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''Blood Money'' is a
side-scrolling shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
video game developed by
DMA Design Rockstar North Limited (formerly DMA Design Limited) is a British video game development company and a studio of Rockstar Games based in Edinburgh. The company was founded as DMA Design in Dundee in 1987 by David Jones (video game developer), D ...
and published by
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
in 1989 for the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
,
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
, and
MS-DOS MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few ope ...
. A
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
version followed in 1990. The game is set in four different locations on a planet, where the player must fight off enemies and bosses. The game began development immediately after '' Menace'', and borrowed similar gameplay elements. The development team used advanced hardware to develop ''Blood Money'', using improved graphical and technological processes. The game was inspired by the presentation of ''
Mr. Heli ''Mr. Heli'', fully titled in Japan as is a multidirectional scrolling shooter developed and published in arcades in 1984 by Irem. It was released in North America as ''Battle Chopper''. Gameplay Players control a wacky fighter chopper named ...
'', and the animations of ''Blood Money'' would later inspire the development of ''
Lemmings A lemming is a small rodent, usually found in or near the Arctic in tundra biomes. Lemmings form the subfamily Arvicolinae (also known as Microtinae) together with voles and muskrats, which form part of the superfamily Muroidea, which also include ...
''. The game was released to positive reviews; praise was given to the game's graphics and gameplay. The game was commercially successful, selling over 40,000 copies.


Gameplay

''Blood Money'' is a 2D
side-scrolling shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of chara ...
. The player moves through four stages on the planet, taking control of a different vehicle in each level: a helicopter in the metal world, a submarine in a water world, a spacesuit in an ice world, and a fighter jet in a fire world. Each vehicle features unique weaponry, which the player uses to attack all advancing enemies. The player can upgrade their vehicle with
power-up In video games, a power-up is an object that adds temporary benefits or extra abilities to the player character as a game mechanic. This is in contrast to an item, which may or may not have a permanent benefit that can be used at any time chosen ...
s, which grant them additional weapons and upgrades, such as support missiles and neutron bombs. The vehicles' energy acts as the player's
health Health, according to the World Health Organization, is "a state of complete physical, mental and social well-being and not merely the absence of disease and infirmity".World Health Organization. (2006)''Constitution of the World Health Organiza ...
, and is depleted when the vehicle makes contact with enemies and walls. When all energy is lost, the player lose a life; three lives are provided at the beginning of the game, and additional lives can be bought in a shop at certain points in the levels. Money for the shop can be collected when destroying enemies. When all three lives are lost, the game ends and the player are sent to a score result screen. The first two levels may be selected from the beginning of the game; after one level is complete, the player can select any remaining world without restrictions. At the end of each level, the player must defeat a
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, a ...
.


Development

Following the successful release of '' Menace'' in 1988, David Jones began developing ''Blood Money'' on 4 January 1989, on the 25 MHz 386-DX computer that publisher
Psygnosis Psygnosis Limited (known as SCE Studio Liverpool or simply Studio Liverpool from 1999) was a British video game developer and Video game publisher, publisher headquartered at Wavertree Technology Park in Liverpool. Founded in 1984 by Ian Hether ...
granted him, alongside a Personal Development System. Jones saw ''Blood Money'' as a continuation of the concept used in ''Menace''. Jones was heavily inspired by the "cuteness" of ''
Mr. Heli ''Mr. Heli'', fully titled in Japan as is a multidirectional scrolling shooter developed and published in arcades in 1984 by Irem. It was released in North America as ''Battle Chopper''. Gameplay Players control a wacky fighter chopper named ...
'' (1987) during the development of ''Blood Money''. The game's cover art was designed by British artist
Peter Andrew Jones Peter Andrew Jones (born 14 December 1951) is a British artist and illustrator who has produced a large number of fantasy and science fiction genre illustrations. During a professional career of over 43 years he has worked on book jacket covers, ...
for the novel ''
Protector Protector(s) or The Protector(s) may refer to: Roles and titles * Protector (title), a title or part of various historical titles of heads of state and others in authority ** Lord Protector, a title that has been used in British constitutional l ...
'' (1973) by
Larry Niven Laurence van Cott Niven (; born April 30, 1938) is an American science fiction writer. His best-known works are ''Ringworld'' (1970), which received Hugo, Locus, Ditmar, and Nebula awards, and, with Jerry Pournelle, ''The Mote in God's Eye'' ...
, and was adapted for the game's cover. With ''Blood Money'', Jones was determined to use the full colour range of the
Amiga Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphi ...
, opting to use the
blitter A blitter is a circuit, sometimes as a coprocessor or a logic block on a microprocessor, dedicated to the rapid movement and modification of data within a computer's memory. A blitter can copy large quantities of data from one memory area to anot ...
as opposed to the hardware scrolling; the blitter allowed graphics to be drawn quickly. Tony Smith, who had worked on ''Menace'', produced the graphics for ''Blood Money'', while Jones began work on a new scrolling system. While developing his own game, ''Talisman'', Mike Dailly created a compact method to move enemies on-screen, which Jones incorporated into ''Blood Money''. The game's animations fascinated Jones' friend Gary Timmons, who then began experimenting with
Deluxe Paint Deluxe Paint, often referred to as ''DPaint'', is a bitmap graphics editor created by Dan Silva for Electronic Arts and published for the then-new Amiga 1000 in November 1985. A series of updated versions followed, some of which were ported ...
; his work on the program led to his employment at DMA Design, and inspired some of the animations used in DMA's next game, ''
Walker Walker or The Walker may refer to: People *Walker (given name) *Walker (surname) *Walker (Brazilian footballer) (born 1982), Brazilian footballer Places In the United States *Walker, Arizona, in Yavapai County *Walker, Mono County, California * ...
'' (1993). The game's introduction required a star field, which Jones took from a quick demonstration that Dailly had been working on. The game was ported to the PC by Tim Ansell of
Creative Assembly The Creative Assembly Limited (trade name: Creative Assembly) is a British video game developer based in Horsham, founded in 1987 by Tim Ansell. In its early years, the company worked on porting games to MS-DOS from Amiga and ZX Spectrum platfor ...
, and to
Atari ST The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first pers ...
by Jones' friend Wayne Smithson, while Dailly began porting the game to the
Commodore 64 The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness ...
following the
Personal Computer World ''Personal Computer World'' (''PCW'') (February 1978 - June 2009) was the first British computer magazine. Although for at least the last decade it contained a high proportion of Windows PC content (reflecting the state of the IT field), the mag ...
Show in September 1989. Dailly used the code from the ''Talisman''
demo Demo, usually short for demonstration, may refer to: Music and film *Demo (music), a song typically recorded for reference rather than release * ''Demo'' (Behind Crimson Eyes), a 2004 recording by the band Behind Crimson Eyes * ''Demo'' (Deafhea ...
, and wrote a new sprite system. He also re-worked the multi-directional scrolling, and wrote his own tape loading routines, wanting one that allowed the player to play a simple game while ''Blood Money'' loaded. Smith designed the graphics for the port, and became confused by the limitations of the hardware: he had to draw double pixels in Deluxe Paint, and was limited to sixteen colours. Dailly finished developing the Commodore 64 version of ''Blood Money'' on 12 March 1990. Video game musician Matt Furniss claimed that a conversion for the
Sega Mega Drive The Sega Genesis, known as the outside North America, is a 16-bit Fourth generation of video game consoles, fourth generation home video game console developed and sold by Sega. It was Sega's third console and the successor to the Master Syst ...
was in development with its music complete, but it was never released.


Reception

''Blood Money'' received mostly positive reviews from critics upon release, particularly for its gameplay, graphical design, and sound. Gary Barrett of '' ST/Amiga Format'' wrote that the game is the best shoot 'em up game on the Amiga. ''
Zzap!64 ''Zzap!64'' was a computer games magazine covering games on the Commodore International series of computers, especially the Commodore 64 (C64). It was published in the UK by Newsfield Publications Ltd and later by Europress Impact. The magazine ...
'' listed ''Blood Money'' as the best Amiga game of the 1980s, and ''ST Format'' named it the second-best shoot 'em up game of 1990. The game sold 40,000 copies, which is double the sales of ''Menace''. Stuart Wynne of ''Zzap!64'' found the game convenient, while Robin Hogg of the same publication wrote that it equals to the game's detailed graphics. ''
The One The ONE is a shopping centre in Tsim Sha Tsui, Kowloon, Hong Kong. It is built on the site of the former Tung Ying Building at 100 Nathan Road. It was developed by Chinese Estates Holdings and opened in 2010. Owner Joseph Lau Luen-hung g ...
'' viewed the game as among the more difficult and technologically sophisticated shoot 'em ups, while ''
ACE An ace is a playing card, die or domino with a single pip. In the standard French deck, an ace has a single suit symbol (a heart, diamond, spade, or club) located in the middle of the card, sometimes large and decorated, especially in the c ...
'' called it "compelling". Conversely, Mike Pattenden of ''
CU Amiga ''Commodore User'', known to the readers as the abbreviated ''CU'', was one of the oldest British Commodore magazines. With a publishing history spanning over 15 years, it mixed content with technical and video game features. Incorporating ''Vic ...
'' criticised the difficulty, noting its lack of rewards. Critics praised the game's graphical qualities. Paul Glancey of ''
Computer and Video Games ''Computer and Video Games'' (also known as ''CVG'', ''Computer & Video Games'', ''C&VG'', ''Computer + Video Games'', or ''C+VG'') was a UK-based video game magazine, published in its original form between 1981 and 2004. Its offshoot website ...
'' lauded the game's opening sequence, and called the sprites among "the best designed and most fluidly animated" in an Amiga game. ''
The Games Machine ''The Games Machine'' is a video game magazine that was published from 1987 until 1990 in the United Kingdom by Newsfield, which also published ''CRASH'', ''Zzap!64'', ''Amtix!'' and other magazines. History The magazine ran head to head with ...
'' believed the graphics were very advanced, and Barrett of ''ST/Amiga Format'' wrote that the game is "in a class of its own", praising the sprite animations. ''Zzap!64''s Hogg commended the animation and backgrounds. Conversely, ''CU Amiga''s Pattenden felt that the graphics lack depth. The game's use of sound received positive reactions. Phil King of ''Zzap!64'' was impressed by the soundtrack, particularly praising the introductory music. ''The Games Machine'' echoed similar remarks, writing that the game features "excellent" audio, and Glancey of ''Computer and Video Games'' wrote that the sound chip was heavily utilised. Barrett of ''ST/Amiga Format'' preferred the sound effects over the music, though felt that they were inferior to those in ''Menace''. Pattenden of ''CU Amiga'' felt that the sound is "a poor tune and some average effects", while ''ACE'' called it "a little weedy".


References

{{good article 1989 video games Amiga games Atari ST games Cancelled Sega Genesis games Commodore 64 games DOS games Helicopter video games Psygnosis games Horizontally scrolling shooters Creative Assembly games DMA Design games Single-player video games Video games developed in the United Kingdom