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Anthropomorphism is the attribution of human traits, emotions, or intentions to non-human entities. It is considered to be an innate tendency of human psychology. Personification is the related attribution of human form and characteristics to abstract concepts such as nations, emotions, and natural forces, such as seasons and weather. Both have ancient roots as storytelling and artistic devices, and most cultures have traditional fables with anthropomorphized animals as characters. People have also routinely attributed human emotions and behavioral traits to wild as well as domesticated animals.


Etymology

Anthropomorphism and anthropomorphization derive from the verb form ''anthropomorphize'', itself derived from the Greek ''ánthrōpos'' (, "human") and ''morphē'' (, "form"). It is first attested in 1753, originally in reference to the heresy of applying a human form to the
Christian Christians () are people who follow or adhere to Christianity, a monotheistic Abrahamic religion based on the life and teachings of Jesus Christ. The words ''Christ'' and ''Christian'' derive from the Koine Greek title ''Christós'' (Χρι ...
God.''Oxford English Dictionary'', 1st ed. "anthropomorphism, ''n.''" Oxford University Press (Oxford), 1885.


Examples in prehistory

From the beginnings of human behavioral modernity in the Upper Paleolithic, about 40,000 years ago, examples of zoomorphic (animal-shaped) works of art occur that may represent the earliest known evidence of anthropomorphism. One of the oldest known is an ivory sculpture, the Löwenmensch figurine, Germany, a human-shaped figurine with the head of a lioness or lion, determined to be about 32,000 years old. It is not possible to say what these prehistoric artworks represent. A more recent example is The Sorcerer, an enigmatic cave painting from the Trois-Frères Cave, Ariège, France: the figure's significance is unknown, but it is usually interpreted as some kind of great spirit or master of the animals. In either case there is an element of anthropomorphism. This anthropomorphic art has been linked by archaeologist Steven Mithen with the emergence of more systematic hunting practices in the Upper Palaeolithic. He proposes that these are the product of a change in the architecture of the human mind, , where anthropomorphism allowed hunters to identify empathetically with hunted animals and better predict their movements.


In religion and mythology

In religion and mythology, anthropomorphism is the perception of a divine being or beings in human form, or the recognition of human qualities in these beings. Ancient mythologies frequently represented the divine as deities with human forms and qualities. They resemble human beings not only in appearance and personality; they exhibited many human behaviors that were used to explain natural phenomena, creation, and historical events. The deities fell in love, married, had children, fought battles, wielded weapons, and rode horses and chariots. They feasted on special foods, and sometimes required sacrifices of food, beverage, and sacred objects to be made by human beings. Some anthropomorphic deities represented specific human concepts, such as love, war, fertility, beauty, or the seasons. Anthropomorphic deities exhibited human qualities such as beauty, wisdom, and power, and sometimes human weaknesses such as greed, hatred, jealousy, and uncontrollable anger. Greek deities such as Zeus and Apollo often were depicted in human form exhibiting both commendable and despicable human traits. Anthropomorphism in this case is, more specifically, anthropotheism. From the perspective of adherents to religions in which humans were created in the form of the divine, the phenomenon may be considered theomorphism, or the giving of divine qualities to humans. Anthropomorphism has cropped up as a Christian heresy, particularly prominently with the Audians in third century Syria, but also in fourth century Egypt and tenth century Italy. This often was based on a literal interpretation of
Genesis Genesis may refer to: Bible * Book of Genesis, the first book of the biblical scriptures of both Judaism and Christianity, describing the creation of the Earth and of mankind * Genesis creation narrative, the first several chapters of the Book o ...
1:27: "So God created humankind in his image, in the image of God he created them; male and female he created them".


Criticism

Some religions, scholars, and philosophers objected to anthropomorphic deities. The earliest known criticism was that of the Greek philosopher Xenophanes (570–480 BCE) who observed that people model their gods after themselves. He argued against the conception of deities as fundamentally anthropomorphic: Xenophanes said that "the greatest god" resembles man "neither in form nor in mind". Clement of Alexandria, ''Miscellanies'' V xiv 109.1–3 Both Judaism and Islam reject an anthropomorphic deity, believing that God is beyond human comprehension. Judaism's rejection of an anthropomorphic deity began with the prophets, who explicitly rejected any likeness of God to humans. Judaism's rejection grew further after the Islamic Golden Age in the tenth century, which Maimonides codified in the twelfth century, in his thirteen principles of Jewish faith. In the
Ismaili Isma'ilism ( ar, الإسماعيلية, al-ʾIsmāʿīlīyah) is a branch or sub-sect of Shia Islam. The Isma'ili () get their name from their acceptance of Imam Isma'il ibn Jafar as the appointed spiritual successor (imām) to Ja'far al-Sa ...
interpretation of
Islam Islam (; ar, ۘالِإسلَام, , ) is an Abrahamic religions, Abrahamic Monotheism#Islam, monotheistic religion centred primarily around the Quran, a religious text considered by Muslims to be the direct word of God in Islam, God (or ...
, assigning attributes to God as well as negating any attributes from God (''
via negativa Apophatic theology, also known as negative theology, is a form of theological thinking and religious practice which attempts to approach God, the Divine, by negation, to speak only in terms of what may not be said about the perfect goodness th ...
'') both qualify as anthropomorphism and are rejected, as God cannot be understood by either assigning attributes to Him or taking attributes away from Him. The 10th-century Ismaili philosopher Abu Yaqub al-Sijistani suggested the method of double negation; for example: "God is not existent" followed by "God is not non-existent". This glorifies God from any understanding or human comprehension. Hindus do not reject the concept of a deity in the abstract unmanifested, but note practical problems. Lord Krishna said in the
Bhagavad Gita The Bhagavad Gita (; sa, श्रीमद्भगवद्गीता, lit=The Song by God, translit=śrīmadbhagavadgītā;), often referred to as the Gita (), is a 700- verse Hindu scripture that is part of the epic ''Mahabharata'' (c ...
, Chapter 12, Verse 5, that it is much more difficult for people to focus on a deity as the unmanifested than one with form, using anthropomorphic icons ( murtis), because people need to perceive with their senses. In secular thought, one of the most notable criticisms began in 1600 with Francis Bacon, who argued against Aristotle's teleology, which declared that everything behaves as it does in order to achieve some end, in order to fulfill itself. Bacon pointed out that achieving ends is a human activity and to attribute it to nature misconstrues it as humanlike. Modern criticisms followed Bacon's ideas such as critiques of
Baruch Spinoza Baruch (de) Spinoza (born Bento de Espinosa; later as an author and a correspondent ''Benedictus de Spinoza'', anglicized to ''Benedict de Spinoza''; 24 November 1632 – 21 February 1677) was a Dutch philosopher of Portuguese-Jewish origin, b ...
and David Hume. The latter, for instance, embedded his arguments in his wider criticism of human religions and specifically demonstrated in what he cited as their "inconsistence" where, on one hand, the Deity is painted in the most sublime colors but, on the other, is degraded to nearly human levels by giving him human infirmities, passions, and prejudices. In ''Faces in the Clouds'', anthropologist Stewart Guthrie proposes that all religions are anthropomorphisms that originate in the brain's tendency to detect the presence or vestiges of other humans in natural phenomena. Some scholars argue that anthropomorphism overestimates the similarity of humans and nonhumans and therefore could not yield accurate accounts.


In literature


Religious texts

There are various examples of personification in both the Hebrew Bible and Christian New Testaments, as well as in the texts of some other religions.


Fables

Anthropomorphism, also referred to as personification, is a well established literary device from ancient times. The story of " The Hawk and the Nightingale" in
Hesiod Hesiod (; grc-gre, Ἡσίοδος ''Hēsíodos'') was an ancient Greek poet generally thought to have been active between 750 and 650 BC, around the same time as Homer. He is generally regarded by western authors as 'the first written poet i ...
's '' Works and Days'' preceded Aesop's fables by centuries. Collections of linked fables from India, the '' Jataka Tales'' and ''
Panchatantra The ''Panchatantra'' (IAST: Pañcatantra, ISO: Pañcatantra, sa, पञ्चतन्त्र, "Five Treatises") is an ancient Indian collection of interrelated animal fables in Sanskrit verse and prose, arranged within a frame story.
'', also employ anthropomorphized animals to illustrate principles of life. Many of the stereotypes of animals that are recognized today, such as the wily fox and the proud lion, can be found in these collections. Aesop's anthropomorphisms were so familiar by the first century CE that they colored the thinking of at least one philosopher: Apollonius noted that the fable was created to teach wisdom through fictions that are meant to be taken as fictions, contrasting them favorably with the poets' stories of the
deities A deity or god is a supernatural being who is considered divine or sacred. The ''Oxford Dictionary of English'' defines deity as a god or goddess, or anything revered as divine. C. Scott Littleton defines a deity as "a being with powers greate ...
that are sometimes taken literally. Aesop, "by announcing a story which everyone knows not to be true, told the truth by the very fact that he did not claim to be relating real events".Philostratus, Flavius (c. 210 CE).
The Life of Apollonius
'', 5.14. Translated by F.C. Conybeare. the Loeb Classical Library (1912)
The same consciousness of the fable as fiction is to be found in other examples across the world, one example being a traditional Ashanti way of beginning tales of the anthropomorphic trickster-spider Anansi: "We do not really mean, we do not really mean that what we are about to say is true. A story, a story; let it come, let it go."


Fairy tales

Anthropomorphic motifs have been common in fairy tales from the earliest ancient examples set in a mythological context to the great collections of the Brothers Grimm and Perrault. The ''
Tale of Two Brothers The "Tale of Two Brothers" is an ancient Egyptian story that dates from the reign of Seti II, who ruled from 1200 to 1194 BC during the 19th Dynasty of the New Kingdom. The story is preserved on the Papyrus D'Orbiney, which is currently held in t ...
'' (Egypt, 13th century BCE) features several talking cows and in '' Cupid and Psyche'' (Rome, 2nd century CE) Zephyrus, the west wind, carries Psyche away. Later an ant feels sorry for her and helps her in her quest.


Modern literature

Building on the popularity of fables and fairy tales, ''children's'' literature began to emerge in the nineteenth century with works such as '' Alice's Adventures in Wonderland'' (1865) by Lewis Carroll, '' The Adventures of Pinocchio'' (1883) by Carlo Collodi and '' The Jungle Book'' (1894) by Rudyard Kipling, all employing anthropomorphic elements. This continued in the twentieth century with many of the most popular titles having anthropomorphic characters, and examples being '' The Tale of Peter Rabbit'' (1901) and later books by Beatrix Potter; '' The Wind in the Willows'' by Kenneth Grahame (1908); '' Winnie-the-Pooh'' (1926) and '' The House at Pooh Corner'' (1928) by A. A. Milne; and '' The Lion, the Witch, and the Wardrobe'' (1950) and the subsequent books in '' The Chronicles of Narnia'' series by C. S. Lewis. In many of these stories the animals can be seen as representing facets of human personality and character. As John Rowe Townsend remarks, discussing ''The Jungle Book'' in which the boy
Mowgli Mowgli () is a fictional character and the protagonist of Rudyard Kipling's ''The Jungle Book'' stories. He is a feral boy from the Pench area in Seoni, Madhya Pradesh, India, who originally appeared in Kipling's short story "In the Rukh" (co ...
must rely on his new friends the bear
Baloo Baloo (from hi, भालू ur, بھالو ''bhālū'' "bear") is a main fictional character featured in Rudyard Kipling's ''The Jungle Book'' from 1894 and ''The Second Jungle Book'' from 1895. Baloo, a sloth bear, is the strict teacher of ...
and the black panther
Bagheera Bagheera ( hi, बघीरा / ''Baghīrā'') is a fictional character in Rudyard Kipling's Mowgli stories in ''The Jungle Book'' (coll. 1894) and ''The Second Jungle Book'' (coll. 1895). He is a black panther ( melanistic Indian leopard) who ...
, "The world of the jungle is in fact both itself and our world as well". A notable work aimed at an adult audience is
George Orwell Eric Arthur Blair (25 June 1903 – 21 January 1950), better known by his pen name George Orwell, was an English novelist, essayist, journalist, and critic. His work is characterised by lucid prose, social criticism, opposition to totalitar ...
's ''
Animal Farm ''Animal Farm'' is a beast fable, in the form of satirical allegorical novella, by George Orwell, first published in England on 17 August 1945. It tells the story of a group of farm animals who rebel against their human farmer, hoping to crea ...
'', in which all the main characters are anthropomorphic animals. Non-animal examples include Rev.W Awdry's children's stories of '' Thomas the Tank Engine'' and other anthropomorphic
locomotive A locomotive or engine is a rail transport vehicle that provides the Power (physics), motive power for a train. If a locomotive is capable of carrying a payload, it is usually rather referred to as a multiple unit, Motor coach (rail), motor ...
s. The fantasy genre developed from mythological, fairy tale, and Romance motifs sometimes have anthropomorphic animals as characters. The best-selling examples of the genre are '' The Hobbit'' (1937) and '' The Lord of the Rings'' (1954–1955), both by J. R. R. Tolkien, books peopled with talking creatures such as ravens, spiders, and the dragon
Smaug Smaug () is a dragon and the main antagonist in J. R. R. Tolkien's 1937 novel ''The Hobbit'', his treasure and the mountain he lives in being the goal of the quest. Powerful and fearsome, he invaded the Dwarf kingdom of Erebor 150 years prior t ...
and a multitude of anthropomorphic goblins and elves. John D. Rateliff calls this the " Doctor Dolittle Theme" in his book ''The History of the Hobbit'' and Tolkien saw this anthropomorphism as closely linked to the emergence of human language and
myth Myth is a folklore genre consisting of Narrative, narratives that play a fundamental role in a society, such as foundational tales or Origin myth, origin myths. Since "myth" is widely used to imply that a story is not Objectivity (philosophy), ...
: "...The first men to talk of 'trees and stars' saw things very differently. To them, the world was alive with mythological beings... To them the whole of creation was 'myth-woven and elf-patterned'."
Richard Adams Richard George Adams (9 May 1920 – 24 December 2016) was an English novelist and writer of the books ''Watership Down'', ''Maia'', ''Shardik'' and ''The Plague Dogs''. He studied modern history at university before serving in the British Army ...
developed a distinctive take on anthropomorphic writing in the 1970s: his debut novel, '' Watership Down'' (1972), featured rabbits that could talkwith their own distinctive language ( Lapine) and mythologyand included a police-state warren,
Efrafa ''Watership Down'' is an adventure novel by English author Richard Adams, published by Rex Collings Ltd of London in 1972. Set in Berkshire in southern England, the story features a small group of rabbits. Although they live in their natural w ...
. Despite this, Adams attempted to ensure his characters' behavior mirrored that of wild rabbits, engaging in fighting, copulating and defecating, drawing on Ronald Lockley's study ''The Private Life of the Rabbit'' as research. Adams returned to anthropomorphic storytelling in his later novels '' The Plague Dogs'' (1977) and ''
Traveller Traveler(s), traveller(s), The Traveler(s), or The Traveller(s) may refer to: People Generic terms *One engaged in travel *Explorer, one who searches for the purpose of discovery of information or resources *Nomad, a member of a community withou ...
'' (1988). By the 21st century, the children's picture book market had expanded massively. Perhaps a majority of picture books have some kind of anthropomorphism, with popular examples being '' The Very Hungry Caterpillar'' (1969) by Eric Carle and '' The Gruffalo'' (1999) by Julia Donaldson. Anthropomorphism in literature and other media led to a sub-culture known as
furry fandom The furry fandom is a subculture interested in anthropomorphic animal characters. Examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes. The term ...
, which promotes and creates stories and artwork involving anthropomorphic animals, and the examination and interpretation of humanity through anthropomorphism. This can often be shortened in searches as "anthro", used by some as an alternative term to "furry". Anthropomorphic characters have also been a staple of the comic book genre. The most prominent one was
Neil Gaiman Neil Richard MacKinnon GaimanBorn as Neil Richard Gaiman, with "MacKinnon" added on the occasion of his marriage to Amanda Palmer. ; ( Neil Richard Gaiman; born 10 November 1960) is an English author of short fiction, novels, comic books, gr ...
's the '' Sandman'' which had a huge impact on how characters that are physical embodiments are written in the fantasy genre. Archive requires scrolldown Other examples also include the mature '' Hellblazer'' (personified political and moral ideas), '' Fables'' and its spin-off series ''
Jack of Fables ''Jack of Fables'' is a spin-off comic book series of ''Fables'' written by Bill Willingham and Lilah Sturges and published by DC Comics' Vertigo imprint. The story focuses on the adventures of Jack Horner, a supporting character in the main ...
'', which was unique for having anthropomorphic representation of
literary techniques A narrative technique (known for literary fictional narratives as a literary technique, literary device, or fictional device) is any of several specific methods the creator of a narrative uses to convey what they want —in other words, a stra ...
and genres. Various Japanese
manga Manga (Japanese: 漫画 ) are comics or graphic novels originating from Japan. Most manga conform to a style developed in Japan in the late 19th century, and the form has a long prehistory in earlier Japanese art. The term ''manga'' is u ...
and anime have used anthropomorphism as the basis of their story. Examples include '' Squid Girl'' (anthropomorphized squid), '' Hetalia: Axis Powers'' (personified countries), ''
Upotte!! is a Japanese manga series by Kitsune Tennouji which began serialization in July 2009. An original net animation (ONA) series by Xebec was streamed on Nico Nico Douga and Crunchyroll between April and June 2012. The series started airing on ...
'' (personified guns), '' Arpeggio of Blue Steel'' and ''
Kancolle , abbreviated as , is a Japanese free-to-play web browser game developed by Kadokawa Games and published by DMM.com. The central theme of the game is the representation of World War II warships personified as teenage girls and young adult wom ...
'' (personified ships).


In film

Some of the most notable examples are the Walt Disney characters the Magic Carpet from Disney's Aladdin franchise,
Mickey Mouse Mickey Mouse is an animated cartoon Character (arts), character co-created in 1928 by Walt Disney and Ub Iwerks. The longtime mascot of The Walt Disney Company, Mickey is an Anthropomorphism, anthropomorphic mouse who typically wears red sho ...
,
Donald Duck Donald Fauntleroy Duck is a cartoon character created by The Walt Disney Company. Donald is an anthropomorphic white duck with a yellow-orange bill, legs, and feet. He typically wears a sailor shirt and cap with a bow tie. Donald is known fo ...
,
Goofy Goofy is a cartoon character created by The Walt Disney Company. He is a tall, Anthropomorphism, anthropomorphic dog who typically wears a turtle neck and vest, with pants, shoes, white gloves, and a tall hat originally designed as a rumpled f ...
, and Oswald the Lucky Rabbit; the
Looney Tunes ''Looney Tunes'' is an American Animated cartoon, animated comedy short film series produced by Warner Bros. starting from 1930 to 1969, concurrently with its partner series ''Merrie Melodies'', during the golden age of American animation.
characters Bugs Bunny, Daffy Duck, and
Porky Pig Porky Pig is an animated character in the Warner Bros. ''Looney Tunes'' and ''Merrie Melodies'' series of cartoons. He was the first character created by the studio to draw audiences based on his celebrity, star power, and the animators created ma ...
; and an array of others from the 1920s to present day. In the Disney/Pixar franchises ''Cars'' and ''Planes'', all the characters are anthropomorphic vehicles, eds. Hannah Stark and Jon Roffe. while in ''Toy Story'', they are anthropomorphic toys. Other Pixar franchises like ''Monsters, Inc.'' features anthropomorphic monsters, and ''Finding Nemo'' features anthropomorphic marine life creatures (like fish, sharks, and whales). Discussing anthropomorphic animals from DreamWorks franchise ''Madagascar'', suggests that "". Other DreamWorks franchises like ''Shrek'' features fairy tale characters, and
Blue Sky Studios Blue Sky Studios, Inc. was an American computer animation studio based in Greenwich, Connecticut. It was founded on February 22, 1987 by Chris Wedge, Michael Ferraro, Carl Ludwig, Alison Brown, David Brown, and Eugene Troubetzkoy after their e ...
of
20th Century Fox 20th Century Studios, Inc. (previously known as 20th Century Fox) is an American film production company headquartered at the Fox Studio Lot in the Century City area of Los Angeles. As of 2019, it serves as a film production arm of Walt Dis ...
franchises like ''Ice Age'' features anthropomorphic extinct animals. All of the characters in Walt Disney Animation Studios' ''
Zootopia ''Zootopia'' (titled ''Zootropolis'' in various regions) is a 2016 American computer-animated buddy cop action comedy film produced by Walt Disney Animation Studios and released by Walt Disney Pictures. The 55th Disney animated feature film, ...
'' (2016) are anthropomorphic animals, that is an entirely nonhuman civilization. The live-action/computer-animated franchise ''
Alvin and the Chipmunks Alvin and the Chipmunks, originally David Seville and the Chipmunks or simply The Chipmunks, are an American animated virtual band and media franchise first created by Ross Bagdasarian for novelty records in 1958. The group consists of three s ...
'' by 20th Century Fox centers around anthropomorphic talkative and singing chipmunks. The female singing chipmunks called The Chipettes are also centered in some of the franchise's films.


In television

Since the 1960s, anthropomorphism has also been represented in various animated television shows such as '' Biker Mice From Mars'' (1993–1996) and '' SWAT Kats: The Radical Squadron'' (1993–1995). '' Teenage Mutant Ninja Turtles'', first aired in 1987, features four pizza-loving anthropomorphic turtles with a great knowledge of ninjutsu, led by their anthropomorphic rat sensei, Master Splinter. Nickelodeon's longest running animated TV series '' SpongeBob SquarePants'' (1999–present), revolves around
SpongeBob ''SpongeBob SquarePants'' (or simply ''SpongeBob'') is an American Animated series, animated Television comedy, comedy Television show, television series created by marine science educator and animator Stephen Hillenburg for Nickelodeon. It ...
, a yellow sea sponge, living in the underwater town of Bikini Bottom with his anthropomorphic marine life friends.
Cartoon Network Cartoon Network (often abbreviated as CN) is an American cable television channel owned by Warner Bros. Discovery. It is a part of The Cartoon Network, Inc., a division that also has the broadcasting and production activities of Boomerang, Car ...
's animated series '' The Amazing World of Gumball'' (2011–2019) are about anthropomorphic animals and inanimate objects. All of the characters in Hasbro Studios' TV series ''
My Little Pony: Friendship Is Magic ''My Little Pony: Friendship Is Magic'' is an animated children's television series based on the fourth incarnation of Hasbro's ''My Little Pony'' franchise. The series follows a studious unicorn (later an alicorn) pony named Twilight Spark ...
'' (2010–2019) are anthropomorphic fantasy creatures, with most of them being ponies living in the pony-inhabited land of Equestria. The Netflix original series Centaurworld focuses on a warhorse who gets transported to a Dr. Seuss-like world full of centaurs who possess the bottom half of any animal, as opposed to the traditional horse. In the American animated TV series ''
Family Guy ''Family Guy'' is an American animated sitcom originally conceived and created by Seth MacFarlane for the Fox Broadcasting Company. The show centers around the Griffin family, Griffins, a dysfunctional family consisting of parents Peter Griff ...
'', one of the show's main characters, Brian, is a dog. Brian shows many human characteristics – he walks upright, talks, smokes, and drinks Martinis – but also acts like a normal dog in other ways; for example he cannot resist chasing a ball and barks at the mailman, believing him to be a threat. In a similar case, ''
BoJack Horseman ''BoJack Horseman'' is an American adult animation, adult animated Black comedy, black Comedy drama, comedy-drama streaming television series created by Raphael Bob-Waksberg. It stars the voices of Will Arnett, Amy Sedaris, Alison Brie, Paul F ...
'', an American Netflix adult animated black comedy series, takes place in an
alternate world A parallel universe, also known as a parallel dimension, alternate universe, or alternate reality, is a hypothetical self-contained plane of existence, co-existing with one's own. The sum of all potential parallel universes that constitute reali ...
where humans and anthropomorphic animals live side by side, and centers around the life of
BoJack Horseman ''BoJack Horseman'' is an American adult animation, adult animated Black comedy, black Comedy drama, comedy-drama streaming television series created by Raphael Bob-Waksberg. It stars the voices of Will Arnett, Amy Sedaris, Alison Brie, Paul F ...
; a
humanoid A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20t ...
horse who was a one hit wonder on a popular 1990s sitcom ''Horsin' Around'', living off the show's residuals in present time. Multiple main characters of the series are other animals who possess human body form and other human-like traits and identity as well;
Mr. Peanutbutter ''BoJack Horseman'' is an American adult animation, adult animated sitcom created by Raphael Bob-Waksberg. The series stars Will Arnett as the title character, BoJack Horseman (character), BoJack Horseman. The supporting cast includes Amy Sedaris, ...
, a humanoid dog lives a mostly human lifehe speaks
American English American English, sometimes called United States English or U.S. English, is the set of variety (linguistics), varieties of the English language native to the United States. English is the Languages of the United States, most widely spoken lan ...
, walks upright, owns a
house A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air condi ...
, drives a
car A car or automobile is a motor vehicle with wheels. Most definitions of ''cars'' say that they run primarily on roads, seat one to eight people, have four wheels, and mainly transport people instead of goods. The year 1886 is regarded as ...
, is in a romantic relationship with a human woman (in this series, as animals and humans are seen as equal, relationships like this are not seen as bestiality but seen as regular human sexuality), Diane, and has a successful career in televisionhowever also exhibits dog traitshe sleeps in a human-size
dog bed Animal furniture refers both to furniture used by animals and to furniture made from animals. Furniture for animals Known as "pet furniture", furniture designed for use by animals became a popular Fad, trend in the early 21st century. Typical p ...
, gets arrested for having a drag race with the mailman and is once forced to wear a dog cone after he gets stitches in his arm. The
PBS Kids PBS Kids is the brand for most of the children's programming aired by the Public Broadcasting Service (PBS) in the United States. Some public television children's programs are not produced by PBS member stations or transmitted by PBS. Instead, ...
animated series '' Let's Go Luna!'' centers on an anthropomorphic female Moon who speaks, sings, and dances. She comes down out of the sky to serve as a tutor of international culture to the three main characters: a boy frog and wombat and a girl butterfly, who are supposed to be preschool children traveling a world populated by anthropomorphic animals with a circus run by their parents. The French-Belgian animated series ''Mush-Mush & the Mushables'' takes place in a world inhabited by Mushables, which are anthropomrphic fungi, along with other critters such as beetles, snails, and frogs.


In video games

''
Sonic the Hedgehog is a Japanese video game series and media franchise created by Sega. The franchise follows Sonic, an anthropomorphic blue hedgehog who battles the evil Doctor Eggman, a mad scientist. The main ''Sonic the Hedgehog'' games are platformers mo ...
'', a
video game franchise This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *'' ...
debuting in 1991, features a speedy blue hedgehog as the main protagonist. This series' characters are almost all anthropomorphic animals such as foxes, cats, and other hedgehogs who are able to speak and walk on their hind legs like normal humans. As with most anthropomorphisms of animals, clothing is of little or no importance, where some characters may be fully clothed while some wear only shoes and gloves. Another popular example in video games is the ''
Super Mario (also known as and ) is a platform game series created by Nintendo starring their mascot, Mario. It is the central series of the greater Mario (franchise), ''Mario'' franchise. At least one ''Super Mario'' game has been released for every m ...
'' series, debuting in 1985 with '' Super Mario Bros.'', of which main antagonist includes a fictional species of anthropomorphic turtle-like creatures known as Koopas. Other games in the series, as well as of other of its greater '' Mario'' franchise, spawned similar characters such as Yoshi, Donkey Kong and many others.


Art history


Claes Oldenburg

Claes Oldenburg's soft sculptures are commonly described as anthropomorphic. Depicting common household objects, Oldenburg's sculptures were considered Pop Art. Reproducing these objects, often at a greater size than the original, Oldenburg created his sculptures out of soft materials. The anthropomorphic qualities of the sculptures were mainly in their sagging and malleable exterior which mirrored the not-so-idealistic forms of the human body. In "Soft Light Switches" Oldenburg creates a household light switch out of vinyl. The two identical switches, in a dulled orange, insinuate nipples. The soft vinyl references the aging process as the sculpture wrinkles and sinks with time.


Minimalism

In the essay "Art and Objecthood", Michael Fried makes the case that "
literalist art Literal may refer to: * Interpretation of legal concepts: ** Strict constructionism ** The plain meaning rule (a.k.a. "literal rule") * Literal (mathematical logic), certain logical roles taken by propositions * Literal (computer programming), ...
" (
minimalism In visual arts, music and other media, minimalism is an art movement that began in post–World War II in Western art, most strongly with American visual arts in the 1960s and early 1970s. Prominent artists associated with minimalism include Don ...
) becomes theatrical by means of anthropomorphism. The viewer engages the minimalist work, not as an autonomous art object, but as a theatrical interaction. Fried references a conversation in which Tony Smith answers questions about his six-foot cube, "Die". Fried implies an anthropomorphic connection by means of "a surrogate personthat is, a kind of statue." The minimalist decision of "hollowness" in much of their work was also considered by Fried to be "blatantly anthropomorphic". This "hollowness" contributes to the idea of a separate inside; an idea mirrored in the human form. Fried considers the Literalist art's "hollowness" to be "biomorphic" as it references a living organism.


Post-minimalism

Curator Lucy Lippard's Eccentric Abstraction show, in 1966, sets up
Briony Fer Briony Fer, FBA is a British art historian, critic, and curator; professor of history of art at University College London. She has written extensively on diverse topics of 20th century and contemporary art. She has written essays on numerous co ...
's writing of a post-minimalist anthropomorphism. Reacting to Fried's interpretation of minimalist art's "looming presence of objects which appear as actors might on a stage", Fer interprets the artists in Eccentric Abstraction to a new form of anthropomorphism. She puts forth the thoughts of Surrealist writer
Roger Caillois Roger Caillois (; 3 March 1913 – 21 December 1978) was a French intellectual whose idiosyncratic work brought together literary criticism, sociology, ludology and philosophy by focusing on diverse subjects such as games and play as well as the ...
, who speaks of the "spacial lure of the subject, the way in which the subject could inhabit their surroundings." Caillous uses the example of an insect who "through camouflage does so in order to become invisible... and loses its distinctness." For Fer, the anthropomorphic qualities of imitation found in the erotic, organic sculptures of artists Eva Hesse and Louise Bourgeois, are not necessarily for strictly "mimetic" purposes. Instead, like the insect, the work must come into being in the "scopic field... which we cannot view from outside."


Mascots

For
branding Branding may refer to: Physical markings * Making a mark, typically by charring: ** Wood branding, permanently marking, by way of heat, typically of wood (also applied to plastic, cork, leather, etc.) ** Livestock branding, the marking of animals ...
,
merchandising Merchandising is any practice which contributes to the sale of products to a retail consumer. At a retail in-store level, merchandising refers to displaying products that are for sale in a creative way that entices customers to purchase more i ...
, and
representation Representation may refer to: Law and politics *Representation (politics), political activities undertaken by elected representatives, as well as other theories ** Representative democracy, type of democracy in which elected officials represent a ...
, figures known as mascots are now often employed to personify
sports teams A sports team is a group of individuals who play sports ( sports player), usually team sports, on the same team. The number of players in the group depends on type of the sports requirements. Historically, sports teams and the people who play ...
,
corporations A corporation is an organization—usually a group of people or a company—authorized by the state to act as a single entity (a legal entity recognized by private and public law "born out of statute"; a legal person in legal context) and r ...
, and major events such as the World's Fair and the
Olympics The modern Olympic Games or Olympics (french: link=no, Jeux olympiques) are the leading international sporting events featuring summer and winter sports competitions in which thousands of athletes from around the world participate in a var ...
. These personifications may be simple human or animal figures, such as Ronald McDonald or the
donkey The domestic donkey is a hoofed mammal in the family Equidae, the same family as the horse. It derives from the African wild ass, ''Equus africanus'', and may be classified either as a subspecies thereof, ''Equus africanus asinus'', or as a ...
that represents the United States's
Democratic Party Democratic Party most often refers to: *Democratic Party (United States) Democratic Party and similar terms may also refer to: Active parties Africa *Botswana Democratic Party *Democratic Party of Equatorial Guinea *Gabonese Democratic Party *Demo ...
. Other times, they are anthropomorphic items, such as " Clippy" or the " Michelin Man". Most often, they are anthropomorphic animals such as the Energizer Bunny or the San Diego Chicken. The practice is particularly widespread in Japan, where cities, regions, and companies all have mascots, collectively known as '' yuru-chara''. Two of the most popular are Kumamon (a bear who represents Kumamoto Prefecture) and Funassyi (a pear who represents Funabashi, a suburb of Tokyo).


Animals

Other examples of anthropomorphism include the attribution of human traits to animals, especially domesticated pets such as dogs and cats. Examples of this include thinking a dog is smiling simply because it is showing his teeth, or a cat mourns for a dead owner. Anthropomorphism may be beneficial to the welfare of animals. A 2012 study by Butterfield et al. found that utilizing anthropomorphic language when describing dogs created a greater willingness to help them in situations of distress. Previous studies have shown that individuals who attribute human characteristics to animals are less willing to eat them, and that the degree to which individuals perceive minds in other animals predicts the moral concern afforded to them. It is possible that anthropomorphism leads humans to like non-humans more when they have apparent human qualities, since perceived similarity has been shown to increase prosocial behavior toward other humans. A study of how animal behaviors were discussed on the television series ''Life'' found that the script very often used anthropomorphisms.


In science

In science, the use of anthropomorphic language that suggests animals have intentions and emotions has traditionally been deprecated as indicating a lack of
objectivity Objectivity can refer to: * Objectivity (philosophy), the property of being independent from perception ** Objectivity (science), the goal of eliminating personal biases in the practice of science ** Journalistic objectivity, encompassing fairne ...
.
Biologist A biologist is a scientist who conducts research in biology. Biologists are interested in studying life on Earth, whether it is an individual cell, a multicellular organism, or a community of interacting populations. They usually specialize in ...
s have been warned to avoid assumptions that animals share any of the same mental, social, and emotional capacities of humans, and to rely instead on strictly observable evidence. In 1927 Ivan Pavlov wrote that animals should be considered "without any need to resort to fantastic speculations as to the existence of any possible subjective states". More recently, ''The Oxford companion to animal behaviour'' (1987) advised that "one is well advised to study the behaviour rather than attempting to get at any underlying emotion". Some scientists, like William M Wheeler (writing apologetically of his use of anthropomorphism in 1911), have used anthropomorphic language in metaphor to make subjects more humanly comprehensible or memorable. Despite the impact of Charles Darwin's ideas in '' The Expression of the Emotions in Man and Animals'' ( Konrad Lorenz in 1965 called him a " patron saint" of ethology) ethology has generally focused on
behavior Behavior (American English) or behaviour (British English) is the range of actions and mannerisms made by individuals, organisms, systems or artificial entities in some environment. These systems can include other systems or organisms as wel ...
, not on emotion in animals. The study of great apes in their own environment and in captivity has changed attitudes to anthropomorphism. In the 1960s the three so-called "
Leakey's Angels The Trimates, sometimes called Leakey's Angels, is a name given to three women — Jane Goodall, Dian Fossey, and Biruté Galdikas — chosen by anthropologist Louis Leakey to study hominids in their natural environments. They studied chimpanzees ...
", Jane Goodall studying
chimpanzee The chimpanzee (''Pan troglodytes''), also known as simply the chimp, is a species of great ape native to the forest and savannah of tropical Africa. It has four confirmed subspecies and a fifth proposed subspecies. When its close relative th ...
s, Dian Fossey studying gorillas and Biruté Galdikas studying orangutans, were all accused of "that worst of ethological sins – anthropomorphism". The charge was brought about by their descriptions of the great apes in the field; it is now more widely accepted that empathy has an important part to play in research.
De Waal De Waal is a village in the Dutch province of North Holland. It is a part of the municipality of Texel, and lies about 15 km north of Den Helder. The village was first mentioned in 1295 as "sancti Bonifacii in Waelkerken", and means "pond ...
has written: "To endow animals with human emotions has long been a scientific taboo. But if we do not, we risk missing something fundamental, about both animals and us." Alongside this has come increasing awareness of the linguistic abilities of the great apes and the recognition that they are tool-makers and have individuality and culture. Writing of
cats The cat (''Felis catus'') is a domestic species of small carnivorous mammal. It is the only domesticated species in the family Felidae and is commonly referred to as the domestic cat or house cat to distinguish it from the wild members of t ...
in 1992, veterinarian
Bruce Fogle Bruce Fogle, (born 17 February 1944) is a vet and author of pet care books and travel narratives. Canadian by birth, he has lived and worked in London for over 40 years. Early life and education Fogle was born in Toronto, Ontario, Canada, w ...
points to the fact that "both humans and cats have identical neurochemicals and regions in the brain responsible for emotion" as evidence that "it is not anthropomorphic to credit cats with emotions such as jealousy".


In computing

In science fiction, an artificially-intelligent computer or robot, even though it has not been programmed with human emotions, often spontaneously experiences those emotions anyway: for example, Agent Smith in The Matrix was influenced by a "disgust" toward humanity. This is an example of anthropomorphism: in reality, while an artificial intelligence could perhaps be deliberately programmed with human emotions, or could develop something similar to an emotion as a means to an ultimate goal ''if'' it is useful to do so, it would not spontaneously develop human emotions for no purpose whatsoever, as portrayed in fiction.Yudkowsky, Eliezer
"Artificial intelligence as a positive and negative factor in global risk."
Global catastrophic risks (2008).
One example of anthropomorphism would be to believe that one's computer is angry at them because they insulted it; another would be to believe that an intelligent robot would naturally find a woman attractive and be driven to mate with her. Scholars sometimes disagree with each other about whether a particular prediction about an artificial intelligence's behavior is logical, or whether the prediction constitutes illogical anthropomorphism. An example that might initially be considered anthropomorphism, but is in fact a logical statement about an artificial intelligence's behavior, would be the
Dario Floreano Dario Floreano (born 1964 in San Daniele del Friuli, Italy) is a Swiss-Italian roboticist and engineer. He is director of the Laboratory of Intelligent System (LIS) at the École Polytechnique Fédérale de Lausanne in Switzerland as well as ...
experiments where certain robots spontaneously evolved a crude capacity for "deception", and tricked other robots into eating "poison" and dying: here, a trait, "deception", ordinarily associated with people rather than with machines, spontaneously evolves in a type of convergent evolution. The conscious use of anthropomorphic metaphor is not intrinsically unwise; ascribing mental processes to the computer, under the proper circumstances, may serve the same purpose as it does when humans do it to other people: it may help persons to understand what the computer will do, how their actions will affect the computer, how to compare computers with humans, and conceivably how to design computer programs. However, inappropriate use of anthropomorphic metaphors can result in false beliefs about the behavior of computers, for example by causing people to overestimate how "flexible" computers are. According to Paul R. Cohen and Edward Feigenbaum, in order to differentiate between anthropomorphization and logical prediction of AI behavior, "the trick is to know enough about how humans and computers think to say ''exactly'' what they have in common, and, when we lack this knowledge, to use the comparison to ''suggest'' theories of human thinking or computer thinking." Computers overturn the childhood hierarchical taxonomy of "stones (non-living) → plants (living) → animals (conscious) → humans (rational)", by introducing a non-human "actor" that appears to regularly behave rationally. Much of computing terminology derives from anthropomorphic metaphors: computers can "read", "write", or "catch a virus". Information technology presents no clear correspondence with any other entities in the world besides humans; the options are either to leverage an emotional, imprecise human metaphor, or to reject imprecise metaphor and make use of more precise, domain-specific technical terms. People often grant an unnecessary social role to computers during interactions. The underlying causes are debated;
Youngme Moon Youngme Moon is the Donald K. David Professor of Business Administration at Harvard Business School. At HBS, Professor Moon has held numerous leadership positions, including Senior Associate Dean for the MBA Program, Senior Associate Dean for Str ...
and Clifford Nass propose that humans are emotionally, intellectually and physiologically biased toward social activity, and so when presented with even tiny social cues, deeply-infused social responses are triggered automatically. This may allow incorporation of anthropomorphic features into computers/robots to enable more familiar "social" interactions, making them easier to use.


Psychology


Foundational research

In psychology, the first
empirical study Empirical research is research using empirical evidence. It is also a way of gaining knowledge by means of direct and indirect observation or experience. Empiricism values some research more than other kinds. Empirical evidence (the record of one ...
of anthropomorphism was conducted in 1944 by Fritz Heider and Marianne Simmel. In the first part of this experiment, the researchers showed a 2-and-a-half minute long animation of several shapes moving around on the screen in varying directions at various speeds. When subjects were asked to describe what they saw, they gave detailed accounts of the intentions and personalities of the shapes. For instance, the large triangle was characterized as a bully, chasing the other two shapes until they could trick the large triangle and escape. The researchers concluded that when people see objects making motions for which there is no obvious cause, they view these objects as intentional agents (individuals that deliberately make choices to achieve goals). Modern psychologists generally characterize anthropomorphism as a
cognitive bias A cognitive bias is a systematic pattern of deviation from norm or rationality in judgment. Individuals create their own "subjective reality" from their perception of the input. An individual's construction of reality, not the objective input, m ...
. That is, anthropomorphism is a cognitive process by which people use their schemas about other humans as a basis for inferring the properties of non-human entities in order to make efficient judgements about the environment, even if those inferences are not always accurate. Schemas about humans are used as the basis because this knowledge is acquired early in life, is more detailed than knowledge about non-human entities, and is more readily accessible in memory. Anthropomorphism can also function as a strategy to cope with
loneliness Loneliness is an unpleasant emotional response to perceived isolation. Loneliness is also described as social paina psychological mechanism which motivates individuals to seek social connections. It is often associated with a perceived lack ...
when other human connections are not available.


Three-factor theory

Since making inferences requires cognitive effort, anthropomorphism is likely to be triggered only when certain aspects about a person and their environment are true. Psychologist Adam Waytz and his colleagues created a three-factor theory of anthropomorphism to describe these aspects and predict when people are most likely to anthropomorphize. The three factors are: * ''Elicited agent knowledge'', or the amount of prior knowledge held about an object and the extent to which that knowledge is called to mind. * ''Effectance'', or the drive to interact with and understand one's environment. * ''Sociality'', the need to establish social connections. When elicited agent knowledge is low and effectance and sociality are high, people are more likely to anthropomorphize. Various dispositional, situational, developmental, and cultural variables can affect these three factors, such as need for cognition, social disconnection, cultural ideologies, uncertainty avoidance, etc.


Developmental perspective

Children appear to anthropomorphize and use egocentric reasoning from an early age and use it more frequently than adults. Examples of this are describing a storm cloud as "angry" or drawing flowers with faces. This penchant for anthropomorphism is likely because children have acquired vast amounts of socialization, but not as much experience with specific non-human entities, so thus they have less developed alternative schemas for their environment. In contrast, autistic children tend to describe anthropomorphized objects in purely mechanical terms (that is, in terms of what they do) because they have difficulties with theory of mind.


Effect on learning

Anthropomorphism can be used to assist learning. Specifically, anthropomorphized words and describing scientific concepts with intentionality can improve later recall of these concepts.


In mental health

In people with depression, social anxiety, or other
mental illnesses A mental disorder, also referred to as a mental illness or psychiatric disorder, is a behavioral or mental pattern that causes significant distress or impairment of personal functioning. Such features may be persistent, relapsing and remitti ...
, emotional support animals are a useful component of treatment partially because anthropomorphism of these animals can satisfy the patients' need for social connection.


In marketing

Anthropomorphism of inanimate objects can affect product buying behavior. When products seem to resemble a human schema, such as the front of a car resembling a face, potential buyers evaluate that product more positively than if they do not anthropomorphize the object. People also tend to trust robots to do more complex tasks such as driving a car or childcare if the robot resembles humans in ways such as having a face, voice, and name; mimicking human motions; expressing emotion; and displaying some variability in behavior.


Image gallery

File:Tram in Almada pic-007.jpg, Almada tram in smiley livery File:Visage dans un rocher.jpg, Pareidolia of a face in a rock File:June 1984 Snap Shot.jpg, Seymore D. Fair 1st-ever World Expo Mascot File:K_plug_typical.jpg, A Danish electrical socket - with its two 'eyes' and a 'mouth' (all three functional parts of the device), forming a pareidolic face.


See also

*
Aniconism Aniconism is the absence of artistic representations (''icons'') of the natural and supernatural worlds, or it is the absence of representations of certain figures in religions. It is a feature of various cultures, particularly of cultures which a ...
– antithetic concept * Animism *
Anthropic principle The anthropic principle, also known as the "observation selection effect", is the hypothesis, first proposed in 1957 by Robert Dicke, that there is a restrictive lower bound on how statistically probable our observations of the universe are, beca ...
*
Anthropocentrism Anthropocentrism (; ) is the belief that human beings are the central or most important entity in the universe. The term can be used interchangeably with humanocentrism, and some refer to the concept as human supremacy or human exceptionalism. F ...
* Anthropology *
Anthropomorphic maps Pictorial maps (also known as illustrated maps, panoramic maps, perspective maps, bird’s-eye view maps, and geopictorial maps) depict a given territory with a more artistic rather than technical style. It is a type of map in contrast to road map ...
* Anthropopathism * Cynocephaly *
Furry fandom The furry fandom is a subculture interested in anthropomorphic animal characters. Examples of anthropomorphic attributes include exhibiting human intelligence and facial expressions, speaking, walking on two legs, and wearing clothes. The term ...
* Great Chain of Being * Human-animal hybrid *
Humanoid A humanoid (; from English ''human'' and ''-oid'' "resembling") is a non-human entity with human form or characteristics. The earliest recorded use of the term, in 1870, referred to indigenous peoples in areas colonized by Europeans. By the 20t ...
* Moe anthropomorphism *
National personification A national personification is an anthropomorphic personification of a state or the people(s) it inhabits. It may appear in political cartoons and propaganda. Some early personifications in the Western world tended to be national manifestations ...
*
Nature fakers controversy The nature fakers controversy was an early 20th-century American literary debate highlighting the conflict between science and sentiment in popular nature writing. The debate involved important American literary, environmental and political fig ...
* Pareidolia – seeing faces in everyday objects * Pathetic fallacy * Prosopopoeia * Speciesism * Talking animals in fiction * Tashbih * Zoomorphism


Notes


References


Sources

*


Further reading

* * * *


External links


"Anthropomorphism" entry in the Encyclopedia of Human-Animal Relationships
(Horowitz A., 2007)

* ttp://gogd.tjs-labs.com/gallery-view?keyword=anthropomorphism "Anthropomorphism" in mid-century American print advertising.Collection at The Gallery of Graphic Design. {{Authority control Descriptive technique