Aqua Aqua
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is a puzzle video game developed by Zed Two, the studio of
Ste and John Pickford Steven Joseph Pickford and John Andrew Pickford, known collectively as Ste and John Pickford and the Pickford brothers, are English video game designers. They are the founders of the indie game company Zee-3. Biography A comic book designer, Ste ...
, for the
PlayStation 2 The PlayStation 2 (PS2) is a home video game console developed and marketed by Sony Computer Entertainment. It was first released in Japan on 4 March 2000, in North America on 26 October 2000, in Europe on 24 November 2000, and in Australia on 3 ...
. It was published late 2000 by Imagineer in Japan, and by The 3DO Company in North America and
SCi Games SCi Entertainment Group plc (formerly The Sales Curve Limited and SCi (Sales Curve Interactive) Limited) was a British video game publisher based in London. The company was founded in 1988 by Jane Cavanagh and floated on the stock exchange in 1 ...
in Europe. It is the sequel to ''
Wetrix ''Wetrix'' is a 3D puzzle video game developed by Zed Two, the studio of brothers Ste and John Pickford, for the Nintendo 64 and personal computers in 1998, and the Dreamcast and Game Boy Color in 1999 (as ''Wetrix+'' and ''Wetrix GB'' respecti ...
'' (1998) and has very similar gameplay; the player, on a landscape, uses Uppers to create walls for enclosures that hold flying water bubbles, contending with hazards like rainstorms, bombs, and ice cubes in the process. Imagineer commissioned a sequel to ''Wetrix'' following the predecessor's critical and commercial success. It was released in 2000 in Europe, North America and Japan as the third PlayStation 2 puzzle game after ''
Fantavision , sometimes stylized as ''FantaVision'', is a puzzle video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 2 (PS2). The game's objective is to use a cursor to select three or more launched fireworks ...
'' and ''
Super Bust-A-Move , released as ''Super Bust-A-Move'' in Europe and North America, is a puzzle video game in the ''Puzzle Bobble'' series. It was developed by Taito, and released on November 27, 2000 by Acclaim Entertainment for the PlayStation 2, and by CyberFro ...
'', selling 70,000+ copies in the West and 15,000+ in Japan. ''Aqua Aqua'' was generally well-received by professional critics for its addictiveness, graphics and sound. Criticism was targeted at the steep learning curve, the short length of the Story mode, the fixed camera and loose controls causing imprecise piece placements, and how little advantage was taken with the console's hardware.


Game modes

''Aqua Aqua''s gameplay remains largely unchanged from ''
Wetrix ''Wetrix'' is a 3D puzzle video game developed by Zed Two, the studio of brothers Ste and John Pickford, for the Nintendo 64 and personal computers in 1998, and the Dreamcast and Game Boy Color in 1999 (as ''Wetrix+'' and ''Wetrix GB'' respecti ...
'' (1998). Described by '' Electronic Gaming Monthly''s Chris Johnston as a combination of '' Tetris'' and '' Civilization'', it is a 3D
isometric The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ...
puzzle game where the player builds paddocks on land to prevent falling water bubbles from dripping off the landscape. The enclosures are created by dropping L-shaped, T-shaped and square pieces that raise a part of the landscape named Uppers; there are also Downers that do the opposite, decrease the height of a wall. Fireballs help in the player's goal, in that they evaporate water, and points are earned from it depending on how much water is evaporated. However, there are also hazards such as bombs that create holes on the ground, ice cubes that freeze water, rainstorms that occur in the later stages, and earthquakes triggered when a wall is too high that ruin nearly all of the architecture. The amount of water dripped off the land is showcased by a meter, which the game ends once its full. Modes include a single-game Quick mode, an eight-level Tutorial, a two-player Versus mode and a four-level Story Mode; the Tutorial must be completed to unlock the Story and Versus modes. In Story, there are three bosses, who attack by ruining the player's structure and must be beaten by achieving a certain score within a limited period. A new feature is a grid for where the Uppers and Downers will land, in addition to the shadows.


Development and release

''Aqua Aqua''s predecessor, ''Wetrix'', was developed by Zed Two, a small studio owned by
Ste and John Pickford Steven Joseph Pickford and John Andrew Pickford, known collectively as Ste and John Pickford and the Pickford brothers, are English video game designers. They are the founders of the indie game company Zee-3. Biography A comic book designer, Ste ...
. It was conceived out of a water effects demo done for another one of their own games, ''Vampire Circus'', which became ''
Taz Express ''Taz Express'' is a video game for the Nintendo 64, that was released only in Europe and Australia in 2000. Gameplay The Tasmanian devil's wife made Taz get a job where he delivers mail. In the game, the player controls Taz and must deliver cr ...
'' (2000). ''Wetrix'' and ''Taz Express'' were published by Ocean Software out of a two-game deal signed a week before the publisher merged with Infogrames. The game's Nintendo 64 release sold 105,000+ copies in the west and 12,000+ in Japan. Additionally, ''Wetrix'' was critically acclaimed for its originality in the puzzle game genre, scoring 8/8/8/7 in '' Famitsu'', the magazine's highest for a Western title in years. The critical and commercial success motivated Japanese company Imagineer, who developed ''Wetrix''s
Game Boy Color The (commonly abbreviated as GBC) is a handheld game console, manufactured by Nintendo, which was released in Japan on October 21, 1998 and to international markets that November. It is the successor to the Game Boy and is part of the Game ...
port, to commission Zed Two to create a sequel for the PlayStation 2. The Pickfords had several ideas. One major plan was to allow the player to expand the width of the land with the falling Uppers, and Imagineer thought of adding a "weird old man". Ultimately, the only major addition was cute-looking characters, done to make the product more appealing to Japanese audiences. Contrary to fan rumors that PlayStation 2 development kits were already in the United States by mid-1999, none had been sent by Sony to companies outside of Japan until October 1999. This meant some Zed Two staff flew to Japan to develop ''Aqua Aqua''. On June 25, 1999, ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'' revealed Zed Two was developing a sequel to ''Wetrix'', not yet named, for the upcoming PlayStation 2 console. On August 27, Zed Two revealed they planned to release it by March 2000. This had been moved to summer 2000 by the time the sequel was presented at the 2000 Tokyo Game Show, where its name, ''Aqua Aqua'', was revealed. Timothy Horst reported that the demo at the Tokyo Game Show appeared to be "pretty much done", and that the game would basically be its predecessor with improved visuals. ''IGN'' revealed the game's four modes, as well as the July 2000 Japan date, on April 20, 2000, before it was delayed further to November 2, 2000. The 3DO Company published ''Aqua Aqua'' in North America on December 29, 2000, while
SCi Games SCi Entertainment Group plc (formerly The Sales Curve Limited and SCi (Sales Curve Interactive) Limited) was a British video game publisher based in London. The company was founded in 1988 by Jane Cavanagh and floated on the stock exchange in 1 ...
published it in Europe the month before. It was the third puzzle game released for the console after ''
Fantavision , sometimes stylized as ''FantaVision'', is a puzzle video game developed by Japan Studio and published by Sony Computer Entertainment for the PlayStation 2 (PS2). The game's objective is to use a cursor to select three or more launched fireworks ...
'' and ''
Super Bust-A-Move , released as ''Super Bust-A-Move'' in Europe and North America, is a puzzle video game in the ''Puzzle Bobble'' series. It was developed by Taito, and released on November 27, 2000 by Acclaim Entertainment for the PlayStation 2, and by CyberFro ...
''. ''Aqua Aqua'' sold 15,000+ units in Japan, and 70,000+ in the West, numbers ''
GamesTM ''GamesTM'' (styled as ''gamesTM'') was a United Kingdom, UK-based, multi-format video games magazine, covering video game console, console, handheld game, handheld, PC game, PC and Arcade games. The first issue was released in December 2002 and t ...
'' attributed to its reputation as a PlayStation 2 launch title.


Reception

Reviews of ''Aqua Aqua'' were generally positive. Containing gameplay and graphics identical to ''Wetrix'', it received the same praises and critiques. "Aqua Aqua has its problems, but it's still the best puzzle game yet to grace the PlayStation 2," wrote '' GameSpot''s Shane Satterfield. In the mind of David Zdyrko of ''
IGN ''IGN'' (formerly ''Imagine Games Network'') is an American video game and entertainment media website operated by IGN Entertainment Inc., a subsidiary of Ziff Davis, Inc. The company's headquarters is located in San Francisco's SoMa distri ...
'', ''Aqua Aqua'' "takes the basic gameplay elements that made its prequel so well liked and has added a lot of neat new features and play mechanics". ''Aqua Aqua'' was highlighted for its addictive quality. Its difficulty and fast pace was also of frequent note, as well as the steep learning curve that critics suggested could turn off those not very experienced in puzzle games. Jay Semerad of '' AllGame'' praised the difficulty and how the game rewarded players, such as with Lake Mates and rainbows. Much criticism was directed at how needlessly tricky it was to place pieces accurately, caused by loose control and a fixed, nonadjustable camera angle; Alex of '' Video Games'' reported he had to start over the first level several times. Semerad lamented that the
directional pad A D-pad (short for directional pad or digital pad; officially referred to by Nintendo as a +Control Pad) is a flat, usually thumb-operated, often digital, four-way directional control with one button on each point, found on nearly all modern vid ...
controls the falling pieces (unlike ''Wetrix'' which was controlled with a more versatile analog stick), and a piece can jump from one side of the screen to another with one small tap. ''
Official U.S. PlayStation Magazine ''Official U.S. PlayStation Magazine'' (often abbreviated to ''OPM'') was a monthly video game magazine, published by Ziff Davis Media. It was a sister publication of ''Electronic Gaming Monthly''. The magazine focused exclusively on PlayStation ...
''s Joe Rybicki dismissed the rules as needlessly complicated, and panned the "slippery" control and unclear perspective for slowing down the pace, "forcing you to either drop blocks haphazardly or painstakingly map out each move". The camera angle also made looking for water leaks tedious, wrote Satterfield. Although praised by Zdyrko as a new edition to the ''Wetrix'' series, the Story Mode was generally criticized for being too short, reviewers reported beating it within a few hours. ''
Official UK PlayStation 2 Magazine An official is someone who holds an office (function or mandate, regardless whether it carries an actual working space with it) in an organization or government and participates in the exercise of authority, (either their own or that of their su ...
''s Louis Wells criticized the "seemingly unobtainable points needed to stop a boss". The Versus mode was lauded by several reviewers for its addictiveness and challenge, while criticized by Satterfield and ''
The Electric Playground ''EP Daily'' (formerly ''The Electric Playground'') is a daily news television show that covers video games, movies, TV shows, comic books, collectibles and gadgets. Created and executive produced by host Victor Lucas, and his Vancouver, British ...
'' writer Jules Grant for a lack of interaction between players. Chris Johnston of '' Electronic Gaming Monthly'' also recommended that there should have been a Versus mode with a computer player. '' NextGen'' critic Kevin Toyama berated the requirement of having to save progress on the tutorial stage just to play the actual game modes. Star Dingo of ''
GamePro Gamepro.com is an international multiplatform video game magazine media company that covers the video game industry, video game hardware and video game software in countries such as Germany and France. The publication, GamePro, was originally la ...
''s website-only review said, "Anyone who's familiar with the hyper-addictive Dreamcast and N64 puzzler ''Wetrix Plus'' will immediately recognize ''Aqua Aqua'' for the PS2 – it's the same exact game with a few gameplay tweaks, graphical improvements, and a quartet of '' Hello Kitty''-esque '' Teletubbies'' on board for moral support." The graphics was positively-commented on, although criticized for taking little advantage of console space. Zdyrko was one of the critics to argue this; although highlighting the "nice special effects and cool lighting", he found the problem prevalent in the object and character models being "plain and unimaginative". Satterfield also found the character models low-quality, analogizing them as done by a beginner 3D modeling student. However, he was more forgiving towards the graphics in general, saying that although not the best for the PlayStation 2, they served their function for a puzzle game, as doing anything more spectacular would only distract the player. He praised the color palette as "bright and colorful, and the effects for placing pieces are snazzy for the first few hours". '' GameRevolution'' journalist G-Wok appreciated the graphics as "clean and colorful", and Wells enjoyed the cute character design, "beautifully rendered" land, and water effects. Grant condemned the cutscenes as "too-cute". The game's ambient techno new age soundtrack was well-received, although critiqued for being repetitive. Zdyrko called the voice acting cute and the sound effects "very crisp and clear", and Satterfield wrote "the sound effects aid in creating a chaotic atmosphere but do little else."


Notes


References


External links

* {{moby game, id=/3544/aqua-aqua/, name=''Aqua Aqua: Wetrix 2'' 2000 video games Falling block puzzle games Imagineer games Multiplayer and single-player video games PlayStation 2 games PlayStation 2-only games RenderWare games SCi Games games The 3DO Company games Video game sequels Video games developed in the United Kingdom Zed Two games