Adventure (role-playing Game)
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''Adventure!'' is a
pulp Pulp may refer to: * Pulp (fruit), the inner flesh of fruit Engineering * Dissolving pulp, highly purified cellulose used in fibre and film manufacture * Pulp (paper), the fibrous material used to make paper * Molded pulp, a packaging material ...
action
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
originally printed by
White Wolf Game Studio White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant
, the third and last book in the Trinity Universe line of games. The game, printed in black and white on
pulp Pulp may refer to: * Pulp (fruit), the inner flesh of fruit Engineering * Dissolving pulp, highly purified cellulose used in fibre and film manufacture * Pulp (paper), the fibrous material used to make paper * Molded pulp, a packaging material ...
-like
sepia Sepia may refer to: Biology * ''Sepia'' (genus), a genus of cuttlefish Color * Sepia (color), a reddish-brown color * Sepia tone, a photography technique Music * ''Sepia'', a 2001 album by Coco Mbassi * ''Sepia'' (album) by Yu Takahashi * " ...
paper to resemble a period piece, was conceived as a one-book game line, and was never supported by official supplements. Despite having a vocal fanbase, the Trinity Universe line was discontinued shortly after the game's publication; a d20 system version was released in 2004, but quickly discontinued. In 2002, ''Adventure!'' won the
Origins Award The Origins Awards are American awards for outstanding work in the game industry. They are presented by the Academy of Adventure Gaming Arts and Design at the Origins Game Fair on an annual basis for the previous year, so (for example) the 1979 aw ...
for ''Best Role-Playing Game of 2001''. Onyx Path Publishing has recently acquired the rights to the Trinity Universe and has announced its intention to release a new edition of ''Adventure!''


Setting

The game is set in the 1920s and therefore at the origin of the Trinity Universe timeline. The release of unknown Telluric energy has led to the appearance of a number of particularly gifted characters, whose actions have the potential for shaping the future history of the world. The Aeon Society for Gentlemen, founded by
philanthropist Philanthropy is a form of altruism that consists of "private initiatives, for the Public good (economics), public good, focusing on quality of life". Philanthropy contrasts with business initiatives, which are private initiatives for private goo ...
Maxwell Mercer, is trying to bring together as many "Inspired" characters as possible, supporting and coordinating them in their effort for the betterment of all of humanity. But darkness lurks, and Mercer's champions will have to face it in the most unlikely locales. There are three
archetype The concept of an archetype (; ) appears in areas relating to behavior, historical psychology, and literary analysis. An archetype can be any of the following: # a statement, pattern of behavior, prototype, "first" form, or a main model that ot ...
s ("
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es") for players to choose from: *Daredevils - whose only "powers" revolve around luck and incredible skill. * Mesmerists - the precursors to Trinity's Psions, masters of the powers of the mind. *Stalwarts - the precursors of Aberrant's Novas, capable of superhuman feats.


Game system

Set to emulate the exploits of Saturday matinee serials and
pulp magazine Pulp magazines (also referred to as "the pulps") were inexpensive fiction magazines that were published from 1896 to the late 1950s. The term "pulp" derives from the cheap wood pulp paper on which the magazines were printed. In contrast, magazine ...
action, ''Adventure!'' uses a very loose and flexible variant of the White Wolf proprietary
Storyteller System The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System ...
. ''Adventure!'' adds significantly to the Storyteller System in three areas: Knacks, Inspiration and Super-Science.


Knacks

Knacks are powers that differentiate adventurers and villains from normal human beings. * Heroic powers enhance a human's natural ability, but don’t appear supernatural. Examples include Lightning Reflexes, Amazing Resilience or Eagle Eyes. * Psychic powers manipulate the mind and include telekinesis, telepathy and
mind control Brainwashing (also known as mind control, menticide, coercive persuasion, thought control, thought reform, and forced re-education) is the concept that the human mind can be altered or controlled by certain psychological techniques. Brainwashin ...
. * Dynamic powers are more obvious superhero style powers including flight, exceptional strength and supernatural toughness.


Inspiration

Inspiration is used to activate knacks, alter the story significantly (either as an instantaneous feat or by altering a potential cliffhanger to better suit the player) increase the number of dice you roll for an action or gain intuitive knowledge to move the story along. There are three facets, and associated traits, to Inspiration, each with their own advantages: * Intuitive – Quicker reactions and better mental agility. * Reflective – Increased patience and bonuses to extended actions. * Destructive – Additional damage and concept damage.


Reviews

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Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
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See also

*''
Aberrant ''Aberrant'' is a role-playing game created by White Wolf Game Studio in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologica ...
'' *''
Trinity The Christian doctrine of the Trinity (, from 'threefold') is the central dogma concerning the nature of God in most Christian churches, which defines one God existing in three coequal, coeternal, consubstantial divine persons: God the F ...
'' *''
World of Darkness ''World of Darkness'' is a series of tabletop role-playing games, originally created by Mark Rein-Hagen for White Wolf Publishing. It began as an annual line of five games in 1991–1995, with '' Vampire: The Masquerade'', '' Werewolf: The Apoca ...
'' *'' Crimefighters''


References

{{Trinity Universe RPG White Wolf Publishing games Historical role-playing games Origins Award winners Role-playing games introduced in 2001 Pulp and noir period role-playing games