Blood Sword (gamebook Series)
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''Blood Sword'' is a series of gamebooks created by Oliver Johnson and Dave Morris and published by Knight Books in the late 1980s. The books were illustrated by
Russ Nicholson Russ Nicholson is a British illustrator, best known for his black and white fantasy art. Education Russ studied at Duncan of Jordanstone College of Art and Design in Scotland which later became part of Dundee University. He moved to England ...
and the maps supplied by Geoff Wingate. It was set in the authors' own fantasy world of "Legend" which was also the setting for their Dragon Warriors
role playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of characters in a fictional setting. Players take responsibility for acting out these roles within a narrative, either through literal a ...
.


The world of Legend

The world of Legend has noticeable parallels with Earth in the late 10th century AD, with strong elements of
Christian Christians () are people who follow or adhere to Christianity, a monotheistic Abrahamic religion based on the life and teachings of Jesus Christ. The words ''Christ'' and ''Christian'' derive from the Koine Greek title ''Christós'' (Χρι ...
, Greek,
Roman Roman or Romans most often refers to: *Rome, the capital city of Italy *Ancient Rome, Roman civilization from 8th century BC to 5th century AD *Roman people, the people of ancient Rome *''Epistle to the Romans'', shortened to ''Romans'', a letter ...
, Norse and
Arab The Arabs (singular: Arab; singular ar, عَرَبِيٌّ, DIN 31635: , , plural ar, عَرَب, DIN 31635: , Arabic pronunciation: ), also known as the Arab people, are an ethnic group mainly inhabiting the Arab world in Western Asia, ...
ian mythology. Crusaders of the 'True Faith' (an analogue of
Christianity Christianity is an Abrahamic monotheistic religion based on the life and teachings of Jesus of Nazareth. It is the world's largest and most widespread religion with roughly 2.38 billion followers representing one-third of the global pop ...
) have defeated the Ta'ashim people (an analogue of
Islam Islam (; ar, ۘالِإسلَام, , ) is an Abrahamic religions, Abrahamic Monotheism#Islam, monotheistic religion centred primarily around the Quran, a religious text considered by Muslims to be the direct word of God in Islam, God (or ...
) and conquered the Outremer. As the timeline approaches 1000 AD,
Millennialist Millennialism (from millennium, Latin for "a thousand years") or chiliasm (from the Greek equivalent) is a belief advanced by some religious denominations that a Golden Age or Paradise will occur on Earth prior to the final judgment and future ...
fever grips many. After emerging victorious from the Battlepits of Krarth (book 1), where a deadly contest is held every thirteen months, you - a hero (or a group of heroes) belonging to the True Faith - are involved in a bloody battle against a pack of
werewolves In folklore, a werewolf (), or occasionally lycanthrope (; ; uk, Вовкулака, Vovkulaka), is an individual that can shapeshift into a wolf (or, especially in modern film, a therianthropic hybrid wolf-like creature), either purposely or ...
(book 2). Having defeated the pack, you receive a jeweled scabbard from a dying harpist - it's the scabbard of the
Sword A sword is an edged, bladed weapon intended for manual cutting or thrusting. Its blade, longer than a knife or dagger, is attached to a hilt and can be straight or curved. A thrusting sword tends to have a straighter blade with a pointed ti ...
of Life, dubbed ''Blood Sword'' in popular
folklore Folklore is shared by a particular group of people; it encompasses the traditions common to that culture, subculture or group. This includes oral traditions such as tales, legends, proverbs and jokes. They include material culture, ranging ...
. You will need to find the missing parts of the sword - first the
hilt The hilt (rarely called a haft or shaft) of a knife, dagger, sword, or bayonet is its handle, consisting of a guard, grip and pommel. The guard may contain a crossguard or quillons. A tassel or sword knot may be attached to the guard or pommel. ...
, then the blade - in order to slay the coming True Magi, who were killed in the Blasting - a major cataclysm - six hundred years ago, and now want to rule the world on their return. Only the Blood Sword, the bane of the
undead The undead are beings in mythology, legend, or fiction that are deceased but behave as if alive. Most commonly the term refers to corporeal forms of formerly-alive humans, such as mummies, vampires, and zombies, who have been reanimated by super ...
, can stop them. So you travel to the northern land of Wyrd, where the Warlock-King guards the hilt from inside his Palace of Eternal Dusk. Then your journey takes you south (book 3), to Crescentium - the main port of the Outremer. There you will find several allies - among whom the assassin leader Hasan-i-Sabbah - who will help you find the blade. But your old enemy Aiken - a Yamatese warrior, known in the lands of the West by the name of Icon the Ungodly - will eventually find you, and after you defeat him for the second time Icon falls down to Sheol, the realm of the dead, taking the Blood Sword with him. So you will have to enter Sheol (book 4), a patchwork of hells from different mythologies, where a mysterious man who goes by the name of the Traveller takes you through a long journey which ends before archangel Azrael. Here you discover that the Traveller is no one else but Icon, your arch-enemy, whom you finally manage to kill, thus retrieving the Blood Sword. In the last book, while the Millennialist fever is engulfing the continent, you travel north once more to enter the citadel of Spyte, where the True Magi are going to reincarnate at midnight at the end of the millennium. You finally defeat them with the help of Karunaz, a Ta'ashim noble warrior, son of Hasan-i-Sabbah. It's now midnight of
Winter's Eve ''Winter's Eve'' is the thirteenth studio album and second Christmas-themed album by Nox Arcana. It was released in 2009 on Monolith Graphics. Apart from traditional music for the Christmas season, the theme of this album evokes a medieval or pag ...
, 999 AD -
Judgment Day The Last Judgment, Final Judgment, Day of Reckoning, Day of Judgment, Judgment Day, Doomsday, Day of Resurrection or The Day of the Lord (; ar, یوم القيامة, translit=Yawm al-Qiyāmah or ar, یوم الدین, translit=Yawm ad-Dīn, ...
has come, and you are rewarded with eternal life in
Paradise In religion, paradise is a place of exceptional happiness and delight. Paradisiacal notions are often laden with pastoral imagery, and may be cosmogonical or eschatological or both, often compared to the miseries of human civilization: in paradis ...
.


Gameplay

The book series differed from many of the
Fighting Fantasy ''Fighting Fantasy'' is a series of single-player role-playing gamebooks created by Steve Jackson and Ian Livingstone. The first volume in the series was published in paperback by Puffin in 1982. The series distinguished itself by mixing Choos ...
and
Choose Your Own Adventure ''Choose Your Own Adventure'' is a series of children's gamebooks where each story is written from a second-person point of view, with the reader assuming the role of the protagonist and making choices that determine the main character's actio ...
type books of the era by being designed for multi-player, co-operative play (though there was also a single-player option, and one player could control more than one character at a time). A party could consist of up to four players, with each player being either a Sage, Enchanter, Trickster or Warrior. Each of the classes was well-balanced and offered a different playing style from the others. Characters advanced in level, gaining power as the series progressed, and were carried forward from book to book, giving the experience of one long story. Each player was autonomous - often paragraphs would be for one player's eyes only, and he would be privy to some information that he was free to withhold from the rest of his party.


Combat

Combat took place on mini-maps consisting of squares, with players able to use tactical combat options to defeat their foes. This added a dimension of realism to the game, for players had to move to their enemies before fighting them, and if it were a surprise attack, their enemies would start near or next to them. Some mini-maps include a square for fleeing; if the players wish to flee from the battle, they must move to that square before turning to the appropriate paragraph. Sometimes there would be impassable obstacles on maps which characters would have to get around, or squares impassable to players but usable by monsters (e.g.: burning hot coals).


Classes

*Warrior: The typical hack-and-slash, honourable fighter. He can absorb and deal the most damage, but does not have any unique skills and must also act honourably or face penalties. *Trickster: A cunning and charismatic thief, albeit one with a heart. *Sage: A warrior-monk with mystical powers such as
levitation Levitation (from Latin ''levitas'' "lightness") is the process by which an object is held aloft in a stable position, without mechanical support via any physical contact. Levitation is accomplished by providing an upward force that counteracts ...
and healing, as well as knowledge of ancient
lore Lore may refer to: * Folklore, acquired knowledge or traditional beliefs * Oral lore or oral tradition, orally conveyed cultural knowledge and traditions Places * Loré, former French commune * Loré (East Timor), a city and subdistrict in Lau ...
. There are many occasions when a Sage's wisdom is called upon to solve a problem or provide more information about something. *Enchanter: A mage who starts the game with a long list of spells.


Attributes

*Fighting Prowess: A measure of how powerful a fighter the character is. *Psychic Ability: An indicator of the character's resistance to attack spells and (in the case of an Enchanter) his or her aptitude for magic. *Awareness: The character's speed, dexterity and cunning. *Endurance: Measures the character's state of health; wounds are deducted from Endurance and if it reaches zero, the character dies.


Books in the series

The series consisted of five books: 1 : The Battlepits of Krarth "Every thirteen lunar months the Magi of Krarth hold a deadly contest to see which of them will rule that bleak and icy land. Teams of daring adventurers are sent down into the labyrinths that lie beneath the tundra, each searching for the Emblem of Victory that will win power for their patron. Only one team can survive. The others must die." 2 : The Kingdom of Wyrd "From the Palace of Eternal Dusk, the Warlock-King holds his realm in thrall. His tyrannized subjects live in perpetual fear, for they know their evil monarch can see into the minds of others and slay them in their dreams. Only outsiders from beyond the boundaries of Wyrd may slay the tyrant - and they will need all the courage and skill that mortals ever can possess." 3 : The Demon's Claw "Will you survive the perils of the desert city of Crescentium? The wandering ghouls and assassins? The half-human monsters? The dreaded Seven-in-One? For this is a land of sorcery and treachery - where you will encounter terrors and wonders more fabulous than you had ever dared imagine - the great Roc, the three wishes, the ship of the Pirate-King, the flying horse, the magic of the beautiful Psyche. And who shall win the Sword of Death, the Demon's Claw itself?" 4 : Doomwalk "Of all the desperate adventures, this is the most desperate - and the most vital. Only two years remain before the year 1000, when the Magi's power will have waxed full and the moment of their reincarnation will be at hand! All is not lost; if you can recover the fragments of the Blood Sword, the Magi can be opposed. But to do so, you must travel to the land of death..." 5: The Walls of Spyte "In the darkening sky above, five ominous stars have come into conjunction for the first time in 200 years. Out of the vault of the sky they cast their baleful influence across the frozen landscape. They are the disembodied spirits of the last of the Magi, seeing the return to the mortal world at midnight and ushering in a new era of terror. You wield the sole force in the world capable of destroying the Magi. The Sword of Life is mankind's only hope but it is no guarantee of victory. The Magi have had two centuries of exile to plan their reincarnation. To stop them you will need greater courage and strength than ever before!"


External links


Hubertian Maps - The Lands of Legend
{{Authority control Gamebooks Series of books Fantasy gamebooks