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''Bangai-O'' is a
multidirectional shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
developed by
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
and released in 1999 on the
Nintendo 64 The (N64) is a home video game console developed by Nintendo. The successor to the Super Nintendo Entertainment System, it was released on June 23, 1996, in Japan, on September 29, 1996, in North America, and on March 1, 1997, in Europe and ...
in Japan. It was ported to the
Dreamcast The is a home video game console released by Sega on November 27, 1998, in Japan; September 9, 1999, in North America; and October 14, 1999, in Europe. It was the first sixth-generation video game console, preceding Sony's PlayStation 2, Nint ...
worldwide shortly after with some gameplay changes and updated graphics and audio. The game places the player in control of a weaponized
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is ...
that can hover across large stages and fire at enemies all around them. The player must reach the end of each stage and defeat the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
, while avoiding hazards scattered across the map such as enemy mechs and gun turrets. The initial ideas for ''Bangai-O'' came from Treasure programmer Mitsuru Yaida who wanted to challenge himself by programming an extreme number of bullets on the screen at once. Journalists agree that Yaida was most likely inspired by the 1984 Japanese computer game ''Hover Attack''. The team developed the game with a focus on creating enjoyable gameplay, and opted for simple graphical effects to preserve the game's speed. ''Bangai-O'' was released on the Nintendo 64 and was limited to a run of 10,000 copies because of publisher
Entertainment Software Publishing (ESP) was a Japanese video game publisher headquartered in Shibuya, Tokyo. It was founded in 1997 as a publisher for games developed by the Game Developers Network (GD-NET). GD-NET, which included companies such as Treasure and Game Arts, was es ...
's belief it had niche appeal. The team replaced most of the graphics and audio, changed some gameplay elements, and re-released it on the Dreamcast three months later, a version later released internationally. ''Bangai-O'' received positive reviews from game journalists. Many critics compared it to
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
s and
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
games of the past, praising its
retro Retro style is imitative or consciously derivative of lifestyles, trends, or art forms from history, including in music, modes, fashions, or attitudes. In popular culture, the "nostalgia cycle" is typically for the two decades that begin 20–30 ...
gameplay and aesthetics. They also commended the level design for keeping the game interesting throughout. Some reviews, especially those for the Dreamcast version, were more critical of the graphics and believed the game's value was primarily in its nostalgic gameplay. The game received two sequels: '' Bangai-O Spirits'' (2008) for the Nintendo DS and ''Bangai-O HD: Missile Fury'' (2011) for the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
.


Gameplay

''Bangai-O'' is a 2D side-scrolling
multidirectional shooter Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
. The player controls a weaponized
mech In science fiction, or mechs are giant robots or machines controlled by people, typically depicted as humanoid walking vehicles. The term was first used in Japanese after shortening the English loanword or , but the meaning in Japanese is ...
that is piloted by the two main characters, Riki and his sister Mami. The story follows Riki and Mami in their efforts to stop criminals from smuggling fruit contraband to finance their evil deeds. The player can fly freely around each of the game's 44 stages, and must find and destroy the
boss Boss may refer to: Occupations * Supervisor, often referred to as boss * Air boss, more formally, air officer, the person in charge of aircraft operations on an aircraft carrier * Crime boss, the head of a criminal organization * Fire boss, ...
in each stage to advance. The mech can shoot in eight directions, and the type of ammo is dependent on which character is piloting. The two pilots can be interchanged instantaneously, Riki fires homing missiles and Mami shoots reflecting projectiles which bounce off walls. The stages are populated with destroyable buildings and obstacles, as well as some walls that are opened by switches. There are also hazards such as gun turrets and enemy mechs which fire projectiles at the player. The player has a health meter but no brief invulnerability period after being hit, so can die instantly if hit with a barrage of fire. Destroyed enemies and objects yield fruit which replenishes a meter that is used to power the "scatter bomb" attack. This attack can be charged to release up to 100 shots scattered in all directions at once. Hitting all 100 shots on enemies will open a small portal to a shop where the player can get upgrades such as improved shot damage. The Dreamcast version of ''Bangai-O'', released after the initial Nintendo 64 version, features significant differences in gameplay which results in a more streamlined experience. In the Dreamcast version, the bullets are stronger, and destroying objects and enemies refills the bomb attack meter instead of fruit which now only add to the player's score. The bomb attack also can no longer be charged to a specific number of missiles, but is dependent on the player's proximity to enemy projectiles. In the Dreamcast version, up to 400 missiles can be shot at once in comparison to 100 on the Nintendo 64. Also, the shop is removed. Instead, the game includes power-ups that can be found among environment wreckage. There are also other minor differences such as scoring differences and more structure and enemy types.


Development

The idea for ''Bangai-O'' came from
Treasure Treasure (from la, thesaurus from Greek language ''thēsauros'', "treasure store") is a concentration of wealth — often originating from ancient history — that is considered lost and/or forgotten until rediscovered. Some jurisdictions le ...
employee Mitsuru Yaida (commonly known by the pseudonym "Yaiman"). He remembered playing an older shooting game that amazed him with the sheer number of bullets that could be rendered on the screen at once. Even though Yaiman and other staff behind the game have not identified the game, industry analysts agree that the game is almost certainly ''Hover Attack'' (1984) for Japanese computers. Yaiman began thinking about the programming challenges involved in detecting when the bullets collide with other objects, and started work on a prototype. He later received permission from company president Masato Maegawa to pull in other staff and work towards producing a full game. Yaiman served as the main programmer and "General Manager". About ten people worked on ''Bangai-O''. Treasure developed the game with a focus on creating addictive and fast gameplay, with less focus on graphics. They opted for large and fast 2D graphical effects and anime artwork to preserve their style. One of the artists on the team, Koichi Kimura, had just finished working on ''
Guardian Heroes ''Guardian Heroes'' is a 2D side-scrolling beat 'em up video game in the vein of ''Final Fight'' or ''Golden Axe'', but with RPG elements. The development team called it a "fighting RPG". ''Guardian Heroes'' was developed by Treasure and release ...
'' (1996), another 2D game. With more powerful development hardware available, he wanted to challenge himself the possibilities and limits of 2D graphics. The story is based on typical Japanese
Yakuza , also known as , are members of transnational organized crime syndicates originating in Japan. The Japanese police and media, by request of the police, call them , while the ''yakuza'' call themselves . The English equivalent for the ter ...
revenge play The revenge tragedy, or revenge play, is a dramatic genre in which the protagonist seeks revenge for an imagined or actual injury. The term ''revenge tragedy'' was first introduced in 1900 by A. H. Thorndike to label a class of plays written in t ...
s.


Release

Treasure announced ''Bangai-O'' for the Nintendo 64 in June 1999. It was released on September 3 the same year. Because of the game's niche appeal, the publisher
Entertainment Software Publishing (ESP) was a Japanese video game publisher headquartered in Shibuya, Tokyo. It was founded in 1997 as a publisher for games developed by the Game Developers Network (GD-NET). GD-NET, which included companies such as Treasure and Game Arts, was es ...
(ESP) only shipped 10,000 copies. The Dreamcast version was first released in Japan on December 9, 1999. This version had improved graphics and audio over the Nintendo 64 original. Many of the sprites were reworked, background animations were added, and the game now featured CD-quality music. By February 2000, publishers were researching the possibility of localizing the Dreamcast version for Western audiences. At the Electronic Entertainment Expo (E3) in May that year, ''IGN'' reported that a company had begun localizing the game, and had given it English menus and renamed it ''Bangai-O'' from its obscure Japanese title, ''Bakuretsu Muteki Bangaioh''. In December, industry newcomer
Conspiracy Entertainment Conspiracy Entertainment (formerly Conspiracy Games) is an American third-party developer video game publisher, publishing games from smaller companies that would face difficulties distributing games themselves. The company has also developed a fe ...
announced they were localizing ''Bangai-O'' along with another Dreamcast game, ''Record of Lodoss War'' (2000). The Dreamcast version was planned for release on February 27, 2001, but was eventually released on March 21.


Reception

''Bangai-O'' received positive reviews for its initial Nintendo 64 release. Critics enjoyed the manic and unique gameplay that they believed was characteristic of Treasure's video games. Most compared it to older
shoot 'em up Shoot 'em ups (also known as shmups or STGs ) are a sub-genre of action games. There is no consensus as to which design elements compose a shoot 'em up; some restrict the definition to games featuring spacecraft and certain types of charac ...
s and
action Action may refer to: * Action (narrative), a literary mode * Action fiction, a type of genre fiction * Action game, a genre of video game Film * Action film, a genre of film * ''Action'' (1921 film), a film by John Ford * ''Action'' (1980 fil ...
games. ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' called it a mix between the free-floating gameplay of ''Sub Terrania'' (1994) and the rotating shooting action of ''
Omega Boost is a three dimensional shoot 'em up developed by Polyphony Digital and Cyberhead for the PlayStation. It was released in 1999 throughout Japan, North America, and Europe by Sony Computer Entertainment. The game features mecha designs by Sho ...
'' (1999). They appreciated it as one of the few shooters on the Nintendo 64, and compared its aesthetic missile shooting style to ''
Macross is a Japanese science fiction mecha anime media franchise/ media mix, created by Studio Nue (most prominently mecha designer, writer and producer Shōji Kawamori) and Artland in 1982. The franchise features a fictional history of Earth and th ...
''. Peter Barthalow (''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'') wrote that the game was "in typical Treasure fashion...an addictive and original hodgepodge of genres and game mechanics that defy easy explanation". Journalists commended the variety in the game's design that kept it feeling fresh throughout. Anoop Gantayat (''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
)'' wrote that the level design made good use of each character's shooting mode. Barthalow and Martin Kitts (''
N64 Magazine ''NGC Magazine'' (''N64 Magazine'' until October 2001 (issue 59)) was a British magazine specialising in Nintendo video game consoles and software. It was first printed in 1997 and ran until 2006. It was the successor to ''Super Play'', a magaz ...
'') both praised the level design for forcing the player to change their tactics level to level. Barthalow called the building elements for the levels "versatile", and went on to say some levels were puzzles, others had racing aspects, and others were "insane blastfests". Gantayat argued that ''Bangai-O'' is "a game that you either love, or just don't understand yet". ''Bangai-O'' was praised for its
retro Retro style is imitative or consciously derivative of lifestyles, trends, or art forms from history, including in music, modes, fashions, or attitudes. In popular culture, the "nostalgia cycle" is typically for the two decades that begin 20–30 ...
gameplay and aesthetics. Kitts and the staff at ''
GameFan ''GameFan'' (originally known as ''Diehard GameFan'') was a publication started by Tim Lindquist, Greg Off, George Weising. and Dave Halverson in September 1992 that provided coverage of domestic and import video games. It was notable for its ex ...
'' wrote that it looked and played like a
Super NES The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in ...
game and pointed out how some effects were reminiscent of the
16-bit 16-bit microcomputers are microcomputers that use 16-bit microprocessors. A 16-bit register can store 216 different values. The range of integer values that can be stored in 16 bits depends on the integer representation used. With the two mo ...
system's
Mode 7 Mode 7 is a graphics mode on the Super Nintendo Entertainment System video game console that allows a background layer to be rotated and scaled on a scanline-by-scanline basis to create many different effects. The most famous of these effects ...
rotation effects. ''GameFan'' explained further that it looked like a Super NES game with less slowdown, a higher resolution, and more color. Rick Mears (''GameFan'') wrote that it felt like '' Robotron'' (1982) with its unique control style, and called it an "old school 2D treat". Although the game was not in 3D like most other games at the time, critics felt the 2D graphics were satisfactory enough. Gantayat pointed out the scatter bomb attack that fills the screen with bullets "a momentous occasion...one of the main parts of the ''Bangai-O'' experience". Mears praised the game for not slowing down when rendering scenes like this. Reviews for the Dreamcast version carried the same sentiments as the Nintendo 64 version in regards to the frantic and unique gameplay. Gantayat (''IGN'') and staff at ''GameFan'' preferred this new version because of the updated graphics, new CD-quality soundtrack, and more streamlined gameplay. With this release, journalists were more critical of the graphics and audio, commenting more heavily on the game's appeal primarily as a nostalgic shooter. The staff at '' Computer and Video Games'' wrote that it was a fun in a nostalgic way, but will not hold a player's attention for very long. A critic at '' GameSpy'' wrote that the graphics were bland and lacked polish, and the focus was on the gameplay. They argued that ''Bangai-O'' is a game designed for "hardcore" gamers and commented: "Are games coming out today missing something from the glory days of twitch gameplay...Or am I just too jaded by the 3-D graphics, complex mission objectives, and controls of most modern games". In a brief but critical review, ''Dreamcast Magazine'' (UK) argued that it was a nearly direct port of the Nintendo 64 version, and called it "unimaginative". ''Bangai-O'' was nominated for ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
''s 2001 Blister Awards for "Best Console Shooter Game", but lost to '' Halo: Combat Evolved''.


Sequels

''Bangai-O'' received two sequels. The first, '' Bangai-O Spirits'', was released for the Nintendo DS in 2008, and the second, ''Bangai-O HD: Missile Fury,'' was released exclusively on the
Xbox 360 The Xbox 360 is a home video game console developed by Microsoft. As the successor to the original Xbox, it is the second console in the Xbox series. It competed with Sony's PlayStation 3 and Nintendo's Wii as part of the seventh generati ...
via
Xbox Live Arcade Xbox Live Arcade (XBLA) is a digital video game download service available through the Xbox Games Store, Microsoft's digital distribution network for the Xbox 360. It focuses on smaller downloadable games from both major publishers and independent ...
in 2011. The games feature most of the same core gameplay ideas as the first game, but evolve on them with more weapons and gameplay elements. Both games included level editors, and the latter features multiplayer modes.


Notes


References


External links

* {{Authority control 1999 video games Conspiracy Entertainment games Dreamcast games Multidirectional shooters Nintendo 64 games Single-player video games Swing! Entertainment games Treasure (company) games Video games about mecha Video games developed in Japan Video games scored by Aki Hata Entertainment Software Publishing games