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An audio game is an
electronic game An electronic game is a game that uses electronics to create an interactive system with which a player can play. Video games are the most common form today, and for this reason the two terms are often used interchangeably. There are other common ...
played on a device such as a personal computer. It is similar to a video game save that there is audible and tactile feedback but not visual. Audio games originally started out as 'blind accessible'-games and were developed mostly by
amateur An amateur () is generally considered a person who pursues an avocation independent from their source of income. Amateurs and their pursuits are also described as popular, informal, autodidacticism, self-taught, user-generated, do it yourself, DI ...
s and blind
programmer A computer programmer, sometimes referred to as a software developer, a software engineer, a programmer or a coder, is a person who creates computer programs — often for larger computer software. A programmer is someone who writes/creates ...
s. But more and more people are showing interest in audio games, ranging from sound artists,
game accessibility Within the field of human–computer interaction, game accessibility refers to the accessibility of video games. More broadly, game accessibility refers to the accessibility of all gaming products, including video games, tabletop RPGs, board games, ...
researchers, mobile game developers and mainstream video gamers. Most audio games run on a personal computer platform, although there are a few audio games for handhelds and video game consoles. Audio games feature the same variety of genres as video games, such as
adventure game An adventure game is a video game genre in which the player assumes the role of a protagonist in an interactive story driven by exploration and/or Puzzle video game, puzzle-solving. The Video game genres, genre's focus on story allows it to draw ...
s, racing games, etc.


Audio game history

The term "electronic game" is commonly understood as a synonym for the narrower concept of the "video game." This is understandable as both electronic games and video games have developed in parallel and the game market has always had a strong bias toward the visual. The first electronic game, in fact, is often cited to be ''
Cathode-Ray Tube Amusement Device The cathode-ray tube amusement device is the earliest known interactive electronic game as well as the first game to incorporate an electronic display. The device simulates an artillery shell arcing towards targets on a cathode-ray tube (CRT) scre ...
'' (1947) a decidedly visual game. Despite the difficulties in creating a visual component to early electronic games imposed by crude graphics, small view-screens, and power consumption, video games remained the primary focus of the early electronic game market.


Arcade and one-off handheld audio gamesthe early years

Atari Atari () is a brand name that has been owned by several entities since its inception in 1972. It is currently owned by French publisher Atari SA through a subsidiary named Atari Interactive. The original Atari, Inc. (1972–1992), Atari, Inc., ...
released the first audio game, '' Touch Me'', in 1974. Housed in an
arcade cabinet An arcade cabinet, also known as an arcade machine or a coin-op cabinet or coin-op machine, is the housing within which an arcade game's electronic hardware resides. Most cabinets designed since the mid-1980s conform to the Japanese Amusement Ma ...
, ''Touch Me'' featured a series of lights which would flash with an accompanying tone. The player would reproduce the sequence by pressing a corresponding sequence of buttons and then the game would add another light/sound to the end of the growing sequence to continually test the player's eidetic memory in a Pelmanism-style format. Although the game featured both a visual and an auditory component, the disconnect between the two enabled both the seeing and the visually impaired to equally enjoy the game. Based on the popularity of ''Touch Me'', in 1978 Milton Bradley Company released a handheld audio game entitled '' Simon'' at
Studio 54 Studio 54 is a Broadway theater and a former disco nightclub at 254 West 54th Street in the Midtown Manhattan neighborhood of New York City. Operated by the Roundabout Theatre Company, Studio 54 has 1,006 seats on two levels. The theater was ...
in New York City. Whereas ''Touch Me'' had been in competition with other visual-centric video games and consequently remained only a minor success, the allure of a personal electronic game allowed ''Simon'' to capture a much greater share of the market. ''Simon'' became an immediate success eventually becoming a pop culture symbol of the 1980s. In the decades following the release of ''Simon'', numerous clones and variations were produced including ''
Merlin Merlin ( cy, Myrddin, kw, Marzhin, br, Merzhin) is a mythical figure prominently featured in the legend of King Arthur and best known as a mage, with several other main roles. His usual depiction, based on an amalgamation of historic and le ...
'' among others. Beginning in 1996, Milton Bradley and a number of other producers released the handheld ''
Bop It ''Bop It'' toys are a line of audio games. By following a series of commands issued through voice recordings produced by a speaker by the toy, which has multiple inputs including pressable buttons, pull handles, twisting cranks, spinnable wheel ...
'' which featured a similar concept of a growing series of commands designed to test eidetic memory. Other related games soon followed including ''Bop It Extreme'' (1998), ''Bop It-Extreme 2'' (2002–2003), ''Zing-It'', ''Top-It'', and ''Loopz'' (2010)


TTS software and the PCthe second wave

Before graphical operating systems like Windows, most home computers used text-based operating systems such as DOS. Being text-based meant that they were relatively accessible to visually impaired users, requiring only the additional use of text-to-speech (TTS) software. For the same reason, following the development of TTS software, text-based games such as early text-only works of
interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
were also equally accessible to users with or without a visual impairment. Since the availability of such software was not commonly accessible until the inclusion of the
MacInTalk PlainTalk is the collective name for several speech synthesis (MacinTalk) and speech recognition technologies developed by Apple Inc. In 1990, Apple invested a lot of work and money in speech recognition technology, hiring many researchers in th ...
program on
Apple Computer Apple Inc. is an American multinational technology company headquartered in Cupertino, California, United States. Apple is the largest technology company by revenue (totaling in 2021) and, as of June 2022, is the world's biggest company b ...
s in 1984, the library of games which became accessible to the vision impaired spanned everything from the earliest text adventure, ''Colossal Cave Adventure'' (1976), to the comparatively advanced works of interactive fiction which had developed in the subsequent 8 years. Although the popularity of this genre has waned in the general market as video-centric games became the dominant form of electronic game, this library is still growing with the freeware development by devoted enthusiasts of new interactive fiction titles each year. Accessibility for the visually impaired began to change, some time prior to the advent of graphical operating systems as computers became powerful enough to support more video-centric games. This created a gap between electronic games for the seeing and games for the blind — a gap that has by now grown substantially. Due to a strong market bias in favor of the seeing, electronic games were primarily developed for this demographic. While seeing gamers could venture into 3D gaming worlds in such video game titles as '' Myst'', '' Final Fantasy'' and '' Doom'', blind gamers were relegated to playing more mundane games such as ''
Blackjack Blackjack (formerly Black Jack and Vingt-Un) is a casino banking game. The most widely played casino banking game in the world, it uses decks of 52 cards and descends from a global family of casino banking games known as Twenty-One. This fami ...
'', or ''
Battleship A battleship is a large armored warship with a main battery consisting of large caliber guns. It dominated naval warfare in the late 19th and early 20th centuries. The term ''battleship'' came into use in the late 1880s to describe a type of ...
''. As video games flourished and became increasingly common, however, amateur game designers began to adapt video games for the blind via sound. In time audio game programmers began to develop audio-only games, based to a smaller and smaller degree on existing video game ideas and instead focusing on the possibilities of game immersion and feedback with sound. Specifically, three-dimensional positional audio ( binaural recording) has been developed since 2000 and now figures prominently in, for example, such audio games as ''BBBeat''. To effect this, a sound is played in the left, center, or right channel to indicate an object's position in a virtual gaming environment. Generally, this involves stereo panning of various sound effects, many of which are looped to serve as indicators of hazards or objects with which the user can interact. Volume also plays a major role in 3D audio games primarily to indicate an object's proximity with reference to the user. The pitch of a sound is often varied to convey other information about the object it symbolizes. Voice talent is used to indicate menu items rather than text. These parameters have allowed for the creation of, among other genres, side scrollers, 3D action adventures, shooters, and arcade style games. The websit
Audiogames.net
provides a list of audio games and a forum for the community of audio game developers and gamers. Many of the listed games contain some primitive graphics as to make audio games not only accessible to blind and visually impaired people but also to gamers with vision, who may be unexperienced with TTS, auditory menus and typical keyboard mappings. Examples includ
Shades of Doom
and th


Console audio games and the modern era

Most audio games are now developed by several small companies (consisting of only a team of one to four people). The main audience remains primarily visually impaired users, however the game market at large is gradually taking more notice of audio games as well due to the issue of
game accessibility Within the field of human–computer interaction, game accessibility refers to the accessibility of video games. More broadly, game accessibility refers to the accessibility of all gaming products, including video games, tabletop RPGs, board games, ...
. Commercial interest in audio games has steadily grown and as a result
artist An artist is a person engaged in an activity related to creating art, practicing the arts, or demonstrating an art. The common usage in both everyday speech and academic discourse refers to a practitioner in the visual arts only. However, th ...
s and
student A student is a person enrolled in a school or other educational institution. In the United Kingdom and most commonwealth countries, a "student" attends a secondary school or higher (e.g., college or university); those in primary or elementar ...
s have created a number of experimental freeware PC audio games to explore the possibilities and limitations of this gaming form. In the field of console-gaming, there has been very little in the way of audio-games. One notable exception has been the innovative incorporation of strong audio elements in several of the games produced by the Japanese video game company,
Warp Warp, warped or warping may refer to: Arts and entertainment Books and comics * WaRP Graphics, an alternative comics publisher * ''Warp'' (First Comics), comic book series published by First Comics based on the play ''Warp!'' * Warp (comics), a ...
. Warp was founded by musician Kenji Eno and consisted of a five-man team including first-time designer Fumito Ueda. In 1997, Warp developed a game called ''Real Sound'' for the
Sega Saturn The is a home video game console developed by Sega and released on November 22, 1994, in Japan, May 11, 1995, in North America, and July 8, 1995, in Europe. Part of the fifth generation of video game consoles, it was the successor to the succ ...
which was later ported to Dreamcast in 1999 and renamed ("Real Sound: Regrets in the Wind").Game Collector's Melancholy – Kenji Eno
from GameSetWatch
This game featured no visuals at all and was entirely dependent upon sound. Discussing ''Real Sounds production, Eno has stated that Following the release of ''Real Sound'', Warp again made use of a novel employment of audio elements in the Saturn game '' Enemy Zero'' (1997), in which the enemies are invisible and can only be detected through auditory clues. Audio-specific elements used in gameplay have been recognized in Warp's '' D2'' (2000).
Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ...
, as part of its shift to alternative gameplay forms, has shown recent interest in audio games through its own development teams. In July 2006, Nintendo released a collection of audio games called ''
Soundvoyager ''bit Generations'' is a video game franchise for the Game Boy Advance, published by Nintendo. It was first announced under the name ''Digitylish'' at the Electronic Entertainment Expo (E3) in 2005. Each of the games in the series feature simple ...
'' as the newest member of its spare ''
Digiluxe ''bit Generations'' is a video game franchise for the Game Boy Advance, published by Nintendo. It was first announced under the name ''Digitylish'' at the Electronic Entertainment Expo (E3) in 2005. Each of the games in the series feature simpl ...
'' series. The Digiluxe series for Game Boy Advance consists of 7 games (in 2 series) that are characterized by simple yet compelling gameplay, minimal graphics, and the emphasis, in such titles as ''Soundvoyager'' and '' Dotstream'', on music. ''Soundvoyager'' contains 7 audio games (''Sound Slalom'', ''Sound Picker'', ''Sound Drive'', ''Sound
Cock Cock or cocks most commonly refers to: * Cock (bird) or rooster, a male of any bird species * Cock (slang), a slang term for the penis Cock or cocks may also refer to: Names * Cock (surname) * Cocks (surname) Places * Cocks Glacier, Ross Dep ...
'', ''Sound Chase'', ''Sound Catcher'', and ''Sound Cannon''). The Digiluxe series has been available in Japan since July 2006. In 2008, MIT students collaborated with the government of Singapore and a professor at the
National University of Singapore The National University of Singapore (NUS) is a national public research university in Singapore. Founded in 1905 as the Straits Settlements and Federated Malay States Government Medical School, NUS is the oldest autonomous university in the c ...
to create '' AudiOdyssey'', a game which allows both blind and sighted gamers to play together. Apple's iPhone platform has become home to a number of audio games, including '' Papa Sangre'', now no longer available. Other examples include, AudioGameHub, AudioWizards, AudioRallyRacing.


TTS-enabling video games

The rise of text-to-speech ( TTS) software and steady improvements in the field have allowed full audio-conversion of traditionally video-based games. Such games were intended for use by and marketed to the seeing, however they do not actually rest primarily on the visual aspects of the game and so members of the audio game community have been able to convert them to audio games by using them in conjunction with TTS software. While this was originally only available for strictly text-based games like
text adventures '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
and
MUD A MUD (; originally multi-user dungeon, with later variants multi-user dimension and multi-user domain) is a Multiplayer video game, multiplayer Time-keeping systems in games#Real-time, real-time virtual world, usually Text-based game, text-bas ...
s, advances in TTS software have led to increased functionality with a diverse array of software types beyond text-only media allowing other works of interactive fiction as well as various simulator games to be enjoyed in a strictly audio environment. Examples of such games include: * '' A Dark Room'' – (Doublespeak Games, 2013) * '' Hattrick'' – ( ExtraLives AB, 1997) * '' OGame'' – (Gameforge, 2002) * '' Jennifer Government: NationStates'' – ( Max Barry, 2002) * ''
Grendel's Cave ''Grendel's Cave'' is a real-time browser-based role-playing video game and MUD from Grendel Enterprises. The basis for ''Grendel’s Cave'' was Anglo-Saxon mythology and Beowulf, and it is set in the historical medieval period. Scholars cons ...
'' – (Grendel Enterprises, 1998)


See also

* Binaural recording * Dummy head recording * Holophonics *
Interactive fiction '' Interactive fiction, often abbreviated IF, is software simulating environments in which players use text commands to control characters and influence the environment. Works in this form can be understood as literary narratives, either in the ...
*
List of gaming topics The following Outline (list), outline is provided as an overview of and topical guide to video games: Video game – an electronic game that involves interaction with a user interface to generate visual feedback on a video, video device. The ...
* Music video game * Video game genres * Video game music * IEZA Framework – a framework for conceptual game sound design


References


External links


Game Accessibility Project
website of the Game Accessibility project

a big list of blind accessible games and audio games
IGDA Game Accessibility Special Interest Group
working to make mainstream games accessible for all disability groups
AudioGames.net
community website for audio gamers featuring a game database and a forum
AudioGames resources
audio game resources and articles
Accessible Gaming Rending Independence Possible (AGRIP)
home of ''Audio Quake''a project designed to make ''Quake'' accessible for visually impaired individuals
The Virtual Barbershop
a demonstration of multiple binaural sound effects. (NOTE: This is intended for use with stereo headphones)
Audio only menus
Some recommendations for the design of audio only menus for audio games. {{DEFAULTSORT:Audio Game *