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''Amerzone'' (also known as ''Amerzone: The Explorer's Legacy'') is a first-person fantasy graphic adventure game published by Microïds and designed by
Benoît Sokal Benoît Sokal (28 June 1954 – 28 May 2021) was a Belgian comic artist and video game developer, best known for his comics series ''Inspector Canardo'', and the ''Syberia'' adventure game franchise. Biography Benoît Sokal was born in Brussels ...
, who based it on his 1986 '' Inspector Canardo'' comic strip ''L'Amerzone''. ''Amerzone'' was originally released for Windows, the
classic Mac OS Mac OS (originally System Software; retronym: Classic Mac OS) is the series of operating systems developed for the Macintosh family of personal computers by Apple Computer from 1984 to 2001, starting with System 1 and ending with Mac OS 9. The ...
and
PlayStation is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a divisi ...
in 1999, and re-released for iOS and
Android Android may refer to: Science and technology * Android (robot), a humanoid robot or synthetic organism designed to imitate a human * Android (operating system), Google's mobile operating system ** Bugdroid, a Google mascot sometimes referred to ...
in 2014 by Anuman Interactive, whom had bought out Microïds in 2009. Like the comic, the game tells the story of a
French French (french: français(e), link=no) may refer to: * Something of, from, or related to France ** French language, which originated in France, and its various dialects and accents ** French people, a nation and ethnic group identified with Franc ...
explorer, Alexandre Valembois, who goes on an expedition to the mysterious South American country of Amerzone. There, he discovers many fantastical animals including a species of magical White Birds, who require human intervention for their survival. These become threatened when a friend of Valembois turns Amerzone into a brutal dictatorship, and Valembois endeavors to rescue the endangered species. The game adds a journalist as the player character, who continues Valembois's quest as the man nears death. ''Amerzone'' received generally positive reception. It was praised for its atmosphere and visuals, with critics claiming that it lent it a poetic and dreamlike quality; while criticism targeted the sound, controls, and difficulty. It was a great commercial success, with over 1 million copies sold in its original release. The game's setting became the foundation of Sokal's '' Syberia'' series, and is the namesake for the video game development company he co-founded White Birds Productions.


Synopsis


Setting

The world of ''Amerzone'' interweaves fact and fiction. "Amerzone" itself is the name of a fictional region in South America and the great river that runs through it. The name, and the lush tropical rainforest in the Amerzone, suggest that it is inspired by the real-life
Amazon rainforest The Amazon rainforest, Amazon jungle or ; es, Selva amazónica, , or usually ; french: Forêt amazonienne; nl, Amazoneregenwoud. In English, the names are sometimes capitalized further, as Amazon Rainforest, Amazon Forest, or Amazon Jungle. ...
. Valembois lives in a lighthouse on the fictitious Langrevin peninsula in Brittany.As stated in a letter to Valembois from the Museum, found in the lighthouse The game veers further into the realm of fantasy once the player enters Amerzone. The country is home to many strange plants and animals, depicted through watercolor sketches in Valembois's exploration journal. The flora comprises mostly
herbaceous Herbaceous plants are vascular plants that have no persistent woody stems above ground. This broad category of plants includes many perennials, and nearly all annuals and biennials. Definitions of "herb" and "herbaceous" The fourth edition of t ...
plants such as the orchid-like Orcochi. Animals in the Amerzone tend to resemble real-life animals, but with bizarre flourishes: the ''ventousier'' resembles a shrew, but its snout branches off into sucker-bearing arms; the rhinopotamus is cross between a rhinoceros and hippopotamus; the web-footed
giraffe The giraffe is a large African hoofed mammal belonging to the genus ''Giraffa''. It is the tallest living terrestrial animal and the largest ruminant on Earth. Traditionally, giraffes were thought to be one species, ''Giraffa camelopardalis ...
navigates the marshlands with its
webbed feet The webbed foot is a specialized limb with interdigital membranes (webbings) that aids in aquatic locomotion, present in a variety of tetrapod vertebrates. This adaptation is primarily found in semiaquatic species, and has convergently evolved m ...
. The White Birds are the key plot point of the game. The Birds are born legless and as such spend their entire lives gliding over the thermals issuing from a great volcano, sustaining themselves on a diet of flying insects.As stated in the letter Valembois gives to the journalist Their wings keep growing after the rest of their bodies has stopped, such that they end up disproportionately long. The Birds' limited range threatens their survival, as does their method of reproduction: every three years, a single, enormous egg is laid, containing many embryos. However, the volcano's fumes will naturally make the eggs "ill", such that they will hatch as Black Birds. Only a nearby indigenous tribe, the Ovo-volahos, knows how to "cure" the eggs to make them hatch as White Birds. Most Amerzonians believe the White Birds to merely be a fanciful myth.


Characters

*The journalist: The player character; a faceless, nameless,
silent protagonist In video games, a silent protagonist is a player character who lacks any dialogue for the entire duration of a game, with the possible exception of occasional interjections or short phrases. In some games, especially visual novels, this may extend ...
. Has virtually no identity: all that is known is they were assigned by their employer, ''Mondial Magazine'', to interview Valembois about the Amerzone. *Alexandre Valembois (voiced by Michel Barbey): Born in 1904,As stated in Valembois's journal studied natural history in Paris. Fascinated by the biology of Amerzone, he goes on a scientific expedition there from 1932 to 1934. There, he encounters and becomes enamored with the White Birds, and finds love in a native girl called Yékoumani. When he brings back one of the White Birds' eggs, the scientific establishment laughs it off. After World War II, he gets a career as a ''lycée'' professor. When the player character meets him in 1998, he is exhausted and tormented by his past mistakes, and can only think of returning the egg to Amerzone. *Antonio Alvarez (voiced by Marc Moro): An Amerzone native who befriends Valembois in 1929 while studying law. A lover of his native land, he accompanies Valembois on his expedition, and stays behind after his friend returns to Europe. Wishing to modernize the country, Alvarez spearheads a coup d'état. The patriot turns into a cynical dictator, corrupted by power and leading his once-beloved country into ruin. *David Mackowski (voiced by Luc Gentil): A
Jesuit , image = Ihs-logo.svg , image_size = 175px , caption = ChristogramOfficial seal of the Jesuits , abbreviation = SJ , nickname = Jesuits , formation = , founders ...
who also accompanies Valembois to Amerzone, being equally fascinated by the place. Unwisely attempts to convert the Amerzone natives to Catholicism. Like Valembois, by 1998 he is filled with regret and sadness over his mistakes and what has become of Amerzone under Alvarez's rule.As stated in a letter from Mackowski to Valembois, found in the lighthouse


Plot

The game proper begins in 1998 with the journalist's interview of Valembois, but much of the plot is backstory about Valembois's 1932 expedition.


1932–1934: the Valembois expedition

Alexandre Valembois, a zoology buff fascinated by Amerzone, lobbies the National Museum of Natural History in Paris to fund an expedition to discover the exotic flora and fauna mentioned by Antonio Alvarez. The Museum grants his wish in 1932, and he devises a watercraft called a Hydraflot to get to and around the country. Valembois, Alvarez, and the Jesuit David Mackowski set out on October 22 of that year,The dates given are inconsistent: the journal claims Valembois left in October 1932, but Valembois's letter gives a departure date of June. A photograph of the expedition dated July 1932 can also be found on the island. According to ''Amerzone: Strategies & Secrets'' (page 40) the October date is canonical and the others are mistakes. finding their way by following the migrating Amerzone geese. On the way, the Hydraflot is damaged by a
sperm whale The sperm whale or cachalot (''Physeter macrocephalus'') is the largest of the toothed whales and the largest toothed predator. It is the only living member of the genus ''Physeter'' and one of three extant species in the sperm whale famil ...
, so they make the rest of the trip on a Peruvian whaling vessel. They set foot in Amerzone on Christmas Day, and make their way to the former trading post of Puebla. Valembois begins sketching and studying the wildlife. On New Year's Day, he learns of the White Birds from one Luis Angel, and decides to pursue the lead despite widespread disbelief in the creatures. He hires Angel as a guide and rows up the Amerzone River, going it alone after Angel abandons him on February 18. On the 22nd of the month, he discovers a native tribe—the Ovo-vohalos—but hesitates to make contact. That night, he contracts a debilitating illness, and is nursed back to health by the comely native girl Yékoumani. They grow very close, and upon his recovery a month later, begins designing labor-saving machines for the tribe. On June 1, a young tribesman returns from the nearby mountains with a large White Bird egg, thus convincing Valembois of their existence. He takes part in the ceremony to cure the egg so it will hatch as healthy White Birds. Promising to Yékoumani that he will return, he heads for the mountains the next day. Making his way through a swamp and an ancient temple, he reaches the Birds' volcanic home on the 18th. In his zeal for scientific recognition, he steals an egg and returns to Puebla, thus betraying Yékoumani and the tribe. In France, however, the scientific community dismiss the find as a hoax, perhaps an oversized ostrich egg. The Museum fires him for bringing ridicule upon them, and after a stint as a ''lycée'' professor, he holes up in a lighthouse in Brittany, all the while longing for Yékoumani and wallowing in guilt over his betrayal. Meanwhile, Alvarez has seized power in Amerzone and turned the country into a despotic dictatorship. His ties to the Museum now severed, Valembois independently builds a new Hydraflot with which to return to Amerzone with the egg, but comes to realize that he is too old and weak for the journey.


1998: the journalist

In 1998, the player character—a journalist—is assigned to interview Valembois. The old man confesses that he is dying, and beseeches the journalist to travel to Amerzone with the egg and safeguard the White Birds. He entrusts him with a letter and his old expedition journal, and the newsman sets out in the new and upgraded Hydraflot. The vehicle now uses programs on
floppy disk A floppy disk or floppy diskette (casually referred to as a floppy, or a diskette) is an obsolescent type of disk storage composed of a thin and flexible disk of a magnetic storage medium in a square or nearly square plastic enclosure lined w ...
to switch between different configurations.According to ''Amerzone: Strategies & Secrets'', the disks the player runs into were mailed to Amerzone by Valembois. It is also equipped with a grappling hook. He leaves to the journalist his old expedition journal, containing all his observations on Amerzone wildlife, and a candid letter detailing his experiences. The journalist sets sail, and stops to refuel at the same island where Valembois ran into the sperm whale. An ultrasonic repellent keeps the craft safe, but a disoriented whale ends up tangled in a fishing net. The journalist manages to free it, and finds a disk that turns the Hydraflot into a helicopter. After fueling up, he heads for Puebla. In the once-lively, now heavily militarized village, he encounters an aged Mackowski who tells him that a despondent Yékoumani committed
suicide Suicide is the act of intentionally causing one's own death. Mental disorders (including depression, bipolar disorder, schizophrenia, personality disorders, anxiety disorders), physical disorders (such as chronic fatigue syndrome), and s ...
in 1935. Mackowski wishes to aid the journalist in his quest, but Alvarez has him assassinated and the journalist captured to cover up the existence of the Birds. The journalist manages to escape, fuels up and locates a disk which lets him go up the Amerzone river. On his way upstream, he discovers the plants and animals mentioned in Valembois's journal. A collision with a three-horned buffalo damages the Hydraflot so badly that only the grappling hook is left functioning, and the journalist must pull himself from rock to rock until he reaches the Ovo-volaho village. He narrowly escapes death when the hook catches on an ill-tempered rhinopotamus. At the village, he has the egg cured, acquires a new disk and rides one of Valembois's contraptions to get above some waterfalls that are in the way. He thus reaches the swamp, but not before the Hydraflot is knocked over and finally put out of commission. The egg thus becomes lost in the mazelike swamp. The journalist finds a whistle in a pile dwelling, which lets him call and ride a web-footed giraffe deeper into the swamp. After finding the egg, he climbs a great tree and crosses a rope bridge into the temple Valembois had written of. There, he encounters Alvarez, who threatens to kill him but doesn't have the strength left for it. Further on, he rides a primitive hang glider which takes him to the volcano's rim. He sets the egg down and it hatches the White Birds, thus accomplishing Valembois's dying wish.


Gameplay

''Amerzone'' plays like a typical first-person point-and-click adventure game. The player flips between panoramic "screens", which can be panned around to view the game world. Certain elements can be interacted with by clicking on them. To progress in the game, the player must solve puzzles, which may involve talking to people or using items collected throughout the game. Some items are not required for puzzle-solving, but instead serve to flesh out the game's plot: this is the purpose of the explorer's journal and Valembois's letter. The game has a resource management component in the Hydroflot: the player must constantly be on the lookout for fuel and floppy disks required to keep the vehicle running. The game's mobile port modified some gameplay elements. An optional hint system was added to get struggling players back on track, and certain puzzles were redesigned in an attempt to limit tedious back-and-forth travel between locations. Since iOS devices use touchscreens for input, the controls were redesigned: objects are highlighted with clickable icons, and the camera can be controlled by tilting the device.


Development


Pre-production

Before entering the gaming industry,
Benoît Sokal Benoît Sokal (28 June 1954 – 28 May 2021) was a Belgian comic artist and video game developer, best known for his comics series ''Inspector Canardo'', and the ''Syberia'' adventure game franchise. Biography Benoît Sokal was born in Brussels ...
drew comic books like ''Canardo'', which he colorized on a personal computer.Page 142 With the advent of
CD-ROM A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both comput ...
s, which could store hundreds of times more data than then-ubiquitous floppy disks, Sokal was inspired in 1995 to create a multimedia CD-ROM containing 2D and 3D art which would add up to a cohesive universe.Page 137 His comic publisher, Casterman, approved of the idea, and after a successful demonstration Sokal began work on the project with software developer Gregory Duquesne.Pages 136–137 Casterman's initial vision was of a cheap, small-scale product with a very limited production run; they eventually realized that such a niche product would not sell, and decided to do something more ambitious. Sokal and Duquesne began planning a full-fledged video game, which Sokal decided to base on his comic book ''L'Amerzone''. It would be made up of prerendered screens, linked together using the Phoenix VR engine. Sokal held complete creative control over the product, doing all the design work himself. He believed that working alone would foster creativity, whereas collaboration would result in a banal and standard commercial product.Page 138 He did hire fellow comic book artist Benoît Peeters to assist with writing, but he soon left the project. Sokal wanted to keep the game accessible to inexperienced players. This meant avoiding sudden difficulty spikes, which could leave a player stuck; point-of-no-return scenarios, in which a player is stuck because they missed an item; and failure states in which the player character is killed.Page 148 He admitted to thinking the game may have been too simple as a result, and promised that "if heywere to make a sequel, I think it would be more complex, especially toward the end".Page 147 Sokal wrote the game much as he typically wrote comics: first writing a linear story, then rendering it frame-by-frame as a storyboard.Pages 138–139 His guiding principle was to make "the kind of adventure that you no longer get these days, an adventure out of the early 20th century".Page 139 The challenge for Sokal was making this adventure interactive; in that regard, he found Duquesne's input very valuable. He credits '' Myst'' as his inspiration to make the game, and also cites Werner Herzog films like '' Fitzcarraldo'' and the writings of Gabriel García Márquez as influences. He is quoted especially as saying "''Myst'' is really the game that made me want to make ''Amerzone''".Page 140


Production

The team began producing artwork in 1996, using LightWave 3D for character and object models, and Bryce 3D for environments. Modeling characters at Sokal's desired quality level was time-consuming, so the cast of characters was kept small.Page 146 Being unfamiliar with 3D graphics, Sokal had to learn on the fly by studying the software documentation and getting help from the more technically proficient Duquesne. The latter's skills were applied to the game's more complex visual effects, such as dust particles being buffeted about. Sokal eventually realized the project was too ambitious for the two-man team, and hired Supinfocom graduates to help with the graphics from 1996 onwards. In 1998, Duquesne left to pursue a career at LightWave in the United States, and Sokal called on the Belgian company Grid Animation to produce cutscenes and do further graphics work. The experience made Sokal overcome his misgivings about working collaboratively. In an interview with JATV, he was quoted as saying: "I recall that orthe first chapters of ''Amerzone'', I modeled everything because I wanted to be on top, but it was impossible of course. So little by little, people made their way into the team and started modeling, and I told myself it made me sick but... in a way it was a revolution in my mind!" He ended up highly satisfied with the output of his collaborators. Sokal recalls that the game's development was troubled at many points. In 1997, Casterman had fallen on hard times and called upon the publisher Microfolie's to help with financing. Microfolie themselves went bankrupt and the project was "saved" when Microïds bought them out and agreed to fund the game. The total budget was 5 million francs (€760,000), much higher than Sokal's initial sub-million-franc estimate. He would go on to describe the game's completion as a "miracle". ''Amerzone'' underwent several changes in direction as some design ideas proved impractical or unappealing. Sokal originally wanted a strictly 2D art style, but was disappointed in the results. The team considered using live actors keyed into computer backgrounds instead of time-consuming 3D character modeling, but found the compositing of real and fake elements jarring. Concurrently, Duquesne and the publishers pushed for a highly interactive product, whereas Sokal had initially conceived of the game as a more passive experience. A day-to-night progression was scrapped, as was a requirement to feed and hydrate the journalist, since this would have created frustrating failure states.


Later development

Anuman interactive started work on iOS ports of the game in November 2010. A release date in April 2011 was announced on February 25 of that year, and the game was ultimately released on June 7, 2011. Tetraedge Games—a developer of adventure games for mobile devices—was chosen to make the port, since they shared office space with Anuman and so could intercommunicate efficiently. Tetraedge cofounder Emmanuel Zaza said that the greatest hurdle lay in parsing all the old development data, which had not been organized properly. The port features greatly improved in-game visuals and cutscene video quality, and a new playable area: the top of the lighthouse. Benoît Sokal was eager to see the game rereleased for new players to enjoy, and collaborated with the Tetraedge team.


Release

''Amerzone'' was released in France on 4 CD-ROMs for Windows on March 18, 1999. Mac OS and PlayStation ports followed in September and December of that year. December also saw the DVD-ROM rerelease of the game, in which the cutscenes were in MPEG2 format instead of Smacker video. The DVD-ROM version saw further rereleases, some of them by Mindscape, some of them as bargain-priced pack-ins with other adventure titles. The official strategy guide, ''Amerzone: Strategies & Secrets'' was released in June 1999. In addition to a walkthrough of the game, it contains a guide to the ''Amerzone'' universe, an interview with Sokal and some behind-the-scenes information. Another book, ''Amerzone: Memoirs of an Expedition'', was put out by Casterman in November 1999. It compiles the art from the game and also some concept art that didn't make it into the final product. It is annotated with text explanations of the images, most of which are from the in-game expedition journal. On January 29, 2014, the Android port of the game was released. It is identical to the iOS release.


Reception


Sales

''Amerzone'' was a surprise commercial success; '' GameSpot UK'' noted in June 1999 that it had become a "big hit in France". Following its release in France in March 1999, it sold 10,000 units by early May, a number that French paper ''
Libération ''Libération'' (), popularly known as ''Libé'' (), is a daily newspaper in France, founded in Paris by Jean-Paul Sartre and Serge July in 1973 in the wake of the protest movements of May 1968. Initially positioned on the far-left of France's ...
'' considered a promising sign. The game proceeded to have a long shelf life. Its global sales surpassed 500,000 copies by March 2002. At the time, Mathieu Van Overstraeten of '' La Libre Belgique'' noted that these sales were unusual for Benoît Sokal's work, as each volume of '' Inspector Canardo'' averaged 30,000 units sold. In 2007, Michel Bams of Sokal's White Birds Productions reported that ''Amerzone'' had risen above 1 million sales. Ultimately, the game sold 1.5 million copies by 2013.


Critical reviews

The game was generally positively received at the time. The presentation was ubiquitously praised: the visuals were called "magnificent" and "amazing", and frequently compared to those of ''Myst'', although some complained of excessive pixelation. The cutscenes were praised for high video quality. The storyline and atmosphere were called "very good", "interesting and well-developed" and "sublime", with some critics drawing comparisons to
Jules Verne Jules Gabriel Verne (;''Longman Pronunciation Dictionary''. ; 8 February 1828 – 24 March 1905) was a French novelist, poet, and playwright. His collaboration with the publisher Pierre-Jules Hetzel led to the creation of the ''Voyages extraor ...
novels. The linearity of the narrative drew criticism, however. More divisive was the difficulty: some welcomed it for keeping players from getting stuck, while others complained that it made the game too simple and end too soon. There were also occasional complaints that the point-and-click interface was cumbersome or awkward. The sound design was the most criticized aspect of the game: the limited music was deemed repetitive and poor. A few reviewers were positive about the ambient sound effects. The game also received some attention from mainstream publications such as '' Télérama'' and ''
Libération ''Libération'' (), popularly known as ''Libé'' (), is a daily newspaper in France, founded in Paris by Jean-Paul Sartre and Serge July in 1973 in the wake of the protest movements of May 1968. Initially positioned on the far-left of France's ...
'', both giving extremely positive reviews.


Awards

''Amerzone'' won the Pixel-INA prize for games at the 1999 Imagina festival in Monaco. Sokal attributes the game's commercial success to this accolade.


Legacy

The game has been cited as one of the finest examples of French computer adventure games. In 2003, Benoît Sokal would borrow the logo and name of his new company,
White Bird Productions White is the lightest color and is achromatic (having no hue). It is the color of objects such as snow, chalk, and milk, and is the opposite of black. White objects fully reflect and scatter all the visible wavelengths of light. White on ...
, from the game. ''Amerzone'' is occasionally referenced in his later games, most notably the '' Syberia'' series. ''Amerzone'' is collected with the first two ''Syberia'' installments as the ''Syberia Collection'', which was released in October 2009.


Notes


References

;References in ''Amerzone: Strategies & Secrets''


External links


''Amerzone''
a
Microïds
* {{Benoît Sokal 1999 video games Alternate history video games First-person adventure games IOS games Classic Mac OS games MacOS games Microïds games PlayStation (console) games Single-player video games Syberia The Adventure Company games Video games developed in France Video games set in 1998 Ubisoft games Video games set in forests Video games set in South America Virtual Studio games Windows games