Aberrant (game)
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''Aberrant'' is a
role-playing game A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within ...
created by
White Wolf Game Studio White Wolf Publishing was an American roleplaying game and book publisher. The company was founded in 1991 as a merger between Lion Rampant
in 1999, set in 2008 in a world where super-powered humans started appearing one day in 1998. It is the middle setting in the greater Trinity Universe timeline, chronologically situated about 90 years after ''
Adventure! ''Adventure!'' is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piec ...
'', White Wolf's Pulp era game, and over a century before the
psionic In American science fiction of the 1950s and 1960s, psionics was a proposed discipline that applied principles of engineering (especially electronics) to the study (and employment) of paranormal or psychic phenomena, such as telepathy and psychok ...
escapades of '' Trinity/Aeon''. The game deals with how the players' meta-human characters (called "novas") fit into a
mundane In subcultural and fictional uses, a mundane is a person who does not belong to a particular group, according to the members of that group; the implication is that such persons, lacking imagination, are concerned solely with the mundane: the ...
world when they most definitely are ''not'' mundane, as well as how the mundane populace react to the sudden emergence of novas. The original ''Aberrant'' product line was discontinued in 2002, though a d20 System version was released in 2004.
Onyx Path Publishing Onyx Path Publishing is a publisher of tabletop role-playing games that produces company-owned and creator-owned games as well as licensed products. History The name "The Onyx Path" and the company's logo appeared on White Wolf products and the ...
has recently acquired the rights to the Trinity Universe and released a new edition of the game, titled ''Trinity Continuum: Aberrant'', in 2021.


Setting

''Aberrant'' is the middle game of the Trinity Universe, and is thus the prequel to ''
Trinity The Christian doctrine of the Trinity (, from 'threefold') is the central dogma concerning the nature of God in most Christian churches, which defines one God existing in three coequal, coeternal, consubstantial divine persons: God the F ...
'' and the sequel to ''
Adventure! ''Adventure!'' is a pulp action role-playing game originally printed by White Wolf Game Studio, the third and last book in the Trinity Universe line of games. The game, printed in black and white on pulp-like sepia paper to resemble a period piec ...
''. ''Trinity'' details the future history of the novas, over a 60-year span of time, while ''Adventure!'' covers the dawn of this setting in the 1920s. ''Aberrant'' is unique among the publisher's game-lines for having no particular
caste Caste is a form of social stratification characterised by endogamy, hereditary transmission of a style of life which often includes an occupation, ritual status in a hierarchy, and customary social interaction and exclusion based on cultura ...
s or ''
character class In tabletop games and video games, a character class is a job or profession commonly used to differentiate the abilities of different game characters. In role-playing games (RPGs), character classes aggregate several abilities and aptitudes, ...
es''. Aside from this, it shares with many other
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * Whi ...
games a tendency to embrace "shades of gray" morality and reject the traditional
superhero A superhero or superheroine is a stock character that typically possesses ''superpowers'', abilities beyond those of ordinary people, and fits the role of the hero, typically using his or her powers to help the world become a better place, ...
trope of "heroes vs. villains".


Powers

Super powers in ''Aberrant'' come from an individual's ability to manipulate energy at the "quantum" sub-atomic level. Since individuals who can do this have an imperfect understanding of
quantum mechanics Quantum mechanics is a fundamental theory in physics that provides a description of the physical properties of nature at the scale of atoms and subatomic particles. It is the foundation of all quantum physics including quantum chemistry, ...
, their powers are limited by their
subconscious In psychology, the subconscious is the part of the mind that is not currently of focal awareness. Scholarly use of the term The word ''subconscious'' represents an anglicized version of the French ''subconscient'' as coined in 1889 by the psycho ...
and usually follow a specific "path" or are linked to a specific focus. For instance, all the powers of the nova called Anteus revolve around nature; he can teleport by stepping into a tree and out of another tree of the same type somewhere else, create new species of animals, or alter the normal course of life and death for plants and animals. All of his powers follow his focus of nature. Other novas have other foci such as plasma, fire, water, shapechanging, or invulnerability.


Taint

As a nova's ability to touch the quantum fabric of the world grows, he begins to experience ''Taint'', the side effects of channelling larger amounts of energy. Taint is the 'non-humanness' side of quantum manipulation and at higher levels novas begin to show either physical or mental defects. These defects vary widely; examples might include a tentacle growing from one's stomach, sociopathic disorders, hair made of flames, odd skin composition (such as rubber), a power that is "always on", megalomania, or continual radiation.


Factions

The metaplot revolves around the interactions between various factions, most of which employ Nova agents. Among the most important are: *Project Utopia, an organisation with seemingly altruistic ideals that promotes cooperation between Novas and humans to build a more perfect world. Utopia has UN sanction to deal with novas. It is also linked to the Aeon Trinity organisation, which rises to greater prominence in ''Trinity'' and whose roots are detailed in ''Adventure!''. *Project Proteus, which is a group that takes care of the "dirty work" of keeping Novas in line. Storytellers are encouraged to determine themselves how far that might go; it can be taken from the light extreme of ordering the assassinations of Novas that have become too powerful and now are a true threat to the planet, or to the extreme of creating a global conspiracy to sterilize Novas as they erupt and manufacturing wars to kill them. *The Teragen (Greek > "Monster / Marvel race"), a diverse group of Novas who share a common philosophy called ''Teras'' (Greek > "Monster"). A direct result of this philosophy is that the group willingly embraces its evolved status, and therefore claim biological superiority to humans. While the outside world view the Teragen as a single group, it is actually a coalition of different interests united by philosophy and their enigmatic inspiration, Divis Mal. In his ''Null Manifesto'', he declared, essentially, that novas could only be governed by their peers, freeing its members from the obligations of human law. *The Aberrants, a group of Novas concerned about evidence of corruption within Project Utopia. While a small faction, they are nevertheless taken very seriously by Project Utopia. *The Directive, an intelligence organisation controlled by the governments of
Russia Russia (, , ), or the Russian Federation, is a List of transcontinental countries, transcontinental country spanning Eastern Europe and North Asia, Northern Asia. It is the List of countries and dependencies by area, largest country in the ...
, the
United Kingdom The United Kingdom of Great Britain and Northern Ireland, commonly known as the United Kingdom (UK) or Britain, is a country in Europe, off the north-western coast of the continental mainland. It comprises England, Scotland, Wales and North ...
,
Germany Germany,, officially the Federal Republic of Germany, is a country in Central Europe. It is the second most populous country in Europe after Russia, and the most populous member state of the European Union. Germany is situated betwe ...
,
Japan Japan ( ja, 日本, or , and formally , ''Nihonkoku'') is an island country in East Asia. It is situated in the northwest Pacific Ocean, and is bordered on the west by the Sea of Japan, while extending from the Sea of Okhotsk in the north ...
and the
United States The United States of America (U.S.A. or USA), commonly known as the United States (U.S. or US) or America, is a country primarily located in North America. It consists of 50 states, a federal district, five major unincorporated territorie ...
. Various smaller groups exist, most of which are focused on more specific goals. Players' characters generally belong to one of the above factions, work for a specific corporation, or hire themselves out for odd jobs, often as mercenaries or troubleshooters.


System

''Aberrant'' uses a modified version of the ''
Storyteller System The ''Storytelling System'' is a role-playing game system created by White Wolf, Inc. for the Chronicles of Darkness (formerly known as the New World of Darkness), a game world with several pen and paper games tied in. The Storytelling System ...
''. A character adds his attribute to his skill (or power as the case may be) and rolls that many 10-sided dice. Any die that comes up as a 7 or higher counts as 1 success. Accomplishing different tasks requires different numbers of successes to accomplish. Flying a plane may only require 1 success, but flying a 747 with a near fatal wound, all the rest of the crew dead, and no hydraulic pressure could require 5 or more successes. The first major difference with ''Aberrant'' is that in addition to normal attributes such as Dexterity, Manipulation and Wits, novas have what are called ''Mega-Attributes''. Scores in such attributes may be added as dice every time a character makes a roll using the linked mundane attribute, but Mega-Attributes are much more powerful. Every success rolled using Mega-Attribute dice counts as 2 normal successes, and rolling a 10 counts as 3 successes. Alternatively, the scores in a Mega-Attribute may be used to reduce the difficulty on a one for one basis, though never below needing one success. The player can choose each turn which way to use his Mega-Attribute, and can even split the points between the two ways. Powers are treated almost exactly like skills except that they come in different levels of power. Level 1 powers are comparatively weak, while level 6 powers can do nearly anything (one level 6 power is 'Universe Creation'). Lower level powers are cheaper to purchase with experience, while higher level powers cost more. There are a wide range of powers from controlling any single element (fire, gravity, entropy, quantum, magnetism, etc.), to flying, to mental domination, to imperviousness, to time travel, and teleportation.


Books

Several books outlined by Kraig Blackwelder, Aberrant's developer, were in the works for ''Aberrant'' at the time of its cancellation, most notably the three "Mega-Books," each of which focused on what it might be like to have Mega-Social, Mega-Mental, or Mega-Physical Attributes, while also shedding light on some other element of the Aberrant setting. The first of these Mega-Books, called ''Aberrant: Cult of Personality'', took a close look at Social Mega-Attributes and also examined the rise of nova-led cults. This book was complete and waiting for art at the time of the game's cancellation. The second of the Mega-Books, called ''Aberrant: Brainwaves'', was going to examine Mental Mega-Attributes and provide comprehensive rules for "gadgeteers," those novas who use their vast minds to build amazing devices. The last of the Mega-Books, tentatively titled ''Aberrant: Brute Force'', would address the standard Physical Mega-Attributes while also providing players with background and rules for civic defenders, novas employed by cities to act as crime fighters/public relations operatives. *''Aberrant Core rulebook'' (two editions, limited and unlimited) *''Aberrant Storyteller's screen and companion'' (
Gamemaster's screen A gamemaster's screen, also called a GM's screen, is a gaming accessory, usually made out of either cardboard or card stock, and is used by the gamemaster to hide all the relevant data related to a tabletop role-playing game session from the playe ...
with adventure & background sourcebook) *''Aberrant Worldwide: Phase I'' (adventure book) *'' Aberrant Worldwide: Phase II'' (adventure book) *''Aberrant Players' Guide'' (background and rules expansion) *''Aberrant: Year One'' (setting book) *''Project Utopia'' *''Teragen'' *''The Directive'' *''Elites'' *''Underworld'' (solely available in electronic form) *''Brainwaves'' (unpublished manuscript released by author Steve Kenson, solely available in electronic form) *''Exposé: Aberrants'' (mini sourcebook) *''XWF'' (mini sourcebook) *''Fear and Loathing'' (mini sourcebook) *''ReignofEvil.com'' (mini sourcebook) *''Church of Michael Archangel'' (mini sourcebook)


Fan-written Supplements

*''Forceful Personalities'' (book by EON, solely in electronic form) *''The New Flesh'' (book by EON, solely in electronic form) *''A Breed Apart'' (mini sourcebook by EON, solely in electronic form) *''Aberrant Nexus'' (book by EON, solely in electronic form)


External links


Onyx Path
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