex) Schrijver (born 4 May 1948 in Amsterdam) is a Dutch mathematician and computer scientist, a professor of discrete mathematics and optimization at the University of Amsterdam and a fellow at the Centrum Wiskunde & Informatica in Ams ...
, further significance of the result comes from the fact that this was the first polytope whose proof of integrality "does not simply follow just from total unimodularity, and its description was a breakthrough in polyhedral combinatorics."


Augmenting paths

Given and a matching of , a vertex is exposed if no edge of is incident with . A path in is an alternating path, if its edges are alternately not in and in (or in and not in ). An augmenting path is an alternating path that starts and ends at two distinct exposed vertices. Note that the number of unmatched edges in an augmenting path is greater by one than the number of matched edges, and hence the total number of edges in an augmenting path is odd. A matching augmentation along an augmenting path is the operation of replacing with a new matching :M_1 = M \oplus P = ( M \setminus P ) \cup ( P \setminus M ). By
Berge's lemma In graph theory, Berge's theorem states that a matching ''M'' in a graph ''G'' is maximum (contains the largest possible number of edges) if and only if there is no augmenting path (a path that starts and ends on free (unmatched) vertices, and alt ...
, matching is maximum if and only if there is no -augmenting path in . Hence, either a matching is maximum, or it can be augmented. Thus, starting from an initial matching, we can compute a maximum matching by augmenting the current matching with augmenting paths as long as we can find them, and return whenever no augmenting paths are left. We can formalize the algorithm as follows: INPUT: Graph ''G'', initial matching ''M'' on ''G'' OUTPUT: maximum matching ''M*'' on ''G'' A1 function ''find_maximum_matching''(''G'', ''M'') : ''M*'' A2 ''P'' ← ''find_augmenting_path''(''G'', ''M'') A3 if ''P'' is non-empty then A4 return ''find_maximum_matching''(''G'', augment ''M'' along ''P'') A5 else A6 return M A7 end if A8 end function We still have to describe how augmenting paths can be found efficiently. The subroutine to find them uses blossoms and contractions.


Blossoms and contractions

Given and a matching of , a ''
blossom In botany, blossoms are the flowers of stone fruit trees (genus ''Prunus'') and of some other plants with a similar appearance that flower profusely for a period of time in spring. Colloquially, flowers of orange are referred to as such as wel ...
'' is a cycle in consisting of edges of which exactly belong to , and where one of the vertices of the cycle (the ''base'') is such that there exists an alternating path of even length (the ''stem'') from to an exposed vertex . ''Finding Blossoms:'' * Traverse the graph starting from an exposed vertex. * Starting from that vertex, label it as an outer vertex . * Alternate the labeling between vertices being inner and outer such that no two adjacent vertices have the same label. * If we end up with two adjacent vertices labeled as outer then we have an odd-length cycle and hence a blossom. Define the contracted graph as the graph obtained from by contracting every edge of , and define the contracted matching as the matching of corresponding to . has an -augmenting path
if and only if In logic and related fields such as mathematics and philosophy, "if and only if" (shortened as "iff") is a biconditional logical connective between statements, where either both statements are true or both are false. The connective is bicondi ...
has an -augmenting path, and that any -augmenting path in can be lifted to an -augmenting path in by undoing the contraction by so that the segment of (if any) traversing through is replaced by an appropriate segment traversing through . In more detail: * if traverses through a segment in , then this segment is replaced with the segment in , where blossom vertices and and the side of , , going from to are chosen to ensure that the new path is still alternating ( is exposed with respect to M \cap B, \ \in E \setminus M). * if has an endpoint , then the path segment in is replaced with the segment in , where blossom vertices and and the side of , , going from to are chosen to ensure that the path is alternating ( is exposed, \ \in E \setminus M). Thus blossoms can be contracted and search performed in the contracted graphs. This reduction is at the heart of Edmonds' algorithm.


Finding an augmenting path

The search for an augmenting path uses an auxiliary data structure consisting of a
forest A forest is an area of land dominated by trees. Hundreds of definitions of forest are used throughout the world, incorporating factors such as tree density, tree height, land use, legal standing, and ecological function. The United Nations' ...
whose individual trees correspond to specific portions of the graph . In fact, the forest is the same that would be used to find maximum matchings in
bipartite graph In the mathematical field of graph theory, a bipartite graph (or bigraph) is a graph whose vertices can be divided into two disjoint and independent sets U and V, that is every edge connects a vertex in U to one in V. Vertex sets U and V are ...
s (without need for shrinking blossoms). In each iteration the algorithm either (1) finds an augmenting path, (2) finds a blossom and recurses onto the corresponding contracted graph, or (3) concludes there are no augmenting paths. The auxiliary structure is built by an incremental procedure discussed next. The construction procedure considers vertices and edges in and incrementally updates as appropriate. If is in a tree of the forest, we let ' denote the root of . If both and are in the same tree in , we let ' denote the length of the unique path from to in . INPUT: Graph ''G'', matching ''M'' on ''G'' OUTPUT: augmenting path ''P'' in ''G'' or empty path if none found B01 function ''find_augmenting_path''(''G'', ''M'') : ''P'' B02 ''F'' ← empty forest B03 unmark all vertices and edges in ''G'', mark all edges of ''M'' B05 for each exposed vertex ''v'' do B06 create a singleton tree and add the tree to ''F'' B07 end for B08 while there is an unmarked vertex ''v'' in ''F'' with ''distance(v, root(v))'' even do B09 while there exists an unmarked edge ''e'' = do B10 if ''w'' is not in ''F'' then // ''w'' is matched, so add ''e'' and ''ws matched edge to ''F'' B11 ''x'' ← vertex matched to ''w'' in ''M'' B12 add edges and to the tree of ''v'' B13 else B14 if ''distance(w, root(w))'' is odd then // Do nothing. B15 else B16 if ''root(v)'' ≠ ''root(w)'' then // Report an augmenting path in F \cup . B17 ''P'' ← path (''root''(''v'') → ... → ''v'') → (''w'' → ... → ''root''(''w'')) B18 return ''P'' B19 else // Contract a blossom in ''G'' and look for the path in the contracted graph. B20 ''B'' ← blossom formed by ''e'' and edges on the path ''v'' → ''w'' in ''T'' B21 ''G’, M’'' ← contract ''G'' and ''M'' by ''B'' B22 ''P’'' ← ''find_augmenting_path''(''G’'', ''M’'') B23 ''P'' ← lift ''P’'' to ''G'' B24 return ''P'' B25 end if B26 end if B27 end if B28 mark edge ''e'' B29 end while B30 mark vertex ''v'' B31 end while B32 return empty path B33 end function


Examples

The following four figures illustrate the execution of the algorithm. Dashed lines indicate edges that are currently not present in the forest. First, the algorithm processes an out-of-forest edge that causes the expansion of the current forest (lines B10 – B12). Next, it detects a blossom and contracts the graph (lines B20 – B21). Finally, it locates an augmenting path in the contracted graph (line B22) and lifts it to the original graph (line B23). Note that the ability of the algorithm to contract blossoms is crucial here; the algorithm cannot find in the original graph directly because only out-of-forest edges between vertices at even distances from the roots are considered on line B17 of the algorithm.


Analysis

The forest constructed by the function is an alternating forest. * a tree in is an alternating tree with respect to , if ** contains exactly one exposed vertex called the tree root ** every vertex at an odd distance from the root has exactly two incident edges in , and ** all paths from to leaves in have even lengths, their odd edges are not in and their even edges are in . * a forest in is an alternating forest with respect to , if ** its connected components are alternating trees, and ** every exposed vertex in is a root of an alternating tree in . Each iteration of the loop starting at line B09 either adds to a tree in (line B10) or finds an augmenting path (line B17) or finds a blossom (line B20). It is easy to see that the running time is O( , E, , V, ^2).


Bipartite matching

When is bipartite, there are no odd cycles in . In that case, blossoms will never be found and one can simply remove lines B20 – B24 of the algorithm. The algorithm thus reduces to the standard algorithm to construct maximum cardinality matchings in bipartite graphs where we repeatedly search for an augmenting path by a simple graph traversal: this is for instance the case of the Ford–Fulkerson algorithm.


Weighted matching

The matching problem can be generalized by assigning weights to edges in and asking for a set that produces a matching of maximum (minimum) total weight: this is the
maximum weight matching In computer science and graph theory, the maximum weight matching problem is the problem of finding, in a weighted graph, a matching in which the sum of weights is maximized. A special case of it is the assignment problem, in which the input is ...
problem. This problem can be solved by a combinatorial algorithm that uses the unweighted Edmonds's algorithm as a subroutine. Kolmogorov provides an efficient C++ implementation of this.{{citation , author = Kolmogorov, Vladimir , title = Blossom V: A new implementation of a minimum cost perfect matching algorithm , url = http://pub.ist.ac.at/~vnk/papers/BLOSSOM5.html , journal = Mathematical Programming Computation , volume = 1 , number = 1 , pages = 43–67 , year = 2009 , doi = 10.1007/s12532-009-0002-8


References

Graph algorithms Matching (graph theory)