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Video game Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This fee ...
s that include elements that use blockchain technologies, including cryptocurrencies and
non-fungible token A non-fungible token (NFT) is a unique digital identifier that cannot be copied, substituted, or subdivided, that is recorded in a blockchain, and that is used to certify authenticity and ownership. The ownership of an NFT is recorded in the b ...
s (NFTs), allow players to buy, sell, or trade in-game items with other players. The game publisher takes a fee from each transaction as a form of monetization. A subset of these games are also known as play-to-earn games because they include systems that allow players to earn cryptocurrency through gameplay. Blockchain games have existed since 2017, gaining more widespread attention from the
video game industry The video game industry encompasses the development, marketing, and monetization of video games. The industry encompasses dozens of job disciplines and thousands of jobs worldwide. The video game industry has grown from niches to mainstrea ...
in 2021. Several AAA publishers have expressed intent to include this technology in the future. Players, developers, and game companies have criticized the use of blockchain technology in video games for being exploitative, environmentally unsustainable, and unnecessary.


Concept

Blockchain technology, such as cryptocurrencies and NFTs, are potential
monetization Monetization ( also spelled monetisation) is, broadly speaking, the process of converting something into money. The term has a broad range of uses. In banking, the term refers to the process of converting or establishing something into legal tend ...
routes for video games. Many live-service games offer in-game customization options, such as character skins or other in-game items, which the players can earn and trade with other players using in-game currency. Some games also allow for trading of virtual items using real-world currency, but this may be illegal in some countries where video games are seen as akin to gambling. This has led to
gray market A grey market or dark market (sometimes confused with the similar term " parallel market") is the trade of a commodity through distribution channels that are not authorized by the original manufacturer or trade mark proprietor. Grey market pr ...
issues such as
skin gambling In video games, skin gambling is the use of virtual goods, often cosmetic in-game items such as "Skin (computing)#Video gaming, skins", as virtual currency to bet on the outcome of eSports, professional matches or on other games of chance. It is ...
, and so publishers typically have shied away from allowing players to earn real-world funds from games. Blockchain games typically allow players to trade in-game items for cryptocurrency, which can then be exchanged for money, which may sidestep some problems associated with gray markets due to blockchain's traceability.


History

The first known game to use blockchain technologies was ''
CryptoKitties ''CryptoKitties'' is a blockchain game on Ethereum developed by Canadian studio Dapper Labs, a company spun-off from Axiom Zen, that allows players to purchase, collect, breed and sell virtual cats. It is one of the earliest attempts to deploy bloc ...
'', launched by Axiom Zen in November 2017 for personal computers. A player would purchase NFTs with
Ethereum Ethereum is a decentralized, open-source blockchain with smart contract functionality. Ether (Abbreviation: ETH; sign: Ξ) is the native cryptocurrency of the platform. Among cryptocurrencies, ether is second only to bitcoin in market capita ...
cryptocurrency, each NFT consisting of a
virtual pet A virtual pet (also known as a digital pet, artificial pet, or pet-raising simulation) is a type of artificial human companion. They are usually kept for companionship or enjoyment. People may keep a digital pet in lieu of a real pet. Digital ...
that the player could breed with others to create offspring with combined traits as new NFTs. The game made headlines in December 2017 when one virtual pet sold for more than . ''CryptoKitties'' also exposed scalability problems for games on Ethereum when it created significant congestion on the Ethereum network shortly after its launch, with approximately 30% of all Ethereum transactions at the time being for the game, and with the congestion delaying players' transactions. Axiom Zen feared that Ethereum would further struggle after they launched the mobile version of the game, particularly with an influx of users from China. ''The Sandbox'' is a platform that bought the brandname of a 2012 crafting game of the same name, in 2018. Players could make in-game items by using the game's toolbox and then sell them, using a game-specific cryptocurrency, to others who could display them in their virtual landscapes. '' Axie Infinity'', released in 2018 by Sky Mavis, is an example of a "play-to-earn" game, where the game incentivizes players to purchase and then improve NFTs through in-game activities which are then resold to other players by the publisher, with the player receiving compensation for their work. In the Philippines, where the game was most popular, some players were able to earn enough to pay their cost of living by playing and participating in the game's financial structure. However, following an early 2022 hack which saw over $600 million stolen from ''Axie Infinity'' publisher, the game saw a large drop in players and impacting the game's economy. Sky Mavis removed references to "play-to-earn" on its websites and marketing as its tokens plummeted in value. In mid-2018,
Ubisoft Ubisoft Entertainment SA (; ; formerly Ubi Soft Entertainment SA) is a French video game publisher headquartered in Saint-Mandé with development studios across the world. Its video game franchises include '' Assassin's Creed'', ''Far Cry'', ...
became a founding member of the Blockchain Game Alliance alongside several blockchain companies. By the early 2020s there had not been a breakout success in video games using blockchain. Such games tended to focus on using blockchain for speculation instead of more traditional forms of gameplay, and this offers limited appeal to most players. Such games also represent a high risk to investors as their revenues can be difficult to predict. However, limited successes of some games, such as ''Axie Infinity'' during the
COVID-19 pandemic The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identi ...
, and increasing corporate interest in
metaverse In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usa ...
content, refueled interest in the area of GameFi—a term describing the intersection of video games and financing, typically backed by blockchain currency—in the second half of 2021. By the end of 2021, several major publishers, including Ubisoft,
Electronic Arts Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the ...
, Take Two Interactive, and Square Enix, stated that blockchain and NFT-based games were under serious consideration for their companies in the future. In October 2021,
Valve Corporation Valve Corporation is an American video game developer, publisher, and digital distribution company headquartered in Bellevue, Washington. It is the developer of the software distribution platform Steam and the franchises ''Half-Life'', '' C ...
banned blockchain games, including those using cryptocurrency and NFTs, from being hosted on its Steam digital storefront service, which is widely used for personal computer gaming. The company said this was an extension of their policy banning games that offer in-game items with real-world value. Valve's prior history with
gambling Gambling (also known as betting or gaming) is the wagering of something of value ("the stakes") on a random event with the intent of winning something else of value, where instances of strategy are discounted. Gambling thus requires three el ...
, specifically
skin gambling In video games, skin gambling is the use of virtual goods, often cosmetic in-game items such as "Skin (computing)#Video gaming, skins", as virtual currency to bet on the outcome of eSports, professional matches or on other games of chance. It is ...
, was speculated to be a factor in the decision to ban blockchain games. Valve's CEO
Gabe Newell Gabe Logan Newell (born November 3, 1962), nicknamed Gaben, is an American businessman and the president of the video game company Valve. Newell was born in Colorado and grew up in Davis, California. He attended Harvard University in the early ...
explained in a later interview that while he believed blockchain technology was legitimate, the company felt there were too many bad actors in the market at the time to allow cryptocurrency or NFTs onto Steam. Newell said, "The ways in which it has been utilised are currently all pretty sketchy. And you sort of want to stay away from that." Journalists and players responded positively to Valve's decision, as blockchain and NFT games have a reputation for scams and fraud among most PC gamers, while blockchain game publishers and developers urged Valve to reconsider their position. Epic Games, which runs the
Epic Games Store The Epic Games Store is a digital video game storefront for Microsoft Windows and macOS, operated by Epic Games. It launched in December 2018 as both a website and a standalone launcher, of which the latter is required to download and play gam ...
in competition to Steam, said that they would be open to accepting blockchain games, in the wake of Valve's refusal. In December 2021, Ubisoft announced the Ubisoft Quartz program, based on the
proof of stake Proof-of-stake (PoS) protocols are a class of consensus mechanisms for blockchains that work by selecting validators in proportion to their quantity of holdings in the associated cryptocurrency. This is done to avoid the computational cost of ...
Tezos Tezos is an open-source blockchain that can execute peer-to-peer transactions and serve as a platform for deploying smart contracts. The native cryptocurrency for the Tezos blockchain is the tez ( ISO 4217: XTZ; sign: ꜩ). The Tezos networ ...
cryptocurrency, which Ubisoft claimed was more energy efficient. Quartz allows players to purchase and sell "Digits", which are in-game character customization items. The service launched with items in ''
Tom Clancy's Ghost Recon Breakpoint ''Tom Clancy's Ghost Recon Breakpoint'' is an online-only tactical shooter video game developed by Ubisoft Paris and published by Ubisoft. The game was released worldwide on 4 October 2019 for PlayStation 4, Windows, and Xbox One, and on 18 De ...
''. On the same day, '' Ars Technica'' stated that "Ubisoft's… plans make no sense" because the Quartz system is so deeply controlled by Ubisoft that a simple conventional internal database would achieve the same result without the overhead of a blockchain. Users criticized the technology because Ubisoft terms of service state that the company has "no liability" for claims or damages and is aware that the blockchain "may be subject to specific weaknesses, which make them possibly targets for specific cybersecurity threats" and disclaim "liability in the risks implied by the use of this new technology." On 9 December, Ubisoft de-listed the announcement video on
YouTube YouTube is a global online video sharing and social media platform headquartered in San Bruno, California. It was launched on February 14, 2005, by Steve Chen, Chad Hurley, and Jawed Karim. It is owned by Google, and is the second mo ...
, following viewer backlash and dislike bombing. French trade union Solidaires Informatique criticized Ubisoft's plan for Quartz, stating that blockchain technology is "harmful, worthless, and without future", and that it is "a useless, costly, ecologically mortifying tech which doesn't bring anything to videogames". After their initial release, trade volume for Digits was virtually zero in the following weeks. Players who used them complained that no one noticed the Digits during multiplayer matches. Ubisoft released the last Digit for Ghost Recon Breakpoint on 17 March 2022 and ended support for the game shortly thereafter.
Peter Molyneux Peter Douglas Molyneux (; born 5 May 1959) is an English video game designer and programmer. He created the god games '' Populous'', ''Dungeon Keeper'', and ''Black & White'', as well as ''Theme Park'', the ''Fable'' series, '' Curiosity: Wh ...
announced in December 2021 that his development studio
22cans 22cans Ltd is a British video game developer based in Guildford. It was founded in February 2012 by Peter Molyneux, previously of Bullfrog Productions and Lionhead Studios. History Peter Molyneux, who had previously founded Bullfrog Produc ...
planned business simulation game ''Legacy'' would include the use of a cryptocurrency called "LegacyCoin", based on the Ethereum blockchain. Prior to release, speculators could purchase in-game items as NFTs, and sales reached within a few days of Molyneux's announcement. In July 2022, Mojang Studios announced that NFTs would not be permitted in ''
Minecraft ''Minecraft'' is a sandbox game developed by Mojang Studios. The game was created by Markus "Notch" Persson in the Java (programming language), Java programming language. Following several early private testing versions, it was first made pub ...
'', saying that "speculative pricing and investment mentality around NFTs takes the focus away from playing the game and encourages profiteering, which we think is inconsistent with the long-term joy and success of our players". Will Wright revealed in October 2022 that his upcoming game ''VoxVerse'' will be a blockchain enabled game. The game's blockchain features were inspired by Wright having seen players in ''
The Sims ''The Sims'' is a series of life simulation game, life simulation video games developed by Maxis and video game publisher, published by Electronic Arts. The franchise has sold nearly 200 million copies worldwide, and it is one of the best-selling ...
'' create their own assets and distribute them to others; within ''VoxVerse'', creator players will be able to make areas that other players can explore and interact in, and then trade and sell these assets as NFTs. Square Enix committed more to blockchain game support, intending to bring the technology to the ''
Final Fantasy is a Japanese video game, Japanese science fantasy anthology media franchise created by Hironobu Sakaguchi and developed and owned by Square Enix (formerly Square (video game company), Square). The franchise centers on a series of fantasy and ...
'' series and also announcing new IP named ''Symbiogenesis'' built around NFT. In a November 2022 investors report, the company said that they consider blockchain technology critical to their growth.


Reception and criticism

Xbox Xbox is a video gaming brand created and owned by Microsoft. The brand consists of five video game consoles, as well as applications (games), streaming services, an online service by the name of Xbox network, and the development arm by the ...
head executive Phil Spencer said in regards to blockchain games "that some of the creative that I see today feels more exploitative than about entertainment". When the gaming communication platform
Discord Discord is a VoIP and instant messaging social platform. Users have the ability to communicate with voice calls, video calls, text messaging, media and files in private chats or as part of communities called "servers".The developer documenta ...
suggested possible
Ethereum Ethereum is a decentralized, open-source blockchain with smart contract functionality. Ether (Abbreviation: ETH; sign: Ξ) is the native cryptocurrency of the platform. Among cryptocurrencies, ether is second only to bitcoin in market capita ...
integration into their client in November 2021, users criticized the inclusion of cryptocurrency and Discord backed off, affirming they had no set plans for its inclusion. MMO developer Damion Schubert argued that most pitches for games for NFTs could also be achieved without the use of NFTs and that the non-NFT options would be easier to implement. In November 2021 Rob Fahy wrote in
Gameindustry.biz Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other ...
that the "play-to-earn" business model is similar to earlier systems that encouraged the rise of
gold farming Gold farming is the practice of playing a massively multiplayer online game (MMO) to acquire in-game currency, later selling it for real-world money.
which later led developers to shift to selling "gold" to players directly in real currency. He argued that the business model could potentially reintroduce
artificial scarcity Artificial scarcity is scarcity of items despite the technology for production or the sufficient capacity for sharing. The most common causes are monopoly pricing structures, such as those enabled by laws that restrict competition or by high fi ...
of in-game currency and in-game items or characters, and that in-game marketplaces will likely have a payment system where a game developer takes a cut when players sell a marketplace item to each other. In December 2021,
GSC Game World GSC Game World is a Ukrainian video game developer based in Prague. Founded in Kyiv in 1995 by Sergiy Grygorovych, it is best known for the '' Cossacks'' and '' S.T.A.L.K.E.R.'' series of games. GSC Game World was the first company in Ukraine ...
had announced their intent to include NFTs as part of '' S.T.A.L.K.E.R. 2'', but due to complaints from players, a day later they announced that they would no longer be pursuing NFTs within the game. In December 2021, during
The Game Awards The Game Awards is an annual awards ceremony honoring achievements in the video game industry. Established in 2014, the shows are produced and hosted by game journalist Geoff Keighley, who worked on its predecessor, the Spike Video Game Awards ...
, Josef Fares, director of ''It Takes Two'', stated that he would rather get "shot in the knee" than include NFTs in any of his games. Games journalist
Jason Schreier Jason Schreier (born May 10, 1987) is a journalist and author who primarily covers the video game industry. He worked as a news reporter for ''Kotaku'' from 2011 to 2020 and was recognized for several investigative stories, particularly on the ...
characterised the blockchain "play-to-earn" model as a pyramid scheme. Competing developers of "step-to-earn" games— fitness games that reward cryptocurrency for walking—rushed to accuse each other of being Ponzi schemes while simultaneously working toward "solutions to their Ponzinomics problem". One developer, StepN, admitted that play-to-earn games require a constant supply of new players or else their token economy would collapse. The
Game Developers Conference The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tuto ...
's 2022 annual report stated that 70% of developers surveyed said their studios had no interest in NFTs, while 28% said they were very or somewhat interested in them, and only 1% said they were integrating them into their games. In addition 72% of developers said they weren't interested in cryptocurrency as a payment tool for games, while 27% said they were very or somewhat interested, and only 1% saying they were already doing so. Square Enix's new year letter, which expressed interest in NFTs in video games, received heavy backlash from fans, with many additionally expressing disdain at the letter's comparison of "play to have fun" and "play to contribute" players.


See also

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Web3 Web3 (also known as Web 3.0) is an idea for a new iteration of the World Wide Web which incorporates concepts such as decentralization, blockchain technologies, and token-based economics. Some technologists and journalists have contrasted it w ...
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Metaverse In science fiction, the "metaverse" is a hypothetical iteration of the Internet as a single, universal, and immersive virtual world that is facilitated by the use of virtual reality (VR) and augmented reality (AR) headsets. In colloquial usa ...


References

{{reflist Cryptocurrencies Video games