Birthright - The Gorgon's Alliance
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''Birthright: The Gorgon's Alliance'' is a 1997 strategy
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developed by Synergistic Software and distributed by Sierra On-Line. The game is based on the
Birthright Birthright is the concept of things being due to a person upon or by fact of their birth, or due to the order of their birth. These may include rights of citizenship based on the place where the person was born or the citizenship of their paren ...
campaign setting for '' Dungeons & Dragons'' and was released for
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and
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.


Plot

''Birthright: The Gorgon's Alliance'' is a turn-based strategy game where the player is part of a royal bloodline and one of the heirs to a throne, with the goal to take over the world. Players take on the role of ruler, or regent as they are called in ''Birthright,'' of a nation in the Land of ''Anuire'' on the continent of ''Cerilia''. The objective of the game is to gather power and influence while the other regents try the same. In order to accomplish this objective, the player may use warfare, diplomacy, magic, manipulation of holdings such as guilds and temples, the establishment of trade routes. All of these actions take place in a turn based fashion on the world map, with the exception of the adventuring, which is done in real time 3D.


Gameplay

The adventure game engine was a '' Doom II'' engine clone: a 2D/3D engine which has essentially a flat layout map which used three resolutions of avatars that were hot swapped in depending on the distance from the viewer and the amount of memory on the hardware. Also there were flying wyverns and spiders which crawled on the ceilings as well as the floors. However, during gameplay, if the player failed to equip their spell caster with the necessary spells before adventuring those spells were unavailable to them and forced the player to leave and re-equip. There was also a battle component to the game. When armies met on the world map, the player could choose to let the computer roll dice to determine the outcome based on the characters' attributes, or the player could enter a battlefield. The battles were turn-based and fought on a grid that was copied from the paper game. The game engine used the same engine as the adventure game, the battlefield being essentially one large room. TSprites were used to represent the unit's health. As the unit was wounded, the sprites were "killed" off until it was destroyed or a dice roll forced them to flee the field. The defending army would get to pick the terrain type. There were fields, marshes, woods and mountainous terrain. An elf army would get a bonus for fighting in woods, dwarves get a bonus for the mountains. There were some obstacles like water or trees through which the army could not advance or lost its charge bonus. In order to win the game, a certain amount (depending on difficulty level) of (game) points were required to be collected, for example by taking control of territories allied to or belonging to the Gorgon. There were a number of ways to win the game.


Reception

'' PC Gamer US''s Keith Sullivan argued that ''Birthright'' features "all the earmarks of a classic strategy game, but its gameplay and design flaws bring it down." He found its strategy elements to be "amazingly detailed", but criticized them for lacking clear documentation, and he called the role-playing section ''Birthright''s "weakest portion". In ''
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'', Gavin Hachiya Wasserman echoed Sullivan's complaint, writing that the game has "great potential" that goes unrealized. He criticized its "low production values" and "daunting micro-management", and summarized it as a product for "hard-core fans of ''AD&D''" only. Peter Smith of ''
Computer Games Strategy Plus ''Computer Games Magazine'' was a monthly computer and console gaming print magazine, founded in October 1988 as the United Kingdom publication ''Games International''. During its history, it was known variously as ''Strategy Plus'' (October 1 ...
'' called ''Birthright'' "a challenging game to love. It'll take some time, some effort, and downloading of patches before you get fully comfortable here." He considered the game "a product on store shelves
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still in development", but praised the ambition of its designer Bob Clardy, who he compared to
Gary Grigsby Gary Grigsby is a designer and programmer of computer wargames. In 1997, he was described as "one of the founding fathers of strategy war games for the PC." '' Computer Games Magazine'' later dubbed him "as much of an institution in his niche of ...
and Norm Koger. Smith summarized, " you're a strategy gamer, ''Birthright'' might be the sleeper hit of '97." According to
GameSpy GameSpy was an American provider of online multiplayer and matchmaking middleware for video games founded in 1996 by Mark Surfas. After the release of a multiplayer server browser for the game, QSpy, Surfas licensed the software under the GameS ...
in 2004, "players justifiably ignored ''Birthright: Gorgon's Alliance'', which eventually sunk into well-deserved obscurity".


References


External links

*
Birthright: The Gorgon's Alliance
at
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{{Dungeons & Dragons video games 1997 video games Birthright (campaign setting) DOS games Dungeons & Dragons video games Sierra Entertainment games Windows games Turn-based strategy video games Turn-based tactics video games Video games developed in the United States